* R HP:Healthy MV:Full > n Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A wild boar runs through the forest. n * R HP:Healthy MV:Full > Rotten Ground [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. *Rogg* is standing here. * R HP:Healthy MV:Full > n Withering Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Sinister Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. The corpse of the hog is lying here. A small purse is here. A gray palfrey prances skittishly nearby, being ridden by you. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. * R HP:Healthy MV:Full > s Jothel narrates 'horse hag 2n ' k dark * R HP:Healthy MV:Full > Withering Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > They aren't here. s * R HP:Healthy MV:Full > k dark Rotten Ground [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. *Rogg* is standing here. * R HP:Healthy MV:Full > You strike *Rogg*'s left leg very hard. * R HP:Healthy MV:Full - Rogg: Scratched > *Rogg* tries to blast you, but you parry successfully. You strike *Rogg*'s body very hard. * R HP:Healthy MV:Full - Rogg: Hurt > *Rogg* panics, and attempts to flee! * R HP:Healthy MV:Full - Rogg: Hurt > *Rogg* leaves north. nar rogg df * R HP:Healthy MV:Full > n You narrate 'rogg df' * R HP:Healthy MV:Full > n Withering Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n Sinister Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of the hog is lying here. A small purse is here. A gray palfrey prances skittishly nearby, being ridden by you. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. n * R HP:Healthy MV:Full > Rotten Ground [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. *Rogg* is standing here. A sickly, skinny deer stands here in a daze. A panther stalks through the wilderness. * R HP:Healthy MV:Full > Moldy Earth [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. A gray palfrey prances skittishly nearby, being ridden by you. *Rogg* is standing here. Bernice Montoya is here, fighting the hog, riding a wild stallion. The hog is here, fighting Bernice. A panther stalks through the wilderness. * R HP:Healthy MV:Full > Macneil chats 'thats an opportunity for someone to buy an ivy for gc tho' * R HP:Healthy MV:Full > s n k dark Rotten Ground [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A sickly, skinny deer stands here in a daze. A panther stalks through the wilderness. * R HP:Healthy MV:Full > Moldy Earth [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A gray palfrey prances skittishly nearby, being ridden by you. Bernice Montoya is here, fighting the hog, riding a wild stallion. The hog is here, fighting Bernice. A panther stalks through the wilderness. * R HP:Healthy MV:Full > k dark They aren't here. * R HP:Healthy MV:Full > n They aren't here. * R HP:Healthy MV:Full > The Thin Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Healthy MV:Full > By the Large Stone [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. n * R HP:Healthy MV:Full > Bend in the Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A shiny metal helmet lies to one side. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > A Narrow Trail [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A draft horse is here. A sickly, skinny deer stands here in a daze. * R HP:Healthy MV:Full > Target: rogg n k rogg The Crossroads [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. A plain weapons belt has been forgotten here. A dark and wicked looking knife has been left here. A bullseye lantern has been set aside. [5] Some thick-soled, heavy leather boots stand stiffly together. A set of thin metal leggings is here. A shiny metal helmet lies to one side. A shirt of thin linked mail lies here. A club lies here. A pale leather harness lies here. A war axe has been left on the ground here. A large wooden catapult has been erected here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Rogg* is standing here. *Kombat* is standing here. *Lilith* is standing here. *Jagang* is standing here. * R HP:Healthy MV:Full > *Rogg* says 'W`[ m qs vj' *Kombat* tries to smite you, but you deflect the blow. *Jagang* blasts your right leg very hard. You do the best you can! * R HP:Scratched MV:Full - Kombat: Scratched > 1 f [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!bat: Scratched > *Rogg* blasts your left leg. Milenko narrates 'rogg's a killer...' You flee head over heels. Path to the Old Monastery [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > nar 4 nar xroads e n Your heartbeat calms down more as you feel less panicked. *Lilith* has arrived from the west. You narrate '4' * R HP:Scratched MV:Fresh > *Lilith* leaves east. You narrate 'xroads' * R HP:Scratched MV:Fresh > Path to the Old Monastery [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Lilith* is standing here. *Jagang* is standing here. * R HP:Scratched MV:Fresh > *Jagang* leaves west. *Lilith* leaves west. By the Deserted Well [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of Saial is lying here. A large stone well is here. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. A gray palfrey prances skittishly nearby. * R HP:Scratched MV:Fresh > Bernice narrates 'didn't go past me, nevo' * R HP:Scratched MV:Fresh > k dark k dark Jothel narrates 'bah they attacked my horse..' They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > 2 k dark [change mood normal] Mood changed to: Normal * R HP:Scratched MV:Fresh > Vorgar chats 'who was selling ivy for 1000 again?' They aren't here. * R HP:Scratched MV:Fresh > nar yeah he did You narrate 'yeah he did' k dark * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > Eol chats 'chilares' * R HP:Scratched MV:Fresh > nar he has sneak ww Bernice narrates '!' You narrate 'he has sneak' k dark * R HP:Scratched MV:Fresh > [where ] Players in your Zone -------------------- Milenko - Blighted Forest Moryn - Blighted Forest Nevohsew - By the Deserted Well * R HP:Scratched MV:Fresh > k dark They aren't here. 2 * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark [change mood normal] Mood changed to: Normal s * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > Path to the Old Monastery [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > Moryn narrates 'krack orch' * R HP:Scratched MV:Fresh > nar they broken up i think You narrate 'they broken up i think' * R HP:Scratched MV:Fresh > Beliol narrates 'fl' * R HP:Scratched MV:Fresh > Target: dark n Beliol narrates 'fl' * R HP:Scratched MV:Fresh > By the Deserted Well [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of Saial is lying here. A large stone well is here. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. A gray palfrey prances skittishly nearby. * R HP:Scratched MV:Fresh > not k dark Beliol narrates 'fl' You start paying increased attention to your surroundings. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > Beliol narrates 'fl' Target: krack * R HP:Scratched MV:Fresh > n A Pile of Lumber [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A snake is crawling through the water here. e * R HP:Scratched MV:Full > A Small Path [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > Beliol narrates 'on lormor' e * R HP:Scratched MV:Full > By the Apple Trees [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > e *Pynbag* has arrived from the east. *Spoon* has arrived from the east. *Bloodletter* has arrived from the east. *Scorch* has arrived from the east. *Scorch* tries to blast you, but you deflect the blow. No way! You're fighting for your life! * R HP:Scratched MV:Full - Scorch: Healthy > Eol chats 'Not really sure why ivy's are so sought after' * R HP:Scratched MV:Full - Scorch: Healthy > *Bloodletter* tries to scythe you, but you deflect the blow. f * R HP:Scratched MV:Full - Scorch: Healthy > *Pynbag* smites your right arm. Jothel narrates 'goign campish' You panic and attempt to flee!rch: Healthy > You flee head over heels. Walking Through the Orchard [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > 1 [change mood wimpy] Mood changed to: Wimpy * R HP:Scratched MV:Full > s w w The Yard Before the Monastery [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A brazen young hare thumps his powerful hind legs nearby. * R HP:Scratched MV:Full > Path Before the Gate [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > Path to the Old Monastery [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Scratched MV:Full > By the Deserted Well [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. The corpse of Saial is lying here. A large stone well is here. You notice a skin of human flesh is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. A gray palfrey prances skittishly nearby. * R HP:Scratched MV:Full > nar a group here You narrate 'a group here' * R HP:Scratched MV:Full > Berdaerien chats 'just use sungwoods !' * R