o HP:Healthy DP:Strong MV:Fresh > You have 419(419) hit, 73(100) dark power and 267(267) movement points. You have scored 92368518 experience points and 1 quest point. You need 1131482 exp to reach the next level. You have amassed 1886 Turn points to date, ranking you Reaver Seventh. You have played 55 days and 18 hours (real time). This ranks you as Kryyg the Demon, General of the Dark (Level 47). You are standing. o HP:Healthy DP:Strong MV:Fresh > Jestin says 'go' say lets just go in tower o HP:Healthy DP:Strong MV:Fresh > You hiss 'lets just go in tower' o HP:Healthy DP:Strong MV:Fresh > say not many mobs in there sco You hiss 'not many mobs in there' o HP:Healthy DP:Strong MV:Fresh > You have 419(419) hit, 73(100) dark power and 267(267) movement points. You have scored 92368518 experience points and 1 quest point. You need 1131482 exp to reach the next level. You have amassed 1886 Turn points to date, ranking you Reaver Seventh. You have played 55 days and 18 hours (real time). This ranks you as Kryyg the Demon, General of the Dark (Level 47). You are standing. o HP:Healthy DP:Strong MV:Fresh > say why bring horses You hiss 'why bring horses' o HP:Healthy DP:Strong MV:Fresh > Lormor narrates 'Thats near TV Kryyg' o HP:Healthy DP:Strong MV:Fresh > Jestin says 'tons of mobs' say they kill dps o HP:Healthy DP:Strong MV:Fresh > You hiss 'they kill dps' o HP:Healthy DP:Strong MV:Fresh > Jestin says 'but oh well' o HP:Healthy DP:Strong MV:Fresh > Scrat tells you 'i rip to sarah ' o HP:Healthy DP:Strong MV:Fresh > wher Players in your Zone -------------------- Jestin - In a Carved-Out Treetrunk Kryyg - In a Carved-Out Treetrunk Jestin says 'ok don't' o HP:Healthy DP:Strong MV:Fresh > group all A shadow stallion is now a member of your group. A shadow stallion is now a member of your group. o HP:Healthy DP:Strong MV:Fresh > ungroup But you lead no group! o HP:Healthy DP:Strong MV:Fresh > say we gonna die haha You hiss 'we gonna die haha' o HP:Healthy DP:Strong MV:Fresh > fol self You stop following Jestin. o HP:Healthy DP:Strong MV:Fresh > ungroup A shadow stallion stops following you. A shadow stallion stops following you. You have disbanded the group. o HP:Healthy DP:Strong MV:Fresh > A black beetle flaps its wings as it comes in to land nearby. Jestin nods in agreement. o HP:Healthy DP:Strong MV:Fresh > tv [fade WmlsdiA3IDcyNGFlZWJlOWYgODg=] - Lormor narrates 'Is there a spirit maiden 1s of that?' =+* Jestin says 'follow' *+=- -=+**+=- -=+**+=- -= The shadows reach out, and suddenly engulf you. A Dusty Room Soot covers every inch of this storeroom, from the numerous empty barrels and boxes to sacks and pouches. Some of the sacks seem to contain tattered clothing while others have jagged edges poking through the material. The dusty remains of a gilt covered table lies in a pile near the southeastern corner of the room. [ obvious exits: N ] o HP:Healthy DP:Good MV:Fresh > 2 wher narr aite come [change mood brave] Mood changed to: Brave o HP:Healthy DP:Strong MV:Fresh > Players in your Zone -------------------- Kryyg - A Dusty Room o HP:Healthy DP:Strong MV:Fresh > You narrate 'aite come' o HP:Healthy DP:Strong MV:Fresh > l n o HP:Healthy DP:Strong MV:Fresh > ex Obvious exits: North - End of a Dusty Hallway o HP:Healthy DP:Strong MV:Fresh > scan o HP:Healthy DP:Strong MV:Fresh > csan Arglebargle, glop-glyf!?! o HP:Healthy DP:Strong MV:Fresh > n wher End of a Dusty Hallway [ obvious exits: E S ] o HP:Healthy DP:Strong MV:Full > Players in your Zone -------------------- Kryyg - End of a Dusty Hallway o HP:Healthy DP:Strong MV:Full > scan e A guard stands here monitoring the people entering the Tower grounds. A guard stands here monitoring the people entering the Tower grounds. o HP:Healthy DP:Strong MV:Full > ex Obvious exits: East - A Dusty Corridor South - A Dusty Room o HP:Healthy DP:Strong MV:Full > wher Players in your Zone -------------------- Kryyg - End of a Dusty Hallway o HP:Healthy DP:Strong MV:Full > wher Players in your Zone -------------------- Kryyg - End of a Dusty Hallway o HP:Healthy DP:Strong MV:Full > l e o HP:Healthy DP:Strong MV:Full > wher Players in your Zone -------------------- Kryyg - End of a Dusty Hallway sco o HP:Healthy DP:Strong MV:Full > You have 419(419) hit, 59(100) dark power and 265(267) movement points. You have scored 92368518 experience points and 1 quest point. You need 1131482 exp to reach the next level. You have amassed 