* R HP:Healthy SP:Bursting MV:Strong > Thinning Woods [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. A sickly, skinny deer stands here in a daze. * R HP:Healthy SP:Bursting MV:Strong > You start paying increased attention to your surroundings. * R HP:Healthy SP:Bursting MV:Strong > You stop riding him. * HP:Healthy SP:Bursting MV:Strong > Ok, you'll try to move silently for a while. * S HP:Healthy SP:Bursting MV:Strong > Thinning Woods [ obvious exits: N E W ] A sickly, skinny deer stands here in a daze. * S HP:Healthy SP:Bursting MV:Strong > Thinning Woods [ obvious exits: N E S W ] A rat scurries around trying to get out of sight. Unknown2 is standing here. * S HP:Healthy SP:Bursting MV:Strong > You attempt to hide yourself. Unknown2 tells you 'nod' * S HP:Healthy SP:Bursting MV:Strong > [chann 'sleep' gross] You aren't in touch with saidar to channel it. * S HP:Healthy SP:Bursting MV:Strong > Unknown2 ponders life, the universe, and everything. * S HP:Healthy SP:Bursting MV:Strong > [chann 'sleep' gross] Nobody here by that name. * S HP:Healthy SP:Bursting MV:Strong > [chann 'sleep' gross] Nobody here by that name. * S HP:Healthy SP:Bursting MV:Strong > [chann 'sleep' gross] Nobody here by that name. * S HP:Healthy SP:Bursting MV:Strong > Unknown2 leaves west. A rat leaves west. * S HP:Healthy SP:Bursting MV:Strong > [chann 'sleep' gross] Nobody here by that name. * S HP:Healthy SP:Bursting MV:Strong > [chann 'sleep' gross] Nobody here by that name. * S HP:Healthy SP:Bursting MV:Strong > [chann 'sleep' gross] Nobody here by that name. * S HP:Healthy SP:Bursting MV:Strong > [chann 'sleep' gross] Nobody here by that name. * S HP:Healthy SP:Bursting MV:Strong > In Front Of The Dark Tower [ obvious exits: N E S W ] A war axe has been left on the ground here. Some thick-soled, heavy leather boots stand stiffly together. A beaked trolloc is here, scouting. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A fade emerges from the shadows as you pass by. * S HP:Healthy SP:Bursting MV:Strong > Players in your Zone -------------------- Unknown - In Front Of The Dark Tower Unknown2 - Second Floor Of The Tower * S HP:Healthy SP:Bursting MV:Strong > Tower Entrance [ obvious exits: E U ] A hooved trolloc anxiously stamps its feet. * S HP:Healthy SP:Bursting MV:Strong > Second Floor Of The Tower [ obvious exits: U D ] Unknown2 is standing here. * S HP:Healthy SP:Bursting MV:Strong > You attempt to hide yourself. * S HP:Healthy SP:Bursting MV:Strong > [chann 'sleep' gross] Nobody here by that name. * S HP:Healthy SP:Bursting MV:Strong > You stop paying increased attention to your surroundings. * S HP:Healthy SP:Bursting MV:Strong > Second Floor Of The Tower Cobwebs cling to the ancient masonry of the tower, as well as to the old stone stairs that you were moving on. Looking around, you see no signs of life, but you can't shake the feeling that this tower is not uninhabited. Stairs lead up, further into the tower, and down, to the entrance. [ obvious exits: U D ] *Gross* is standing here. Unknown2 is standing here. * S HP:Healthy SP:Bursting MV:Strong > Unknown2 tries to strike *someone*, but he parries successfully. * S HP:Healthy SP:Bursting MV:Strong > You attempt to hide yourself. You sense Unknown2 connecting to the True Source. * S HP:Healthy SP:Bursting MV:Strong > [chann 'sleep' gross] You begin to weave the appropriate flows... You sense Unknown2 is channeling saidar. - = *Gross* tries to pierce Unknown2, but she parries successfully. + * * Unknown2 releases streaks of Fire at *Gross*, who screams in pain. + = - - = + * *Gross* tries to pierce Unknown2, but she parries successfully. Unknown2 tries to strike *Gross*, but he parries successfully. *Gross* tries to pierce Unknown2, but she parries successfully. * Unknown2 panics, and attempts to flee! + = Unknown2 leaves up. - - = + Unknown2 has arrived from above. * Ok. *Gross* lies down and falls asleep. * S HP:Healthy SP:Full MV:Strong > Unknown2 grins evilly. * S HP:Healthy SP:Full MV:Strong > You silently approach your victim... - = + Unknown2 looks at *Gross*. * * + = - - = + * Oops. Your clumsy execution broadcasts your intentions. You try to pierce *Gross*, but he parries successfully. * S HP:Healthy SP:Full MV:Strong - Gross: Hurt > *Gross* tries to pierce you, but you parry successfully. Unknown2 tries to strike *Gross*, but he dodges the attack. * S HP:Healthy SP:Full MV:Strong - Gross: Hurt > You sense Unknown2 connecting to the True Source. * S HP:Healthy SP:Full MV:Strong - Gross: Hurt > You sense Unknown2 is channeling saidar. * S HP:Healthy SP:Full MV:Strong - Gross: Hurt > *Gross* panics, and attempts to flee! * S HP:Healthy SP:Full MV:Strong - Gross: Hurt > *Gross* leaves down. * S HP:Healthy SP:Full MV:Strong > Unknown2 releases streaks of Fire at *Gross*, who screams in pain. * S HP:Healthy SP:Full MV:Strong > *Gross* tries to pierce Unknown2, but she parries successfully. Unknown2 tries to strike *Gross*, but he deflects the blow. *Buddy* has arrived from below. You sense Unknown2 is channeling saidar. * S HP:Healthy SP:Full MV:Full > *Buddy* leaves up. * S HP:Healthy SP:Full MV:Full > *Gross* panics, and attempts to flee! * S HP:Healthy SP:Full MV:Full > *Gross* leaves down. You sense Unknown2 connecting to the True Source. * S HP:Healthy SP:Full MV:Full > *Psycho* has arrived from above. [k dark] You pierce *Psycho*'s body. You sense Unknown2 is channeling saidar. * S HP:Healthy SP:Full MV:Full - Psycho: Hurt > Unknown2 tickles *Psycho*'s body with her strike. * S HP:Healthy SP:Full MV:Full - Psycho: Hurt > You sense Unknown2 is channeling saidar. * S HP:Healthy SP:Full MV:Full - Psycho: Hurt > *Psycho* tries to blast you, but you parry successfully. You barely pierce *Psycho*'s body. *Psycho* panics, and attempts to flee! * S HP:Healthy SP:Full MV:Full - Psycho: Hurt > *Psycho* leaves up. * S HP:Healthy SP:Full MV:Full > Ok. * S HP:Healthy SP:Full MV:Full > Second Floor Of The Tower Cobwebs cling to the ancient masonry of the tower, as well as to the old stone stairs that you were moving on. Looking around, you see no signs of life, but you can't shake the feeling that this tower is not uninhabited. Stairs lead up, further into the tower, and down, to