Starts out blight, near old elbow. Just looking for some fight, though it looks pretty dead from here, but I try harder!!! * R HP:Scratched MV:Tiring > j [track trolloc] = You could find no tracks at all. * R HP:Scratched MV:Tiring > n j The Blight [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A huge mishappen bear, with large tusks howls hungrily. A huge darkhound is here, drooling and snarling. An enormous blight worm towers above you, making an eerie shrill scream. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. [track trolloc] iring > -n = A huge darkhound tries to hit you, but you parry successfully. A huge darkhound raises its head and gives a terrifying howl. You hear a blood-curdling howl in the distance. A huge darkhound sears your flesh with a scorching flame! The enormous worm barely hits your body. The blighted tree tries to hit you, but you parry successfully. The blighted tree joins the blighted tree's fight! A shrill piercing scream reverberates through the area. A blight-bear tries to hit you, but you deflect the blow. Some clear day-old tracks of Lilith leaving north. Some day-old tracks of Grakash leaving south. Some day-old tracks of Linus leaving west. Some rather faint three day-old tracks of Linus leaving west. Some rather faint half week-old tracks of Linus leaving north. Some very faint week-old tracks of Imgon leaving north. Some very faint week-old tracks of Imgon leaving south. Rentar chats 'lol' * R HP:Hurt MV:Tiring - a huge darkhound: Healthy > No way! You're fighting for your life! f * R HP:Hurt MV:Tiring - a huge darkhound: Healthy > You swiftly dodge a blight-bear's attempt to hit you. A huge darkhound raises its head and gives a terrifying howl. You hear a blood-curdling howl in the distance. A huge darkhound sears your flesh with a scorching flame! The blighted tree hits your body. The blighted tree barely tickles your body with its hit. The enormous worm barely hits your right leg. A huge darkhound swiftly dodges your attempt to pound it. A huge darkhound tickles your right leg with its hit. You panic and attempt to flee! darkhound: Healthy > You flee head over heels. The Blight [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > e The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A huge mishappen bear, with large tusks howls hungrily. A huge darkhound is here, drooling and snarling. An enormous blight worm towers above you, making an eerie shrill scream. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. n * R HP:Hurt MV:Tiring > The Blight [ obvious exits: N E S ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. j [track trolloc]Tiring > -= Some clear day-old tracks of Lilith leaving north. Some day-old tracks of Grakash leaving south. Some rather faint half week-old tracks of Linus leaving south. Some rather faint half week-old tracks of Linus leaving south. Some rather faint half week-old tracks of Linus leaving south. Some rather faint half week-old tracks of Linus leaving east. Some very faint week-old tracks of Imgon leaving east. * R HP:Hurt MV:Tiring > Rentar chats 'hes in the queens blessing' * R HP:Hurt MV:Tiring > ww [where ] Players in your Zone -------------------- Nevohsew - The Blight d1 * R HP:Hurt MV:Tiring > [diag 1.horse] A warhorse is in excellent condition. A warhorse is strong. * R HP:Hurt MV:Tiring > ww [where ] Players in your Zone -------------------- Nevohsew - The Blight n * R HP:Hurt MV:Tiring > A shrill piercing scream reverberates through the area. Your heartbeat calms down more as you feel less panicked. The Blight [ obvious exits: N S ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A huge darkhound is here, drooling and snarling. * R HP:Hurt MV:Strong > n The Blight [ obvious exits: N E S ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here ruling a group of trollocs. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. d1 * R HP:Hurt MV:Strong > [diag 1.horse] A warhorse is in excellent condition. A warhorse is full. n * R HP:Hurt MV:Strong > The Blight [ obvious exits: N S W ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here, exhorting a group of trolloc raiders. * R HP:Hurt MV:Strong > n j Narrow Path near a Castle [ obvious exits: E S ] There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. [track trolloc] > = Some clear almost day-old tracks of Linus leaving east. Some clear day-old tracks of Lilith leaving east. Some day-old tracks of Lilith leaving south. Some day-old tracks of Intan leaving south. Some day-old tracks of Intan leaving south. Some day-old tracks of Agarok leaving south. Some day-old tracks of Intan leaving east. * R HP:Hurt MV:Strong > Wrangler chats 'no he's in a forest' * R HP:Hurt MV:Strong > ww [where ] Players in your Zone -------------------- Nevohsew - Narrow Path near a Castle * R HP:Hurt MV:Strong > ww [where ] Players in your Zone -------------------- Nevohsew - Narrow Path near a Castle * R HP:Hurt MV:Strong > e d1 Narrow Path near a Castle [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A shortsword is lying here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > [diag 1.horse] A warhorse is in excellent condition. A warhorse is full. * R HP:Hurt MV:Strong > e Narrow Path near a Castle [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > e A shrill piercing scream reverberates through the area. Narrow Path near a Castle [ obvious exits: N E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > e In Front of the Castle [ obvious exits: N E W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. An iron lantern hangs from the wall above the gate. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > j [track trolloc] -= Some clear fairly recent tracks of Agarok leaving north. Some clear almost day-old tracks of Linus leaving east. Some clear almost day-old tracks of Linus leaving east. Some clear almost day-old tracks of Agarok leaving east. Some clear almost day-old tracks of Linus leaving east. Some day-old tracks of Lilith leaving west. Some day-old tracks of Intan leaving west. * R HP:Hurt MV:Strong > Rentar chats 'no hes in the queens blessing' * R HP:Hurt MV:Strong > Paj chats 'I'm... outside... riding... a sheep.' * R HP:Hurt MV:Strong > whois agarok Agarok the Trolloc is a level 29 trolloc. This trolloc exists for one purpose only: to die in the service of the Great Lord Shai'tan. And damn is he good at it... * R HP:Hurt MV:Strong > ww Evil laughter rings out from atop the gatekeep! [where ] Players in your Zone -------------------- Nevohsew - In Front of the Castle * R HP:Hurt MV:Strong > A huge boulder arcs through the air. * R HP:Hurt MV:Strong > A huge boulder just misses you and falls to the ground. * R HP:Hurt MV:Strong > knock stonegate It's already open! * R HP:Hurt MV:Strong > not l You start paying increased attention to your surroundings. * R HP:Hurt MV:Strong > In Front of the Castle Rotten skeletons lie on either side of the castle entrance. The huge oak doors lie on the ground apparently broken off from their hinges, and the portcullis is rusted fast about five feet from the ground. However, newly crafted stone gates stand before you. Four round towers loom high above providing excellent protection for the main entrance to the fortress. The stones that make up the tower have been cut from a very dull red marble giving a sense of age. A path leads west, away from the castle. [ obvious exits: N E W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. An iron lantern hangs from the wall above the gate. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > l In Front of the Castle Rotten skeletons lie on either side of the castle entrance. The huge oak doors lie on the ground apparently broken off from their hinges, and the portcullis is rusted fast about five feet from the ground. However, newly crafted stone gates stand before you. Four round towers loom high above providing excellent protection for the main entrance to the fortress. The stones that make up the tower have been cut from a very dull red marble giving a sense of age. A path leads west, away from the castle. [ obvious exits: N E W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. An iron lantern hangs from the wall above the gate. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Hurt MV:Strong > Overlooking the Gorge [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. * R HP:Hurt MV:Strong > n Crumbling Slope [ obvious exits: N E S ] You notice an old metal key is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. * R HP:Hurt MV:Strong > Evil laughter rings out from atop the gatekeep! j * R HP:Hurt MV:Strong > [track trolloc] You can't track indoors or in cities. * R HP:Hurt MV:Strong > n East of the Log [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. j [track trolloc]Strong > =- Some obvious recent tracks of Lilith leaving south. Some clear fairly recent tracks of Agarok leaving north. Some clear almost day-old tracks of Agarok leaving south. Some clear almost day-old tracks of Lilith leaving west. Some clear almost day-old tracks of Lilith leaving south. Some clear almost day-old tracks of Lilith leaving north. Some clear almost day-old tracks of Lilith leaving west. * R HP:Hurt MV:Tiring > save Saving Nevohsew. * R HP:Hurt MV:Tiring > whois lilith Lilith the Infected Squirm is a level 29 Ghar'ghael trolloc. This smallish trolloc with red eyes has a mass of tangled black hair with rusty bobby pins. She has massive arms as well. You shudder to think of the damage this toothy beauty can do. * R HP:Hurt MV:Tiring > ww [where ] Players in your Zone -------------------- Nevohsew - East of the Log * R HP:Hurt MV:Tiring > s Lazuris shouts 'horse' Crumbling Slope [ obvious exits: N E S ] You notice an old metal key is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. * R HP:Hurt MV:Tiring > s Rentar chats 'dun tell me your a bloody woolhead?' * R HP:Hurt MV:Tiring > s Overlooking the Gorge [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. * R HP:Hurt MV:Tiring > In Front of the Castle [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. An iron lantern hangs from the wall above the gate. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > w Narrow Path near a Castle [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > w Narrow Path near a Castle [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Hurt MV:Tiring > w Narrow Path near a Castle [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving west. A shortsword is lying here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Hurt MV:Tiring > Narrow Path near a Castle [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > Rentar chats 'sheeplover?' * R HP:Hurt MV:Tiring > j [track trolloc] -= Some clear almost day-old tracks of Linus leaving east. Some clear day-old tracks of Lilith leaving east. Some day-old tracks of Lilith leaving south. Some day-old tracks of Intan leaving south. Some day-old tracks of Intan leaving south. Some day-old tracks of Agarok leaving south. Some day-old tracks of Intan leaving east. * R HP:Hurt MV:Tiring > ww [where ] Players in your Zone -------------------- Nevohsew - Narrow Path near a Castle * R HP:Hurt MV:Tiring > Lazuris chats ':P' * R HP:Hurt MV:Tiring > x [k dark] They aren't here. * R HP:Hurt MV:Tiring > x [k dark] They aren't here. * R HP:Hurt MV:Tiring > d1 Paj chats 'we have sheep in maradon' * R HP:Hurt MV:Tiring > x A shrill piercing scream reverberates through the area. [diag 1.horse] A warhorse is in excellent condition. A warhorse is tiring. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > x [k dark] They aren't here. * R HP:Hurt MV:Tiring > x [k dark] They aren't here. * R HP:Hurt MV:Tiring > x [k dark] They aren't here. * R HP:Hurt MV:Tiring > d1 [diag 1.horse] A warhorse is in excellent condition. A warhorse is tiring. * R HP:Hurt MV:Tiring > x [k dark] They aren't here. * R HP:Hurt MV:Tiring > d1 x [diag 1.horse] A warhorse is in excellent condition. A warhorse is tiring. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > stat You are a 63 year old male human hunter. Your height is 5 feet, 8 inches, and you weigh 160.0 lbs. You are carrying 19.3 lbs and wearing 60.4 lbs, light. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:18. Offensive bonus: 141, Dodging bonus: 82, Parrying bonus: 116 Your mood is: Wimpy. You will flee below: 100 Hit Points Your armor absorbs about 60% on average. You are subjected to the following effects: - NOTICE x * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > ali oo open stonegate Ok. * R HP:Hurt MV:Tiring > ali pp close stonegate ww x Your heartbeat calms down more as you feel less panicked. Ok. * R HP:Scratched MV:Strong > [where ] Players in your Zone -------------------- Nevohsew - Narrow Path near a Castle Mushu narrates 'hehhe 1 down 1 beat' * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > x [k dark] They aren't here. * R HP:Scratched MV:Strong > l x Narrow Path near a Castle This path winds up a slope to an apparently dark and deserted castle. Two columns of tall, slender spruce trees line both sides of the steep path. Over the tops of the trees to the left, the white, jagged peaks of the Mountains of Dhoom can be seen. The terrain is rough and rocky, and the sickly air of the Blight is warm and humid. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > d1 x [diag 1.horse] A warhorse is in excellent condition. A warhorse is fresh. * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > Mushu narrates 'gotta lobe patrol' * R HP:Scratched MV:Strong > not e You stop paying increased attention to your surroundings. * R HP:Scratched MV:Strong > Narrow Path near a Castle [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. A shortsword is lying here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Scratched MV:Strong > Narrow Path near a Castle [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Scratched MV:Strong > e Narrow Path near a Castle [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > not You start paying increased attention to your surroundings. e * R HP:Scratched MV:Strong > Arran narrates 'Ah yes, Maradon... where the men are men, and the sheep are nervous.' * R HP:Scratched MV:Strong > In Front of the Castle [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. An iron lantern hangs from the wall above the gate. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > pp [close stonegate] Ok. * R HP:Scratched MV:Strong > knock stonegate knock stonegate Ok. * R HP:Scratched MV:Strong > ww Ok. * R HP:Scratched MV:Strong > [where ] Players in your Zone -------------------- Nevohsew - In Front of the Castle * R HP:Scratched MV:Strong > x [k dark] They aren't here. * R HP:Scratched MV:Strong > x [k dark] They aren't here. * R HP:Scratched MV:Strong > Evil laughter rings out from atop the gatekeep! * R HP:Scratched MV:Strong > A huge boulder arcs through the air. * R HP:Scratched MV:Strong > yell Lo? You deflect a huge boulder that was thrown at you. You bellow 'Lo?' * R HP:Scratched MV:Strong > x [k dark] They aren't here. * R HP:Scratched MV:Strong > The Stonegate is opened from the other side. * R HP:Scratched MV:Strong > pp [close stonegate] Ok. x * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > w Narrow Path near a Castle [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > e In Front of the Castle [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. An iron lantern hangs from the wall above the gate. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > pp [close stonegate] It's already closed! * R HP:Scratched MV:Strong > w Narrow Path near a Castle [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > w w Lazuris narrates 'night all' Narrow Path near a Castle [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Scratched MV:Strong > w Narrow Path near a Castle [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A shortsword is lying here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > Narrow Path near a Castle [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > ww [where ] Players in your Zone -------------------- Nevohsew - Narrow Path near a Castle * R HP:Scratched MV:Tiring > x x [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > d1 [diag 1.horse] A warhorse is in excellent condition. A warhorse is strong. * R