1886 Turn points to date, ranking you Reaver Seventh. You have played 55 days and 18 hours (real time). This ranks you as Kryyg the Demon, General of the Dark (Level 47). You are standing. o HP:Healthy DP:Strong MV:Full > stat You are a 135 year old male myrddraal. Your height is 6 feet, 9 inches, and you weigh 238.0 lbs. You are carrying 2.3 lbs and wearing 66.8 lbs, light. Your base abilities are: Str:18 Int:12 Wil:10 Dex:12 Con:19. Offensive bonus: 160, Dodging bonus: 17, Parrying bonus: 1 Your mood is: Brave. You will flee below: 40 Hit Points Your armor absorbs about 81% on average. You are subjected to the following effects: - NOTICE o HP:Healthy DP:Strong MV:Full > wher Players in your Zone -------------------- Kryyg - End of a Dusty Hallway o HP:Healthy DP:Strong MV:Full > l wher End of a Dusty Hallway The dusty corridor ends here with an unpollished wall that bars access further west. The ceiling of the hallway is at least eight paces high and is slightly arched near the center. The doors to the north and south are both extremely dilapidated by wood rot and termites. Neither of the rotten doors have locks. [ obvious exits: E S ] o HP:Healthy DP:Strong MV:Full > Players in your Zone -------------------- Kryyg - End of a Dusty Hallway o HP:Healthy DP:Strong MV:Full > l End of a Dusty Hallway The dusty corridor ends here with an unpollished wall that bars access further west. The ceiling of the hallway is at least eight paces high and is slightly arched near the center. The doors to the north and south are both extremely dilapidated by wood rot and termites. Neither of the rotten doors have locks. [ obvious exits: E S ] o HP:Healthy DP:Strong MV:Full > wher Players in your Zone -------------------- Kryyg - End of a Dusty Hallway o HP:Healthy DP:Strong MV:Full > wher Players in your Zone -------------------- Jestin - A Dusty Room Kryyg - End of a Dusty Hallway o HP:Healthy DP:Strong MV:Full > sco wher You have 419(419) hit, 59(100) dark power and 265(267) movement points. You have scored 92368518 experience points and 1 quest point. You need 1131482 exp to reach the next level. You have amassed 1886 Turn points to date, ranking you Reaver Seventh. You have played 55 days and 18 hours (real time). This ranks you as Kryyg the Demon, General of the Dark (Level 47). You are standing. o HP:Healthy DP:Strong MV:Full > Players in your Zone -------------------- Jestin - A Dusty Room Kryyg - End of a Dusty Hallway o HP:Healthy DP:Strong MV:Full > scan s Jestin the Dreadlord is standing here. o HP:Healthy DP:Strong MV:Full > nar 1n You narrate '1n' o HP:Healthy DP:Strong MV:Full > scan e A guard stands here monitoring the people entering the Tower grounds. A guard stands here monitoring the people entering the Tower grounds. o HP:Healthy DP:Strong MV:Full > l End of a Dusty Hallway The dusty corridor ends here with an unpollished wall that bars access further west. The ceiling of the hallway is at least eight paces high and is slightly arched near the center. The doors to the north and south are both extremely dilapidated by wood rot and termites. Neither of the rotten doors have locks. [ obvious exits: E S ] Jestin tells you 'snicker i realized' o HP:Healthy DP:Strong MV:Full > Jestin has arrived from the south. o HP:Healthy DP:Strong MV:Full > say mobs 1e You hiss 'mobs 1e' o HP:Healthy DP:Strong MV:Full > Jestin says 'i realized i don't have draughts' o HP:Healthy DP:Strong MV:Full > Jestin beckons everyone to follow him. o HP:Healthy DP:Strong MV:Full > say me neither! sco You hiss 'me neither!' o HP:Healthy DP:Strong MV:Full > You have 419(419) hit, 59(100) dark power and 265(267) movement points. You have scored 92368518 experience points and 1 quest point. You need 1131482 exp to reach the next level. You have amassed 1886 Turn points to date, ranking you Reaver Seventh. You have played 55 days and 18 hours (real time). This ranks you as Kryyg the Demon, General of the Dark (Level 47). You are standing. o HP:Healthy DP:Strong MV:Full > fol jestin You now follow Jestin. o HP:Healthy DP:Strong MV:Full > stat You are a 135 year old male myrddraal. Your height is 6 feet, 9 inches, and you weigh 238.0 lbs. You are carrying 2.3 lbs and wearing 66.8 lbs, light. Your base abilities are: Str:18 Int:12 Wil:10 Dex:12 Con:19. Offensive bonus: 160, Dodging bonus: 17, Parrying bonus: 1 Your mood is: Brave. You will flee below: 40 Hit Points Your armor absorbs about 81% on