the entrance. [ obvious exits: U D ] Unknown2 is standing here. * S HP:Healthy SP:Full MV:Full > Unknown2 stares at the sky. * S HP:Healthy SP:Full MV:Full > Second Floor Of The Tower Cobwebs cling to the ancient masonry of the tower, as well as to the old stone stairs that you were moving on. Looking around, you see no signs of life, but you can't shake the feeling that this tower is not uninhabited. Stairs lead up, further into the tower, and down, to the entrance. [ obvious exits: U D ] Unknown2 is standing here. * S HP:Healthy SP:Full MV:Full > Unknown2 spanks you long and hard. You feel like a naughty child. * S HP:Healthy SP:Full MV:Full > You start paying increased attention to your surroundings. * S HP:Healthy SP:Full MV:Full > Second Floor Of The Tower Cobwebs cling to the ancient masonry of the tower, as well as to the old stone stairs that you were moving on. Looking around, you see no signs of life, but you can't shake the feeling that this tower is not uninhabited. Stairs lead up, further into the tower, and down, to the entrance. [ obvious exits: U D ] Unknown2 is standing here. * S HP:Healthy SP:Full MV:Full > [k dark] They aren't here. * S HP:Healthy SP:Full MV:Full > [k dark] They aren't here. * S HP:Healthy SP:Full MV:Full > You feel the flows of saidar coursing through your body. * S HP:Healthy SP:Full MV:Full > [chann 'armor'] You begin to weave the appropriate flows... - = + * Ok. You weave flows of Spirit around yourself, and you feel protected. * S HP:Healthy SP:Strong MV:Full > Second Floor Of The Tower Cobwebs cling to the ancient masonry of the tower, as well as to the old stone stairs that you were moving on. Looking around, you see no signs of life, but you can't shake the feeling that this tower is not uninhabited. Stairs lead up, further into the tower, and down, to the entrance. [ obvious exits: U D ] Unknown2 is standing here. * S HP:Healthy SP:Strong MV:Full > You sense Unknown2 connecting to the True Source. * S HP:Healthy SP:Strong MV:Full > Ok. Unknown2 leaves up. * S HP:Healthy SP:Strong MV:Full > * S HP:Healthy SP:Strong MV:Full > Tower Entrance [ obvious exits: E U ] *Mordrin* is standing here. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hooved trolloc anxiously stamps its feet. * S HP:Healthy SP:Strong MV:Full > In Front Of The Dark Tower [ obvious exits: N E S W ] A war axe has been left on the ground here. Some thick-soled, heavy leather boots stand stiffly together. A beaked trolloc is here, scouting. A fade emerges from the shadows as you pass by. * S HP:Healthy SP:Strong MV:Full > Thinning Woods [ obvious exits: N E S W ] * S HP:Healthy SP:Strong MV:Strong > You narrate 'mordrin' * S HP:Healthy SP:Strong MV:Strong > *Mordrin* has arrived from the west. * S HP:Healthy SP:Strong MV:Strong > *Mordrin* tries to smite you, but you parry successfully. No way! You're fighting for your life! * S HP:Healthy SP:Strong MV:Strong - Mordrin: Scratched > You barely pierce *Mordrin*'s body. *Mordrin* tries to smite you, but you parry successfully. You panic and attempt to flee! You flee head over heels. Nearing A Trolloc Camp [ obvious exits: N S W ] * S HP:Healthy SP:Strong MV:Strong > *Mordrin* has arrived from the north. * S HP:Healthy SP:Strong MV:Strong > *Mordrin* tries to smite you, but you deflect the blow. * S HP:Healthy SP:Strong MV:Strong - Mordrin: Scratched > No way! You're fighting for your life! * S HP:Healthy SP:Strong MV:Strong - Mordrin: Scratched > You barely pierce *Mordrin*'s body. *Mordrin* tries to smite you, but you deflect the blow. You panic and attempt to flee! You flee head over heels. A Trolloc Camp [ obvious exits: N E S ] A fade emerges from the shadows as you pass by. A wild hog snorts angrily, pawing at the ground. A hooved trolloc anxiously stamps its feet. Falling silent, a muzzled trolloc tests the wind... and begins to growl. You attempt to hide yourself. * S HP:Healthy SP:Strong MV:Strong > *Mordrin* has arrived from the east. * S HP:Healthy SP:Strong MV:Strong > Nearing A Trolloc Camp [ obvious exits: N S W ] * S HP:Healthy SP:Strong MV:Strong > Thinning Woods [ obvious exits: N E S W ] * S HP:Healthy SP:Strong MV:Strong > You attempt to hide yourself. * S HP:Healthy SP:Strong MV:Strong > *Mordrin* has arrived from the west. * S HP:Healthy SP:Strong MV:Strong > *Mordrin* leaves south. [channel 'sleep'] You aren't in touch with saidar to channel it. * S HP:Healthy SP:Strong MV:Strong > [channel 'sleep'] You aren't in touch with saidar to channel it. * S HP:Healthy SP:Strong MV:Strong > You feel the flows of saidar coursing through your body. * S HP:Healthy SP:Strong MV:Strong > [channel 'sleep'] Nobody here by that name. * S HP:Healthy SP:Strong MV:Strong > Unknown2 has arrived from the west. * S HP:Healthy SP:Strong MV:Strong > *Mordrin* has arrived from the south. [channel 'sleep'] You begin to weave the appropriate flows... *Mordrin* tries to smite Unknown2, but she dodges the attack. - Unknown2 tickles *Mordrin*'s head with her strike. *Mordrin* tries to smite Unknown2, but she deflects the blow. = + * * + = - You sense Unknown2 connecting to the True Source. - = You sense Unknown2 is channeling saidar. + * * + = Unknown2 avoids being bashed by *Mordrin* who loses his balance and falls! - Unknown2 panics, and attempts to flee! - Unknown2 leaves north. = + * Ok. *Mordrin* lies down and falls asleep. * S HP:Healthy SP:Strong MV:Strong > You silently approach your victim... Unknown2 has arrived from the north. - = + * * + = - - = + * *Mordrin* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Oh, much better the second time around. Your blood freezes as you hear *Mordrin*'s death cry. *Mordrin* makes a strange sound but is suddenly very silent as you place a dagger of gleaming steel in his back! * S HP:Healthy SP:Strong MV:Strong > You get a dagger from the corpse of Mordrin. You get a pair of thick metal boots from the corpse of Mordrin. You get a pair of ebony-steel plate greaves from the corpse of Mordrin. You get a sword sheath from the corpse of Mordrin. You get a leather belt from the corpse of Mordrin. You get a great claymore from the corpse of Mordrin. You get a wide leather wristband from the corpse of Mordrin. You get a pair of