Suddenly Jinx places a dagger of green jade in your back! Ouch! That Really did HURT! k dark k dark * R HP:Wounded SP:Bursting MV:Full - Jinx: Scratched > You stop paying increased attention to your surroundings. * R HP:Wounded SP:Bursting MV:Full - Jinx: Scratched > You do the best you can! * R HP:Wounded SP:Bursting MV:Full - Jinx: Scratched > You do the best you can! * R HP:Wounded SP:Bursting MV:Full - Jinx: Scratched > say god damnit stat You try to strike *Jinx*, but he deflects the blow. You say 'god damnit' * R HP:Wounded SP:Full MV:Fresh - Jinx: Healthy > *Jinx* panics, and attempts to flee! * R HP:Wounded SP:Full MV:Fresh - Jinx: Healthy > You are a 46 year old female human channeler. Your height is 4 feet, 9 inches, and you weigh 85.0 lbs. You are carrying 0.0 lbs and wearing 23.0 lbs, peanuts. Your base abilities are: Str:11 Int:17 Wil:19 Dex:16 Con:14. Offensive bonus: 108, Dodging bonus: 114, Parrying bonus: 133 Your mood is: Wimpy. You will flee below: 152 Hit Points You are wanted by: Amador Whitecloaks Your armor absorbs about 5% on average. You are subjected to the following effects: - SOURCE - NO QUIT - ARMOR - LIGHT BALL * R HP:Wounded SP:Full MV:Fresh - Jinx: Healthy > *Jinx* leaves north. * R HP:Wounded SP:Full MV:Fresh > notice k dark Kaplen narrates 'I blocking' You start paying increased attention to your surroundings. k dark * R HP:Wounded SP:Full MV:Fresh > You try to strike *Jinx*, but he parries successfully. * R HP:Wounded SP:Full MV:Fresh - Jinx: Healthy > *Jinx* tries to pierce you, but you deflect the blow. You try to strike *Jinx*, but he dodges the attack. * R HP:Wounded SP:Full MV:Fresh - Jinx: Healthy > You do the best you can! * R HP:Wounded SP:Full MV:Fresh - Jinx: Healthy > *Jinx* panics, and attempts to flee! * R HP:Wounded SP:Full MV:Fresh - Jinx: Healthy > *Jinx* leaves north. * R HP:Wounded SP:Full MV:Fresh > narr on 4e r1 k dark You narrate 'on 4e' * R HP:Wounded SP:Full MV:Fresh > [ride 1.horse] You're already riding it! * R HP:Wounded SP:Full MV:Fresh > You try to strike *Jinx*, but he deflects the blow. * R HP:Wounded SP:Full MV:Fresh - Jinx: Healthy > Kaplen narrates 'get him blind' * R HP:Wounded SP:Full MV:Fresh - Jinx: Healthy > *Jinx* swiftly dodges your attempt to strike him. * R HP:Wounded SP:Full MV:Fresh - Jinx: Healthy > *Jinx* panics, and attempts to flee! * R HP:Wounded SP:Full MV:Fresh - Jinx: Healthy > embrace channel 'blind' 1.trolloc *Jinx* leaves east. You are already in touch with saidar, can't you feel it? * R HP:Wounded SP:Full MV:Fresh > Nobody here by that name. * R HP:Wounded SP:Full MV:Fresh > channel 'blind' 1.trolloc You begin to weave the appropriate flows... -=+**+=- Ok. *Jinx* has been blinded! * R HP:Wounded SP:Full MV:Fresh > k dark You try to strike *Jinx*, but he parries successfully. * R HP:Wounded SP:Full MV:Fresh - Jinx: Healthy > narr on blind *Jinx* tries to pierce you, but you dodge the attack. You try to strike *Jinx*, but he parries successfully. channel 'ice spikes' * R HP:Wounded SP:Full MV:Fresh - Jinx: Healthy > *Jinx* panics, and attempts to flee! You narrate 'on blind' * R HP:Wounded SP:Full MV:Fresh - Jinx: Healthy > You begin to weave the appropriate flows... -=channel 'flame strike' dark + *Jinx* leaves north. *Cancelled. Nobody here by that name. * R HP:Wounded SP:Full MV:Fresh > n k dark e e e notice Thorny Hedges The thorny hedges here prick you wherever you move, and you aren't very willing to stay here and get pricked more. The bushes to the west have thickened into impenetrablity, but you can still make you way north into more thorny hedges, as well as east, into thinner bushes. To your south, you can spot the old road. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded SP:Full MV:Full > Kaplen narrates 'blocking' They aren't here. * R HP:Wounded SP:Full MV:Full > e Thick Forest Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and twisted, cover the ground. To the north, through a break in the trees, the black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south lies the road to Tarwin's Gap, leading through the forest. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded SP:Full MV:Full > e A Pine Forest Just north of the dusty road, already it becomes difficult to catch gilmpses of what lies south. Sharp thorny bushes thrive in this environment, surrounding trees then plunging their feelers deep into the once mighty oaks. A slight mist rises up from the forest floor where bacteria and fungii decompose fallen branches. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded SP:Full MV:Full > e e A Pine Forest A fallen oak tree, blasted two spans from its roots, rests its dead branches on the forest floor. A lightning strike must have severed the ancient tree. Pine trees surround their distant cousin, moving in closer over the years seeking the sunlight drifting in from the open canopy. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded SP:Full MV:Full > e You stop paying increased attention to your surroundings. * R HP:Wounded SP:Full MV:Full > Kaplen narrates 'on' A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded SP:Full MV:Full > A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. *Jinx* is here, fighting Kaplen. Kaplen DeVola, cause you and the Kap'n can make it happen is here, fighting Jinx, riding a wild stallion. e * R HP:Wounded SP:Full MV:Full > A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded SP:Full MV:Full > A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded SP:Full MV:Full > notice A Winding Road The road bends here on its southern path past the crumbling tower to the north. A pine wood forest lies to the west and south, blanketing the road as it winds its way through the rugged terrain. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded SP:Full MV:Full > A Winding Road The road continues east and west, around the hill, with a small path leading north. The path is covered with rocks, their source being the almost destroyed watchtower further north. Small rocks litter the ground here, having been kicked about by the many Shienaran patrols that pass through the area. [ obvious exits: N E W ] A soft leather pouch has been discarded here. A gray palfrey prances skittishly nearby, being ridden by you. w * R HP:Wounded SP:Full MV:Full > You start paying increased attention to your surroundings. * R HP:Wounded SP:Full MV:Full > A Winding Road The road bends here on its southern path past the crumbling tower to the north. A pine wood forest lies to the west and south, blanketing the road as it winds its way through the rugged terrain. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. k dark * R HP:Wounded SP:Full MV:Full > w k dark They aren't here. * R HP:Wounded SP:Full MV:Full > w k dark w A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. k dark * R HP:Wounded SP:Full MV:Full > They aren't here. * R HP:Wounded SP:Full MV:Full > Kaplen has arrived from the west, riding a wild stallion. A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded SP:Full MV:Full > They aren't here. * R HP:Wounded SP:Full MV:Full > A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] You notice a mirrored lantern is hidden here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded SP:Full MV:Full > They aren't here. * R HP:Wounded SP:Full MV:Full > w k dark A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded SP:Full MV:Full > They aren't here. * R HP:Wounded SP:Full MV:Full > e k dark A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] You notice a mirrored lantern is hidden here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded SP:Full MV:Full > k dark k dark They aren't here. * R HP:Wounded SP:Full MV:Full > They aren't here. * R HP:Wounded SP:Full MV:Full > stat They aren't here. * R HP:Wounded SP:Full MV:Full > release sc where You are a 46 year old female human channeler. Your height is 4 feet, 9 inches, and you weigh 85.0 lbs. You are carrying 0.0 lbs and wearing 23.0 lbs, peanuts. Your base abilities are: Str:11 Int:17 Wil:19 Dex:16 Con:14. Offensive bonus: 108, Dodging bonus: 114, Parrying bonus: 133 Your mood is: Wimpy. You will flee below: 152 Hit Points You are wanted by: Amador Whitecloaks Your armor absorbs about 5% on average. You are subjected to the