HP:Scratched MV:Tiring > x [k dark] They aren't here. * R HP:Scratched MV:Tiring > x A shrill piercing scream reverberates through the area. [k dark] They aren't here. * R HP:Scratched MV:Tiring > x [k dark] They aren't here. * R HP:Scratched MV:Tiring > x [k dark] They aren't here. ww * R HP:Scratched MV:Tiring > Yaris narrates 'night' [where ] Players in your Zone -------------------- Nevohsew - Narrow Path near a Castle x * R HP:Scratched MV:Tiring > x [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > x [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > x [k dark] They aren't here. * R HP:Scratched MV:Tiring > ww x [where ] Players in your Zone -------------------- Nevohsew - Narrow Path near a Castle * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > x x [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > x [k dark] They aren't here. sco * R HP:Scratched MV:Tiring > You have 359(382) hit and 119(159) movement points. You have scored 74229760 experience points and 214 quest points. You need 4270240 exp to level and 186 qp to rank. You have amassed 300 Turn points to date. You have played 20 days and 7 hours (real time). This ranks you as Nevohsew the Defender [Shienaran Lancer 5] (Level 44). You are standing. * R HP:Scratched MV:Tiring > x [k dark] They aren't here. * R HP:Scratched MV:Tiring > x [k dark] They aren't here. * R HP:Scratched MV:Tiring > d1 x [diag 1.horse] A warhorse is in excellent condition. A warhorse is strong. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > x x [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > x [k dark] They aren't here. * R HP:Scratched MV:Tiring > x [k dark] They aren't here. * R HP:Scratched MV:Tiring > x *Linus* has arrived from the east. * R HP:Scratched MV:Tiring > [k dark] You pound *Linus*'s body extremely hard. * R HP:Scratched MV:Tiring - Linus: Scratched > *Linus* tries to crush you, but you parry successfully. You pound *Linus*'s left arm very hard. * R HP:Scratched MV:Tiring - Linus: Hurt > sh Yes, shout, fine, shout we must, but WHAT??? * R HP:Scratched MV:Tiring - Linus: Hurt > h [bash ] +* You dodge a bash from *Linus* who loses his balance and falls! You pound *Linus*'s body very hard. As *Linus* avoids your bash, you topple over and fall to the ground! stand * R HP:Scratched MV:Tiring > l h *Linus* tries to crush you, but you parry successfully. *Linus* looks at you. Do you not consider fighting as standing? * R HP:Scratched MV:Tiring - Linus: Hurt > Narrow Path near a Castle This path winds up a slope to an apparently dark and deserted castle. Two columns of tall, slender spruce trees line both sides of the steep path. Over the tops of the trees to the left, the white, jagged peaks of the Mountains of Dhoom can be seen. The terrain is rough and rocky, and the sickly air of the Blight is warm and humid. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving south. *Linus* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. [bash ] iring - Linus: Hurt > +* *Unyr* has arrived from the east. 1 -f = You dodge a bash from *Linus* who loses his balance and falls! Your bash at *Linus* sends him sprawling! * R HP:Scratched MV:Tiring - Linus: Hurt > [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!inus: Hurt > You flee head over heels. Narrow Path near a Castle [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A shortsword is lying here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > w s Narrow Path near a Castle [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Unyr* is standing here. *Linus* is standing here. * R HP:Scratched MV:Tiring > s A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. The sun rises. Your heartbeat calms down more as you feel less panicked. *Linus* leaves east. The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here ruling a group of trollocs. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Scratched MV:Strong > s The Blight [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A huge darkhound is here, drooling and snarling. -------------------------------------------------------------------------------- Nevohsew Joined: Dec 09, 2002 From: Florida Posted: 2004-03-10 04:22 -------------------------------------------------------------------------------- * R HP:Scratched MV:Strong > not s s You stop paying increased attention to your surroundings. * R HP:Scratched MV:Strong > s The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. A huge mishappen bear, with large tusks howls hungrily. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Scratched MV:Strong > The Blight [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Scratched MV:Strong > w By the Lake [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Scratched MV:Strong > e x The Blight [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > x *Linus* has arrived from the north. * R HP:Scratched MV:Strong > [k dark] You pound *Linus*'s body very hard. * R HP:Scratched MV:Strong - Linus: Hurt > *Linus* tries to crush you, but you parry successfully. The enormous worm hits Linus's body. You pound *Linus*'s body very hard. * R HP:Scratched MV:Strong - Linus: Hurt > h [bash ] - *Unyr* has arrived from the north. *+ *Unyr* smites your body hard. + The enormous worm hits Linus's left arm very hard. = - Your bash at *Linus* sends him sprawling! You dodge a bash from *Linus* who loses his balance and falls! * R HP:Scratched MV:Strong - Linus: Wounded > ali z k linus Ok. l * R HP:Scratched MV:Strong - Linus: Wounded > The Blight The trees here are very thick, particularly to the south. Flowers and creepers are tightly woven together, obscuring your vision. The ground here is soft, and your feet leave impressions in the mud. There is a path to the north and the west, both leading into other parts of the Blight. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. *Unyr* is here, fighting YOU! *Linus* is sitting here A warhorse is here, stamping his feet impatiently, being ridden by you. The enormous worm is here, fighting Linus. trong - Linus: Wounded > *Unyr* smites your body hard. The enormous worm hits Linus's body very hard. You pound *Linus*'s left leg extremely hard. *Unyr* sends you sprawling with a powerful bash! * R HP:Scratched MV:Strong - Linus: Wounded > *Unyr* smites your body extremely hard. The enormous worm hits Linus's head hard. * R HP:Hurt MV:Strong - Linus: Wounded > h *Unyr* smites your right arm extremely hard. The enormous worm hits Linus's right arm hard. *Linus* crushes your head. *Linus* panics, and attempts to flee! - Linus: Wounded > *Linus* leaves west. [bash ] - Unyr: Healthy > *- The enormous worm tickles Unyr's body with its hit. - The enormous worm barely hits Unyr's body. As *Unyr* avoids your bash, you topple over and fall to the ground! stand * R HP:Hurt MV:Strong - Unyr: Scratched > *Unyr* sends you sprawling with a powerful bash! * R HP:Hurt MV:Strong - Unyr: Scratched > h The enormous worm barely hits Unyr's body. *Unyr* smites your body very hard. * R HP:Wounded MV:Strong - Unyr: Scratched > Do you not consider fighting as standing? [bash ] ong - Unyr: Scratched > = *Linus* has arrived from the west. + *Linus* tries to crush you, but you parry successfully. * *Linus* barely crushes your left leg. The enormous worm tickles Unyr's left leg with its hit. *Unyr* tries to smite you, but you deflect the blow. == Your bash at *Unyr* sends him sprawling! * R HP:Wounded MV:Strong - Unyr: Scratched > 1 The enormous worm barely hits Unyr's body. You pound *Unyr*'s body. * R HP:Wounded MV:Strong - Unyr: Scratched > [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded MV:Strong - Unyr: Scratched > You dodge a bash from *Linus* who loses his balance and falls! l * R HP:Wounded MV:Strong - Unyr: Scratched > The Blight The trees here are very thick, particularly to the south. Flowers and creepers are tightly woven together, obscuring your vision. The ground here is soft, and your feet leave impressions in the mud. There is a path to the north and the west, both leading into other parts of the Blight. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. *Linus* is sitting here. *Unyr* is sitting here A warhorse is here, stamping his feet impatiently, being ridden by you. The enormous worm is here, fighting Unyr. * R HP:Wounded MV:Strong - Unyr: Scratched > h [bash ] They already seem to be stunned. bash * R HP:Wounded MV:Strong - Unyr: Scratched > They already seem to be stunned. bash * R HP:Wounded MV:Strong - Unyr: Scratched > The enormous worm barely hits Unyr's head. You barely pound *Unyr*'s left hand. They already seem to be stunned. bash * R HP:Wounded MV:Strong - Unyr: Hurt > They already seem to be stunned. bash * R HP:Wounded MV:Strong - Unyr: Hurt > *Linus* clambers to his feet. * R HP:Wounded MV:Strong - Unyr: Hurt > They already seem to be stunned. bash * R HP:Wounded MV:Strong - Unyr: Hurt > *Linus* tries to crush you, but you parry successfully. They already seem to be stunned. bash + R HP:Wounded MV:Strong - Unyr: Hurt > The enormous worm barely hits Unyr's right leg. *Unyr* tries to smite you, but you parry successfully. -- You dodge a bash from *Linus* who loses his balance and falls! = Your bash at *Unyr* sends him sprawling! * R HP:Wounded MV:Strong - Unyr: Hurt > The enormous worm tickles Unyr's body with its hit. You pound *Unyr*'s left arm. * R HP:Wounded MV:Strong - Unyr: Hurt > A shrill piercing scream reverberates through the area. * R HP:Wounded MV:Strong - Unyr: Hurt > *Linus* clambers to his feet. * R HP:Wounded MV:Strong - Unyr: Hurt > *Linus* crushes your head. * R HP:Wounded MV:Strong - Unyr: Hurt > *Linus* tries to crush you, but you parry successfully. The enormous worm hits Unyr's body. You pound *Unyr*'s left leg. * R HP:Wounded MV:Strong - Unyr: Hurt > h [bash ] They already seem to be stunned. bash * R HP:Wounded MV:Strong - Unyr: Hurt > They already seem to be stunned. bash * R HP:Wounded MV:Strong - Unyr: Hurt > They already seem to be stunned. bash -=R HP:Wounded MV:Strong - Unyr: Hurt > The enormous worm barely tickles Unyr's body with its hit. + You dodge a bash from *Linus* who loses his balance and falls! =- Your bash at *Unyr* sends him sprawling! * R HP:Wounded MV:Strong - Unyr: Hurt > The enormous worm hits Unyr's right arm. You pound *Unyr*'s body. exa unyr * R HP:Wounded MV:Strong - Unyr: Wounded > Unyr has quite a few wounds. *Unyr* is using: a full metal helmet and visor a dark blue scarf a shadowed cloak adorned with red serpentine scales a backpack a pair of heavy metal gauntlets a gator skin bracer a gator skin bracer a great claymore a set of fluted steel greaves with ivory inlay a pair of thick metal boots * R HP:Wounded MV:Strong - Unyr: Wounded > A shrill piercing scream reverberates through the area. * R HP:Wounded MV:Strong - Unyr: Wounded > The enormous worm barely hits Unyr's left leg. You pound *Unyr*'s