average. You are subjected to the following effects: - NOTICE notice o HP:Healthy DP:Strong MV:Full > You stop paying increased attention to your surroundings. o HP:Healthy DP:Strong MV:Full > scan e A guard stands here monitoring the people entering the Tower grounds. A guard stands here monitoring the people entering the Tower grounds. o HP:Healthy DP:Strong MV:Full > say mobs e You hiss 'mobs e' o HP:Healthy DP:Strong MV:Full > 2 [change mood brave] Mood changed to: Brave You are now a member of Jestin's group. o HP:Healthy DP:Strong MV:Full > say you know where we are You hiss 'you know where we are' Jestin says 'how many' o HP:Healthy DP:Strong MV:Full > say 2 You hiss '2' o HP:Healthy DP:Strong MV:Full > Jestin says 'no not really' o HP:Healthy DP:Strong MV:Full > Jestin leaves east. You follow Jestin. A Dusty Corridor [ obvious exits: N E S W U ] Jestin the Dreadlord is standing here. A guard stands here monitoring the people entering the Tower grounds. A guard stands here monitoring the people entering the Tower grounds. * HP:Healthy DP:Strong MV:Full > Jestin leaves up. You follow Jestin. The Tower Library [ obvious exits: E W U D ] The White Tower board is mounted on a wall here. A bookshelf made from imported wood stands against the wall here. Jestin the Dreadlord is standing here. A young woman is here thinking to herself. Verin Mathwin, plump woman with touches of gray hair stands here looking a little dazed. A frail woman tends the library, dusting shelves as she goes. * HP:Healthy DP:Strong MV:Full > Jestin leaves west. You follow Jestin. A Side Corridor [ obvious exits: N E S ] Jestin the Dreadlord is standing here. A large man eyes the surroundings warily, every movement fluid. * HP:Healthy DP:Strong MV:Full > Jestin leaves north. You follow Jestin. An Entrance Hall [ obvious exits: E S W ] Jestin the Dreadlord is standing here. * HP:Healthy DP:Strong MV:Full > ex Obvious exits: East - A Path Leading to the Tower South - A Side Corridor West - A Lit Hallway * HP:Healthy DP:Strong MV:Full > Jestin snickers softly. * HP:Healthy DP:Strong MV:Full > say hmm You hiss 'hmm' * HP:Healthy DP:Strong MV:Full > l wher An Entrance Hall This entrance to the Tower is a large hall with massive columns lining the sides. The domed ceiling is at least ten paces high and is covered with various frescos depicting Aes Sedai of different Ajahs. The walls behind the columns have an alabaster way of collecting light and glowing with a soft radiance. The tiles are patterned with the different colors of the Ajahs, beginning with blue and ending with red. The tiles themselves have been worn away throughout years of use. [ obvious exits: E S W ] Jestin the Dreadlord is standing here. * HP:Healthy DP:Strong MV:Full > Players in your Zone -------------------- Kryyg - An Entrance Hall Jestin - An Entrance Hall * HP:Healthy DP:Strong MV:Full > say we have to go to interection say then u some You hiss 'we have to go to interection' Jestin leaves south. You follow Jestin. A Side Corridor [ obvious exits: N E S ] Jestin the Dreadlord is standing here. A large man eyes the surroundings warily, every movement fluid. * HP:Healthy DP:Strong MV:Full > You hiss 'then u some' Jestin leaves east. You follow Jestin. The Tower Library [ obvious exits: E W U D ] The White Tower board is mounted on a wall here. A bookshelf made from imported wood stands against the wall here. Jestin the Dreadlord is standing here. A young woman is here thinking to herself. Verin Mathwin, plump woman with touches of gray hair stands here looking a little dazed. A frail woman tends the library, dusting shelves as she goes. * HP:Healthy DP:Strong MV:Full > Jestin leaves down. You follow Jestin. A Dusty Corridor [ obvious exits: N E S W U ] Jestin the Dreadlord is standing here. A guard stands here monitoring the people entering the Tower grounds. A guard stands here monitoring the people entering the Tower grounds. * HP:Healthy DP:Strong MV:Full > say and lok in all thsoe doors A Tower gateguard tries to cleave Jestin, but he deflects the blow. A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!' A Tower gateguard barely cleaves your left leg. A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!' A Tower gateguard bellows 'The Shadowspawn, Kryyg, has been spotted!' A Tower gateguard bellows 'The Shadowspawn, Kryyg, has been spotted!' You try to smite a Tower gateguard, but he parries successfully. You