heavy metal gauntlets from the corpse of Mordrin. You get a pair of riveted chainmail sleeves from the corpse of Mordrin. a backpack: You can't carry that much weight. You get a dark, hooded cloak from the corpse of Mordrin. a militiaman's plate: You can't carry that much weight. You get a full metal helmet and visor from the corpse of Mordrin. You get a cheap brass ring from the corpse of Mordrin. You get a cheap brass ring from the corpse of Mordrin. You get a splintered crimson skull from the corpse of Mordrin. * S HP:Healthy SP:Strong MV:Strong > You lean over and cut the bloody scalp from the corpse of Mordrin. * S HP:Healthy SP:Strong MV:Strong > Unknown2 nods in agreement. * S HP:Healthy SP:Strong MV:Strong > Thinning Woods [ obvious exits: N E S ] A large slab of meat has been placed here. [4] A young and strong buck is here, munching some grass. A twitching vine of creepers dangles from above. * S HP:Healthy SP:Strong MV:Tiring > Thinning Woods [ obvious exits: N E S W ] A sickly, skinny deer stands here in a daze. * S HP:Healthy SP:Strong MV:Tiring > Players in your Zone -------------------- Unknown - Thinning Woods Unknown2 - Thinning Woods * S HP:Healthy SP:Strong MV:Tiring > You are carrying: the war scalp of Mordrin the Trolloc slain in Shienar a splintered crimson skull [2] a cheap brass ring a full metal helmet and visor a dark, hooded cloak a pair of riveted chainmail sleeves a pair of heavy metal gauntlets a wide leather wristband a great claymore a leather belt a sword sheath a pair of ebony-steel plate greaves a pair of thick metal boots a dagger a large slab of meat * S HP:Healthy SP:Strong MV:Tiring > You tell Unknown2 'dropping all' * S HP:Healthy SP:Strong MV:Strong > You put the war scalp of Mordrin the Trolloc slain in Shienar in a backpack. * S HP:Healthy SP:Strong MV:Strong > You tell Unknown2 'keep goin. ' * S HP:Healthy SP:Strong MV:Strong > Thinning Woods [ obvious exits: N E S ] A large slab of meat has been placed here. [4] A young and strong buck is here, munching some grass. A twitching vine of creepers dangles from above. * S HP:Healthy SP:Strong MV:Strong > Thinning Woods [ obvious exits: E S W ] A rust-colored bobcat crouches low, ready to pounce. A sickly, skinny deer stands here in a daze. * S HP:Healthy SP:Strong MV:Strong > Thinning Woods [ obvious exits: E ] A gray palfrey prances skittishly nearby. * S HP:Healthy SP:Strong MV:Tiring > You drop a splintered crimson skull. You drop a cheap brass ring. You drop a cheap brass ring. You drop a full metal helmet and visor. You drop a dark, hooded cloak. You drop a pair of riveted chainmail sleeves. You drop a pair of heavy metal gauntlets. You drop a wide leather wristband. You drop a great claymore. You drop a leather belt. You drop a sword sheath. You drop a pair of ebony-steel plate greaves. You drop a pair of thick metal boots. You drop a dagger. You drop a large slab of meat. * S HP:Healthy SP:Strong MV:Tiring > Unknown2 tells you 'grin' * S HP:Healthy SP:Strong MV:Tiring > Thinning Woods [ obvious exits: E S W ] A rust-colored bobcat crouches low, ready to pounce. A sickly, skinny deer stands here in a daze. * S HP:Healthy SP:Strong MV:Tiring > Thinning Woods [ obvious exits: N E S ] A large slab of meat has been placed here. [4] A young and strong buck is here, munching some grass. A twitching vine of creepers dangles from above. * S HP:Healthy SP:Strong MV:Tiring > Thinning Woods [ obvious exits: N E S W ] A thick, leather backpack lies abandoned here. The corpse of Mordrin is lying here. * S HP:Healthy SP:Strong MV:Tiring > You attempt to hide yourself. * S HP:Healthy SP:Strong MV:Tiring > Players in your Zone -------------------- Unknown2 - Second Floor Of The Tower Unknown - Thinning Woods * S HP:Healthy SP:Strong MV:Tiring > Thinning Woods Large, green leaves on tall, straight trees partially obscure the view of the sky through the canopy created by the trees. Short bushes grow taller and thicker as the move farther south, where the forest gives way into a dense thicket. Red and yellow flowers add color to the drab green of the forest. To the north, east, and west the thinning forestland extends for miles. [ obvious exits: N E S W ] A thick, leather backpack lies abandoned here. The corpse of Mordrin is lying here. * S HP:Healthy SP:Strong MV:Tiring > Your eyesight is not so keen. * S HP:Healthy SP:Strong MV:Tiring > In Front Of The Dark Tower [ obvious exits: N E S W ] A war axe has been left on the ground here. Some thick-soled, heavy leather boots stand stiffly together. *Psycho* is standing here. A beaked trolloc is here, scouting. A fade emerges from the shadows as you pass by. * S HP:Healthy SP:Strong MV:Tiring > Tower Entrance [ obvious exits: E U ] Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hooved trolloc anxiously stamps its feet. * S HP:Healthy SP:Strong MV:Tiring > Second Floor Of The Tower [ obvious exits: U D ] Unknown2 is standing here. * S HP:Healthy SP:Strong MV:Tiring > Unknown2 tells you 'buddy' * S HP:Healthy SP:Strong MV:Tiring > You attempt to hide yourself. * S HP:Healthy SP:Strong MV:Tiring > [channel 'sleep'] Nobody here by that name. * S HP:Healthy SP:Strong MV:Tiring > [channel 'sleep'] Nobody here by that name. * S HP:Healthy SP:Strong MV:Tiring > Unknown2 leaves up. * S HP:Healthy SP:Strong MV:Tiring > [channel 'sleep'] Nobody here by that name. * S HP:Healthy SP:Strong MV:Tiring > [channel 'sleep'] Nobody here by that name. * S HP:Healthy SP:Strong MV:Tiring > Ok. * S HP:Healthy SP:Strong MV:Tiring > Unknown2 has arrived from above. A rat has arrived from above. * S HP:Healthy SP:Strong MV:Tiring > A rat stops following Unknown2. Unknown2 tickles a rat's head with her strike. * S HP:Healthy SP:Strong MV:Tiring > Unknown2 swiftly dodges a rat's attempt to hit her. Unknown2 strikes a rat's left leg. * S HP:Healthy SP:Strong MV:Tiring > Unknown2 says '2 of'em 1u' * S HP:Healthy SP:Strong MV:Tiring > A rat tries to hit Unknown2, but she dodges the attack. Unknown2 strikes a rat's body. * S HP:Healthy SP:Strong MV:Tiring > *Gross* has arrived from above. * S HP:Healthy SP:Strong MV:Tiring > Unknown2 swiftly dodges a rat's attempt to hit her. Unknown2 strikes a rat's right leg. A rat is mortally