body hard. * R HP:Wounded MV:Strong - Unyr: Wounded > h You dodge a bash from *Linus* who loses his balance and falls! * R HP:Wounded MV:Strong - Unyr: Wounded > *Agarok* has arrived from the north. *Herrek* has arrived from the north. * R HP:Wounded MV:Strong - Unyr: Wounded > [bash ] They already seem to be stunned. bash * R HP:Wounded MV:Strong - Unyr: Wounded > 1 f w *Herrek* smites your right arm very hard. They already seem to be stunned. bash * R HP:Wounded MV:Strong - Unyr: Wounded > [change mood wimpy] Mood changed to: Wimpy w You panic and attempt to flee!r: Wounded > w You flee head over heels. By the Lake [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Wounded MV:Strong > Bash who? w * R HP:Wounded MV:Strong > Plain in the Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A young trolloc is here, growling with a deep bloodlust. w * R HP:Wounded MV:Strong > Plain in the Blight [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Wounded MV:Strong > Alas, you cannot go that way... w * R HP:Wounded MV:Strong > Alas, you cannot go that way... * R HP:Wounded MV:Strong > n Alas, you cannot go that way... * R HP:Wounded MV:Strong > w Alas, you cannot go that way... * R HP:Wounded MV:Strong > The Blight [ obvious exits: E S W ] There are some tracks of a humanoid leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Wounded MV:Strong > n The Blight [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > w The Blight [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > Alas, you cannot go that way... * R HP:Wounded MV:Strong > n n The Blight [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Wounded MV:Strong > The Blight [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > A Blighted Path [ obvious exits: N E W ] There are some tracks of a humanoid leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here commanding a fist of troops. * R HP:Wounded MV:Strong > w An Overgrown Path [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. You smell something remniscent of death as you enter this place. w * R HP:Wounded MV:Strong > Theyrolf chats 'anyone have the new Blink-182 album?' * R HP:Wounded MV:Strong > Twist in the Overgrown Path [ obvious exits: E S ] There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A huge darkhound is here, drooling and snarling. * R HP:Wounded MV:Strong > ww [where ] Players in your Zone -------------------- Nevohsew - Twist in the Overgrown Path s * R HP:Wounded MV:Strong > s A huge darkhound tries to hit you, but you parry successfully. A huge darkhound sears your flesh with a scorching flame! A huge darkhound swiftly dodges your attempt to pound it. A huge darkhound raises its head and gives a terrifying howl. You hear a blood-curdling howl in the distance. A huge darkhound sears your flesh with a scorching flame! A huge darkhound tries to hit you, but you parry successfully. The day has begun. Your heartbeat calms down more as you feel less panicked. No way! You're fighting for your life! * R HP:Wounded MV:Strong - a huge darkhound: Healthy > No way! You're fighting for your life! * R HP:Wounded MV:Strong - a huge darkhound: Healthy > f You panic and attempt to flee! You flee head over heels. On the Overgrown Path [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A thicket of thorns covers the area here. A thicket of thorns covers the area here. * R HP:Wounded MV:Strong > s Near the Thicket [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > ww [where ] Players in your Zone -------------------- Nevohsew - Near the Thicket x * R HP:Wounded MV:Strong > w [k dark] They aren't here. * R HP:Wounded MV:Strong > w The Blighted Woods [ obvious exits: N E S ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Wounded MV:Strong > Alas, you cannot go that way... * R HP:Wounded MV:Strong > s The Blighted Woods [ obvious exits: N S ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Wounded MV:Strong > d1 [diag 1.horse] A warhorse is in excellent condition. A warhorse is full. * R HP:Wounded MV:Strong > j [track trolloc] Paj chats 'no.. but i have a blink-twice albm' = Some clear day-old tracks of Gomorrah leaving south. Some clear day-old tracks of Imgon leaving north. Some clear day-old tracks of Imgon leaving south. Some clear day-old tracks of Gomorrah leaving south. Some clear day-old tracks of Gomorrah leaving north. Some clear day-old tracks of Gomorrah leaving north. Some clear day-old tracks of Imgon leaving south. * R HP:Wounded MV:Strong > x [k dark] They aren't here. x * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > sco x You have 271(382) hit and 133(159) movement points. You have scored 74232669 experience points and 214 quest points. You need 4267331 exp to level and 186 qp to rank. You have amassed 300 Turn points to date. You have played 20 days and 7 hours (real time). This ranks you as Nevohsew the Defender [Shienaran Lancer 5] (Level 44). You are standing. * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > x [k dark] They aren't here. * R HP:Wounded MV:Strong > nar hmm ww You narrate 'hmm' * R HP:Wounded MV:Strong > x [where ] Players in your Zone -------------------- Nevohsew - The Blighted Woods * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > nar yay for pk x You narrate 'yay for pk' *Unyr* has arrived from the north. * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > *Linus* has arrived from the north. sc * R HP:Wounded MV:Strong > *Unyr* has