hiss 'and lok in all thsoe doors' * HP:Scratched DP:Strong MV:Full - a Tower gateguard: Scratched > You try to smite a Tower gateguard, but he deflects the blow. A Tower gateguard barely cleaves your right leg. Jestin tries to strike a Tower gateguard, but he deflects the blow. A Tower gateguard tries to cleave Jestin, but he deflects the blow. * HP:Scratched DP:Strong MV:Full - a Tower gateguard: Scratched > 1 f [change mood wimpy] Mood changed to: Wimpy Jestin panics, and attempts to flee! * HP:Scratched DP:Strong MV:Full - a Tower gateguard: Scratched > You panic and attempt to flee! Jestin leaves east. You flee head over heels. Voting Booth [ obvious exits: S ] * HP:Scratched DP:Strong MV:Full > 2 The curtain closes and becomes almost solid. * HP:Scratched DP:Strong MV:Full > [change mood brave] Mood changed to: Brave * HP:Scratched DP:Strong MV:Full > l s The curtain is closed. * HP:Scratched DP:Strong MV:Full > s The curtain seems to be closed. * HP:Scratched DP:Strong MV:Full > open curtain It seems to be locked. * HP:Scratched DP:Strong MV:Full > nar stare You narrate 'stare' * HP:Scratched DP:Strong MV:Full > nar im stuck You narrate 'im stuck' * HP:Scratched DP:Strong MV:Full > Jestin tells you 'that's a spammable' * HP:Scratched DP:Strong MV:Full > narr its locked too A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!' A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!' You narrate 'its locked too' * HP:Scratched DP:Strong MV:Full > s The curtain seems to be closed. * HP:Scratched DP:Strong MV:Full > fade south There is too much light, the shadows can not support you. * HP:Scratched DP:Strong MV:Full > l Voting Booth Stark whitewashed walls force you to blink as you pass into this area from the dimmer corridor to the south. Silence washes over you and you realize that in this private area, no secrets escape. A small neatly-printed sign on the wall bears an inscription. [ obvious exits: S ] * HP:Scratched DP:Strong MV:Full > A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!' A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!' * HP:Scratched DP:Strong MV:Full > wher Players in your Zone -------------------- Jestin - A Dusty Corridor Kryyg - Voting Booth * HP:Scratched DP:Strong MV:Full > nar how stupid You narrate 'how stupid ' * HP:Scratched DP:Strong MV:Full > wher Jestin tells you 'exa sign' * HP:Scratched DP:Strong MV:Full > Players in your Zone -------------------- Jestin - A Storeroom Kryyg - Voting Booth * HP:Scratched DP:Strong MV:Full > exa sign Use the "say" command to register your vote. Use the form "I vote XXX". For example: say 'I vote Sisterdoe for sitter.' I will repeat your vote to you when you have registered it. To leave simply say "exit". * HP:Scratched DP:Strong MV:Full > say exit You hiss 'exit' * HP:Scratched DP:Strong MV:Full > The curtain opens. * HP:Scratched DP:Strong MV:Full > s w A Dusty Corridor [ obvious exits: N E S W U ] A guard stands here monitoring the people entering the Tower grounds. A guard stands here monitoring the people entering the Tower grounds. * HP:Scratched DP:Strong MV:Full > End of a Dusty Hallway [ obvious exits: E S ] o HP:Scratched DP:Strong MV:Full > wher Players in your Zone -------------------- Kryyg - End of a Dusty Hallway Jestin - A Storeroom o HP:Scratched DP:Strong MV:Full > narr where u go You narrate 'where u go' o HP:Scratched DP:Strong MV:Full > scan s o HP:Scratched DP:Strong MV:Full > narr we leave? You narrate 'we leave?' scan e o HP:Scratched DP:Strong MV:Full > A guard stands here monitoring the people entering the Tower grounds. A guard stands here monitoring the people entering the Tower grounds. o HP:Scratched DP:Strong MV:Full > Jestin narrates 'i'm 1s' o HP:Scratched DP:Strong MV:Full > s A Dusty Room [ obvious exits: N ] o HP:Scratched DP:Strong MV:Full > scan n A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!' A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!' wher o HP:Scratched DP:Strong MV:Full > Players in your Zone -------------------- Kryyg - A Dusty Room Jestin - A Dusty Corridor o HP:Scratched DP:Strong MV:Full > n End of a Dusty Hallway [ obvious exits: E S ] o HP:Scratched DP:Strong MV:Full > scan e A guard stands here monitoring the people entering the Tower grounds. A guard stands here monitoring the people entering the Tower grounds. o HP:Scratched DP:Strong MV:Full > nar leave or no You narrate 'leave or no' o HP:Scratched