following effects: - NOTICE - SOURCE - NO QUIT - ARMOR - LIGHT BALL * R HP:Wounded SP:Full MV:Full > k dark Ok. * R HP:Wounded SP:None MV:Full > You have 223(304) hit and 135(147) movement points. You have scored 101221847 experience points and 824 quest points. You need 2278153 exp to level and 176 qp to rank. You have amassed 1783 Turn points to date, ranking you Ta'veren Sixth. You have played 56 days and 4 hours (real time). This ranks you as Kedelacia the Elder Sister [Green Ajah 6] (Level 49). You are standing. k dark * R HP:Wounded SP:None MV:Full > Players in your Zone -------------------- Kaplen - A Winding Road Kedelacia - A Winding Road * R HP:Wounded SP:None MV:Full > They aren't here. * R HP:Wounded SP:None MV:Full > k dark They aren't here. k dark * R HP:Wounded SP:None MV:Full > They aren't here. * R HP:Wounded SP:None MV:Full > k dark They aren't here. k dark * R HP:Wounded SP:None MV:Full > k dark They aren't here. stat * R HP:Wounded SP:None MV:Full > They aren't here. * R HP:Wounded SP:None MV:Full > They aren't here. * R HP:Wounded SP:None MV:Full > sc You are a 46 year old female human channeler. Your height is 4 feet, 9 inches, and you weigh 85.0 lbs. You are carrying 0.0 lbs and wearing 23.0 lbs, peanuts. Your base abilities are: Str:11 Int:17 Wil:19 Dex:16 Con:14. Offensive bonus: 108, Dodging bonus: 114, Parrying bonus: 133 Your mood is: Wimpy. You will flee below: 152 Hit Points You are wanted by: Amador Whitecloaks Your armor absorbs about 5% on average. You are subjected to the following effects: - NOTICE - NO QUIT - ARMOR - LIGHT BALL k dark * R HP:Wounded SP:None MV:Full > k dark You have 223(304) hit and 135(147) movement points. You have scored 101221847 experience points and 824 quest points. You need 2278153 exp to level and 176 qp to rank. You have amassed 1783 Turn points to date, ranking you Ta'veren Sixth. You have played 56 days and 4 hours (real time). This ranks you as Kedelacia the Elder Sister [Green Ajah 6] (Level 49). You are standing. * R HP:Wounded SP:None MV:Full > They aren't here. k dark * R HP:Wounded SP:None MV:Full > They aren't here. * R HP:Wounded SP:None MV:Full > They aren't here. * R HP:Wounded SP:None MV:Full > k dark k dark They aren't here. * R HP:Wounded SP:None MV:Full > They aren't here. * R HP:Wounded SP:None MV:Full > narr past you? stat k dark You narrate 'past you?' * R HP:Wounded SP:None MV:Full > k dark You are a 46 year old female human channeler. Your height is 4 feet, 9 inches, and you weigh 85.0 lbs. You are carrying 0.0 lbs and wearing 23.0 lbs, peanuts. Your base abilities are: Str:11 Int:17 Wil:19 Dex:16 Con:14. Offensive bonus: 108, Dodging bonus: 114, Parrying bonus: 133 Your mood is: Wimpy. You will flee below: 152 Hit Points You are wanted by: Amador Whitecloaks Your armor absorbs about 5% on average. You are subjected to the following effects: - NOTICE - NO QUIT - ARMOR - LIGHT BALL * R HP:Wounded SP:None MV:Full > k dark k dark They aren't here. k dark * R HP:Wounded SP:None MV:Full > They aren't here. * R HP:Wounded SP:None MV:Full > They aren't here. * R HP:Wounded SP:None MV:Full > They aren't here. * R HP:Wounded SP:None MV:Full > where They aren't here. * R HP:Wounded SP:None MV:Full > Players in your Zone -------------------- Kaplen - A Winding Road Kedelacia - A Winding Road * R HP:Wounded SP:None MV:Full > k dark They aren't here. k dark * R HP:Wounded SP:None MV:Full > k dark Kaplen narrates 'nope' k dark * R HP:Wounded SP:None MV:Full > They aren't here. * R HP:Wounded SP:None MV:Full > They aren't here. k dark * R HP:Wounded SP:None MV:Full > They aren't here. * R HP:Wounded SP:None MV:Full > k dark k dark They aren't here. k dark * R HP:Wounded SP:None MV:Full > They aren't here. * R HP:Wounded SP:None MV:Full > k dark They aren't here. * R HP:Wounded SP:None MV:Full > You try to strike *Jinx*, but he parries successfully. * R HP:Wounded SP:None MV:Full - Jinx: Scratched > k dark You do the best you can! * R HP:Wounded SP:None MV:Full - Jinx: Scratched > You do the best you can! * R HP:Wounded SP:None MV:Full - Jinx: Scratched > narr on *Jinx* panics, and attempts to flee! k dark * R