arrived from the south. * R HP:Wounded MV:Strong > [scan ] Your eyesight is not so keen. *Unyr* tries to smite you, but you parry successfully. * R HP:Wounded MV:Strong - Unyr: Wounded > f You panic and attempt to flee! *Linus* tries to crush you, but you parry successfully. You flee head over heels. The Blighted Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Wounded MV:Strong > n *Linus* has arrived from the south. The Blighted Woods [ obvious exits: S W ] There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. * R HP:Wounded MV:Strong > x [k dark] They aren't here. x * R HP:Wounded MV:Strong > [k dark] They aren't here. x * R HP:Wounded MV:Strong > A grayish-green moss tries to hit you, but you parry successfully. A grayish-green moss tries to hit you, but you dodge the attack. A grayish-green moss tries to hit you, but you parry successfully. * R HP:Wounded MV:Strong - a grayish-green moss: Scratched > *Linus* has arrived from the south. * R HP:Wounded MV:Strong - a grayish-green moss: Scratched > *Linus* tries to crush you, but you parry successfully. [k dark] You do the best you can! * R HP:Wounded MV:Strong - a grayish-green moss: Scratched > f A grayish-green moss tries to hit you, but you dodge the attack. A grayish-green moss tries to hit you, but you parry successfully. You pound a grayish-green moss's body into bloody fragments! You swiftly dodge a grayish-green moss's attempt to hit you. You panic and attempt to flee!rayish-green moss: Wounded > You flee head over heels. Deep Within the Grove [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Wounded MV:Strong > e s The Blighted Woods [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Unyr* is standing here. *Linus* is standing here. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. * R HP:Wounded MV:Strong > x *Linus* leaves west. The Blighted Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Wounded MV:Strong > [k dark] They aren't here. x * R HP:Wounded MV:Strong > [k dark] They aren't here. x * R HP:Wounded MV:Strong > *Unyr* has arrived from the north. * R HP:Wounded MV:Strong > x [k dark] You pound *Unyr*'s left hand. * R HP:Wounded MV:Strong - Unyr: Wounded > [k dark] You do the best you can! h [bash ]Wounded MV:Strong - Unyr: Wounded > - *Unyr* tries to smite you, but you parry successfully. A web-like fungus tickles Unyr's left leg with its hit. A web-like fungus barely hits Unyr's right arm. A web-like fungus barely tickles Unyr's right leg with its hit. *Linus* has arrived from the north. = *Linus* crushes your left hand. = *Unyr* panics, and attempts to flee! = Your bash at *Unyr* sends him sprawling! * R HP:Wounded MV:Strong - Unyr: Wounded > A web-like fungus barely tickles Unyr's right leg with its hit. A web-like fungus tickles Unyr's right arm with its hit. A web-like fungus tickles Unyr's body with its hit. You barely pound *Unyr*'s left foot. * R HP:Wounded MV:Strong - Unyr: Wounded > l The Blighted Woods Deep within the woods, the trees give off a foul scent as of an infected wound in need of treatment. The onslaught of disease not only manifests itself in the defiled trees, but in the dry gray soil, the wilted flowers, the parched vines and the blackened moss. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving south. *Linus* is here, fighting YOU! *Unyr* is sitting here A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus is here, fighting Unyr. A web-like fungus is here, fighting Unyr. A web-like fungus is here, fighting Unyr. * R HP:Wounded MV:Strong - Unyr: Wounded > You dodge a bash from *Linus* who loses his balance and falls! * R HP:Wounded MV:Strong - Unyr: Wounded > *Unyr* leaves south. h * R HP:Wounded MV:Strong > [bash ] Bash who? * R HP:Wounded MV:Strong > *Unyr* has arrived from the south. * R HP:Wounded MV:Strong > s *Unyr* tries to smite you, but you deflect the blow. * R HP:Wounded MV:Strong - Unyr: Wounded > No way! You're fighting for your life! x * R HP:Wounded MV:Strong - Unyr: Wounded > [k dark] You do the best you can! f * R HP:Wounded MV:Strong - Unyr: Wounded > *Linus* clambers to his feet. *Linus* crushes your body. Unyr: Wounded > You panic and attempt to flee! *Linus* crushes your body. A web-like fungus barely tickles Unyr's body with its hit. A web-like fungus barely tickles Unyr's head with its hit. A web-like fungus barely tickles Unyr's head with its hit. x You flee head over heels. The Blighted Woods [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. [k dark] They aren't here. * R HP:Wounded MV:Strong > x x [k dark] They aren't here. * R HP:Wounded MV:Strong > x [k dark] They aren't here. * R HP:Wounded MV:Strong > x [k dark] They aren't here. * R HP:Wounded MV:Strong > x *Linus* has arrived from the south. [k dark] You pound *Linus*'s body into bloody fragments! * R HP:Wounded MV:Strong - Linus: Battered > A grayish-green moss tries to hit Linus, but he parries successfully. A grayish-green moss tries to hit Linus, but he dodges the attack. A grayish-green moss tries to hit Linus, but he dodges the attack. [k dark] You do the best you can! h [bash ]Wounded MV:Strong - Linus: Battered > *Unyr* has arrived from the south. *Unyr* tries to smite you, but you parry successfully. * A grayish-green moss tries to hit Linus, but he dodges the attack. Linus swiftly dodges a grayish-green moss's attempt to hit him. Linus swiftly dodges a grayish-green moss's attempt to hit him. =- Your bash at *Linus* sends