DP:Strong MV:Full > sco You have 409(419) hit, 70(100) dark power and 259(267) movement points. You have scored 92368518 experience points and 1 quest point. You need 1131482 exp to reach the next level. You have amassed 1886 Turn points to date, ranking you Reaver Seventh. You have played 55 days and 18 hours (real time). This ranks you as Kryyg the Demon, General of the Dark (Level 47). You are standing. wher o HP:Scratched DP:Strong MV:Full > A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!' A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!' Players in your Zone -------------------- Jestin - A Dusty Corridor Kryyg - End of a Dusty Hallway o HP:Scratched DP:Strong MV:Full > Jestin narrates 'why leave' o HP:Scratched DP:Strong MV:Full > scan e Jestin the Dreadlord is here, fighting a Tower gateguard. A Tower gateguard is here, fighting Jestin. A Tower gateguard is here, fighting Jestin. o HP:Scratched DP:Strong MV:Full > Jestin narrates 'how'd you get in here' o HP:Scratched DP:Strong MV:Full > nar i dunno cause everyone knows we here You narrate 'i dunno cause everyone knows we here' o HP:Scratched DP:Strong MV:Full > Jestin has arrived from the east. o HP:Scratched DP:Strong MV:Full > wher Players in your Zone -------------------- Jestin - End of a Dusty Hallway Kryyg - End of a Dusty Hallway o HP:Scratched DP:Strong MV:Full > scan e A guard stands here monitoring the people entering the Tower grounds. A guard stands here monitoring the people entering the Tower grounds. o HP:Scratched DP:Strong MV:Full > l jestin Jestin is in excellent condition. Jestin is using: a shoufa with a gray veil a thin, black chain a dark, hooded cloak a pair of dark gloves a wide leather wristband a wide leather wristband a silver etched shield a walking staff a pair of earthen colored breeches a black pair of silver-tooled boots You attempt to peek at the inventory: a water skin a mirrored lantern eleven gold crowns a large number of copper pennies (35) o HP:Scratched DP:Strong MV:Full > Jestin looks at you. o HP:Scratched DP:Strong MV:Full > Your heartbeat calms down more as you feel less panicked. o HP:Healthy DP:Strong MV:Fresh > Jestin leaves east. You follow Jestin. A Dusty Corridor [ obvious exits: N E S W U ] Jestin the Dreadlord is standing here. A guard stands here monitoring the people entering the Tower grounds. A guard stands here monitoring the people entering the Tower grounds. * HP:Healthy DP:Strong MV:Full > Jestin leaves up. You follow Jestin. The Tower Library [ obvious exits: E W U D ] The White Tower board is mounted on a wall here. A bookshelf made from imported wood stands against the wall here. Jestin the Dreadlord is standing here. A young woman is here thinking to herself. Verin Mathwin, plump woman with touches of gray hair stands here looking a little dazed. A frail woman tends the library, dusting shelves as she goes. * HP:Healthy DP:Strong MV:Full > Jestin leaves up. You follow Jestin. Above the Library [ obvious exits: E W D ] Jestin the Dreadlord is standing here. A warder stands here, ready for combat. * HP:Healthy DP:Strong MV:Full > Jestin leaves east. You follow Jestin. Study of the Brown Ajah [ obvious exits: W ] Jestin the Dreadlord is standing here. Danelle Sedai, sitter for the Brown Ajah stands here deep in thought. We slew Danelle, who screamed like a little girl! Then jestin kept locating a Jcuff and tried porting on it... * HP:Healthy DP:Bursting MV:Full > Kryyg - Study of the Brown Ajah wher * HP:Healthy DP:Bursting MV:Fresh > Players in your Zone -------------------- Jestin - A Spiraling Staircase Kryyg - Study of the Brown Ajah wher * HP:Healthy DP:Bursting MV:Fresh > wher Murnych narrates 'tower has frigging callmob code ' Players in your Zone -------------------- Jestin - A Spiraling Staircase Kryyg - Study of the Brown Ajah * HP:Healthy DP:Bursting MV:Fresh > Players in your Zone -------------------- Jestin - A Spiraling Staircase Kryyg - Study of the Brown Ajah * HP:Healthy DP:Bursting MV:Fresh > nar see anyone? You narrate 'see anyone?' * HP:Healthy DP:Bursting MV:Fresh > wher Players in your Zone -------------------- Jestin - A Spiraling Staircase Kryyg - Study of the Brown Ajah * HP:Healthy DP:Bursting MV:Fresh > wher The corpse of Danelle Sedai has decayed into a pile of dust.