HP:Scratched MV:Full > nar I think all 8 or 9 Tristam chats 'ground ivy?' ww * R HP:Scratched MV:Full > You narrate 'I think all 8 or 9' * R HP:Scratched MV:Full > k dark [where ] Players in your Zone -------------------- Milenko - By the Large Stone Moryn - By the Large Stone Bernice - The Thin Forest Nevohsew - By the Deserted Well * R HP:Scratched MV:Full > 2 k dark They aren't here. * R HP:Scratched MV:Full > [change mood normal] Mood changed to: Normal * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > ww k dark [where ] Players in your Zone -------------------- Milenko - The Thin Forest Moryn - The Thin Forest Bernice - The Thin Forest Nevohsew - By the Deserted Well * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > sco k dark You have 369(387) hit and 153(160) movement points. You have scored 87513946 experience points and 921 quest points. You need 986054 exp to level and 79 qp to rank. You have amassed 1196 Turn points to date. You have played 30 days and 6 hours (real time). This ranks you as Nevohsew the Cavalryman [Shienaran Lancer 6] (Level 46). You are standing. 1 * R HP:Scratched MV:Full > k dark k dark They aren't here. * R HP:Scratched MV:Full > [change mood wimpy] Mood changed to: Wimpy * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > k dark They aren't here. * R HP:Scratched MV:Full > They aren't here. k dark * R HP:Scratched MV:Full > They aren't here. sco * R HP:Scratched MV:Full > k dark You have 369(387) hit and 153(160) movement points. You have scored 87513946 experience points and 921 quest points. You need 986054 exp to level and 79 qp to rank. You have amassed 1196 Turn points to date. You have played 30 days and 6 hours (real time). This ranks you as Nevohsew the Cavalryman [Shienaran Lancer 6] (Level 46). You are standing. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > k dark Target: dark l They aren't here. k dark * R HP:Scratched MV:Full > By the Deserted Well It seems that someone lived in these parts long ago. An old stone well stands here in the middle of nowhere, almost completely overgrown by the grass and small trees around it. Strangely, the trees and grass all seem to be dead. North, a large field full of stumps opens up, and to the south is an old path in terrible condition. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. The corpse of Saial is lying here. A large stone well is here. You notice a skin of human flesh is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. A gray palfrey prances skittishly nearby. * R HP:Scratched MV:Full > They aren't here. k dark * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > k dark They aren't here. * R HP:Scratched MV:Full > drink well You drink the water. You don't feel thirsty any more. * R HP:Scratched MV:Full > Xaviar tells you 'Notice, Mesa rents ' * R HP:Scratched MV:Full > lead gray Macneil chats 'i'm selling an ivy for 40 warhorse tickets, if you got a bunch of gold go buy them, stable them, and bring me the tickets ' * R HP:Scratched MV:Full > You start leading him. A gray palfrey starts following you. * R HP:Scratched MV:Full > ww [where ] Players in your Zone -------------------- Nevohsew - By the Deserted Well * R HP:Scratched MV:Full > t xaviar snicker s e You tell Xaviar 'snicker' * R HP:Scratched MV:Full > Path to the Old Monastery [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey has arrived from the north. * R HP:Scratched MV:Full > e Path Before the Gate [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Scorch* is standing here. *Bloodletter* is standing here. *Spoon* is standing here. *Pynbag* is standing here. A gray palfrey has arrived from the west. * R HP:Scratched MV:Full > *Bloodletter* tries to scythe you, but you parry successfully. *Pynbag* leaves west. *Spoon* leaves west. *Scorch* leaves west. No way! You're fighting for your life! n * R HP:Scratched MV:Full - Bloodletter: Scratched > f You strike *Bloodletter*'s head very hard. *Bloodletter* tries to scythe you, but you deflect the blow. Jothel narrates 'patty all e s of ent' No way! You're fighting for your life! * R HP:Scratched MV:Full - Bloodletter: Scratched > *Pynbag* has arrived from the west. *Spoon* has arrived from the west. *Scorch* has arrived from the west. *Scorch* tries to blast you, but you parry successfully. *Spoon* smites your body hard. You panic and attempt to flee!odletter: Scratched > n You flee head over heels. The Yard Before