him sprawling! * R HP:Wounded MV:Strong - Linus: Battered > *Unyr* sends you sprawling with a powerful bash! * R HP:Wounded MV:Strong - Linus: Battered > *Unyr* smites your left leg very hard. A grayish-green moss tickles Linus's right hand with its hit. Linus swiftly dodges a grayish-green moss's attempt to hit him. A grayish-green moss hits Linus's left foot hard. * R HP:Wounded MV:Strong - Linus: Beaten > *Unyr* barely smites your left leg. A grayish-green moss barely hits Linus's head. A grayish-green moss hits Linus's body. A grayish-green moss tries to hit Linus, but he deflects the blow. * R HP:Wounded MV:Strong - Linus: Beaten > *Linus* panics, and attempts to flee! ali z k linus * R HP:Wounded MV:Strong - Linus: Beaten > *Unyr* smites your right foot very hard. A grayish-green moss tries to hit Linus, but he parries successfully. Linus swiftly dodges a grayish-green moss's attempt to hit him. A grayish-green moss tries to hit Linus, but he dodges the attack. You pound *Linus*'s head into bloody fragments! * R HP:Wounded MV:Strong - Linus: Beaten > *Linus* leaves south. Ok. * R HP:Wounded MV:Strong - Unyr: Wounded > f *Linus* has arrived from the south. You panic and attempt to flee! *Linus* tries to crush you, but you parry successfully. *Linus* tries to crush you, but you parry successfully. A grayish-green moss tries to hit Linus, but he dodges the attack. Linus swiftly dodges a grayish-green moss's attempt to hit him. A grayish-green moss tickles Linus's left arm with its hit. You flee head over heels. The Blighted Woods [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Wounded MV:Strong > s The Blighted Woods [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Wounded MV:Strong > z z [k linus] They aren't here. * R HP:Wounded MV:Strong > z [k linus] They aren't here. * R HP:Wounded MV:Strong > [k linus] They aren't here. rem shield rem bone wield maul * R HP:Wounded MV:Strong > 3 You stop using a silver etched shield. * R HP:Wounded MV:Strong > You stop using a bone club. *Unyr* has arrived from the north. * R HP:Wounded MV:Strong > z You wield a massive war maul with both hands. *Unyr* barely smites your left leg. * R HP:Wounded MV:Strong - Unyr: Wounded > [change mood brave] Mood changed to: Brave * R HP:Wounded MV:Strong - Unyr: Wounded > [k linus] They aren't here. * R HP:Wounded MV:Strong - Unyr: Wounded > f z You panic and attempt to flee! n z n z An ogier joins your fight! An ogier tickles Unyr's body with his strike. Your heartbeat calms down more as you feel less panicked. You flee head over heels. The Blighted Woods [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. [k linus] They aren't here. * R HP:Wounded MV:Strong > The Blighted Woods [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Unyr* is here, fighting an ogier. An ogier is here, fighting Unyr. * R HP:Wounded MV:Strong > [k linus] They aren't here. * R HP:Wounded MV:Strong > *Unyr* tries to smite an ogier, but he deflects the blow. An ogier barely tickles Unyr's body with his strike. The Blighted Woods [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Wounded MV:Strong > h [k linus] They aren't here. * R HP:Wounded MV:Strong > *Linus* has arrived from the east. [bash ] Bash who? * R HP:Wounded MV:Strong > z [k linus] You crush *Linus*'s body into bloody fragments! * R HP:Wounded MV:Strong - Linus: Critical > h [bash ] +- *Linus* tries to crush you, but you parry successfully. A web-like fungus tries to hit Linus, but he dodges the attack. A web-like fungus tries to hit Linus, but he dodges the attack. Linus swiftly dodges a web-like fungus's attempt to hit him. * *Unyr* has arrived from the south. + *Linus* panics, and attempts to flee! - An ogier has arrived from the south. =- *Linus* leaves north. They're not here anymore! * R HP:Wounded MV:Strong > *Unyr* has arrived from the north. * R HP:Wounded MV:Strong > *Unyr* smites your head hard. z * R HP:Wounded MV:Strong - Unyr: Wounded > [k linus] They aren't here. f * R HP:Wounded MV:Strong - Unyr: Wounded > z A web-like fungus tickles Unyr's left arm with its hit. A web-like fungus tickles Unyr's body with its hit. A web-like fungus tickles Unyr's body with its hit. An ogier joins your fight! You panic and attempt to flee! z You flee head over heels. The Blighted Woods [ obvious exits: S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Linus* is here, fighting a grayish-green moss. A grayish-green moss is here, fighting Linus. A grayish-green moss is here, fighting Linus. A grayish-green moss is here, fighting Linus. [k linus] You crush *Linus*'s body into bloody fragments! * R HP:Wounded MV:Strong - a grayish-green moss: Battered - Linus: Critical > [k linus] You do the best you can! * R HP:Wounded MV:Strong - a grayish-green moss: Battered - Linus: Critical > z You crush *Linus*'s left leg into bloody fragments! *Linus* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Linus*'s death cry. A grayish-green moss tries to hit you, but you dodge the attack. You swiftly dodge a grayish-green moss's attempt to hit you. You swiftly dodge a grayish-green moss's attempt to hit you. After that point I fought Unyr a little, but he wasn't sticking around for mobs. After a couple rounds I went batt aswell as him. I tried hitting him at some trees but I went to beat as a result. So I fell back to DF where noone chased, until Intan showed up and made me feel pain with Lamans. Luckly, Intan s0x0rx!