<--YEAH! Players in your Zone -------------------- Jestin - A Spiraling Staircase Kryyg - Study of the Brown Ajah * HP:Healthy DP:Bursting MV:Fresh > l Study of the Brown Ajah Shelves line the walls, except for the door that must lead to inner rooms and where maps hang, often in layers, and what seemed to be charts of the night sky. Books and papers and scrolls cover nearly every flat surface, with all sorts of odd things interspaced between the piles, and sometimes on top of them. Strange shapes of glass or metal, spheres and tubes interlinked, and circles held in circles, stand among bones and skulls of every shape and description. A messy lab table, covered in beakers, tubes, vials, and burners lies off to one side. A sturdy padded recliner with embroidered upholstery lies nearby. [ obvious exits: W ] A thick, leather backpack lies abandoned here. You notice an ivory-hilted stiletto is hidden here. * HP:Healthy DP:Bursting MV:Fresh > sco wher You have 419(419) hit, 100(100) dark power and 267(267) movement points. You have scored 92462360 experience points and 1 quest point. You need 1037640 exp to reach the next level. You have amassed 1886 Turn points to date, ranking you Reaver Seventh. You have played 55 days and 18 hours (real time). This ranks you as Kryyg the Demon, General of the Dark (Level 47). You are standing. * HP:Healthy DP:Bursting MV:Fresh > Players in your Zone -------------------- Jestin - The Tower Library Kryyg - Study of the Brown Ajah * HP:Healthy DP:Bursting MV:Fresh > wher Players in your Zone -------------------- Jestin - The Tower Library Kryyg - Study of the Brown Ajah * HP:Healthy DP:Bursting MV:Fresh > wher Players in your Zone -------------------- Jestin - A Dusty Corridor Kryyg - Study of the Brown Ajah wher * HP:Healthy DP:Bursting MV:Fresh > Players in your Zone -------------------- Jestin - A Dusty Corridor Kryyg - Study of the Brown Ajah * HP:Healthy DP:Bursting MV:Fresh > wher Players in your Zone -------------------- Jestin - End of a Dusty Hallway Kryyg - Study of the Brown Ajah wher * HP:Healthy DP:Bursting MV:Fresh > Players in your Zone -------------------- Jestin - End of a Dusty Hallway Kryyg - Study of the Brown Ajah * HP:Healthy DP:Bursting MV:Fresh > wher Players in your Zone -------------------- Jestin - End of a Dusty Hallway Kryyg - Study of the Brown Ajah * HP:Healthy DP:Bursting MV:Fresh > wher Players in your Zone -------------------- Jestin - End of a Dusty Hallway Kryyg - Study of the Brown Ajah wher * HP:Healthy DP:Bursting MV:Fresh > wher Players in your Zone -------------------- Jestin - End of a Dusty Hallway Kryyg - Study of the Brown Ajah * HP:Healthy DP:Bursting MV:Fresh > wher Players in your Zone -------------------- Jestin - End of a Dusty Hallway Kryyg - Study of the Brown Ajah * HP:Healthy DP:Bursting MV:Fresh > Players in your Zone -------------------- Jestin - End of a Dusty Hallway Kryyg - Study of the Brown Ajah * HP:Healthy DP:Bursting MV:Fresh > narr ? You narrate '?' wher * HP:Healthy DP:Bursting MV:Fresh > Players in your Zone -------------------- Jestin - End of a Dusty Hallway Kryyg - Study of the Brown Ajah * HP:Healthy DP:Bursting MV:Fresh > Jestin narrates 'w all d w' * HP:Healthy DP:Bursting MV:Fresh > o [open door] Ok. Jestin narrates 'lots in here'<-- No dung sherlock. w * HP:Healthy DP:Bursting MV:Fresh > d d Above the Library [ obvious exits: E W D ] A large man eyes the surroundings warily, every movement fluid. A quiet servant awaits instructions from his master. A warder stands here, ready for combat. * HP:Healthy DP:Bursting MV:Full > d The Tower Library [ obvious exits: E W U D ] The White Tower board is mounted on a wall here. A bookshelf made from imported wood stands against the wall here. A striking woman stands here, seemingly ageless. A warder stands nearby, calm yet poised to leap into battle. A calm woman bathed in serenity seems to attract your attention. A large man eyes the surroundings warily, every movement fluid. A striking woman stands here, seemingly ageless. A warder stands nearby, calm yet poised to leap into battle. A calm woman bathed in serenity seems to attract your attention. A large man eyes the surroundings warily, every movement fluid. A striking woman stands here, seemingly ageless. A young woman is here thinking to herself. Verin Mathwin, plump woman with touches of gray hair stands here looking a little dazed. A frail woman tends the library, dusting shelves as she goes. * HP:Healthy DP:Bursting MV:Full > A Dusty Corridor [ obvious exits: N E S W U ] A guard stands here