the Monastery [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A brazen young hare thumps his powerful hind legs nearby. n * R HP:Scratched MV:Full > Walking Through the Orchard [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > e By the Apple Trees [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > In a Dying Orchard [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A small purse is here. You notice a walking staff is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > e s The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. You notice a wide-brimmed hat is hidden here. You notice a vest of bright purple silk is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > The Blight [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > n w s Jothel narrates 'camp ent that is' * R HP:Scratched MV:Full > The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. You notice a thin pair of soft boarskin gloves is hidden here. You notice a wide-brimmed hat is hidden here. You notice a vest of bright purple silk is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > The steady toll of a gong calls defenders to the stone. In a Dying Orchard [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A small purse is here. You notice a walking staff is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > A Potato Field [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > w s Walking Through the Orchard [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Scratched MV:Strong > The Yard Before the Monastery [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Scratched MV:Strong > Path Before the Gate [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey prances skittishly nearby. * R HP:Scratched MV:Strong > n Path to the Old Monastery [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey has arrived from the east. * R HP:Scratched MV:Strong > By the Deserted Well [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving south. The corpse of Saial is lying here. A large stone well is here. You notice a skin of human flesh is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. A gray palfrey has arrived from the south. * R HP:Scratched MV:Strong > n e e A Pile of Lumber [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A snake is crawling through the water here. A gray palfrey has arrived from the south. * R HP:Scratched MV:Strong > A Small Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey has arrived from the west. * R HP:Scratched MV:Strong > By the Apple Trees [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey has arrived from the west. * R HP:Scratched MV:Strong > e *Pynbag* has arrived from the south. *Spoon* has arrived from the south. *Bloodletter* has arrived from the south. *Scorch* has arrived from the south. *Scorch* tries to blast you, but you deflect the blow. *Spoon* smites your body very hard. * R HP:Hurt MV:Strong - Scorch: Healthy > No way! You're fighting for your life! * R HP:Hurt MV:Strong - Scorch: Healthy > *Spoon* tries to smite you, but you parry successfully. You strike *Scorch*'s left foot hard. *Scorch* tries to blast you, but you deflect the blow. * R HP:Hurt MV:Strong - Scorch: Scratched > f *Bloodletter* scythes your body very hard. You panic and attempt to flee!: Scratched > Jothel narrates 'bman ripped ..' 1 You flee head over heels. A Small Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > [change mood wimpy] Mood changed to: Wimpy * R HP:Hurt MV:Strong > e By the Apple Trees [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Scorch* is standing here. *Bloodletter* is standing here. *Spoon* is standing here. *Pynbag* is standing here. A gray palfrey prances skittishly nearby. s * R HP:Hurt MV:Strong > e *Pynbag* leaves west. *Spoon* leaves west. *Bloodletter* leaves west. *Scorch* leaves west. Walking Through the Orchard [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Kombat* is standing here. A gray palfrey has arrived from the north. [ This Mail was edited by: Nevohsew on 2004-05-11 23:48 ] -------------------------------------------------------------------------------- Nevohsew Joined: Dec 09, 2002 From: Florida Posted: 2004-05-11 23:44 -------------------------------------------------------------------------------- * R HP:Hurt MV:Strong > A Potato Field [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey has arrived from the west. * R HP:Hurt MV:Strong > n e In a