* R HP:Healthy MV:Strong > j [track trolloc] = Some obvious recent tracks of Vampy leaving east. Some obvious recent tracks of Granger leaving east. Some obvious recent tracks of Cannibal leaving east. Some obvious recent tracks of Rogg leaving east. Some obvious recent tracks of Nissig leaving east. Some obvious recent tracks of Blerch leaving east. Some obvious recent tracks of Cur leaving east. * R HP:Healthy MV:Strong > t kedelacia Vampy Granger Cannibal Rogg Nissig Blerch Cur You tell Kedelacia 'Vampy Granger Cannibal Rogg Nissig Blerch Cur' * R HP:Healthy MV:Strong > t kedelacia and then my track stops workin at that point A shrill piercing scream reverberates through the area. You tell Kedelacia 'and then my track stops workin at that point' * R HP:Healthy MV:Full > Kedelacia tells you 'hm' * R HP:Healthy MV:Full > l k dark The Blight The waste of the Blight surrounds you. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > w The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. n * R HP:Healthy MV:Full > k dark Jomyl narrates 'on gate' The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A spider-legged beast is here, most of it teeth. * R HP:Healthy MV:Full > They aren't here. s * R HP:Healthy MV:Full > The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Healthy MV:Full > k tree You strike the blighted tree's head into bloody fragments! * R HP:Healthy MV:Full - the blighted tree: Wounded > 2 Roethke narrates 'Karif said I am why he's angry' [change mood normal] Mood changed to: Normal Wimpy reset to: 155 hit points. * R HP:Healthy MV:Full - the blighted tree: Wounded > A shrill piercing scream reverberates through the area. The blighted tree joins the blighted tree's fight! The blighted tree joins the blighted tree's fight! Raolin narrates 'which gate?' * R HP:Healthy MV:Full - the blighted tree: Wounded > The blighted tree tries to hit you, but you dodge the attack. The blighted tree tries to hit you, but you deflect the blow. The blighted tree tries to hit you, but you parry successfully. You strike the blighted tree's body into bloody fragments! * R HP:Healthy MV:Full - the blighted tree: Battered > save Saving Nevohsew. * R HP:Healthy MV:Full - the blighted tree: Battered > The blighted tree tries to hit you, but you dodge the attack. You swiftly dodge the blighted tree's attempt to hit you. The blighted tree tries to hit you, but you dodge the attack. You strike the blighted tree's body into bloody fragments! * R HP:Healthy MV:Full - the blighted tree: Critical > Llewlyn narrates 'someone open the spammable in falme zone' * R HP:Healthy MV:Full - the blighted tree: Critical > The blighted tree tries to hit you, but you parry successfully. The blighted tree tries to hit you, but you dodge the attack. The blighted tree tries to hit you, but you dodge the attack. You strike the blighted tree's body into bloody fragments! The blighted tree is dead! R.I.P. Quite a death count. Have it put on your tombstone. Your blood freezes as you hear the blighted tree's death cry. * R HP:Healthy MV:Full > The blighted tree tries to hit you, but you dodge the attack. The blighted tree tries to hit you, but you parry successfully. * R HP:Healthy MV:Full - the blighted tree: Scratched > t kedelacia I'm going to kill blight while I wait for them to get done I guess You tell Kedelacia 'I'm going to kill blight while I wait for them to get done I guess' * R HP:Healthy MV:Full - the blighted tree: Scratched > *Doom* has arrived from the north. *Doom* leaves east. * R HP:Healthy MV:Full - the blighted tree: Scratched > You strike the blighted tree's right leg into bloody fragments! The blighted tree tries to hit you, but you parry successfully. You swiftly dodge the blighted tree's attempt to hit you. * R HP:Healthy MV:Full - the blighted tree: Wounded > t kedelacia doom too You tell Kedelacia 'doom too' l * R HP:Healthy MV:Full - the blighted tree: Wounded > You strike the blighted tree's head into bloody fragments! The blighted tree tries to hit you, but you deflect the blow. You swiftly dodge the blighted tree's attempt to hit you. * R HP:Healthy MV:Full - the blighted tree: Battered > The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving east. The corpse of the blighted tree is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. The blighted tree is here, fighting YOU! The blighted tree is here, fighting YOU! * R HP:Healthy MV:Full - the blighted tree: Battered > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Full - the blighted tree: Battered > l *Rogg* has arrived from the east. *Ortlif* has arrived from the east. *Cannibal* has arrived from the east. *Granger* has arrived from the east. The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving east. The corpse of the blighted tree is lying here. *Granger* is standing here. *Cannibal* is standing here. *Ortlif* is standing here. *Rogg* is standing here. A warhorse is here, stamping his feet impatiently, being ridden by you. The blighted tree is here, fighting YOU! The blighted tree is here, fighting YOU! not * R HP:Healthy MV:Full - the blighted tree: Battered > l You start paying increased attention to your surroundings. * R HP:Healthy MV:Full - the blighted tree: Battered > 1 You strike the blighted tree's left leg into bloody fragments! The blighted tree is stunned, but will probably regain consciousness... The blighted tree tries to hit you, but you dodge the attack. *Rogg* tries to cleave you, but you parry successfully. The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving east. The corpse of the blighted tree is lying here. *Granger* is standing here. *Cannibal* is standing here. *Ortlif* is standing here. *Rogg* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. The blighted tree is here, fighting YOU! The blighted tree is lying here, stunned. * R HP:Healthy MV:Full - the blighted tree: Critical > f *Cannibal* tries to slash you, but you deflect the blow. * R HP:Healthy MV:Full - the blighted tree: Critical > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 194 hit points. You panic and attempt to flee!lighted tree: Critical > *Granger* tries to blast you, but you parry successfully. Cullyn narrates 'dougras rip' You flee head over heels. The Blight [ obvious exits: N S ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a snake leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. * R HP:Healthy MV:Full > s s s *Rogg* has arrived from the north. *Ortlif* has arrived from the north. *Cannibal* has arrived from the north. *Granger* has arrived from the north. The Blight [ obvious exits: N E S ] There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here, exhorting a group of trolloc raiders. A spider-legged beast is here, most of it teeth. An enormous blight worm towers above you, making an eerie shrill scream. A trolloc is here commanding a fist of troops. * R HP:Healthy MV:Full > s *Cannibal* has arrived from the north. *Rogg* has arrived from the north. *Ortlif* has arrived from the north. *Granger* has arrived from the north. The Blight [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here commanding a fist of troops. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Healthy MV:Full > *Cannibal* has arrived from the north. The Blight [ obvious exits: N W ] There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > k dark Kedelacia tells you 'that's quite a few' They aren't here. * R HP:Healthy MV:Full > *Cannibal* has arrived from the north. *Rogg* has arrived from the north. *Ortlif* has arrived from the north. *Granger* has arrived from the north. * R HP:Healthy MV:Full > k dark *Ortlif* tries to cleave you, but you parry successfully. *Rogg* tries to cleave you, but you deflect the blow. * R HP:Healthy MV:Full - Ortlif: Wounded > *Cannibal* leaves west. You do the best you can! * R HP:Healthy MV:Full - Ortlif: Wounded > f *Granger* tries to blast you, but you parry successfully. You panic and attempt to flee!f: Wounded > 1 You flee head over heels. By the Lake [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Healthy MV:Full > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 194 hit points. * R HP:Healthy MV:Full > k dark k dark *Rogg* has arrived from the east. *Ortlif* has arrived from the east. *Granger* has arrived from the east. You strike *Granger*'s body very hard. * R HP:Healthy MV:Full - Granger: Battered > *Ortlif* tries to cleave you, but you deflect the blow. *Rogg* leaves west. You do the best you can! * R HP:Healthy MV:Full - Granger: Battered > k dark You do the best you can! k dark * R HP:Healthy MV:Full - Granger: Battered > k dark You do the best you can! * R HP:Healthy MV:Full - Granger: Battered > You do the best you can! l * R HP:Healthy MV:Full - Granger: Battered > *Granger* panics, and attempts to flee! k dark * R HP:Healthy MV:Full - Granger: Battered > 1 k dark By the Lake The Blight gives way to a large and clear blue lake. It is astonishing that something so clean and pure can exist in a place as foul as the Blight. The sparkling blue waters invite you closer for a nice refreshing drink or perhaps even a quick bath. The sweat feels almost ingrained upon your skin. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving west. *Granger* is here, fighting YOU! *Ortlif* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Healthy MV:Full - Granger: Battered > *Granger* leaves east. You do the best you can! * R HP:Healthy MV:Full - Ortlif: Wounded > You strike *Ortlif*'s head extremely hard. A hand-covered tentacle hits Ortlif's body. A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! *Ortlif* tries to cleave you, but you parry successfully. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 194 hit points. * R HP:Healthy MV:Full - Ortlif: Wounded > k dark You do the best you can! * R HP:Healthy MV:Full - Ortlif: Wounded > You do the best you can! * R HP:Healthy MV:Full - Ortlif: Wounded > k dark l You do the best you can! k dark * R HP:Healthy MV:Full - Ortlif: Wounded > *Granger* has arrived from the east. By the Lake The Blight gives way to a large and clear blue lake. It is astonishing that something so clean and pure can exist in a place as foul as the Blight. The sparkling blue waters invite you closer for a nice refreshing drink or perhaps even a quick bath. The sweat feels almost ingrained upon your skin. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. *Granger* is standing here. *Ortlif* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A hand-covered tentacle is here, fighting Ortlif. A hand-covered tentacle is here, fighting Ortlif. A hand-covered tentacle is here, fighting Ortlif. A hand-covered tentacle is here, fighting Ortlif. A hand-covered tentacle is here, fighting Ortlif. A hand-covered tentacle is here, fighting Ortlif. * R HP:Healthy MV:Full - Ortlif: Wounded > *Granger* leaves west. * R HP:Healthy MV:Full - Ortlif: Wounded > k dark You do the best you can! * R HP:Healthy MV:Full - Ortlif: Wounded > k dark A shrill piercing scream reverberates through the area. You do the best you can! * R HP:Healthy MV:Full - Ortlif: Wounded > You do the best you can! * R HP:Healthy MV:Full - Ortlif: Wounded > k dark k dark A hand-covered tentacle hits Ortlif's left leg. A hand-covered tentacle hits Ortlif's right arm. A hand-covered tentacle barely hits Ortlif's body. A hand-covered tentacle hits Ortlif's body hard. A hand-covered tentacle hits Ortlif's right leg. A hand-covered tentacle hits Ortlif's left arm hard. You strike *Ortlif*'s body into bloody fragments! *Ortlif* tries to cleave you, but you deflect the blow. You do the best you can! * R HP:Healthy MV:Full - Ortlif: Battered > You do the best you can! * R HP:Healthy MV:Full - Ortlif: Battered > k dark You do the best you can! k dark * R HP:Healthy MV:Full - Ortlif: Battered > You do the best you can! k dark * R HP:Healthy MV:Full - Ortlif: Battered > k dark You do the best you can! * R HP:Healthy MV:Full - Ortlif: Battered > You do the best you can! * R HP:Healthy MV:Full - Ortlif: Battered > k dark *Ortlif* panics, and attempts to flee! * R HP:Healthy MV:Full - Ortlif: Battered > You do the best you can! * R HP:Healthy MV:Full - Ortlif: Battered > k dark *Ortlif* leaves east. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > k dark Cullyn narrates 'on' They aren't here. e * R HP:Healthy MV:Full > k dark The Blight [ obvious exits: N W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Ortlif* is standing here. * R HP:Healthy MV:Full > You strike *Ortlif*'s body into bloody fragments! k dark * R HP:Healthy MV:Full - Ortlif: Battered > You do the best you can! * R HP:Healthy MV:Full - Ortlif: Battered > *Ortlif* tries to cleave you, but you parry successfully. You strike *Ortlif*'s left hand very hard. *Ortlif* panics, and attempts to flee! Cullyn narrates 'off' Target: ortlif * R HP:Healthy MV:Full - Ortlif: Beaten > k ortlif *Ortlif* leaves west. * R HP:Healthy MV:Full > k ortlif They aren't here. * R HP:Healthy MV:Full > Vincento narrates 'Karif still around' They aren't here. w * R HP:Healthy MV:Full > k ortlif Cullyn narrates 'west' By the Lake [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Ortlif* is standing here. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Healthy MV:Full > You strike *Ortlif*'s body into bloody fragments! *Ortlif* panics, and attempts to flee! * R HP:Healthy MV:Full - Ortlif: Beaten > *Granger* has arrived from the west. * R HP:Healthy MV:Full - Ortlif: Beaten > *Granger* leaves east. * R HP:Healthy MV:Full - Ortlif: Beaten > k ortlif k ortlif You intercept a hand-covered tentacle's attack on your mount. A hand-covered tentacle tries to hit you, but you parry successfully. A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle barely hits your left arm. A hand-covered tentacle barely hits your body. A hand-covered tentacle hits your right foot. A hand-covered tentacle tries to hit you, but you parry successfully. A hand-covered tentacle hits your body. A hand-covered tentacle tries to hit you, but you deflect the blow. You strike *Ortlif*'s right foot hard. The sun rises. Your heartbeat calms down more as you feel less panicked. Saving all threads of this weave of the Wheel. This will take a few moments... f 1 *Granger* has arrived from the east. You do the best you can! * R HP:Scratched MV:Fresh - Ortlif: Beaten > You do the best you can! *Granger* says 'OO@'e Hmo EUVE'lif: Beaten > You panic and attempt to flee! *Ortlif* leaves north. You flee head over heels. By the Lake [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 194 hit points. * R HP:Scratched MV:Full > k ortlif k dark *Granger* has arrived from the north. They aren't here. * R HP:Scratched MV:Full > k dark *Granger* tries to blast you, but you deflect the blow. You do the best you can! * R HP:Scratched MV:Full - Granger: Battered > You strike *Granger*'s head. A hand-covered tentacle barely hits Granger's body. A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! *Granger* tries to blast you, but you parry successfully. * R HP:Scratched MV:Full - Granger: Battered > You do the best you can! * R HP:Scratched MV:Full - Granger: Battered > k dark You do the best you can! k dark * R HP:Scratched MV:Full - Granger: Battered > You do the best you can! k dark * R HP:Scratched MV:Full - Granger: Battered > k dark You do the best you can! * R HP:Scratched MV:Full - Granger: Battered > You do the best you can! * R HP:Scratched MV:Full - Granger: Battered > A hand-covered tentacle barely hits Granger's body. A hand-covered tentacle hits Granger's body. A hand-covered tentacle tickles Granger's body with its hit. A hand-covered tentacle barely tickles Granger's head with its hit. A hand-covered tentacle hits Granger's body. A hand-covered tentacle tickles Granger's head with its hit. You strike *Granger*'s body extremely hard. *Granger* tries to blast you, but you parry successfully. Target: dark * R HP:Scratched MV:Full - Granger: Beaten > k dark You do the best you can! * R HP:Scratched MV:Full - Granger: Beaten > k dark You do the best you can! k dark * R HP:Scratched MV:Full - Granger: Beaten > You do the best you can! k dark * R HP:Scratched MV:Full - Granger: Beaten > You do the best you can! k dark * R HP:Scratched MV:Full - Granger: Beaten > *Granger* panics, and attempts to flee! * R HP:Scratched MV:Full - Granger: Beaten > *Cannibal* has arrived from the south. You do the best you can! * R HP:Scratched MV:Full - Granger: Beaten > k dark A hand-covered tentacle tickles Granger's head with its hit. A hand-covered tentacle tickles Granger's body with its hit. A hand-covered tentacle barely hits Granger's body. A hand-covered tentacle tickles Granger's body with its hit. A hand-covered tentacle tickles Granger's right leg with its hit. A hand-covered tentacle barely tickles Granger's right leg with its hit. You strike *Granger*'s body extremely hard. *Granger* tries to blast you, but you deflect the blow. *Cannibal* tries to slash you, but you parry successfully. I got to hand it to cannibal, he is probably the reason why a few of these guys didn't die here. * R HP:Scratched MV:Full - Granger: Beaten > You do the best you can! * R HP:Scratched MV:Full - Granger: Beaten > k dark k dark k dark l k dark A shrill piercing scream reverberates through the area. *Granger* panics, and attempts to flee! You do the best you can! * R HP:Scratched MV:Full - Granger: Beaten > You do the best you can! * R HP:Scratched MV:Full - Granger: Beaten > You do the best you can! * R HP:Scratched MV:Full - Granger: Beaten > k dark *Granger* leaves south. By the Lake You stand on the southern edge of a long blue lake. You wonder how something so calm and beautiful could have survived the corruption which has fouled the rest of the Blight. The sparkling waters invite you to fill your skins and drink deeply, a respite from the waste of the Blight. Nearer to the center of the lake, the water becomes very dark, though you can't quite tell what it is. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. *Cannibal* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. -------------------------------------------------------------------------------- Nevohsew Joined: Dec 09, 2002 From: Florida Posted: 2004-05-01 00:42 -------------------------------------------------------------------------------- * R HP:Scratched MV:Full - Cannibal: Scratched > You do the best you can! * R HP:Scratched MV:Full - Cannibal: Scratched > k dark *Granger* has arrived from the south. You do the best you can! * R HP:Scratched MV:Full - Cannibal: Scratched > *Granger* leaves north. You do the best you can! * R HP:Scratched MV:Full - Cannibal: Scratched > k dark You try to strike *Cannibal*, but he parries successfully. A hand-covered tentacle tries to hit Cannibal, but he parries successfully. A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! *Cannibal* tries to slash you, but you deflect the blow. You do the best you can! k dark * R HP:Scratched MV:Full - Cannibal: Scratched > k dark k dark You do the best you can! * R HP:Scratched MV:Full - Cannibal: Scratched > k dark You do the best you can! * R HP:Scratched MV:Full - Cannibal: Scratched > *Cannibal* panics, and attempts to flee! You do the best you can! * R HP:Scratched MV:Full - Cannibal: Scratched > You do the best you can! * R HP:Scratched MV:Full - Cannibal: Scratched > k dark *Cannibal* leaves north. * R HP:Scratched MV:Full > k dark They aren't here. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > n k dark By the Lake [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Cannibal* is standing here. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Scratched MV:Full > You try to strike *Cannibal*, but he deflects the blow. * R HP:Scratched MV:Full - Cannibal: Scratched > f You panic and attempt to flee! *Cannibal* nods in agreement. You flee head over heels. By the Lake [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Scratched MV:Full > k dark *Cannibal* has arrived from the north. s * R HP:Scratched MV:Full > *Cannibal* tries to slash you, but you deflect the blow. You do the best you can! * R HP:Scratched MV:Full - Cannibal: Scratched > No way! You're fighting for your life! k dark * R HP:Scratched MV:Full - Cannibal: Scratched > You do the best you can! k dark * R HP:Scratched MV:Full - Cannibal: Scratched > k dark 3 A hand-covered tentacle tries to hit Cannibal, but he deflects the blow. A hand-covered tentacle joins a hand-covered tentacle's fight! A shrill piercing scream reverberates through the area. A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! *Cannibal* panics, and attempts to flee! You do the best you can! * R HP:Scratched MV:Full - Cannibal: Scratched > You do the best you can! * R HP:Scratched MV:Full - Cannibal: Scratched > 2 k dark k dark [change mood brave] Mood changed to: Brave Wimpy reset to: 116 hit points. * R HP:Scratched MV:Full - Cannibal: Scratched > *Cannibal* leaves north. [change mood normal] Mood changed to: Normal Wimpy reset to: 155 hit points. * R HP:Scratched MV:Full > k dark They aren't here. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > k dark They aren't here. * R HP:Scratched MV:Full > k dark They aren't here. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > k dark k dark They aren't here. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > s The Blight [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A trolloc is here ruling a group of trollocs. * R HP:Scratched MV:Full > k dark You strike a Dhai'mon trolloc's left arm into bloody fragments! * R HP:Scratched MV:Full - a Dhai'mon trolloc: Hurt > k rat You do the best you can! * R HP:Scratched MV:Full - a Dhai'mon trolloc: Hurt > A Dhai'mon trolloc tries to crush you, but you parry successfully. A rat starts following you. A rat starts following you. You strike a Dhai'mon trolloc's body extremely hard. * R HP:Scratched MV:Full - a Dhai'mon trolloc: Hurt > *Cannibal* has arrived from the north. * R HP:Scratched MV:Full - a Dhai'mon trolloc: Hurt > *Cannibal* tries to slash you, but you deflect the blow. * R HP:Scratched MV:Full - a Dhai'mon trolloc: Hurt > A shrill piercing scream reverberates through the area. *Cannibal* tries to slash you, but you deflect the blow. A Dhai'mon trolloc tries to crush you, but you deflect the blow. You strike a Dhai'mon trolloc's head extremely hard. * R HP:Scratched MV:Full - a Dhai'mon trolloc: Wounded > t kedelacia I just beat them all into submission You tell Kedelacia 'I just beat them all into submission' f * R HP:Scratched MV:Full - a Dhai'mon trolloc: Wounded > *Cannibal* tickles your right leg with his slash. A Dhai'mon trolloc tries to crush you, but you deflect the blow. You strike a Dhai'mon trolloc's body into bloody fragments! PANIC! You couldn't escape! flee * R HP:Scratched MV:Full - a Dhai'mon trolloc: Wounded > PANIC! You couldn't escape! flee * R HP:Scratched MV:Full - a Dhai'mon trolloc: Wounded > Don chats 'jeweled dagger shadowy vest and blue scarf for trade, I need greaves and vambraces' 1 You panic and attempt to flee!hai'mon trolloc: Wounded > Quefoi narrates 'kill the mobs around' *Cannibal* looks at you. You flee head over heels. By the Lake [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 194 hit points. * R HP:Scratched MV:Full > k dark k dark *Cannibal* has arrived from the south. You try to strike *Cannibal*, but he parries successfully. * R HP:Scratched MV:Full - Cannibal: Scratched > You do the best you can! * R HP:Scratched MV:Full - Cannibal: Scratched > k dark *Doom* has arrived from the north. 