wounded, and will die soon, if not aided. * S HP:Healthy SP:Strong MV:Tiring > You feel the flows of saidar coursing through your body. * S HP:Healthy SP:Strong MV:Tiring > [channel 'sleep'] You begin to weave the appropriate flows... - = You sense Unknown2 connecting to the True Source. + * You sense Unknown2 is channeling saidar. * + = - - Unknown2 releases streaks of Fire at *Gross*, who screams in pain. = + * * You sense Unknown2 is channeling saidar. + = Unknown2 panics, and attempts to flee! - - *Gross* tries to pierce Unknown2, but she deflects the blow. Unknown2 strikes a rat's body extremely hard. A rat is dead! R.I.P. Your blood freezes as you hear a rat's death cry. Unknown2 panics, and attempts to flee! Unknown2 leaves up. = + * Ok. *Gross* lies down and falls asleep. * S HP:Healthy SP:Strong MV:Tiring > You silently approach your victim... - Unknown2 has arrived from above. = + * * + = - - = + * *Gross* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Oh, much better the second time around. Your blood freezes as you hear *Gross*'s death cry. *Gross* makes a strange sound but is suddenly very silent as you place a dagger of gleaming steel in his back! * S HP:Healthy SP:Strong MV:Tiring > You get a black pair of silver-tooled boots from the corpse of Gross. You get a pair of earthen colored breeches from the corpse of Gross. You get a leather water flask from the corpse of Gross. You get a belt with a buckle of cuendillar from the corpse of Gross. You get a silver sai from the corpse of Gross. You get a silver etched shield from the corpse of Gross. You get a wide leather wristband from the corpse of Gross. You get a wide leather wristband from the corpse of Gross. You get a pair of dark gloves from the corpse of Gross. You get a set of cloth sleeves from the corpse of Gross. You get a backpack from the corpse of Gross. You get a dark, hooded cloak from the corpse of Gross. You get a bearskin tunic from the corpse of Gross. You get a necklace of dark ivy from the corpse of Gross. You get an ivory necklace from the corpse of Gross. You get a camouflaged hood from the corpse of Gross. You get a gold ring from the corpse of Gross. You get a gold ring from the corpse of Gross. * S HP:Healthy SP:Strong MV:Tiring > You lean over and sever the bloody head from the corpse of Gross. Unknown2 throws back her head and cackles with insane glee! * S HP:Healthy SP:Strong MV:Tiring > Tower Entrance [ obvious exits: E U ] Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hooved trolloc anxiously stamps its feet. * S HP:Healthy SP:Strong MV:Tiring > In Front Of The Dark Tower [ obvious exits: N E S W ] A war axe has been left on the ground here. Some thick-soled, heavy leather boots stand stiffly together. * S HP:Healthy SP:Strong MV:Tiring > Stallion Pen [ obvious exits: S ] *Psycho* is standing here. A fade emerges from the shadows as you pass by. A beaked trolloc is here, scouting. A beaked trolloc is here, scouting. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. * S HP:Healthy SP:Strong MV:Tiring > In Front Of The Dark Tower [ obvious exits: N E S W ] A war axe has been left on the ground here. Some thick-soled, heavy leather boots stand stiffly together. * S HP:Healthy SP:Strong MV:Tiring > Thinning Woods [ obvious exits: N E S W ] A thick, leather backpack lies abandoned here. The corpse of Mordrin is lying here. * S HP:Healthy SP:Strong MV:Tiring > You narrate 'psycho fence' * S HP:Healthy SP:Strong MV:Tiring > Thinning Woods [ obvious exits: N E S ] A large slab of meat has been placed here. [4] A sickly, skinny deer stands here in a daze. * S HP:Healthy SP:Strong MV:Tiring > Thinning Woods [ obvious exits: E S W ] A young and strong buck is here, munching some grass. A twitching vine of creepers dangles from above. A rust-colored bobcat crouches low, ready to pounce. A sickly, skinny deer stands here in a daze. * S HP:Healthy SP:Strong MV:Tiring > Thinning Woods [ obvious exits: E ] A large slab of meat has been placed here. A dagger has been left here. A pair of thick metal boots stand inflexibly upright. A pair of black armor greaves lies here, highly polished. A fine embroidered sword sheath lies nearby. A belt of tanned leather has been laid here. A long, heavy sword lies on the ground here. A flat, wide leather wristband lies here. A heavy pair of full metal gauntlets is here. A pair of riveted chainmail coverings lay stretched on the ground. A dark cloak with a hood has been left here. A metal helmet with attached visor rests here. A dull metal band lies on the ground. [2] A skull lies here, splintered and painted crimson red. A gray palfrey prances skittishly nearby. * S HP:Healthy SP:Strong MV:Tiring > You start riding him. * R HP:Healthy SP:Strong MV:Tiring > You are carrying: the severed head of Gross the Trolloc slain in Shienar [2] a gold ring a camouflaged hood an ivory necklace a necklace of dark ivy a bearskin tunic a dark, hooded cloak a backpack a set of cloth sleeves a pair of dark gloves [2] a wide leather wristband a silver etched shield a silver sai a belt with a buckle of cuendillar a leather water flask a pair of earthen colored breeches a black pair of silver-tooled boots * R HP:Healthy SP:Strong MV:Tiring > Timmee narrates 'Night All.' * R HP:Healthy SP:Strong MV:Tiring > Thinning Woods The trees spread apart, leaving more land for bushes and flowers to grow on. The trees take on a greener cast than the trees to the north. The ground is soft, and slightly moist, giving a mildewy smell to the air as old leaves and flowers decay. The thin woodland spreads out to the east and south as far as the eye can see. [ obvious exits: E ] A large slab of meat has been placed here. A dagger has been left here. A pair of thick metal boots stand inflexibly upright. A pair of black armor greaves lies here, highly polished. A fine embroidered sword sheath lies nearby. A belt of tanned leather has been laid here. A long, heavy sword lies on the ground here. A flat, wide leather wristband lies here. A heavy pair of full metal gauntlets is here. A pair of riveted chainmail coverings lay stretched on the ground. A dark cloak with a hood has been left here. A metal helmet with attached visor rests here. A dull metal band lies on the ground. [2] A skull lies here, splintered and painted crimson red. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy SP:Strong MV:Tiring > Unknown2 tells you 'gonna get buddy first' * R HP:Healthy SP:Strong MV:Tiring > Thinning Woods The trees spread apart, leaving more land for bushes and flowers to grow on. The trees take on a greener cast than the trees to the north. The ground is soft, and slightly moist, giving a mildewy smell to the air as old leaves and flowers decay. The thin woodland spreads out to the east and south as far as the eye can see. [ obvious exits: E ] A large slab of meat has been placed here. A dagger has been left here. A pair of thick metal boots stand inflexibly upright. A pair of black armor greaves lies here, highly polished. A fine embroidered sword sheath lies nearby. A belt of tanned leather has been laid here. A long, heavy sword lies on the ground here. A flat, wide leather wristband lies here. A heavy pair of full metal gauntlets is here. A pair of riveted chainmail coverings lay stretched on the ground. A dark cloak with a hood has been left here. A metal helmet with attached visor rests here. A dull metal band lies on the ground. [2] A skull lies here, splintered and painted crimson red. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy SP:Strong MV:Tiring > You stop paying increased attention to your surroundings. * R HP:Healthy SP:Strong MV:Tiring > Thinning Woods The trees spread apart, leaving more land for bushes and flowers to grow on. The trees take on a greener cast than the trees to the north. The ground is soft, and slightly moist, giving a mildewy smell to the air as old leaves and flowers decay. The thin woodland spreads out to the east and south as far as the eye can see. [ obvious exits: E ] A large slab of meat has been placed here. A dagger has been left here. A pair of thick metal boots stand inflexibly upright. A pair of black armor greaves lies here, highly polished. A fine embroidered sword sheath lies nearby. A belt of tanned leather has been laid here. A long, heavy sword lies on the ground here. A flat, wide leather wristband lies here. A heavy pair of full metal gauntlets is here. A pair of riveted chainmail coverings lay stretched on the ground. A dark cloak with a hood has been left here. A metal helmet with attached visor rests here. A dull metal band lies on the ground. [2] A skull lies here, splintered and painted crimson red. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy SP:Strong MV:Tiring > Ok. * R HP:Healthy SP:Strong MV:Tiring > [k dark] They aren't here. * R HP:Healthy SP:Strong MV:Tiring > Kotorim narrates 'night Timmee.' Unknown2 tells you 'stare' * R HP:Healthy SP:Strong MV:Tiring > Tulum narrates 'night' You tell Unknown2 'nod. ' * R HP:Healthy SP:Strong MV:Tiring > You are using: a chocolate chip cookie an emerald ring a shoufa with a black veil a necklace of dark ivy a thin, black chain a bearskin tunic a dark, hooded cloak a backpack a green fringed shawl a pair of dark gloves a dull black shield a dagger of gleaming steel a bronze belt of odd design a divided riding skirt a pair of animal-fur boots * R HP:Healthy SP:Strong MV:Tiring > You are carrying: the severed head of Gross the Trolloc slain in Shienar [2] a gold ring a camouflaged hood an ivory necklace a necklace of dark ivy a bearskin tunic a dark, hooded cloak a backpack a set of cloth sleeves a pair of dark gloves [2] a wide leather wristband a silver etched shield a silver sai a belt with a buckle of cuendillar a leather water flask a pair of earthen colored breeches a black pair of silver-tooled boots * R HP:Healthy SP:Strong MV:Tiring > You are using: a chocolate chip cookie an emerald ring a shoufa with a black veil a necklace of dark ivy a thin, black chain a bearskin tunic a dark, hooded cloak a backpack a green fringed shawl a pair of dark gloves a dull black shield a dagger of gleaming steel a bronze belt of odd design a divided riding skirt a pair of animal-fur boots * R HP:Healthy SP:Strong MV:Tiring > Unknown2 tells you 'psycho past' * R HP:Healthy SP:Strong MV:Tiring > [k dark] They aren't here. * R HP:Healthy SP:Strong MV:Tiring > [k dark] They aren't here. * R HP:Healthy SP:Strong MV:Tiring > [k dark] They aren't here. * R HP:Healthy SP:Strong MV:Tiring > [k dark] They aren't here. * R HP:Healthy SP:Strong MV:Tiring > Cyprian narrates 'with how many mobs?' Zarene narrates 'Night Timmee. Slumber peacefully.' * R HP:Healthy SP:Strong MV:Tiring > You stop using a dagger of gleaming steel. * R HP:Healthy SP:Strong MV:Tiring > You wield a silver sai. * R HP:Healthy SP:Strong MV:Tiring > You put a dagger of gleaming steel in a backpack. You put the severed head of Gross the Trolloc slain in Shienar in a backpack. You put a gold ring in a backpack. You put a gold ring in a backpack. You put a camouflaged hood in a backpack. You put an ivory necklace in a backpack. You put a necklace of dark ivy in a backpack. You put a bearskin tunic in a backpack. You put a dark, hooded cloak in a backpack. You put a backpack in a backpack. You put a set of cloth sleeves in a backpack. You put a pair of dark gloves in a backpack. You put a wide leather wristband in a backpack. You put a wide leather wristband in a backpack. You put a silver etched shield in a backpack. You put a belt with a buckle of cuendillar in a backpack. You put a leather water flask in a backpack. You put a pair of earthen colored breeches in a backpack. You put a black pair of silver-tooled boots in a backpack. * R HP:Healthy SP:Strong MV:Tiring > Thinning Woods [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A young and strong buck is here, munching some grass. A twitching vine of creepers dangles from above. A rust-colored bobcat crouches low, ready to pounce. * R HP:Healthy SP:Strong MV:Tiring > Thinning Woods [ obvious exits: N E S ] A large slab of meat has been placed here. [4] A gray palfrey prances skittishly nearby, being ridden by you. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. * R HP:Healthy SP:Strong MV:Winded > Thinning Woods [ obvious exits: N E S W ] A thick, leather backpack lies abandoned here. The corpse of Mordrin is lying here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy SP:Strong MV:Winded > You start paying increased attention to your surroundings. * R HP:Healthy SP:Strong MV:Winded > Thinning Woods Large, green leaves on tall, straight trees partially obscure the view of the sky through the canopy created by the trees. Short bushes grow taller and thicker as the move farther south, where the forest gives way into a dense thicket. Red and yellow flowers add color to the drab green of the forest. To the north, east, and west the thinning forestland extends for miles. [ obvious exits: N E S W ] A thick, leather backpack lies abandoned here. The corpse of Mordrin is lying here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy SP:Strong MV:Winded > Players in your Zone -------------------- Cyprian - Forested Borderlands Unknown - Thinning Woods Unknown2 - Second Floor Of The Tower * R HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. * R HP:Healthy SP:Strong MV:Winded > * R HP:Healthy SP:Strong MV:Winded > Thinning Woods Large, green leaves on tall, straight trees partially obscure the view of the sky through the canopy created by the trees. Short bushes grow taller and thicker as the move farther south, where the forest gives way into a dense thicket. Red and yellow flowers add color to the drab green of the forest. To the north, east, and west the thinning forestland extends for miles. [ obvious exits: N E S W ] A thick, leather backpack lies abandoned here. The corpse of Mordrin is lying here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy SP:Strong MV:Winded > * R HP:Healthy SP:Strong MV:Winded > Thinning Woods Large, green leaves on tall, straight trees partially obscure the view of the sky through the canopy created by the trees. Short bushes grow taller and thicker as the move farther south, where the forest gives way into a dense thicket. Red and yellow flowers add color to the drab green of the forest. To the north, east, and west the thinning forestland extends for miles. [ obvious exits: N E S W ] A thick, leather backpack lies abandoned here. The corpse of Mordrin is lying here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. * R HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. * R HP:Healthy SP:Strong MV:Winded > Cyprian has arrived from the north, riding a gray palfrey. A gray palfrey has arrived from the north. * R HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. * R HP:Healthy SP:Strong MV:Winded > A gray palfrey has been kicked out of Cyprian's group! A gray palfrey stops following Cyprian. * R HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. * R HP:Healthy SP:Strong MV:Winded > Thinning Woods Large, green leaves on tall, straight trees partially obscure the view of the sky through the canopy created by the trees. Short bushes grow taller and thicker as the move farther south, where the forest gives way into a dense thicket. Red and yellow flowers add color to the drab green of the forest. To the north, east, and west the thinning forestland extends for miles. [ obvious exits: N E S W ] A thick, leather backpack lies abandoned here. The corpse of Mordrin is lying here. A gray palfrey prances skittishly nearby. Cyprian Wynter of Saldaea is standing here, riding a gray palfrey. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. * R HP:Healthy SP:Strong MV:Winded > Unknown2 tells you 'me too ' * R HP:Healthy SP:Strong MV:Winded > Cyprian ponders life, the universe, and everything. Players in your Zone -------------------- Cyprian - Thinning Woods Unknown - Thinning Woods Unknown2 - Second Floor Of The Tower * R HP:Healthy SP:Strong MV:Tiring > [k dark] They aren't here. * R HP:Healthy SP:Strong MV:Tiring > [k dark] They aren't here. * R HP:Healthy SP:Strong MV:Tiring > You are already standing. * R HP:Healthy SP:Strong MV:Tiring > Cyprian says 'dont suppose you refresh good lady?' * R HP:Healthy SP:Strong MV:Tiring > You stop riding him. * HP:Healthy SP:Strong MV:Tiring > You stop paying increased attention to your surroundings. * HP:Healthy SP:Strong MV:Tiring > Ok, you'll try to move silently for a while. * S HP:Healthy SP:Strong MV:Tiring > You say 'no' * S HP:Healthy SP:Strong MV:Tiring > In Front Of The Dark Tower [ obvious exits: N E S W ] A war axe has been left on the ground here. Some thick-soled, heavy leather boots stand stiffly together. * S HP:Healthy SP:Strong MV:Tiring > Tower Entrance [ obvious exits: E U ] Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hooved trolloc anxiously stamps its feet. * S HP:Healthy SP:Strong MV:Tiring > Second Floor Of The Tower [ obvious exits: U D ] The corpse of Gross is lying here. The corpse of a rat is lying here. *Psycho* is standing here. * S HP:Healthy SP:Strong MV:Tiring > *Psycho* leaves down. * S HP:Healthy SP:Strong MV:Tiring > Tower Entrance [ obvious exits: E U ] Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hooved trolloc anxiously stamps its feet. * S HP:Healthy SP:Strong MV:Tiring > In Front Of The Dark Tower [ obvious exits: N E S W ] A war axe has been left on the ground here. Some thick-soled, heavy leather boots stand stiffly together. * S HP:Healthy SP:Strong MV:Tiring > Thinning Woods [ obvious exits: N E S W ] A thick, leather backpack lies abandoned here. The corpse of Mordrin is lying here. A gray palfrey prances skittishly nearby. Cyprian Wynter of Saldaea is standing here, riding a gray palfrey. A gray palfrey prances skittishly nearby. * S HP:Healthy SP:Strong MV:Tiring > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Tiring > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Tiring > Cyprian narrates 'bah' * S HP:Healthy SP:Strong MV:Tiring > Cyprian narrates 'doubled' * S HP:Healthy SP:Strong MV:Tiring > Cyprian leaves east riding a gray palfrey. * S HP:Healthy SP:Strong MV:Tiring > Thinning Woods Large, green leaves on tall, straight trees partially obscure the view of the sky through the canopy created by the trees. Short bushes grow taller and thicker as the move farther south, where the forest gives way into a dense thicket. Red and yellow flowers add color to the drab green of the forest. To the north, east, and west the thinning forestland extends for miles. [ obvious exits: N E S W ] A thick, leather backpack lies abandoned here. The corpse of Mordrin is lying here. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. Dorien narrates 'south?' * S HP:Healthy SP:Strong MV:Tiring > You narrate 'No he didn't double. ' * S HP:Healthy SP:Strong MV:Tiring > You start paying increased attention to your surroundings. * S HP:Healthy SP:Strong MV:Tiring > Thinning Woods Large, green leaves on tall, straight trees partially obscure the view of the sky through the canopy created by the trees. Short bushes grow taller and thicker as the move farther south, where the forest gives way into a dense thicket. Red and yellow flowers add color to the drab green of the forest. To the north, east, and west the thinning forestland extends for miles. [ obvious exits: N E S W ] A thick, leather backpack lies abandoned here. The corpse of Mordrin is lying here. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. * S HP:Healthy SP:Strong MV:Tiring > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Tiring > [k dark] They aren't here. Unknown2 narrates 'buddy still here' * S HP:Healthy SP:Strong MV:Tiring > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Tiring > Players in your Zone -------------------- Unknown2 - Second Floor Of The Tower Unknown - Thinning Woods * S HP:Healthy SP:Strong MV:Tiring > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Tiring > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Tiring > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Tiring > You tell Unknown2 'where buddy?' Geisha narrates 'winding' * S HP:Healthy SP:Strong MV:Tiring > Elrad narrates 'psyco passed ' * S HP:Healthy SP:Strong MV:Tiring > Ok. * S HP:Healthy SP:Strong MV:Tiring > Thinning Woods Large, green leaves on tall, straight trees partially obscure the view of the sky through the canopy created by the trees. Short bushes grow taller and thicker as the move farther south, where the forest gives way into a dense thicket. Red and yellow flowers add color to the drab green of the forest. To the north, east, and west the thinning forestland extends for miles. [ obvious exits: N E S W ] A thick, leather backpack lies abandoned here. The corpse of Mordrin is lying here. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. * S HP:Healthy SP:Strong MV:Tiring > In Front Of The Dark Tower [ obvious exits: N E S W ] A war axe has been left on the ground here. Some thick-soled, heavy leather boots stand stiffly together. * S HP:Healthy SP:Strong MV:Tiring > Tower Entrance [ obvious exits: E U ] Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hooved trolloc anxiously stamps its feet. * S HP:Healthy SP:Strong MV:Winded > Second Floor Of The Tower [ obvious exits: U D ] The corpse of Gross is lying here. The corpse of a rat is lying here. Unknown2 has arrived from above. * S HP:Healthy SP:Strong MV:Winded > * S HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Winded > You stop paying increased attention to your surroundings. * S HP:Healthy SP:Strong MV:Winded > Second Floor Of The Tower Cobwebs cling to the ancient masonry of the tower, as well as to the old stone stairs that you were moving on. Looking around, you see no signs of life, but you can't shake the feeling that this tower is not uninhabited. Stairs lead up, further into the tower, and down, to the entrance. [ obvious exits: U D ] The corpse of Gross is lying here. The corpse of a rat is lying here. Unknown2 is standing here. * S HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Winded > You say 'how low is he?' * S HP:Healthy SP:Strong MV:Winded > Second Floor Of The Tower Cobwebs cling to the ancient masonry of the tower, as well as to the old stone stairs that you were moving on. Looking around, you see no signs of life, but you can't shake the feeling that this tower is not uninhabited. Stairs lead up, further into the tower, and down, to the entrance. [ obvious exits: U D ] The corpse of Gross is lying here. The corpse of a rat is lying here. Unknown2 is standing here. * S HP:Healthy SP:Strong MV:Winded > You have 283(283) hit and 69(147) movement points. You have scored 63718854 experience points and 202 quest points. You need 4781146 exp to level and 198 qp to rank. You have amassed 213 Turn points to date. You have played 42 days and 3 hours (real time). This ranks you as Unknown the Sibling [Kin 5] (Level 42). You are standing. * S HP:Healthy SP:Strong MV:Winded > Second Floor Of The Tower Cobwebs cling to the ancient masonry of the tower, as well as to the old stone stairs that you were moving on. Looking around, you see no signs of life, but you can't shake the feeling that this tower is not uninhabited. Stairs lead up, further into the tower, and down, to the entrance. [ obvious exits: U D ] The corpse of Gross is lying here. The corpse of a rat is lying here. Unknown2 is standing here. * S HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. Unknown2 says 'just hurt' * S HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Winded > [k dark] They aren't here. * S HP:Healthy SP:Strong MV:Winded > Cyprian narrates 'I was spamming, shrug' * S HP:Healthy SP:Strong MV:Winded > Second Floor Of The Tower Cobwebs cling to the ancient masonry of the tower, as well as to the old stone stairs that you were moving on. Looking around, you see no signs of life, but you can't shake the feeling that this tower is not uninhabited. Stairs lead up, further into the tower, and down, to the entrance. [ obvious exits: U D ] The corpse of Gross is lying here. The corpse of a rat is lying here. Unknown2 is standing here. * S HP:Healthy SP:Strong MV:Winded > Players in your Zone -------------------- Dorien - Forested Borderlands Cyprian - A Dead Forest Unknown2 - Second Floor Of The Tower Unknown - Second Floor Of The Tower * S HP:Healthy SP:Strong MV:Winded > You narrate 'spam ent' * S HP:Healthy SP:Strong MV:Winded > Second Floor Of The Tower Cobwebs cling to the ancient masonry of the tower, as well as to the old stone stairs that you were moving on. Looking around, you see no signs of life, but you can't shake the feeling that this tower is not uninhabited. Stairs lead up, further into the tower, and down, to the entrance. [ obvious exits: U D ] The corpse of Gross is lying