Dying Orchard [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A small purse is here. You notice a walking staff is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey has arrived from the south. * R HP:Hurt MV:Strong > The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. You notice a thin pair of soft boarskin gloves is hidden here. You notice a wide-brimmed hat is hidden here. You notice a vest of bright purple silk is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey has arrived from the west. * R HP:Hurt MV:Strong > s The Blight [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey has arrived from the north. * R HP:Hurt MV:Strong > s A shrill piercing scream reverberates through the area. Your heartbeat calms down more as you feel less panicked. Alas, you cannot go that way... * R HP:Hurt MV:Full > The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey has arrived from the west. * R HP:Hurt MV:Full > Near the Foothills [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey has arrived from the north. * R HP:Hurt MV:Full > Edge of the Foothills [ obvious exits: N E ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey has arrived from the north. * R HP:Hurt MV:Full > Path to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here, watching. A gray palfrey has arrived from the west. Horse load... * R HP:Hurt MV:Strong > Path to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here, watching. * R HP:Hurt MV:Strong > Edge of the Foothills [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > ww [where ] Players in your Zone -------------------- Nevohsew - Edge of the Foothills * R HP:Hurt MV:Strong > n Near the Foothills [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Kombat* is standing here. * R HP:Hurt MV:Strong > k dark You strike *Kombat*'s body hard. * R HP:Hurt MV:Strong - Kombat: Scratched > exa dark h Belasy chats 'wow thats more than 1200 gcs' *Kombat* has arrived from the east. You say 'blah blah..this is overpowered..blah blah down it...blah blah numbers.. *Kombat* bleeds from the ears! *Kombat* blasts your entire friggin body into bloody fragments! DIE! Kombat has a few scratches. *Kombat* is using: a full metal helmet and visor an opal choker of fiery blue and pink beauty an opal choker of fiery blue and pink beauty a shadowed cloak adorned with red serpentine scales a backpack a pair of heavy metal gauntlets a gator skin bracer a gator skin bracer a great claymore a pair of black steel greaves etched in gold a pair of thick metal boots [kick ] - Kombat: Scratched > Your boots need polishing again -- blood all over... * R HP:Hurt MV:Strong - Kombat: Scratched > nar i on kombat in gap h You narrate 'i on kombat in gap' *Kombat* tries to smite you, but you parry successfully. You strike *Kombat*'s body hard. [kick ] Your boots need polishing again -- blood all over... * R HP:Hurt MV:Strong - Kombat: Hurt > l Bromin chats 'anyone in or around Caem want to exp>?' * R HP:Hurt MV:Strong - Kombat: Hurt > Vaen narrates '3 1e choke' * R HP:Hurt MV:Strong - Kombat: Hurt > h Belasy chats '*shiver*' Near the Foothills The black peaks of the Mountains of Dhoom jut into the south sky, visible past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky ground. The stench of the Blight, which stretches far to the north, hangs heavy in the air. To the east, a well-trod path can be seen. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Kombat* is here, fighting YOU! [kick ] - Kombat: Hurt > Your kick hits *Kombat* in the solar plexus! * R HP:Hurt MV:Strong - Kombat: Hurt > *Kombat* panics, and attempts to flee! * R HP:Hurt MV:Strong - Kombat: Hurt > h Moryn narrates 'hit 1e choke' * R HP:Hurt MV:Strong - Kombat: Hurt > *Kombat* leaves south. [kick ] Kick who? * R HP:Hurt MV:Strong > *Kombat* has arrived from the south. * R HP:Hurt MV:Strong > k dark *Kombat* leaves north. * R HP:Hurt MV:Strong > k dark They aren't here. * R HP:Hurt MV:Strong > They aren't here. l * R HP:Hurt MV:Strong > k dark Near the Foothills The black peaks of the Mountains of Dhoom jut into the south sky, visible past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky ground. The stench of the Blight, which stretches far to the north, hangs heavy in the air. To the east, a well-trod path can be seen. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > 2 k dark [change mood normal] Mood changed to: Normal * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > nar yeah hit em n w You narrate 'yeah hit em' * R HP:Hurt MV:Strong > The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > The Blight [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > nar most of them blightish n w You narrate 'most of them blightish' * R HP:Hurt MV:Strong > The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. You notice a thin pair of soft boarskin gloves is hidden here. You notice a wide-brimmed hat is hidden here. You notice a vest of bright purple silk is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Kombat* is standing here. * R HP:Hurt MV:Strong > *Kombat* tries to smite you, but you deflect the blow. No way! You're fighting for your life! * R HP:Hurt MV:Strong - Kombat: Hurt > h You strike *Kombat*'s body. *Kombat* tries to smite you, but you parry successfully. [kick ] Your kick hits *Kombat* in the solar plexus! * R HP:Hurt MV:Strong - Kombat: Hurt > Moryn narrates 'on 2e choke' save * R HP:Hurt MV:Strong - Kombat: Hurt > Moryn narrates 'come' * R HP:Hurt MV:Strong - Kombat: Hurt > h Rychek chats '1200 gcs for trade, i need 40 warhorse tickets so i can get that ivy!' Saving Nevohsew. [kick ] - Kombat: Hurt > Your kick hits *Kombat* in the solar plexus! * R HP:Hurt MV:Strong - Kombat: Hurt > h [kick ] Your boots need polishing again -- blood all over... * R HP:Hurt MV:Strong - Kombat: Hurt > h Laria chats 'rofl' Moryn narrates 'come we win' [kick ]Hurt MV:Strong - Kombat: Hurt > Your boots need polishing again -- blood all over... * R HP:Hurt MV:Strong - Kombat: Hurt > l The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. You notice a wide-brimmed hat is hidden here. You notice a vest of bright purple silk is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Kombat* is here, fighting YOU! * R HP:Hurt MV:Strong - Kombat: Hurt > h The steady toll of a gong calls defenders to the stone. [kick ] Your boots need polishing again -- blood all over... * R HP:Hurt MV:Strong - Kombat: Hurt > Dedric chats 'hehe' * R HP:Hurt MV:Strong - Kombat: Hurt > h Coquat chats 'i have 2x emmie, breeches, black veil, dark gloves, furry boots. Need abs trinkets. ' [kick ] - Kombat: Hurt > Your boots need polishing again -- blood all over... * R HP:Hurt MV:Strong - Kombat: Wounded > *Kombat* tries to smite you, but you parry successfully. * R HP:Hurt MV:Strong - Kombat: Wounded > Belasy chats 'anyone want to help me out?' h * R HP:Hurt MV:Strong - Kombat: Wounded > Laria chats 'dude, Ill give ya a quartz for that ' [kick ] - Kombat: Wounded > Your kick hits *Kombat* in the solar plexus! * R HP:Hurt MV:Strong - Kombat: Wounded > l *Kombat* smites your right foot hard. * R HP:Hurt MV:Strong - Kombat: Wounded > Milenko narrates 'woooo' * R HP:Hurt MV:Strong - Kombat: Wounded > A shrill piercing scream reverberates through the area. Moryn narrates 'stay a bit' The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. You notice a thin pair of soft boarskin gloves is hidden here. You notice a wide-brimmed hat is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Kombat* is here, fighting YOU! * R HP:Hurt MV:Strong - Kombat: Wounded > Moryn narrates 'stay' * R HP:Hurt MV:Strong - Kombat: Wounded > h You strike *Kombat*'s right leg hard. *Kombat* tries to smite you, but you deflect the blow. [kick ] Your boots need polishing again -- blood all over... * R HP:Hurt MV:Strong - Kombat: Wounded > Moryn narrates 'stay' * R HP:Hurt MV:Strong - Kombat: Wounded > 1 l Macneil narrates 'a bunch df' * R HP:Hurt MV:Strong - Kombat: Wounded > h [change mood wimpy] Mood changed to: Wimpy * R HP:Hurt MV:Strong - Kombat: Wounded > The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. You notice a wide-brimmed hat is hidden here. You notice a vest of bright purple silk is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Kombat* is here, fighting YOU! [kick ] - Kombat: Wounded > Your beautiful full-circle kick misses *Kombat* by a mile. * R HP:Hurt MV:Strong - Kombat: Wounded > h [kick ] Your boots need polishing again -- blood all over... * R HP:Hurt MV:Strong - Kombat: Wounded > h *Kombat* tries to smite you, but you deflect the blow. Your heartbeat calms down more as you feel less panicked. [kick ] Kombat: Wounded > Your kick hits *Kombat* in the solar plexus! * R HP:Hurt MV:Full - Kombat: Wounded > l *Kombat* tries to smite you, but you parry successfully. * R HP:Hurt MV:Full - Kombat: Wounded > The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. You notice a thin pair of soft boarskin gloves is hidden here. You notice a wide-brimmed hat is hidden here. You notice a vest of bright purple silk is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Kombat* is here, fighting YOU! * R HP:Hurt MV:Full - Kombat: Wounded > h Macneil narrates 'i'm cool buffing these two' [kick ] Your boots need polishing again -- blood all over... * R HP:Hurt MV:Full - Kombat: Wounded > Bernice narrates 'rogg beat' * R HP:Hurt MV:Full - Kombat: Wounded > Laria chats 'lata all ' * R HP:Hurt MV:Full - Kombat: Wounded > h Moryn narrates 'rogg rip' [kick ] Your boots need polishing again -- blood all over... * R HP:Hurt MV:Full - Kombat: Wounded > Target: kombat h *Krack* pierces your right leg. Belasy chats 'ill take that as a no no one would like to help me out *sigh*' [kick ]Hurt MV:Full - Kombat: Wounded > Your kick hits *Kombat* in the solar plexus! * R HP:Hurt MV:Full - Kombat: Wounded > l *Krack* tries to pierce you, but you deflect the blow. * R HP:Hurt MV:Full - Kombat: Wounded > The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. You notice a thin pair of soft boarskin gloves is hidden here. You notice a wide-brimmed hat is hidden here. You notice a vest of bright purple silk is hidden here. *Krack* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. *Kombat* is here, fighting YOU! * R HP:Hurt MV:Full - Kombat: Wounded > nar I on orch ent h You narrate 'I on orch ent' *Krack* tries to pierce you, but you deflect the blow. You strike *Kombat*'s body hard. [kick ] Your boots need polishing again -- blood all over... Kombat: Wounded > *Kombat* sends you sprawling with a powerful bash! * R HP:Hurt MV:Full - Kombat: Wounded > nar 2 *Krack* pierces your body. * R HP:Hurt MV:Full - Kombat: Wounded > *Krack* says 'wEaw' * R HP:Hurt MV:Full - Kombat: Wounded > *Krack* pierces your head hard. *Kombat* smites your right leg. * R HP:Hurt MV:Full - Kombat: Wounded > *Lilith* has arrived from the west. * R HP:Hurt MV:Full - Kombat: Wounded > nar 4 The steady toll of a gong calls defenders to the stone. * R HP:Hurt MV:Full - Kombat: Wounded > *Lilith* smites your body very hard. * R HP:Wounded MV:Full - Kombat: Wounded > 1 *Lilith* smites your body. *Krack* pierces your body hard. *Kombat* smites your body extremely hard. * R HP:Wounded MV:Full - Kombat: Wounded > f You narrate '2' * R HP:Wounded MV:Full - Kombat: Wounded > You narrate '4' * R HP:Wounded MV:Full - Kombat: Wounded > nar fleein I am *Krack* grins evilly. [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!t: Wounded > You flee head over heels. The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A water skin made from dried human flesh lies here. A pair of hard leather half-gauntlets is on the ground here. A shirt of thin linked mail lies here. [2] A bundle of chainmail lies on the ground. A wide leather belt has been cast off here. Some thick-soled, heavy leather boots stand stiffly together. A set of chainmail leggings lay upon the ground. [2] A set of chainmail sleeves lie upon the ground. [2] You notice a light pair of leather coverings is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. You narrate 'fleein I am' * R HP:Wounded MV:Full > e *Krack* tries to pierce you, but you parry successfully. No way! You're fighting for your life! * R HP:Wounded MV:Full - Krack: Battered > f *Krack* tries to pierce you, but you deflect the blow. *Lilith* has arrived from the south. You panic and attempt to flee! *Lilith* leaves north. You try to strike *Krack*, but he parries successfully. *Krack* tries to pierce you, but you parry successfully. You flee head over heels. The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. You notice a thin pair of soft boarskin gloves is hidden here. You notice a wide-brimmed hat is hidden here. You notice a vest of bright purple silk is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Kombat* is standing here. * R HP:Wounded MV:Full > Bernice narrates 'i tapped' * R HP:Wounded MV:Full > nar kombat probably hagg *Krack* tries to pierce you, but you parry successfully. * R HP:Wounded MV:Full - Krack: Battered > e You narrate 'kombat probably hagg' * R HP:Wounded MV:Full - Krack: Battered > No way! You're fighting for your life! * R HP:Wounded MV:Full - Krack: Battered > f You panic and attempt to flee! *Krack* tries to pierce you, but you deflect the blow. *Lilith* has arrived