monitoring the people entering the Tower grounds. A guard stands here monitoring the people entering the Tower grounds. * HP:Healthy DP:Bursting MV:Full > Alas, you cannot go that way... w * HP:Healthy DP:Bursting MV:Full > A Tower gateguard barely cleaves your body. A Tower gateguard bellows 'The Shadowspawn, Kryyg, has been spotted!' A Tower gateguard tickles your body with his cleave. A Tower gateguard bellows 'The Shadowspawn, Kryyg, has been spotted!' A Tower gateguard barely cleaves your left leg. You smite a Tower gateguard's left leg extremely hard. A Tower gateguard barely cleaves your body. w No way! You're fighting for your life! * HP:Scratched DP:Bursting MV:Full - a Tower gateguard: Scratched > w No way! You're fighting for your life! * HP:Scratched DP:Bursting MV:Full - a Tower gateguard: Scratched > 1 No way! You're fighting for your life! * HP:Scratched DP:Bursting MV:Full - a Tower gateguard: Scratched > f [change mood wimpy] Mood changed to: Wimpy * HP:Scratched DP:Bursting MV:Full - a Tower gateguard: Scratched > You panic and attempt to flee! You flee head over heels. End of a Dusty Hallway [ obvious exits: E S ] Jestin the Dreadlord is standing here. Jestin is surrounded by a shimmering white aura! * HP:Scratched DP:Bursting MV:Full > 2 Jestin stops using a mirrored lantern. o HP:Scratched DP:Bursting MV:Full > [change mood brave] Mood changed to: Brave o HP:Scratched DP:Bursting MV:Full > *Wynoa* arrives from a flash of bright white light.<--- DEATH Jestin says 'go'<---YEAH! * HP:Scratched DP:Bursting MV:Full > *Wynoa* barely strikes your body. * HP:Scratched DP:Bursting MV:Full - Wynoa: Healthy > say we leaing? 6 You smite *Wynoa*'s body hard. You hiss 'we leaing?' * HP:Scratched DP:Bursting MV:Full - Wynoa: Scratched > [k human] You do the best you can! Jestin tickles *Wynoa*'s right arm with his strike. * HP:Scratched DP:Bursting MV:Full - Wynoa: Scratched > 0 You smite *Wynoa*'s body hard. *Wynoa* strikes your left arm hard. [bash ] -=+* Jestin releases streaks of Fire at *Wynoa*, who screams in pain. *+=- Jestin holds a mirrored lantern above his head. - *Wynoa* barely strikes your body. *Wynoa* panics, and attempts to flee! = Your bash at *Wynoa* sends her sprawling!<---Game over. * HP:Hurt DP:Bursting MV:Full - Wynoa: Wounded > Jestin releases streaks of Fire at *Wynoa*, who screams in pain. * HP:Hurt DP:Bursting MV:Full - Wynoa: Battered > ex 6 Obvious exits: East - A Dusty Corridor South - A Dusty Room 6 * HP:Hurt DP:Bursting MV:Full - Wynoa: Battered > You smite *Wynoa*'s body hard. You smite *Wynoa*'s body very hard. [k human] You do the best you can! * HP:Hurt DP:Bursting MV:Full - Wynoa: Beaten > [k human] You do the best you can! * HP:Hurt DP:Bursting MV:Full - Wynoa: Beaten > 6 *XXX* arrives from a flash of bright white light. * HP:Hurt DP:Bursting MV:Full - Wynoa: Beaten > 6 6 [k human] You do the best you can! * HP:Hurt DP:Bursting MV:Full - Wynoa: Beaten > *XXX* tries to slash Jestin, but he dodges the attack. [k human] You do the best you can! * HP:Hurt DP:Bursting MV:Full - Wynoa: Beaten > 6 [k human] You do the best you can! * HP:Hurt DP:Bursting MV:Full - Wynoa: Beaten > 6 [k human] You do the best you can! * HP:Hurt DP:Bursting MV:Full - Wynoa: Beaten > [k human] You do the best you can! * HP:Hurt DP:Bursting MV:Full - Wynoa: Beaten > Jestin unleashes a flurry of icy spikes at *Wynoa*, who is stabbed repeatedly. * HP:Hurt DP:Bursting MV:Full - Wynoa: Critical > alias 8 k wynoa 8 *XXX* tries to slash Jestin, but he parries successfully. Jestin tickles *Wynoa*'s left arm with his strike. *Wynoa* is incapacitated and will slowly die, if not aided. You smite *Wynoa*'s right hand into bloody fragments! *Wynoa* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Three times is the charm! Your blood freezes as you hear *Wynoa*'s death cry. 8 * HP:Hurt DP:Bursting MV:Full > Ok. * HP:Hurt DP:Bursting MV:Full > 8 [k wynoa] They aren't here. * HP:Hurt DP:Bursting MV:Full > 6 [k wynoa] They aren't here. * HP:Hurt DP:Bursting MV:Full > 0 [k wynoa] They aren't here. * HP:Hurt DP:Bursting MV:Full > [k human] You smite *X*'s body hard. * HP:Hurt DP:Bursting MV:Full - Jestin: Wounded - x: Scratched > [bash ] -= Jestin gets a pair of animal-fur boots from the corpse of Wynoa. Jestin gets a set of riveted chainmail leggings from the corpse of Wynoa. Jestin gets a bronze belt of odd design from the corpse of Wynoa. Jestin gets a large