here. The corpse of a rat is lying here. Unknown2 is standing here. * S HP:Healthy SP:Strong MV:Winded > Geisha narrates 'pft...gray sucks' * S HP:Healthy SP:Strong MV:Winded > You say 'Let's go get him' * S HP:Healthy SP:Strong MV:Winded > Players in your Zone -------------------- Dorien - Thinning Woods Cyprian - Thinning Woods Unknown2 - Second Floor Of The Tower Unknown - Second Floor Of The Tower * S HP:Healthy SP:Strong MV:Winded > Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. You aren't in touch with saidar to release anything. Unknown2 says 'yeah' * S HP:Healthy SP:Full MV:Tiring > You are using: a chocolate chip cookie an emerald ring a shoufa with a black veil a necklace of dark ivy a thin, black chain a bearskin tunic a dark, hooded cloak a backpack a green fringed shawl a pair of dark gloves a dull black shield a silver sai a bronze belt of odd design a divided riding skirt a pair of animal-fur boots Unknown2 says 'soon as it tics..' * S HP:Healthy SP:Full MV:Tiring > Unknown2 says 'wee' * S HP:Healthy SP:Full MV:Tiring > You sense Unknown2 connecting to the True Source. * S HP:Healthy SP:Full MV:Tiring > Unknown2 leaves up. * S HP:Healthy SP:Full MV:Tiring > You feel the flows of saidar coursing through your body. * S HP:Healthy SP:Full MV:Tiring > Top Floor Of The Tower [ obvious exits: N D ] Unknown2 is here, fighting Buddy. *Buddy* is here, fighting Unknown2. A wolfish trolloc is here, fighting Unknown2. A wolfish trolloc is here, fighting Unknown2. A wolfish trolloc is here, howling for blood. A wolfish trolloc is here, howling for blood. * S HP:Healthy SP:Full MV:Tiring > [channel 'flame strike' buddy] You begin to weave the appropriate flows... - = + You sense Unknown2 is channeling saidar. * * Ok. Streaks of fire flow from your hands, burning *Buddy*. * S HP:Healthy SP:Strong MV:Tiring - Unknown2: Healthy - Buddy: Wounded > You barely pierce *Buddy*'s body. You swiftly dodge a wolfish trolloc's attempt to cleave you. A wolfish trolloc tries to cleave you, but you parry successfully. A wolfish trolloc tries to cleave Unknown2, but she dodges the attack. A wolfish trolloc tries to cleave Unknown2, but she deflects the blow. *Buddy* tries to blast Unknown2, but she deflects the blow. * S HP:Healthy SP:Strong MV:Tiring - Unknown2: Healthy - Buddy: Wounded > [channel 'flame strike' buddy] You begin to weave the appropriate flows... Unknown2 releases streaks of Fire at *Buddy*, who screams in pain. - = + You sense Unknown2 is channeling saidar. * * Ok. Streaks of fire flow from your hands, burning *Buddy*. * S HP:Healthy SP:Strong MV:Tiring - Unknown2: Healthy - Buddy: Battered > A wolfish trolloc tries to cleave you, but you deflect the blow. A wolfish trolloc tries to cleave you, but you parry successfully. You pierce *Buddy*'s body. A wolfish trolloc tries to cleave Unknown2, but she deflects the blow. Unknown2 swiftly dodges a wolfish trolloc's attempt to cleave her. * S HP:Healthy SP:Strong MV:Tiring - Unknown2: Healthy - Buddy: Battered > Unknown2 releases streaks of Fire at *Buddy*, who screams in pain. * S HP:Healthy SP:Strong MV:Tiring - Unknown2: Healthy - Buddy: Battered > [channel 'flame strike' buddy] You begin to weave the appropriate flows... - = Unknown2 avoids being bashed by *Buddy* who loses his balance and falls! + You sense Unknown2 is channeling saidar. * * You lost control of Saidar! * S HP:Healthy SP:Strong MV:Tiring - Unknown2: Healthy - Buddy: Battered > Geisha narrates 'he out blight at least' * S HP:Healthy SP:Strong MV:Tiring - Unknown2: Healthy - Buddy: Battered > A wolfish trolloc tries to cleave you, but you deflect the blow. You swiftly dodge a wolfish trolloc's attempt to cleave you. You pierce *Buddy*'s left leg. A wolfish trolloc tries to cleave Unknown2, but she deflects the blow. Unknown2 swiftly dodges a wolfish trolloc's attempt to cleave her. * S HP:Healthy SP:Strong MV:Tiring - Unknown2: Healthy - Buddy: Beaten > [channel 'flame strike' buddy] You begin to weave the appropriate flows... Unknown2 releases streaks of Fire at *Buddy*, who screams in pain. - = + You sense Unknown2 is channeling saidar. * * Ok. Streaks of fire flow from your hands, burning *Buddy*. * S HP:Healthy SP:Strong MV:Tiring - Unknown2: Healthy - Buddy: Critical > A wolfish trolloc tries to cleave you, but you dodge the attack. A wolfish trolloc tries to cleave you, but you dodge the attack. You pierce *Buddy*'s body. A wolfish trolloc tries to cleave Unknown2, but she dodges the attack. A wolfish trolloc tries to cleave Unknown2, but she dodges the attack. Unknown2 tickles *Buddy*'s body with her strike. Unknown2 throws streaks of Fire at *Buddy*, whose freshly charred corpse crumples to the ground. *Buddy* is dead! R.I.P. Your blood freezes as you hear *Buddy*'s death cry. * S HP:Healthy SP:Strong MV:Tiring > Ok. * S HP:Healthy SP:Strong MV:Tiring > A wolfish trolloc cleaves your body hard. A wolfish trolloc tries to cleave you, but you dodge the attack. Unknown2 swiftly dodges a wolfish trolloc's attempt to cleave her. A wolfish trolloc tries to cleave Unknown2, but she parries successfully. * S HP:Scratched SP:Strong MV:Tiring - a wolfish trolloc: Scratched > Cyprian smirks. * S HP:Scratched SP:Strong MV:Tiring - a wolfish trolloc: Scratched > No way! You're fighting for your life! * S HP:Scratched SP:Strong MV:Tiring - a wolfish trolloc: Scratched > You panic and attempt to flee! You flee head over heels. On A Balcony [ obvious exits: S ] A war axe has been left on the ground here. A wolfish trolloc is here, howling for blood. A young trolloc is here, growling with a deep bloodlust. A young trolloc is here, growling with a deep bloodlust. * S HP:Scratched SP:Strong MV:Tiring > Top Floor Of The Tower [ obvious exits: N D ] The corpse of Buddy is lying here. Cyprian Wynter of Saldaea is standing here. Unknown2 is here, fighting a wolfish trolloc. A wolfish trolloc is here, fighting Unknown2. A wolfish trolloc is here, fighting Unknown2. A wolfish trolloc is here, howling for blood. A wolfish trolloc is here, howling for blood. * S HP:Scratched SP:Strong MV:Tiring > Cyprian leaves down. * S HP:Scratched SP:Strong MV:Tiring > You lean over and cut the bloody scalp from the corpse of Buddy.