from the north. Target: kombat *Lilith* smites your body hard. You flee head over heels. The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A water skin made from dried human flesh lies here. A pair of hard leather half-gauntlets is on the ground here. A shirt of thin linked mail lies here. [2] A bundle of chainmail lies on the ground. A wide leather belt has been cast off here. Some thick-soled, heavy leather boots stand stiffly together. A set of chainmail leggings lay upon the ground. [2] A set of chainmail sleeves lie upon the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > e The Blight [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is visible flying high in the sky. * R HP:Wounded MV:Strong > s The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A small stick is lying on the ground here. w * R HP:Wounded MV:Strong > charge kombat The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. You notice a thin pair of soft boarskin gloves is hidden here. You notice a wide-brimmed hat is hidden here. You notice a vest of bright purple silk is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Krack* is standing here. *Kombat* is standing here. You struggle to line up your charge... - Bernice narrates 'buffing fine though' + *Krack* tries to pierce you, but you deflect the blow. +=- *Krack* tries to pierce you, but you parry successfully. Oops. Your lame efforts cause you to miss. You strike *Kombat*'s right leg hard. * R HP:Wounded MV:Strong - Krack: Battered > *Kombat* tries to smite you, but you parry successfully. * R HP:Wounded MV:Strong - Krack: Battered > nar bricked 1 f *Krack* tries to pierce you, but you parry successfully. * R HP:Wounded MV:Strong - Krack: Battered > Moryn narrates 'on 1e choke still' * R HP:Wounded MV:Strong - Krack: Battered > *Kombat* tries to smite you, but you deflect the blow. * R HP:Wounded MV:Strong - Krack: Battered > You narrate 'bricked' * R HP:Wounded MV:Strong - Krack: Battered > [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!ck: Battered > *Krack* tries to pierce you, but you parry successfully. You flee head over heels. The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A small stick is lying on the ground here. * R HP:Wounded MV:Strong > w charge kombat The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. You notice a thin pair of soft boarskin gloves is hidden here. You notice a wide-brimmed hat is hidden here. You notice a vest of bright purple silk is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Krack* is standing here. *Kombat* is standing here. You struggle to line up your charge... *- *Krack* tries to pierce you, but you parry successfully. A shrill piercing scream reverberates through the area. *Lilith* has arrived from the north. *Kombat* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Kombat*'s death cry. CHAAAARRRGE! CHAAAARRRGE! *Kombat* looks surprised as his torso and life both depart him! * R HP:Wounded MV:Strong - Krack: Battered > *Lilith* tries to smite you, but you deflect the blow. * R HP:Wounded MV:Strong - Krack: Battered > *Lilith* tries to smite you, but you deflect the blow. *Krack* tries to pierce you, but you parry successfully. * R HP:Wounded MV:Strong - Krack: Battered > nar rip kombat tt *Krack* gets a pair of thick metal boots from the corpse of Kombat. *Krack* gets a pair of black steel greaves etched in gold from the corpse of Kombat. *Krack* gets a jewel-encrusted scabbard from the corpse of Kombat. *Krack* gets a plain weapons belt from the corpse of Kombat. *Krack* gets a great claymore from the corpse of Kombat. *Krack* gets a gator skin bracer from the corpse of Kombat. *Krack* gets a gator skin bracer from the corpse of Kombat. *Krack* gets a pair of heavy metal gauntlets from the corpse of Kombat. *Krack* gets a pair of ebony-steel plate vambraces from the corpse of Kombat. *Krack* gets a backpack from the corpse of Kombat. *Krack* gets a shadowed cloak adorned with red serpentine scales from the corpse of Kombat. *Krack* gets a shining steel breastplate from the corpse of Kombat. *Krack* gets an opal choker of fiery blue and pink beauty from the corpse of Kombat. *Krack* gets an opal choker of fiery blue and pink beauty from the corpse of Kombat. *Krack* gets a ring of silver from the corpse of Kombat. *Krack* gets a ring of silver from the corpse of Kombat. * R HP:Wounded MV:Strong - Krack: Battered > You narrate 'rip kombat'