3 * R HP:Scratched MV:Full - Cannibal: Scratched > You do the best you can! k dark * R HP:Scratched MV:Full - Cannibal: Scratched > [change mood brave] Mood changed to: Brave Wimpy reset to: 116 hit points. * R HP:Scratched MV:Full - Cannibal: Scratched > *Cannibal* tries to slash you, but you deflect the blow. A hand-covered tentacle tries to hit Doom, but he deflects the blow. A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! You try to strike *Cannibal*, but he parries successfully. k dark * R HP:Scratched MV:Full - Cannibal: Scratched > You do the best you can! * R HP:Scratched MV:Full - Cannibal: Scratched > 2 *Cannibal* panics, and attempts to flee! You do the best you can! * R HP:Scratched MV:Full - Cannibal: Scratched > k dark [change mood normal] Mood changed to: Normal Wimpy reset to: 155 hit points. * R HP:Scratched MV:Full - Cannibal: Scratched > k dark You do the best you can! * R HP:Scratched MV:Full - Cannibal: Scratched > k dark *Cannibal* leaves north. You try to strike *Doom*, but he deflects the blow. * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched - Doom: Scratched > k dark You do the best you can! * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched - Doom: Scratched > You do the best you can! k dark * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched - Doom: Scratched > You strike *Doom*'s body into bloody fragments! A hand-covered tentacle tries to hit Doom, but he parries successfully. A hand-covered tentacle tries to hit Doom, but he deflects the blow. A hand-covered tentacle hits Doom's body hard. A hand-covered tentacle tries to hit Doom, but he deflects the blow. A hand-covered tentacle hits Doom's body hard. *Doom* tries to strike a hand-covered tentacle, but it deflects the blow. A hand-covered tentacle hits Doom's body hard. Kedelacia tells you 'heh' *Cannibal* has arrived from the north. * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched - Doom: Wounded > k dark k dark *Cannibal* tries to slash you, but you parry successfully. You do the best you can! * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched - Doom: Wounded > You do the best you can! * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched - Doom: Wounded > k dark You do the best you can! * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched - Doom: Wounded > You do the best you can! k dark * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched - Doom: Wounded > You do the best you can! k dark * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched - Doom: Wounded > *Doom* panics, and attempts to flee! You do the best you can! k dark * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched - Doom: Wounded > 1 You do the best you can! k dark * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched - Doom: Wounded > *Cannibal* tries to slash you, but you deflect the blow. You strike *Doom*'s body into bloody fragments! A hand-covered tentacle hits Doom's right leg hard. A hand-covered tentacle hits Doom's right leg very hard. A hand-covered tentacle tries to hit Doom, but he deflects the blow. A hand-covered tentacle hits Doom's body. A hand-covered tentacle tries to hit Doom, but he parries successfully. *Doom* tries to strike a hand-covered tentacle, but it deflects the blow. Doom swiftly dodges a hand-covered tentacle's attempt to hit him. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 194 hit points. k dark * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched - Doom: Battered > You do the best you can! * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched - Doom: Battered > k dark You do the best you can! * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched - Doom: Battered > You do the best you can! k dark * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched - Doom: Battered > *Doom* panics, and attempts to flee! * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched - Doom: Battered > You do the best you can! * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched - Doom: Battered > k dark *Doom* leaves south. k dark * R HP:Scratched MV:Full - Cannibal: Scratched > You do the best you can! * R HP:Scratched MV:Full - Cannibal: Scratched > You do the best you can! * R HP:Scratched MV:Full - Cannibal: Scratched > k dark You do the best you can! * R HP:Scratched MV:Full - Cannibal: Scratched > k dark You try to strike *Cannibal*, but he parries successfully. A hand-covered tentacle tries to hit Cannibal, but he deflects the blow. A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! *Cannibal* tries to slash you, but you deflect the blow. * R HP:Scratched MV:Full - Cannibal: Scratched > *Cannibal* panics, and attempts to flee! * R HP:Scratched MV:Full - Cannibal: Scratched > 2 You do the best you can! * R HP:Scratched MV:Full - Cannibal: Scratched > k dark [change mood normal] Mood changed to: Normal Wimpy reset to: 155 hit points. * R HP:Scratched MV:Full - Cannibal: Scratched > You do the best you can! * R HP:Scratched MV:Full - Cannibal: Scratched > n Roethke narrates 'on 1e' * R HP:Scratched MV:Full - Cannibal: Scratched > k dark *Cannibal* leaves south. By the Lake [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Ortlif* is standing here. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Scratched MV:Full > You intercept a hand-covered tentacle's attack on your mount. You swiftly dodge a hand-covered tentacle's attempt to hit you. A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! *Ortlif* leaves west. They aren't here. * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched > *Doom* has arrived from the south. * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched > *Doom* leaves north. * R HP:Scratched MV:Full - a hand-covered tentacle: Scratched > A hand-covered tentacle tries to hit you, but you deflect the blow. A hand-covered tentacle tries to hit you, but you deflect the blow. A hand-covered tentacle barely hits your left leg. A hand-covered tentacle tries to hit you, but you parry successfully. A hand-covered tentacle barely tickles your left leg with its hit. You strike a hand-covered tentacle's body into bloody fragments! A hand-covered tentacle tries to hit you, but you parry successfully. * R HP:Scratched MV:Full - a hand-covered tentacle: Hurt > k dark *Ortlif* has arrived from the west. * R HP:Scratched MV:Full - a hand-covered tentacle: Hurt > f *Ortlif* tries to cleave you, but you parry successfully. You do the best you can! You panic and attempt to flee!and-covered tentacle: Hurt > *Doom* has arrived from the north. *Ortlif* tickles your left leg with his cleave. A hand-covered tentacle tries to hit you, but you parry successfully. A hand-covered tentacle hits your body. A hand-covered tentacle tries to hit you, but you deflect the blow. A hand-covered tentacle tries to hit you, but you dodge the attack. A hand-covered tentacle hits your left hand. A hand-covered tentacle barely hits your body. You flee head over heels. By the Lake [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Hurt MV:Full > Target: ortlif k ortlif k ortlif They aren't here. * R HP:Hurt MV:Full > k ortlif They aren't here. k dark * R HP:Hurt MV:Full > *Doom* has arrived from the north. They aren't here. k dark * R HP:Hurt MV:Full > You try to strike *Doom*, but he parries successfully. * R HP:Hurt MV:Full - Doom: Battered > k dark You do the best you can! * R HP:Hurt MV:Full - Doom: Battered > Arryk narrates 'where you guys at?' You do the best you can! * R HP:Hurt MV:Full - Doom: Battered > k dark You do the best you can! k dark * R HP:Hurt MV:Full - Doom: Battered > You do the best you can! * R HP:Hurt MV:Full - Doom: Battered > Target: doom 3 k doom k doom k doom A hand-covered tentacle tries to hit Doom, but he parries successfully. A hand-covered tentacle joins a hand-covered tentacle's fight! A shrill piercing scream reverberates through the area. A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle tries to hit Doom, but he parries successfully. A hand-covered tentacle hits Doom's right leg. Doom swiftly dodges a hand-covered tentacle's attempt to hit him. A hand-covered tentacle hits Doom's left leg hard. A hand-covered tentacle tries to hit Doom, but he deflects the blow. A hand-covered tentacle hits Doom's right foot. *Doom* tries to strike you, but you deflect the blow. You strike *Doom*'s body into bloody fragments! The day has begun. Your heartbeat calms down more as you feel less panicked. *Doom* panics, and attempts to flee! [change mood brave] Mood changed to: Brave Wimpy reset to: 116 hit points. * R HP:Scratched MV:Fresh - Doom: Battered > You do the best you can! * R HP:Scratched MV:Fresh - Doom: Battered > You do the best you can! * R HP:Scratched MV:Fresh - Doom: Battered > k doom You do the best you can! * R HP:Scratched MV:Fresh - Doom: Battered > k doom You do the best you can! * R HP:Scratched MV:Fresh - Doom: Battered > You do the best you can! * R HP:Scratched MV:Fresh - Doom: Battered > k doom k doom Tarn narrates 'he's 1s gate' You do the best you can! * R HP:Scratched MV:Fresh - Doom: Battered > Roethke narrates 'Falme zone' * R HP:Scratched MV:Fresh - Doom: Battered > k doom You do the best you can! * R HP:Scratched MV:Fresh - Doom: Battered > k doom k doom *Doom* panics, and attempts to flee! You do the best you can! * R HP:Scratched MV:Fresh - Doom: Battered > You do the best you can! * R HP:Scratched MV:Fresh - Doom: Battered > k doom A hand-covered tentacle hits Doom's body. A hand-covered tentacle barely hits Doom's body. A hand-covered tentacle tries to hit Doom, but he deflects the blow. A hand-covered tentacle tries to hit Doom, but he deflects the blow. A hand-covered tentacle tries to hit Doom, but he parries successfully. A hand-covered tentacle hits Doom's body hard. You try to strike *Doom*, but he parries successfully. *Cannibal* has arrived from the south. You do the best you can! * R HP:Scratched MV:Fresh - Doom: Beaten > k doom *Doom* leaves south. *Cannibal* tries to slash you, but you deflect the blow. They aren't here. * R HP:Scratched MV:Fresh - Cannibal: Healthy > k doom They aren't here. * R HP:Scratched MV:Fresh - Cannibal: Healthy > They aren't here. * R HP:Scratched MV:Fresh - Cannibal: Healthy > 1 2 [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 194 hit points. * R HP:Scratched MV:Fresh - Cannibal: Healthy > k dark *Doom* has arrived from the south. [change mood normal] Mood changed to: Normal Wimpy reset to: 155 hit points. * R HP:Scratched MV:Fresh - Cannibal: Healthy > k dark *Doom* leaves north. Arryk narrates 'nod' You do the best you can! k dark * R HP:Scratched MV:Fresh - Cannibal: Healthy > You try to strike *Cannibal*, but he parries successfully. A hand-covered tentacle tries to hit Cannibal, but he deflects the blow. A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! *Cannibal* tries to slash you, but you deflect the blow. You do the best you can! * R HP:Scratched MV:Fresh - Cannibal: Healthy > You do the best you can! k dark * R HP:Scratched MV:Fresh - Cannibal: Healthy > You do the best you can! * R HP:Scratched MV:Fresh - Cannibal: Healthy > *Cannibal* panics, and attempts to flee! * R HP:Scratched MV:Fresh - Cannibal: Healthy > k doom They aren't here. k doom * R HP:Scratched MV:Fresh - Cannibal: Healthy > *Cannibal* leaves north. They aren't here. k doom * R HP:Scratched MV:Fresh > They aren't here. l * R HP:Scratched MV:Fresh > k doom By the Lake You stand on the southern edge of a long blue lake. You wonder how something so calm and beautiful could have survived the corruption which has fouled the rest of the Blight. The sparkling waters invite you to fill your skins and drink deeply, a respite from the waste of the Blight. Nearer to the center of the lake, the water becomes very dark, though you can't quite tell what it is. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. k doom * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > s w You intercept a hand-covered tentacle's attack on your mount. A hand-covered tentacle tries to hit you, but you deflect the blow. A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! They aren't here. * R HP:Scratched MV:Fresh - a hand-covered tentacle: Scratched > No way! You're fighting for your life! * R HP:Scratched MV:Fresh - a hand-covered tentacle: Scratched > No way! You're fighting for your life! * R HP:Scratched MV:Fresh - a hand-covered tentacle: Scratched > f Roethke narrates '1s gate has lots of mobs' Raolin narrates 'on beggining' * R HP:Scratched MV:Fresh - a hand-covered tentacle: Scratched > PANIC! You couldn't escape! flee You panic and attempt to flee!hand-covered tentacle: Scratched > w A hand-covered tentacle tries to hit you, but you parry successfully. A hand-covered tentacle barely hits your body. A hand-covered tentacle tries to hit you, but you dodge the attack. A hand-covered tentacle tickles your body with its hit. A hand-covered tentacle tries to hit you, but you deflect the blow. A hand-covered tentacle tries to hit you, but you parry successfully. You flee head over heels. By the Lake [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. * R HP:Hurt MV:Full > 3 [change mood brave] Mood changed to: Brave Wimpy reset to: 116 hit points. * R HP:Hurt MV:Full > Raolin narrates 'goin n....' * R HP:Hurt MV:Full > exa shadow This beast of the Shadow resembles the horse stock it was spawned from only in physical form. Malignant red eyes and fangs where there should be teeth tell the story of a creature tainted by the Dark One. The spawn tears the ground with razor-sharp hooves, leaving scars even in the bare rock. A shadow stallion is in excellent condition. * R HP:Hurt MV:Full > *Cannibal* has arrived from the south. * R HP:Hurt MV:Full > *Cannibal* leaves east. * R HP:Hurt MV:Full > nar like several beat noe *Cannibal* has arrived from the east. * R HP:Hurt MV:Full > *Cannibal* tries to slash you, but you deflect the blow. You narrate 'like several beat noe' n * R HP:Hurt MV:Full - Cannibal: Scratched > f No way! You're fighting for your life! * R HP:Hurt MV:Full - Cannibal: Scratched > You try to strike *Cannibal*, but he parries successfully. You swiftly dodge *Cannibal*'s attempt to slash you. * R HP:Hurt MV:Full - Cannibal: Scratched > PANIC! You couldn't escape! flee * R HP:Hurt MV:Full - Cannibal: Scratched > PANIC! You couldn't escape! flee * R HP:Hurt MV:Full - Cannibal: Scratched > 1 PANIC! You couldn't escape! flee * R HP:Hurt MV:Full - Cannibal: Scratched > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 194 hit points. You panic and attempt to flee!: Scratched > Vincento narrates 'He's ona raken' *Cannibal* tries to slash you, but you deflect the blow. k dark You flee head over heels. The Blight [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > Vincento narrates 'FFS' They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > n *Cannibal* has arrived from the north. * R HP:Hurt MV:Full > *Cannibal* tries to slash you, but you deflect the blow. No way! You're fighting for your life! * R HP:Hurt MV:Full - Cannibal: Scratched > e You strike *Cannibal*'s right leg very hard. *Cannibal* tries to slash you, but you dodge the attack. No way! You're fighting for your life! f * R HP:Hurt MV:Full - Cannibal: Scratched > n You panic and attempt to flee! Cullyn narrates 'on' *Cannibal* tries to slash you, but you deflect the blow. You flee head over heels. The Blight [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A spider-legged beast is here, most of it teeth. A wolfish trolloc is here, howling for blood. A young trolloc is here, growling with a deep bloodlust. The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Cannibal* is standing here. * R HP:Hurt MV:Full > *Cannibal* tries to slash you, but you deflect the blow. * R HP:Hurt MV:Full - Cannibal: Scratched > e No way! You're fighting for your life! * R HP:Hurt MV:Full - Cannibal: Scratched > f e You panic and attempt to flee! *Cannibal* tries to slash you, but you parry successfully. You flee head over heels. The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. By the Lake [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. -------------------------------------------------------------------------------- Nevohsew Joined: Dec 09, 2002 From: Florida Posted: 2004-05-01 00:42 -------------------------------------------------------------------------------- * R HP:Hurt MV:Full > k dark They aren't here. k dark * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. k dark * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. k dark * R HP:Hurt MV:Full > You intercept a hand-covered tentacle's attack on your mount. A hand-covered tentacle tries to hit you, but you parry successfully. A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! They aren't here. e * R HP:Hurt MV:Full - a hand-covered tentacle: Scratched > No way! You're fighting for your life! f You panic and attempt to flee!overed tentacle: Scratched > A hand-covered tentacle tries to hit you, but you dodge the attack. A hand-covered tentacle tries to hit you, but you parry successfully. A hand-covered tentacle tries to hit you, but you parry successfully. A hand-covered tentacle tries to hit you, but you parry successfully. A hand-covered tentacle tries to hit you, but you parry successfully. A hand-covered tentacle tries to hit you, but you deflect the blow. *Cannibal* has arrived from the north. *Cannibal* leaves west. You flee head over heels. The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. The giant blight beetle is visible flying high in the sky. A huge mishappen bear, with large tusks howls hungrily. A rat scurries around trying to get out of sight. * R HP:Hurt MV:Full > n n Shortcut in the Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here commanding a fist of troops. A rat scurries around trying to get out of sight. * R HP:Hurt MV:Full > Shortcut in the Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. n * R HP:Hurt MV:Full > Shortcut in the Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a myrddraal leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. n * R HP:Hurt MV:Full > Dying Plains in the Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > e The Blight [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here, exhorting a group of trolloc raiders. A raven is here, watching. A spider-legged beast is here, most of it teeth. * R HP:Hurt MV:Full > k dark You strike a Ko'bal trolloc's left arm into bloody fragments! * R HP:Hurt MV:Full - a Ko'bal trolloc: Hurt > A gaping maw tries to hit you, but you parry successfully. A raven starts following you. A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Hurt MV:Full - a Ko'bal trolloc: Hurt > A gaping maw tries to hit you, but you parry successfully. A Ko'bal trolloc tries to pierce you, but you deflect the blow. You try to strike a Ko'bal trolloc, but he deflects the blow. * R HP:Hurt MV:Full - a Ko'bal trolloc: Hurt > l The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A Ko'bal trolloc is here, fighting YOU! A raven is here, watching. A gaping maw is here, fighting YOU! * R HP:Hurt MV:Full - a Ko'bal trolloc: Hurt > 2 You swiftly dodge a gaping maw's attempt to hit you. A Ko'bal trolloc tries to pierce you, but you deflect the blow. You try to strike a Ko'bal trolloc, but he deflects the blow. [change mood normal] Mood changed to: Normal Wimpy reset to: 155 hit points. * R HP:Hurt MV:Full - a Ko'bal trolloc: Hurt > A gaping maw tries to hit you, but you parry successfully. A Ko'bal trolloc tickles your left leg with his pierce. You strike a Ko'bal trolloc's body into bloody fragments! * R HP:Hurt MV:Full - a Ko'bal trolloc: Wounded > stats You are a 68 year old male human hunter. Your height is 5 feet, 8 inches, and you weigh 160.0 lbs. You are carrying 2.8 lbs and wearing 46.1 lbs, very light. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:18. Offensive bonus: 175, Dodging bonus: 101, Parrying bonus: 140 Your mood is: Normal. You will flee below: 155 Hit Points Your armor absorbs about 61% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Hurt MV:Full - a Ko'bal trolloc: Wounded > 1 [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 194 hit points. * R HP:Hurt MV:Full - a Ko'bal trolloc: Wounded > ww [where ] Players in your Zone -------------------- Nevohsew - The Blight * R HP:Hurt MV:Full - a Ko'bal trolloc: Wounded > A gaping maw tries to hit you, but you parry successfully. A Ko'bal trolloc tries to pierce you, but you deflect the blow. You strike a Ko'bal trolloc's left arm into bloody fragments! Your heartbeat calms down more as you feel less panicked. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Wounded > nar 8v1 in blight. I win. A gaping maw tries to hit you, but you deflect the blow. A Ko'bal trolloc tries to pierce you, but you parry successfully. You try to strike a Ko'bal trolloc, but he deflects the blow. You narrate '6v1 in blight. I win.' * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Wounded > A gaping maw tries to hit you, but you deflect the blow. A Ko'bal trolloc tries to pierce you, but you deflect the blow. You try to strike a Ko'bal trolloc, but he parries successfully. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Wounded > A Ko'bal trolloc tries to pierce you, but you parry successfully. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Wounded > A gaping maw tries to hit you, but you dodge the attack. A Ko'bal trolloc tries to pierce you, but you deflect the blow. You strike a Ko'bal trolloc's right leg into bloody fragments! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Wounded > A shrill piercing scream reverberates through the area. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Wounded > A gaping maw tries to hit you, but you deflect the blow. A Ko'bal trolloc tries to pierce you, but you deflect the blow. You strike a Ko'bal trolloc's right leg into bloody fragments! l * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Battered > The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A Ko'bal trolloc is here, fighting YOU! A raven is here, watching. A gaping maw is here, fighting YOU! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Battered > A gaping maw tries to hit you, but you parry successfully. A Ko'bal trolloc tries to pierce you, but you parry successfully. You try to strike a Ko'bal trolloc, but he parries successfully. A Ko'bal trolloc tries to pierce you, but you parry successfully. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Battered > Quefoi narrates 'on karif' * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Battered > 2 [change mood normal] Mood changed to: Normal Wimpy reset to: 155 hit points. k dark * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Battered > You do the best you can! k dark * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Battered > k dark You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Battered > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Battered > You swiftly dodge a gaping maw's attempt to hit you. You swiftly dodge a Ko'bal trolloc's attempt to pierce you. You try to strike a Ko'bal trolloc, but he deflects the blow. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Battered > l The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A Ko'bal trolloc is here, fighting YOU! A raven is here, watching. A gaping maw is here, fighting YOU! k dark * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Battered > 2 You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Battered > [change mood normal] Mood changed to: Normal Wimpy reset to: 155 hit points. stats * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Battered > k dark You are a 68 year old male human hunter. Your height is 5 feet, 8 inches, and you weigh 160.0 lbs. You are carrying 2.8 lbs and wearing 46.1 lbs, very light. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:18. Offensive bonus: 175, Dodging bonus: 101, Parrying bonus: 140 Your mood is: Normal. You will flee below: 155 Hit Points Your armor absorbs about 61% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Battered > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Battered > ww k dark A gaping maw tries to hit you, but you parry successfully. A Ko'bal trolloc tries to pierce you, but you parry successfully. You strike a Ko'bal trolloc's body into bloody fragments! [where ] Players in your Zone -------------------- Nevohsew - The Blight * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > k dark You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > k dark A Ko'bal trolloc tries to pierce you, but you deflect the blow. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > Raolin narrates '9vs1 falme zone, karif winning.' You do the best you can! k dark * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > k dark You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > Kedelacia tells you 'down nevohsew!' * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > k dark You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > You do the best you can! k dark * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > A gaping maw tries to hit you, but you deflect the blow. A Ko'bal trolloc tries to pierce you, but you deflect the blow. You strike a Ko'bal trolloc's body into bloody fragments! You do the best you can! k dark * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > k dark You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > k dark A Ko'bal trolloc tries to pierce you, but you deflect the blow. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > You do the best you can! k dark * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > You do the best you can! k dark * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > k dark You swiftly dodge a gaping maw's attempt to hit you. A Ko'bal trolloc tries to pierce you, but you parry successfully. You strike a Ko'bal trolloc's right arm into bloody fragments! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > k dark Roethke narrates '*nods*' You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > k dark You do the best you can! k dark * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > You do the best you can! k dark * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > A Ko'bal trolloc pierces your left foot. * R HP:Hurt MV:Fresh - a Ko'bal trolloc: Critical > k dark You do the best you can! * R HP:Hurt MV:Fresh - a Ko'bal trolloc: Critical > You do the best you can! * R HP:Hurt MV:Fresh - a Ko'bal trolloc: Critical > A gaping maw tries to hit you, but you dodge the attack. A Ko'bal trolloc tries to pierce you, but you parry successfully. You try to strike a Ko'bal trolloc, but he parries successfully. *Vampy* has arrived from the south. * R HP:Hurt MV:Fresh - a Ko'bal trolloc: Critical > *Vampy* leaves north. * R HP:Hurt MV:Fresh - a Ko'bal trolloc: Critical > Quefoi narrates 'shoot his bird down' * R HP:Hurt MV:Fresh - a Ko'bal trolloc: Critical > Tarn narrates 'he can fly ' *Vampy* has arrived from the north. * R HP:Hurt MV:Fresh - a Ko'bal trolloc: Critical > You swiftly dodge *Vampy*'s attempt to blast you. * R HP:Hurt MV:Fresh - a Ko'bal trolloc: Critical > *Vampy* barely blasts your body. You swiftly dodge a gaping maw's attempt to hit you. A Ko'bal trolloc tries to pierce you, but you deflect the blow. You strike a Ko'bal trolloc's body into bloody fragments! A Ko'bal trolloc is dead! R.I.P. Yet again! Seems like a rerun... Your blood freezes as you hear a Ko'bal trolloc's death cry. * R HP:Hurt MV:Fresh > nar But he's in a zone that favors him Raolin k dark You narrate 'But he's in a zone that favors him Raolin' * R HP:Hurt MV:Fresh > You strike *Vampy*'s right leg extremely hard. * R HP:Hurt MV:Fresh - Vampy: Battered > You barely strike *Vampy*'s left foot. *Vampy* tries to blast you, but you deflect the blow. A gaping maw tries to hit you, but you parry successfully. * R HP:Hurt MV:Fresh - Vampy: Battered > *Vampy* looks at you. * R HP:Hurt MV:Fresh - Vampy: Battered > You strike *Vampy*'s right leg extremely hard. *Vampy* panics, and attempts to flee! A gaping maw tries to hit you, but you deflect the blow. * R HP:Hurt MV:Fresh - Vampy: Beaten > *Vampy* leaves south. * R HP:Hurt MV:Fresh - a gaping maw: Healthy > Target: vampy Raolin narrates 'Ah true.' 1 * R HP:Hurt MV:Fresh - a gaping maw: Healthy > *Cannibal* has arrived from the south. * R HP:Hurt MV:Fresh - a gaping maw: Healthy > f *Cannibal* tries to slash you, but you parry successfully. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 194 hit points. You panic and attempt to flee!g maw: Healthy > e *Cannibal* tries to slash you, but you deflect the blow. A gaping maw tries to hit you, but you deflect the blow. *Vampy* has arrived from the south. *Vampy* tries to blast you, but you deflect the blow. You flee head over heels. Narrow Path near a Castle [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A huge darkhound is here, drooling and snarling. Narrow Path near a Castle [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is visible flying high in the sky. A fade emerges from the shadows as you pass by. * R HP:Hurt MV:Full > Cullyn narrates 'aye tons of mobs' w * R HP:Hurt MV:Full > s Narrow Path near a Castle [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A huge darkhound is here, drooling and snarling. * R HP:Hurt MV:Full > w *Cannibal* has arrived from the south. The Blight [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. The corpse of a Ko'bal trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Vampy* is standing here. A raven is here, watching. A spider-legged beast is here, most of it teeth. * R HP:Hurt MV:Full > Dying Plains in the Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. A raven has arrived from the east. * R HP:Hurt MV:Full > w Montraid narrates 'dougan have sneak?' * R HP:Hurt MV:Full > End of the Dark Road [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Lujan* is standing here. A *trolloc* is standing here. *Nissig* is standing here. A giant blight beetle is here, scurrying about. A huge darkhound is here, drooling and snarling. A raven has arrived from the east. * R HP:Hurt MV:Full > e *Nissig* leaves east. A *trolloc* leaves east. *Lujan* leaves east. * R HP:Hurt MV:Full > Dying Plains in the Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. A raven has arrived from the west. * R HP:Hurt MV:Full > *Nissig* has arrived from the east. A *trolloc* has arrived from the east. *Lujan* has arrived from the east. *Vampy* has arrived from the east. *Lujan* tries to pierce you, but you parry successfully. k dark * R HP:Hurt MV:Full - Lujan: Healthy > *Cannibal* has arrived from the east. *Nissig* leaves west. A *trolloc* leaves west. *Vampy* leaves west. * R HP:Hurt MV:Full - Lujan: Healthy > k dark You strike *Lujan*'s body into bloody fragments! The enormous worm tries to hit Cannibal, but he deflects the blow. *Lujan* tries to pierce you, but you parry successfully. You do the best you can! * R HP:Hurt MV:Full - Lujan: Scratched > You do the best you can! l * R HP:Hurt MV:Full - Lujan: Scratched > *Nissig* has arrived from the west. A *trolloc* has arrived from the west. *Vampy* has arrived from the west. Dying Plains in the Blight These plains squish in a disgusting manner with even the slightest pressure. A small and faint ooze leaks from the ground where too much weight creates furrows in the ground. To the east the Blight appears lusher and riper, although the death and decay that permeates the air here is replaced there by a sickly sweet odor that is no more healthy. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. *Vampy* is standing here. A *trolloc* is standing here. *Nissig* is standing here. *Cannibal* is here, fighting the enormous worm. *Lujan* is here, fighting YOU! A raven is here, watching. A warhorse is here, stamping his feet impatiently, being ridden by you. The enormous worm is here, fighting Cannibal. 1 * R HP:Hurt MV:Full - Lujan: Scratched > *Vampy* tries to blast you, but you deflect the blow. k dark * R HP:Hurt MV:Full - Lujan: Scratched > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 194 hit points. * R HP:Hurt MV:Full - Lujan: Scratched > You do the best you can! k dark * R HP:Hurt MV:Full - Lujan: Scratched > Tarn narrates 'join me to kill mobs' A *trolloc* tries to blast you, but you dodge the attack. You do the best you can! k dark * R HP:Hurt MV:Full - Lujan: Scratched > *Cannibal* panics, and attempts to flee! *Cur* has arrived from the west. * R HP:Hurt MV:Full - Lujan: Scratched > You do the best you can! k dark * R HP:Hurt MV:Full - Lujan: Scratched > A *trolloc* tries to blast you, but you parry successfully. *Vampy* tries to blast you, but you dodge the attack. The enormous worm tickles Cannibal's body with its hit. You strike *Lujan*'s right arm very hard. *Lujan* tries to pierce you, but you parry successfully. *Nissig* tries to cleave a warhorse, but he parries successfully. * R HP:Hurt MV:Full - Lujan: Hurt > You do the best you can! * R HP:Hurt MV:Full - Lujan: Hurt > k dark *Cannibal* leaves west. You do the best you can! * R HP:Hurt MV:Full - Lujan: Hurt > l *Cur* blasts a warhorse's right leg into bloody fragments! I would have stuck around, but seeing as how my horse is being hit, I decided to flee. * R HP:Hurt MV:Full - Lujan: Hurt > f Dying Plains in the Blight These plains squish in a disgusting manner with even the slightest pressure. A small and faint ooze leaks from the ground where too much weight creates furrows in the ground. To the east the Blight appears lusher and riper, although the death and decay that permeates the air here is replaced there by a sickly sweet odor that is no more healthy. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. *Cur* is here, fighting a warhorse. *Vampy* is here, fighting YOU! A *trolloc* is here, fighting YOU! *Nissig* is here, fighting a warhorse. *Lujan* is here, fighting YOU! A raven is here, watching. A warhorse is here, fighting Nissig. An enormous blight worm towers above you, making an eerie shrill scream. You panic and attempt to flee!urt > *Lujan* tries to pierce you, but you dodge the attack. nar freakin *Cur* blasts a warhorse's left leg into bloody fragments! The enormous worm hits Vampy's body. *Vampy* panics, and attempts to flee! A warhorse hits Nissig's right arm hard. *Nissig* tickles a warhorse's body with his cleave. *Lujan* tries to pierce you, but you parry successfully. You dodge a bash from A *trolloc* who loses his balance and falls! *Vampy* leaves north. You flee head over heels. End of the Dark Road [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant blight beetle is here, scurrying about. A huge darkhound is here, drooling and snarling. You narrate 'freakin' * R HP:Hurt MV:Full > w Vincento narrates 'Kill the mobs off' w * R HP:Hurt MV:Full > Rocky Plains in the Blight [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. A rat scurries around trying to get out of sight. w * R HP:Hurt MV:Full > The Blight [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Cannibal* is standing here. w * R HP:Hurt MV:Full > *Cannibal* tries to slash you, but you deflect the blow. No way! You're fighting for your life! * R HP:Hurt MV:Full - Cannibal: Scratched > s You try to strike *Cannibal*, but he deflects the blow. *Cannibal* tries to slash you, but you parry successfully. No way! You're fighting for your life! * R HP:Hurt MV:Full - Cannibal: Scratched > f No way! You're fighting for your life! You panic and attempt to flee!: Scratched > save s *Cannibal* tries to slash you, but you parry successfully. Your heartbeat calms down more as you feel less panicked. You flee head over heels. The Blight [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Saving Nevohsew. * R HP:Scratched MV:Fresh > *Cannibal* has arrived from the east. A Blighted Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > w w An Overgrown Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. You smell something remniscent of death as you enter this place. * R HP:Scratched MV:Full > Twist in the Overgrown Path [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. A thick, brown sack has been discarded here. A soft leather pouch has been discarded here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > w Alas, you cannot go that way... s * R HP:Scratched MV:Full > s On the Overgrown Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A thicket of thorns covers the area here. A thicket of thorns covers the area here. * R HP:Scratched MV:Full > Near the Thicket [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > *Cannibal* has arrived from the north. * R HP:Scratched MV:Full > *Cannibal* leaves west. * R HP:Scratched MV:Full > nar they attacking my horse now k dark You narrate 'they attacking my horse now' * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > k dark They aren't here. k dark * R HP:Scratched MV:Full > They aren't here. 2 * R HP:Scratched MV:Full > k dark [change mood normal] Mood changed to: Normal Wimpy reset to: 155 hit points. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > k dark They aren't here. k dark * R HP:Scratched MV:Full > They aren't here. k dark * R HP:Scratched MV:Full > *Rogg* has arrived from the north. * R HP:Scratched MV:Full > k dark *Rogg* leaves west. They aren't here. * R HP:Scratched MV:Full > k dark Quefoi narrates '1s gate' They aren't here. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > k dark They aren't here. k dark * R HP:Scratched MV:Full > They aren't here. k dark * R HP:Scratched MV:Full > They aren't here. k dark * R HP:Scratched MV:Full > They aren't here. k dark * R HP:Scratched MV:Full > k dark They aren't here. * R HP:Scratched MV:Full > k dark 1 They aren't here. * R HP:Scratched MV:Full > k dark They aren't here. * R HP:Scratched MV:Full > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 194 hit points. * R HP:Scratched MV:Full > sco They aren't here. * R HP:Scratched MV:Full > k dark You have 355(389) hit and 155(160) movement points. You have scored 108562911 experience points and 770 quest points. You need 1727256452 exp to level and 230 qp to rank. You have amassed 2259 Turn points to date. You have played 28 days and 6 hours (real time). This ranks you as Nevohsew the Cavalryman [Shienaran Lancer 6] (Level 51). You are standing. [ This Mail was edited by: Nevohsew on 2004-05-01 00:50 ] -------------------------------------------------------------------------------- Nevohsew Joined: Dec 09, 2002 From: Florida Posted: 2004-05-01 00:43 -------------------------------------------------------------------------------- * R HP:Scratched MV:Full > You strike *Malady*'s body. * R HP:Scratched MV:Full - Malady: Hurt > stats k dark Llewlyn narrates 'he with mobs' You are a 68 year old male human hunter. Your height is 5 feet, 8 inches, and you weigh 160.0 lbs. You are carrying 2.8 lbs and wearing 46.1 lbs, very light. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:18. Offensive bonus: 159, Dodging bonus: 101, Parrying bonus: 152 Your mood is: Wimpy. You will flee below: 194 Hit Points Your armor absorbs about 61% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Scratched MV:Full - Malady: Hurt > *Malady* tries to pierce you, but you parry successfully. You strike *Malady*'s body very hard. You do the best you can! not * R HP:Scratched MV:Full - Malady: Hurt > You stop paying increased attention to your surroundings. not * R HP:Scratched MV:Full - Malady: Hurt > k dark You start paying increased attention to your surroundings. * R HP:Scratched MV:Full - Malady: Hurt > k dark You do the best you can! * R HP:Scratched MV:Full - Malady: Hurt > You do the best you can! * R HP:Scratched MV:Full - Malady: Hurt > k dark You do the best you can! * R HP:Scratched MV:Full - Malady: Hurt > k dark *Malady* tries to pierce you, but you deflect the blow. You strike *Malady*'s body hard. You do the best you can! k dark * R HP:Scratched MV:Full - Malady: Hurt > *Cur* has arrived from the north. * R HP:Scratched MV:Full - Malady: Hurt > You do the best you can! * R HP:Scratched MV:Full - Malady: Hurt > k dark f You do the best you can! * R HP:Scratched MV:Full - Malady: Hurt > *Cur* tries to blast you, but you parry successfully. * R HP:Scratched MV:Full - Malady: Hurt > k dark You panic and attempt to flee! k dark *Cur* tries to blast you, but you parry successfully. *Malady* tickles your right arm with his pierce. You strike *Malady*'s body hard. You flee head over heels. On the Overgrown Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A thicket of thorns covers the area here. A thicket of thorns covers the area here. They aren't here. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > k dark They aren't here. k dark * R HP:Scratched MV:Full > k dark They aren't here. * R HP:Scratched MV:Full > k dark *Cur* has arrived from the south. You strike *Cur*'s body hard. * R HP:Scratched MV:Full - Cur: Hurt > You do the best you can! * R HP:Scratched MV:Full - Cur: Hurt > k dark k dark You do the best you can! * R HP:Scratched MV:Full - Cur: Hurt > *Cur* tries to blast you, but you deflect the blow. A blood thornbush tickles Cur's right arm with its hit. A blood thornbush barely tickles Cur's right leg with its hit. You strike *Cur*'s left arm very hard. You do the best you can! k dark * R HP:Scratched MV:Full - Cur: Hurt > k dark *Rogg* has arrived from the south. You do the best you can! * R HP:Scratched MV:Full - Cur: Hurt > Quefoi narrates 'kill the goddamn mobs 1sgate people' * R HP:Scratched MV:Full - Cur: Hurt > l *Rogg* tries to cleave you, but you deflect the blow. You do the best you can! * R HP:Scratched MV:Full - Cur: Hurt > k dark On the Overgrown Path Here in the thicket, the low lying shrubs intertwine in a dense tangle with broken branches from nearby trees. A massive tree has fallen to the west barring travel in that direction. The brush continues to the north and south. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. *Rogg* is here, fighting YOU! *Cur* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A blood thornbush is here, fighting Cur. A blood thornbush is here, fighting Cur. * R HP:Scratched MV:Full - Cur: Hurt > Yuna narrates 'flamed him' You do the best you can! * R HP:Scratched MV:Full - Cur: Hurt > *Rogg* tries to cleave you, but you parry successfully. A blood thornbush barely hits Cur's body. Cur swiftly dodges a blood thornbush's attempt to hit him. *Cur* tries to blast you, but you deflect the blow. You strike *Cur*'s body. *Cannibal* has arrived from the south. * R HP:Scratched MV:Full - Cur: Hurt > *Cannibal* tries to slash you, but you deflect the blow. *Malady* pierces a warhorse's body. * R HP:Scratched MV:Full - Cur: Hurt > Cullyn narrates 'when we leave this get we need to gtf out of dodge cause they gonna work us in' * R HP:Scratched MV:Full - Cur: Hurt > nar i on them in stedd atm f You narrate 'i on them in stedd atm' * R HP:Scratched MV:Full - Cur: Hurt > e You panic and attempt to flee! A warhorse hits Malady's body. *Malady* barely pierces a warhorse's body. *Cannibal* tries to slash you, but you parry successfully. A blood thornbush barely tickles Cur's right leg with its hit. A blood thornbush tickles Cur's right leg with its hit. *Cur* tries to blast you, but you deflect the blow. You dodge a bash from *Rogg* who loses his balance and falls! You flee head over heels. Twist in the Overgrown Path [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. A thick, brown sack has been discarded here. A soft leather pouch has been discarded here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. An Overgrown Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Lujan* is standing here. A *trolloc* is standing here. *Nissig* is standing here. *Vampy* is resting here. * R HP:Scratched MV:Full > *Lujan* tries to pierce you, but you dodge the attack. * R HP:Scratched MV:Full - Lujan: Scratched > *Lujan* tries to pierce you, but you deflect the blow. *Vampy* stops resting, and clambers on his feet. * R HP:Scratched MV:Full - Lujan: Scratched > f *Vampy* tries to blast you, but you deflect the blow. * R HP:Scratched MV:Full - Lujan: Scratched > n *Granger* has arrived from the east. You panic and attempt to flee! *Vampy* tries to blast you, but you deflect the blow. *Lujan* tries to pierce you, but you deflect the blow. A *trolloc* tries to blast you, but you dodge the attack. Roethke narrates 'He's gunning for me...lol' *Nissig* cleaves a warhorse's left leg into bloody fragments! *Malady* pierces a warhorse's right leg. You flee head over heels. A Blighted Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. The smell of death fades as you move further... The Blight [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > e s s The Blight [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > s The Blight [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > s The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Scratched MV:Full > The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > The Blight [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Scratched MV:Full > s Quefoi narrates 'how many times you like to watch him run the same circle' The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Ortlif* is standing here. * R HP:Scratched MV:Strong > The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > nar runin n k dark *Ortlif* has arrived from the north. You narrate 'runin' * R HP:Scratched MV:Strong > k dark The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > A shrill piercing scream reverberates through the area. They aren't here. s * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > k dark The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Ortlif* is standing here. s * R HP:Scratched MV:Strong > *Ortlif* tries to cleave you, but you parry successfully. You do the best you can! k dark * R HP:Scratched MV:Strong - Ortlif: Battered > No way! You're fighting for your life! * R HP:Scratched MV:Strong - Ortlif: Battered > You do the best you can! * R HP:Scratched MV:Strong - Ortlif: Battered > 3 k dark You strike *Ortlif*'s body hard. *Ortlif* tries to cleave you, but you deflect the blow. [change mood brave] Mood changed to: Brave Wimpy reset to: 116 hit points. * R HP:Scratched MV:Strong - Ortlif: Battered > You do the best you can! * R HP:Scratched MV:Strong - Ortlif: Battered > 2 [change mood normal] Mood changed to: Normal Wimpy reset to: 155 hit points. k dark * R HP:Scratched MV:Strong - Ortlif: Battered > You do the best you can! * R HP:Scratched MV:Strong - Ortlif: Battered > d1 [diag 1.horse] A warhorse looks pretty hurt. A warhorse is tiring. k dark * R HP:Scratched MV:Strong - Ortlif: Battered > You do the best you can! k dark * R HP:Scratched MV:Strong - Ortlif: Battered > You do the best you can! * R HP:Scratched MV:Strong - Ortlif: Battered > f You strike *Ortlif*'s left leg into bloody fragments! *Ortlif* panics, and attempts to flee! *Ortlif* tries to cleave you, but you deflect the blow. * R HP:Scratched MV:Strong - Ortlif: Beaten > s You panic and attempt to flee! s Llewlyn narrates 'someone engauge , well flee stab him' k dark Raolin narrates 'Karif goin n.' *Ortlif* tries to cleave you, but you parry successfully. *Cur* has arrived from the north. *Cur* tries to blast you, but you deflect the blow. You flee head over heels. The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Cur* is standing here. *Ortlif* is standing here. * R HP:Scratched MV:Strong > *Ortlif* tries to cleave you, but you parry successfully. No way! You're fighting for your life! * R HP:Scratched MV:Strong - Ortlif: Beaten > k dark You do the best you can! * R HP:Scratched MV:Strong - Ortlif: Beaten > You do the best you can! * R HP:Scratched MV:Strong - Ortlif: Beaten > k dark *Nissig* has arrived from the north. A *trolloc* has arrived from the north. *Lujan* has arrived from the north. *Vampy* has arrived from the north. *Lujan* tries to pierce you, but you parry successfully. You intercept *Vampy*'s attack on your mount. *Vampy* blasts your body hard. * R HP:Hurt MV:Strong - Ortlif: Beaten > 3 You do the best you can! * R HP:Hurt MV:Strong - Ortlif: Beaten > You swiftly dodge *Vampy*'s attempt to blast you. *Lujan* barely pierces your body. You strike *Ortlif*'s body into bloody fragments! *Ortlif* panics, and attempts to flee! *Nissig* leaves south. A *trolloc* leaves south. * R HP:Hurt MV:Strong - Ortlif: Beaten > 1 *Ortlif* leaves south. [change mood brave] Mood changed to: Brave Wimpy reset to: 116 hit points. * R HP:Hurt MV:Strong - Vampy: Battered > f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 194 hit points. * R HP:Hurt MV:Strong - Vampy: Battered > PANIC! You couldn't escape! flee *Cur* has arrived from the south.ttered > You panic and attempt to flee! *Cur* tries to blast you, but you parry successfully. w *Cur* tries to blast you, but you parry successfully. *Vampy* tries to blast you, but you parry successfully. *Lujan* tries to pierce you, but you deflect the blow. You flee head over heels. The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Ortlif* is standing here. A *trolloc* is standing here. *Nissig* is standing here. The Blight [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > s s The Blight [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. You notice an axe harness is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Hurt MV:Strong > The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A large slab of meat has been placed here. A thin pair of boarskin gloves has been dropped here. [3] On the ground lies a long pole with a blade attached to the end. A bullseye lantern has been set aside. [4] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > s The Blight [ obvious exits: N S D ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving down. There are some tracks of a ridden mount leaving down. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Malady* is standing here. *Doom* is standing here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. * R HP:Hurt MV:Strong > s *Doom* tries to strike you, but you parry successfully. No way! You're fighting for your life! * R HP:Hurt MV:Strong - Doom: Beaten > No way! You're fighting for your life! * R HP:Hurt MV:Strong - Doom: Beaten > f You panic and attempt to flee! e You intercept *Malady*'s attack on your mount. *Malady* tries to pierce you, but you parry successfully. n You swiftly dodge the blighted tree's attempt to hit you. The blighted tree joins the blighted tree's fight! A ramshorned trolloc joins Malady's fight! A ramshorned trolloc joins a ramshorned trolloc's fight! A ramshorned trolloc joins a ramshorned trolloc's fight! A ramshorned trolloc tries to cleave you, but you deflect the blow. A ramshorned trolloc tries to cleave you, but you deflect the blow. A ramshorned trolloc tries to cleave you, but you dodge the attack. The blighted tree tries to hit you, but you dodge the attack. The blighted tree tries to hit you, but you parry successfully. *Malady* tries to pierce you, but you deflect the blow. *Doom* tries to strike you, but you deflect the blow. Your heartbeat calms down more as you feel less panicked. Roethke narrates 'He's in.' Quefoi narrates 'hes in genius' *Cur* has arrived from the north. You flee head over heels. The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A large slab of meat has been placed here. A thin pair of boarskin gloves has been dropped here. [3] On the ground lies a long pole with a blade attached to the end. A bullseye lantern has been set aside. [4] A warhorse is here, stamping his feet impatiently, being ridden by you. Alas, you cannot go that way... * R HP:Hurt MV:Full > The Blight [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. You notice an axe harness is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > e e s s w Jomyl narrates 'karif in.' *Nissig* has arrived from the east. A *trolloc* has arrived from the east. *Lujan* has arrived from the east. A *trolloc* tries to blast you, but you parry successfully. *Lujan* tries to pierce you, but you parry successfully. No way! You're fighting for your life! * R HP:Hurt MV:Full - Blerch: Healthy > *Nissig* leaves south. No way! You're fighting for your life! * R HP:Hurt MV:Full - Blerch: Healthy > *Lujan* tries to pierce you, but you parry successfully. You strike A *trolloc*'s body into bloody fragments! A *trolloc* tries to blast you, but you deflect the blow. No way! You're fighting for your life! * R HP:Hurt MV:Full - Blerch: Hurt > No way! You're fighting for your life! * R HP:Hurt MV:Full - Blerch: Hurt > *Lujan* barely pierces your body. No way! You're fighting for your life! f You panic and attempt to flee!Hurt > *Rogg* has arrived from the east. *Ortlif* has arrived from the east. e *Ortlif* tries to cleave you, but you deflect the blow. s d *Ortlif* tries to cleave you, but you parry successfully. *Lujan* tries to pierce you, but you dodge the attack. You strike A *trolloc*'s left arm extremely hard. *Vampy* has arrived from the east. You flee head over heels. The Blight [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. The Blight [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. Some thick-soled, heavy leather boots stand stiffly together. A set of thin metal leggings is here. A war axe has been left on the ground here. A pair of hard leather half-gauntlets is on the ground here. A shirt of thin linked mail lies here. A leather helmet has been dropped here. A warhorse is here, stamping his feet impatiently, being ridden by you. The blight bear stands on its haunches, roaring madly. * R HP:Hurt MV:Full > The Blight [ obvious exits: N S ] There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > s The Blight [ obvious exits: N W ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Hurt MV:Strong > s The Blight [ obvious exits: E S ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. w * R HP:Hurt MV:Strong > The Blight [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here commanding a fist of troops. * R HP:Hurt MV:Strong > s The Blight [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Rogg* is standing here. * R HP:Hurt MV:Strong > s *Rogg* tries to cleave you, but you deflect the blow. No way! You're fighting for your life! * R HP:Hurt MV:Strong - Rogg: Battered > No way! You're fighting for your life! * R HP:Hurt MV:Strong - Rogg: Battered > f d You panic and attempt to flee! *Rogg* tries to cleave you, but you parry successfully. You flee head over heels. The Blight [ obvious exits: N S D ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving down. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Vampy* is standing here. *Lujan* is standing here. *Nissig* is standing here. *Cur* is standing here. *Malady* is standing here. *Doom* is standing here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. Deep in the Valley [ obvious exits: N W U ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving up. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. You smell something remniscent of death as you enter this place. * R HP:Hurt MV:Strong > w n Deep in the Valley [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. u * R HP:Hurt MV:Strong > In the Dismal Valley [ obvious exits: E S W U ] There are some tracks of a ridden mount leaving up. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > w Overlooking the Dismal Valley [ obvious exits: N W D ] There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > n w Above the Valley [ obvious exits: N E D ] There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > The Blighted Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > w The Blackened Glade [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A giant scorpion curls its jointed tail in preparation to attack. * R HP:Hurt MV:Strong > The Blackened Glade [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > * R HP:Hurt MV:Strong > w n Near the Glade [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Hurt MV:Strong > w Within the Dark Grove [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > Twist in the Forgotten Trail [ obvious exits: E S W ] A cape of forest green lies in a bundle here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > s Bend in the Forgotten Trail [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > e s s s s Twist in the Forgotten Trail [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. A cape of forest green lies in a bundle here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > Trail Before the Cave [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > The Forgotten Trail [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > Curve in the Forgotten Trail [ obvious exits: N W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > w Alas, you cannot go that way... * R HP:Hurt MV:Strong > s Remote Corner of the Grove [ obvious exits: E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A huge mishappen bear, with large tusks howls hungrily. A huge mishappen bear, with large tusks howls hungrily. * R HP:Hurt MV:Strong > s Edge of the Blighted Forest [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. The smell of death fades as you move further... -------------------------------------------------------------------------------- Nevohsew Joined: Dec 09, 2002 From: Florida Posted: 2004-05-01 00:43 -------------------------------------------------------------------------------- w * R HP:Hurt MV:Strong > Near the Edge of the Blighted Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A thin pair of boarskin gloves has been dropped here. [2] You notice a pair of animal-fur boots is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A raven is here flying around. A rat scurries around trying to get out of sight. A sickly, skinny deer stands here in a daze. * R HP:Hurt MV:Tiring > Blighted Forest [ obvious exits: E W ] There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A lynx creeps low to the ground, hunting for food. A vulture is here, sitting by a carcass. A bearlike lump of rotten flesh lumbers around in here. * R HP:Hurt MV:Tiring > nar they sitting with a patty rofl w You narrate 'they sitting with a patty rofl' s * R HP:Hurt MV:Tiring > Blighted Forest [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > s A Pass in the Blighted Forest [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > e Around the Mountain [ obvious exits: N E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A squirrel is here, chittering. A raven is here, watching. * R HP:Hurt MV:Tiring > The Blighted Forest [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A brazen young hare thumps his powerful hind legs nearby. e * R HP:Hurt MV:Tiring > s Among the Blighted Trees [ obvious exits: N S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > *Rogg* has arrived from the north. An Open Field [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > e On Top of a Hill [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. * R HP:Hurt MV:Tiring > e e On the Hillside [ obvious exits: N E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A snake is crawling through the water here. e * R HP:Hurt MV:Tiring > e The Blighted Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. A squirrel is here, chittering. * R HP:Hurt MV:Tiring > s A blighted deer has arrived from the north. A Field of Stumps [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > A Pile of Lumber [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Hurt MV:Tiring > By the Deserted Well [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving south. There are some tracks of a horse leaving south. There are some tracks of a humanoid leaving south. A large stone well is here. A warhorse is here, stamping his feet impatiently, being ridden by you. A small grasshopper hops from place to place. * R HP:Hurt MV:Tiring > ww [where ] Players in your Zone -------------------- Nevohsew - By the Deserted Well * R HP:Hurt MV:Tiring > nar i'm in orch now You narrate 'i'm in orch now' 2 * R HP:Hurt MV:Tiring > k dark [change mood normal] Mood changed to: Normal Wimpy reset to: 155 hit points. * R HP:Hurt MV:Tiring > k dark They aren't here. * R HP:Hurt MV:Tiring > They aren't here. sco * R HP:Hurt MV:Tiring > k dark You have 344(389) hit and 107(160) movement points. You have scored 108562911 experience points and 770 quest points. You need 1727256452 exp to level and 230 qp to rank. You have amassed 2259 Turn points to date. You have played 28 days and 6 hours (real time). This ranks you as Nevohsew the Cavalryman [Shienaran Lancer 6] (Level 51). You are standing. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > k dark k dark They aren't here. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > d1 k dark [diag 1.horse] A warhorse has some big nasty wounds and scratches. A warhorse is winded. * R HP:Hurt MV:Tiring > k dark They aren't here. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > k dark They aren't here. * R HP:Hurt MV:Tiring > nar hurt You narrate 'hurt' k dark * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > nar like 5 of them batt and beat Rychek narrates 'abandon ship!' * R HP:Hurt MV:Tiring > k dark You narrate 'like 5 of them batt and beat' * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > k dark Kedelacia tells you 'am df' * R HP:Hurt MV:Tiring > ww They aren't here. * R HP:Hurt MV:Tiring > k dark [where ] Players in your Zone -------------------- Nevohsew - By the Deserted Well * R HP:Hurt MV:Tiring > k dark They aren't here. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > k dark They aren't here. * R HP:Hurt MV:Tiring > k dark They aren't here. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > k dark They aren't here. * R HP:Hurt MV:Tiring > k dark k dark * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > k dark They aren't here. k dark * R HP:Hurt MV:Tiring > They aren't here. k dark * R HP:Hurt MV:Tiring > They aren't here. k dark * R HP:Hurt MV:Tiring > d1 They aren't here. * R HP:Hurt MV:Tiring > [diag 1.horse] A warhorse has some big nasty wounds and scratches. A warhorse is winded. * R HP:Hurt MV:Tiring > *Rogg* tries to cleave you, but you parry successfully. * R HP:Hurt MV:Tiring - Rogg: Battered > You strike *Rogg*'s right hand extremely hard. *Rogg* tries to cleave you, but you parry successfully. * R HP:Hurt MV:Tiring - Rogg: Beaten > You strike *Rogg*'s body extremely hard. *Rogg* tries to cleave you, but you deflect the blow. * R HP:Hurt MV:Tiring - Rogg: Beaten > nar if they had not of been attacking my horse You narrate 'if they had not of been attacking my horse' * R HP:Hurt MV:Tiring - Rogg: Beaten > Tarn narrates 'rychek!' * R HP:Hurt MV:Tiring - Rogg: Beaten > *Nissig* has arrived from the south. *Lujan* has arrived from the south. *Rogg* panics, and attempts to flee! * R HP:Hurt MV:Tiring - Rogg: Beaten > Target: rogg You swiftly dodge *Nissig*'s attempt to cleave you. 1 * R HP:Hurt MV:Tiring - Rogg: Beaten > f w w *Nissig* tries to cleave you, but you deflect the blow. You strike *Rogg*'s body very hard. Your heartbeat calms down more as you feel less panicked. *Lujan* drinks blood from a skin of human flesh. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 194 hit points. *Lujan* tries to pierce you, but you parry successfully. *Rogg* leaves north. You panic and attempt to flee! Rychek narrates 'tarn!' You flee head over heels. A Pile of Lumber [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A Field of Stumps [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Rogg* is standing here. A sickly, skinny deer stands here in a daze. * R HP:Scratched MV:Strong > The Blighted Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. A squirrel is here, chittering. * R HP:Scratched MV:Strong > k rogg k rogg k rogg They aren't here. * R HP:Scratched MV:Strong > They aren't here. k rogg * R HP:Scratched MV:Strong > *Rogg* has arrived from the east. You strike *Rogg*'s body very hard. * R HP:Scratched MV:Strong - Rogg: Critical > You do the best you can! e * R HP:Scratched MV:Strong - Rogg: Critical > No way! You're fighting for your life! k rogg * R HP:Scratched MV:Strong - Rogg: Critical > You do the best you can! k rogg * R HP:Scratched MV:Strong - Rogg: Critical > *Rogg* panics, and attempts to flee! * R HP:Scratched MV:Strong - Rogg: Critical > k rogg You do the best you can! * R HP:Scratched MV:Strong - Rogg: Critical > You do the best you can! k rogg * R HP:Scratched MV:Strong - Rogg: Critical > You do the best you can! k rogg * R HP:Scratched MV:Strong - Rogg: Critical > k rogg *Rogg* tries to cleave you, but you deflect the blow. You strike *Rogg*'s body extremely hard. *Rogg* leaves east. They aren't here. * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > k rogg They aren't here. k rogg * R HP:Scratched MV:Strong > k rogg They aren't here. * R HP:Scratched MV:Strong > e They aren't here. * R HP:Scratched MV:Strong > k rogg e A Field of Stumps [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. k rogg * R HP:Scratched MV:Strong > e They aren't here. * R HP:Scratched MV:Strong > A Pile of Lumber [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Lujan* is standing here. *Nissig* is standing here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Scratched MV:Strong > e They aren't here. * R HP:Scratched MV:Strong > A Small Path [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A lynx creeps low to the ground, hunting for food. Sickly, wilted grass blankets the ground, intermixed with dry sand. * R HP:Scratched MV:Strong > e By the Apple Trees [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. A juicy looking apple has fallen to the ground. [5] A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Scratched MV:Strong > In a Dying Orchard [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Rogg* is standing here. A black snake is here, lying on a rock. A mole is here. Sickly, wilted grass blankets the ground, intermixed with dry sand. * R HP:Scratched MV:Tiring > k rogg The Blight [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A belt of tanned leather has been laid here. You notice a pair of wide leather trousers is hidden here. You notice a leather helmet is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. k rogg * R HP:Scratched MV:Tiring > They aren't here. k rogg * R HP:Scratched MV:Tiring > They aren't here. w * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > k rogg In a Dying Orchard [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Rogg* is here, fighting the writhing grass. A black snake is here, lying on a rock. A mole is here. The writhing grass is here, fighting Rogg. * R HP:Scratched MV:Tiring > k rogg *Rogg* panics, and attempts to flee! * R HP:Scratched MV:Tiring > *Cur* has arrived from the west. You strike *Rogg*'s left leg extremely hard. k rogg * R HP:Scratched MV:Tiring - the writhing grass: Scratched - Rogg: Critical > You do the best you can! * R HP:Scratched MV:Tiring - the writhing grass: Scratched - Rogg: Critical > You do the best you can! * R HP:Scratched MV:Tiring - the writhing grass: Scratched - Rogg: Critical > k rogg You strike *Rogg*'s body very hard. *Rogg* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Oh, much better the second time around. Your blood freezes as you hear *Rogg*'s death cry. The writhing grass tries to hit you, but you deflect the blow. They aren't here. k rogg * R HP:Scratched MV:Tiring - the writhing grass: Scratched > nar rip *Cur* has arrived from the east. They aren't here. * R HP:Scratched MV:Tiring - the writhing grass: Scratched > *Cur* blasts your body. You narrate 'rip' * R HP:Scratched MV:Tiring - the writhing grass: Scratched > sco HP:Scratched MP:Tiring You have scored 108562911 experience points and 770 quest points. You need 1727256452 exp to level and 230 qp to rank. You have amassed 2307 Turn points to date. You have played 28 days and 6 hours (real time). This ranks you as Nevohsew the Cavalryman [Shienaran Lancer 6] (Level 51). You are fighting the writhing grass. * R HP:Scratched MV:Tiring - the writhing grass: Scratched > l You strike the writhing grass's trunk into bloody fragments! The writhing grass tries to hit you, but you deflect the blow. In a Dying Orchard This orchard reeks of the blighted land to the east, and is laden with thorny brambles and dying trees. The grass is unusually high and sharp, with some nettles spread out in it. To the west there seems to be a couple of apple trees that yet cling to life. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. The corpse of Rogg is lying here. *Cur* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A black snake is here, lying on a rock. A mole is here. The writhing grass is here, fighting YOU! k dark * R HP:Scratched MV:Tiring - the writhing grass: Hurt > You do the best you can! * R HP:Scratched MV:Tiring - the writhing grass: Hurt > k dark f You do the best you can! You panic and attempt to flee!he writhing grass: Hurt > *Cur* sends you sprawling with a powerful bash! *Cur* blasts your left arm very hard. The writhing grass tickles your head with its hit. You flee head over heels. The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A belt of tanned leather has been laid here. You notice a pair of wide leather trousers is hidden here. You notice a leather helmet is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > s The Blight [ obvious exits: N E ] A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. A small stick is lying on the ground here. * R HP:Hurt MV:Tiring > n w s The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A belt of tanned leather has been laid here. You notice a pair of wide leather trousers is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Cur* is standing here. * R HP:Hurt MV:Tiring > In a Dying Orchard [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. The corpse of Rogg is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A black snake is here, lying on a rock. A mole is here. Sickly, wilted grass blankets the ground, intermixed with dry sand. * R HP:Hurt MV:Tiring > A Potato Field [ obvious exits: N W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A potato is here. [3] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > w s w Walking Through the Orchard [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. Several blackberries grow on a nearby vine. [3] You notice a skin of human flesh is hidden here. You notice a large slab of meat is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > w The Yard Before the Monastery [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A huge mishappen bear, with large tusks howls hungrily. * R HP:Hurt MV:Tiring > Path Before the Gate [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of a horse leaving west. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A snake is crawling through the water here. * R HP:Hurt MV:Tiring > n Path to the Old Monastery [ obvious exits: N E W ] There are some tracks of a horse leaving west. There are some tracks of a horse leaving west. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving west. You notice a lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A wounded trolloc is here, looking at you through terrified eyes. A crow is visible flying high in the sky. * R HP:Hurt MV:Tiring > By the Deserted Well [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A large stone well is here. A warhorse is here, stamping his feet impatiently, being ridden by you. A small grasshopper hops from place to place. * R HP:Hurt MV:Tiring > k dark * R HP:Hurt MV:Tiring > k dark They aren't here. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > 2 k dark ww [change mood normal] Mood changed to: Normal Wimpy reset to: 155 hit points. * R HP:Hurt MV:Tiring > k dark They aren't here. * R HP:Hurt MV:Tiring > [where ] Players in your Zone -------------------- Nevohsew - By the Deserted Well * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > nar poor rogg k dark 1 k dark You narrate 'poor rogg' Ked showed up and we killed two guys worth bits. They sat at patty for a bit, and we split them up and sent them running. I got on several guys that were beat around all w gk, but they got through my spam somehow.