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Nargl::Some PK Tactics
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Tue Feb 27 (Nargl) :: Some PK Tactics

From my experience in solo raids and trying to stay alive while picking off some wandering fools here's some useful points:

--> Get yourself camouflage! You have no idea how many times this has saved my purdy butt in the past. When a group is after you run a bit and camo most of the time they'll run on past while you snicker quietly in your hiding place. Helps if you have ranger sneak which will hide tracks TO SOME EXTENT... Don't presume this hides all traces of you, just makes peeps a bit slower at trying to track you down.

--> When you are being chased in a large zone DON'T run automatically for any exits as these shall undoubtedly be covered run around in the zone staying in obscure area names as this will confuse channelers.

--> Always go for the most unusual way out if your desperately needing way out of zone i.e. The most obvious exits will be blocked more securely.

--> If you run into a block don't keep going through it.

--> If you stay in the zone even if all the exits are blocked no doubt some solo pook will come lookin for you... Easy meat just don't fight for long enough for them to get reinforcements. This also opens up some blocks as pooks are usually greedy for the kill.

--> Lastly ranger sneak will mess up pooks who are right on your heals especially in n,s,e,w exit rooms. If you can afford it get it no one will want to keep notice on in a chase they'll lose moves and get left behind... No glory in that eh? Although they got a strange sense of 10 on 1 is a glorious death. *ponder*

By followin some of these rules you will mess up even the most well versed pooks. If you dodge em long enough they'll get lost, they're groups will fall apart or lose they're idea of where you are. This provides easy pickings of solo pooks and also a longer life span for the individual.

Not even a group of 10 pooks on 1 trolloc should be able to catch em in the following: South of Deven Ride, North of WB, Maradon to Stronghold, Amador, Altara and Plains E of Luggard, Caralain, All of Spine and Waste.

Nargl



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