steel spear from the corpse of Wynoa. Jestin gets a wide leather wristband from the corpse of Wynoa. Jestin gets a wide leather wristband from the corpse of Wynoa. Jestin gets a pair of leather half-gauntlets from the corpse of Wynoa. Jestin gets a pair of riveted chainmail sleeves from the corpse of Wynoa. Jestin gets a dark, hooded cloak from the corpse of Wynoa. Jestin gets a tunic of finely-crafted chain from the corpse of Wynoa. Jestin gets an ivory necklace from the corpse of Wynoa. Jestin gets an ivory necklace from the corpse of Wynoa. Jestin gets a chain coif from the corpse of Wynoa. Jestin gets a jade signet ring from the corpse of Wynoa. Jestin gets a diamond ring laced with emeralds from the corpse of Wynoa. Jestin gets a crystal lightstick from the corpse of Wynoa. + Jestin tickles *X*'s left leg with his strike. * Jestin barely tickles *X*'s right leg with his strike. Jestin swiftly dodges *X*'s attempt to slash him. *+=- - Jestin panics, and attempts to flee! *X* releases streaks of Fire at Jestin, who screams in pain. Jestin leaves south. = Your bash at *X* sends her sprawling! * HP:Hurt DP:Bursting MV:Full - X: Scratched > You smite *X*'s body. * HP:Hurt DP:Bursting MV:Full - X: Hurt > Jestin has arrived from the south. * HP:Hurt DP:Bursting MV:Full - X: Hurt > nar n You narrate 'n' * HP:Hurt DP:Bursting MV:Full - X: Hurt > You smite *X*'s right arm very hard. l human * HP:Hurt DP:Bursting MV:Full - X: Hurt > X has some small wounds and bruises. *X* is using: a mirrored lantern a full metal helmet and visor a startling amethyst necklace a startling amethyst necklace a dark, hooded cloak a backpack a pair of heavy metal gauntlets a sungwood bracelet a wide leather wristband a dull black shield a shining silver plated sword a pair of ebony-steel plate greaves a pair of thick metal boots You attempt to peek at the inventory: a large number of gold crowns (50) * HP:Hurt DP:Bursting MV:Full - X: Hurt > You gaze deeply into the soul of *X*. Your gaze failed to paralyze your victim. You smite *X*'s left leg. *Jeik* has arrived from the east. * HP:Hurt DP:Full MV:Full - X: Hurt > *X* panics, and attempts to flee! Jestin unleashes a flurry of icy spikes at *X*, who is stabbed repeatedly. * HP:Hurt DP:Full MV:Full - X: Battered > 6 6 [k human] You do the best you can! * HP:Hurt DP:Full MV:Full - X: Battered > [k human] You do the best you can! * HP:Hurt DP:Full MV:Full - X: Battered > 6 6 *X* panics, and attempts to flee! [k human] You do the best you can! * HP:Hurt DP:Full MV:Full - X: Battered > You barely smite *X*'s right foot. [k human] You do the best you can! * HP:Hurt DP:Full MV:Full - X: Battered > *S* leaves south. * HP:Hurt DP:Full MV:Full > 6 6 [k human] You try to smite *Jeik*, but he deflects the blow. * HP:Hurt DP:Full MV:Full - Jeik: Healthy > [k human] You do the best you can! Jestin leaves south. * HP:Hurt DP:Full MV:Full - Jeik: Healthy > *S* has arrived from the south. 0 * HP:Hurt DP:Full MV:Full - Jeik: Healthy > [bash ] - Jestin has arrived from the south. = *Jeik* pierces your head. *S* leaves east. Jestin tries to strike *Jeik*, but he parries successfully. +* Jestin tries to strike *Jeik*, but he deflects the blow. *Jeik* barely pierces your body. *+=- *Jeik* panics, and attempts to flee! *Jeik* leaves east. -= They're not here anymore! * HP:Hurt DP:Full MV:Full > l End of a Dusty Hallway The dusty corridor ends here with an unpollished wall that bars access further west. The ceiling of the hallway is at least eight paces high and is slightly arched near the center. The doors to the north and south are both extremely dilapidated by wood rot and termites. Neither of the rotten doors have locks. [ obvious exits: E S ] The corpse of Wynoa is lying here. Jestin the Dreadlord is standing here. Jestin is surrounded by a shimmering white aura! * HP:Hurt DP:Full MV:Full > s *Jeik* has arrived from the east. * HP:Hurt DP:Full MV:Full > A Dusty Room [ obvious exits: N ] o HP:Hurt DP:Full MV:Full > Jestin narrates 'fade' o HP:Hurt DP:Full MV:Full > safe Jestin has arrived from the north. * HP:Hurt DP:Full MV:Full > [fade YWZqdyA1IGE5M2UxZTI5OGIgNjU=] -=+**+=- -=+* Jestin stops using a mirrored lantern. *+=- -=+**+= Jestin leaves north. You follow Jestin. - -= The shadows reach out, and suddenly engulf you. Got out. Was pretty fun. No pukes were biting outside so we went inside hehe. Wanted to hit hall of sitters but we dont know dung :-/