HP:Wounded SP:None MV:Full - Jinx: Scratched > You try to strike *Jinx*, but he parries successfully. * R HP:Wounded SP:None MV:Full - Jinx: Scratched > k dark You narrate 'on' * R HP:Wounded SP:None MV:Full - Jinx: Scratched > You do the best you can! * R HP:Wounded SP:None MV:Full - Jinx: Scratched > You do the best you can! * R HP:Wounded SP:None MV:Full - Jinx: Scratched > k dark You do the best you can! k dark * R HP:Wounded SP:None MV:Full - Jinx: Scratched > *Jinx* leaves west. They aren't here. k dark * R HP:Wounded SP:None MV:Full > k dark They aren't here. * R HP:Wounded SP:None MV:Full > look You try to strike *Jinx*, but he deflects the blow. * R HP:Wounded SP:None MV:Full - Jinx: Scratched > w k dark A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] You notice a mirrored lantern is hidden here. *Jinx* is here, fighting YOU! A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded SP:None MV:Full - Jinx: Scratched > No way! You're fighting for your life! * R HP:Wounded SP:None MV:Full - Jinx: Scratched > You do the best you can! * R HP:Wounded SP:None MV:Full - Jinx: Scratched > embrace channel 'flame strike' dark *Jinx* panics, and attempts to flee! * R HP:Wounded SP:None MV:Full - Jinx: Scratched > You feel the flows of saidar coursing through your body. * R HP:Wounded SP:Full MV:Full - Jinx: Scratched > You try to strike *Jinx*, but he parries successfully. You begin to weave the appropriate flows... -=+* Ok. Streaks of fire flow from your hands, burning *Jinx*. * R HP:Wounded SP:Strong MV:Full - Jinx: Hurt > k dark k dark *Jinx* leaves west. You try to strike *Jinx*, but he dodges the attack. k dark * R HP:Wounded SP:Strong MV:Full - Jinx: Hurt > k dark *Jinx* tries to pierce you, but you parry successfully. You try to strike *Jinx*, but he deflects the blow. You do the best you can! * R HP:Wounded SP:Strong MV:Full - Jinx: Hurt > You do the best you can! * R HP:Wounded SP:Strong MV:Full - Jinx: Hurt > k dark You do the best you can! channel 'flame strike' dark * R HP:Wounded SP:Strong MV:Full - Jinx: Hurt > You do the best you can! * R HP:Wounded SP:Strong MV:Full - Jinx: Hurt > You begin to weave the appropriate flows... *Jinx* gets a thin vial of yellow fluid from a backpack. - *Jinx* quaffs a thin vial of yellow fluid. *Jinx* looks more refreshed and ready to move than before. = *Jinx* panics, and attempts to flee! +*channel 'flame strike' dark Ok. Streaks of fire flow from your hands, burning *Jinx*. * R HP:Wounded SP:Strong MV:Full - Jinx: Hurt > You try to strike *Jinx*, but he parries successfully. * R HP:Wounded SP:Strong MV:Full - Jinx: Hurt > You begin to weave the appropriate flows... -=+* Ok. Streaks of fire flow from your hands, burning *Jinx*. * R HP:Wounded SP:Strong MV:Full - Jinx: Wounded > k dark *Jinx* leaves south. * R HP:Wounded SP:Strong MV:Full > k dark k dark k dark k dark s k dark The sun rises. They aren't here. * R HP:Hurt SP:Strong MV:Fresh > They aren't here. * R HP:Hurt SP:Strong MV:Fresh > They aren't here. * R HP:Hurt SP:Strong MV:Fresh > They aren't here. * R HP:Hurt SP:Strong MV:Fresh > They aren't here. * R HP:Hurt SP:Strong MV:Fresh > A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. *Jinx* is standing here. * R HP:Hurt SP:Strong MV:Full > You try to strike *Jinx*, but he parries successfully. * R HP:Hurt SP:Strong MV:Full - Jinx: Wounded > channel 'flame strike' dark You begin to weave the appropriate flows... - *Jinx* tries to pierce you, but you parry successfully. *Jinx* panics, and attempts to flee! =+* Ok. Streaks of fire flow from your hands, burning *Jinx*. * R HP:Hurt SP:Strong MV:Full - Jinx: Wounded > Kaplen narrates 'hold blind weave' k dark * R HP:Hurt SP:Strong MV:Full - Jinx: Wounded > n You do the best you can! k dark * R HP:Hurt SP:Strong MV:Full - Jinx: Wounded > *Jinx* leaves west. * R HP:Hurt SP:Strong MV:Full > k dark n A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] You notice a mirrored lantern is hidden here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:Strong MV:Full > They aren't here. * R HP:Hurt SP:Strong MV:Full > k dark k dark They aren't here. k dark * R HP:Hurt SP:Strong MV:Full > A Winding Road The Mountains of Dhoom lie far to the north. The mountain peaks disappear into the low cloud cover. The road curves to the east just ahead out of sight behind a grove of leatherleaf trees. The air is hot and stifling even in winter times. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:Strong MV:Full > They aren't here. * R HP:Hurt SP:Strong MV:Full > k dark They aren't here. * R HP:Hurt SP:Strong MV:Full > They aren't here. k dark * R HP:Hurt SP:Strong MV:Full > They aren't here. * R HP:Hurt SP:Strong MV:Full > k dark s They aren't here. k dark * R HP:Hurt SP:Strong MV:Full > k dark They aren't here. * R HP:Hurt SP:Strong MV:Full > k dark A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] You notice a mirrored lantern is hidden here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:Strong MV:Full > They aren't here. k dark * R HP:Hurt SP:Strong MV:Full > They aren't here. * R HP:Hurt SP:Strong MV:Full > They aren't here. k dark * R HP:Hurt SP:Strong MV:Full > They aren't here. k dark * R HP:Hurt SP:Strong MV:Full > k dark k dark k dark release They aren't here. k dark * R HP:Hurt SP:Strong MV:Full > They aren't here. * R HP:Hurt SP:Strong MV:Full > They aren't here. * R HP:Hurt SP:Strong MV:Full > k dark They aren't here. * R HP:Hurt SP:Strong MV:Full > k dark They aren't here. * R HP:Hurt SP:Strong MV:Full > k dark Ok. * R HP:Hurt SP:None MV:Full > They aren't here. k dark * R HP:Hurt SP:None MV:Full > w They aren't here. * R HP:Hurt SP:None MV:Full > They aren't here. * R HP:Hurt SP:None MV:Full > k dark They aren't here. s * R HP:Hurt SP:None MV:Full > k dark They aren't here. k dark * R HP:Hurt SP:None MV:Full > A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Full > k dark k dark k dark They aren't here. * R HP:Hurt SP:None MV:Full > The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A soft leather pouch has been discarded here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Full > They aren't here. * R HP:Hurt SP:None MV:Full > k dark They aren't here. * R HP:Hurt SP:None MV:Full > They aren't here. e * R HP:Hurt SP:None MV:Full > n k dark They aren't here. * R HP:Hurt SP:None MV:Full > They aren't here. * R HP:Hurt SP:None MV:Full > They aren't here. * R HP:Hurt SP:None MV:Full > k dark A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Full > k dark A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Full > They aren't here. * R HP:Hurt SP:None MV:Full > They aren't here. * R HP:Hurt SP:None MV:Full > s They aren't here. * R HP:Hurt SP:None MV:Full > w A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. k dark * R HP:Hurt SP:None MV:Full > The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A soft leather pouch has been discarded here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Full > They aren't here. w * R HP:Hurt SP:None MV:Full > s The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. k dark * R HP:Hurt SP:None MV:Full > A Pine Forest Young samplings, already showing signs of becoming warped, struggle to find light under the thick forest canopy. The ground is moist and damp with rotting leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in abundance, thriving in this land of the living dead. [ obvious exits: N W ] A bruised and bloody leg lies on the ground, torn from its socket. A shattered arm lies in a bloody red and purple mess. [2] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Full > They aren't here. * R HP:Hurt SP:None MV:Full > w s A Pine Forest Brambles and rotten limbs stretch out between the trees making travelling difficult at best. The forest is suprisingly quiet except for the caws of ravens high above the forest canopy. The trees grow so thickly here, little light can make its way to the ground. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Full > Alas, you cannot go that way... * R HP:Hurt SP:None MV:Full > w w Edge of Forest The forest here opens onto a dusty road to the north. The thick green canopy of the forest almost blocks out the sky, but to the north dark and foreboding peaks can be seen thrusting into the sky. To the east, the forest continues, but a sickly sweet stench can be detected in the still forest air. [ obvious exits: N E S W ] A small wooden keg is upended here, with a shiny metal tap in its side. A black pair of soft, silver-tooled boots lie on the ground. A black shield lies here, consuming any light that touches it. A pair of sturdy metal half-gauntlets has been set here. A thick leather vest is here. A dagger has been left here. A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Hurt SP:None MV:Full > k dark Thick Forest The canopy overhead ends to the north, where the forest meets the old road. Here, just within the border of the forest, the trees are thick and full. The scent of the forest barely masks a sickly sweet stench that can just barely be detected. To the north the road can be glimpsed through the trees. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Strong > Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Strong > They aren't here. * R HP:Hurt SP:None MV:Strong > dism You stop riding him. * HP:Hurt SP:None MV:Strong > track trolloc -=+ Some obvious fresh tracks of Jinx leaving west. Some clear fresh tracks of Jinx leaving north. Some clear fresh tracks of Jinx leaving north. Some clear fresh tracks of Jinx leaving north. Some clear fresh tracks of Jinx leaving east. Some clear recent tracks of Jinx leaving west. Some clear fairly recent tracks of Attis leaving west. * HP:Hurt SP:None MV:Strong > r1 [ride 1.horse] You start riding him. * R HP:Hurt SP:None MV:Strong > notice w You stop paying increased attention to your surroundings. w * R HP:Hurt SP:None MV:Strong > The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Strong > w w The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. w * R HP:Hurt SP:None MV:Strong > The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Strong > The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. w * R HP:Hurt SP:None MV:Strong > The Dusty Road The ancient trees around the road don't seem to acknowledge the wind blowing around them, their branches and leaves barely moving. Here, the road runs east and west, but, to the west, you can see that the road bends north. A gray tower is visible over the trees to the northwest, and besides that, you can only see the impenetrable forest all around the road. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A green woodpecker is high up a tree, tapping away. * R HP:Hurt SP:None MV:Strong > The Dusty Road The old road bends north and east here. To the north, over the trees, you can see the top of a gray tower poking up through the trees. However, the forest around you seems mostly impenetrable, except for a little trail running south into the woods. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Strong > narr he going w dust You narrate 'he going w dust' * R HP:Hurt SP:None MV:Strong > n n w The Dusty Road To the north and south, the road bends back to resume its original east-west orientation. The trees bordering the road form an impenetrable wall, and the only way you can move is along the road. Looking around, you can see the tip of a tower poking up through the trees to the north. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Strong > The Dusty Road The old road here bends west and south here, continuing through the forest. All around the road, you can see impenetrable forest, but to the west, by the road, you can see a couple of burnt and smashed wagons by the road. To the north, the tip of a tower is visible over the trees. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A big brown bear growls angrily about him. * R HP:Hurt SP:None MV:Strong > Burnt Wagons You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. An owl is here flying around. * R HP:Hurt SP:None MV:Strong > dism You stop riding him. * HP:Hurt SP:None MV:Strong > track trolloc -=+ Some clear fairly recent tracks of Phreak leaving west. Some clear fairly recent tracks of Attis leaving west. Some clear almost day-old tracks of Sargis leaving east. Some clear almost day-old tracks of Sargis leaving west. Some clear fairly recent tracks of Gravel leaving west. Some almost day-old tracks of Grumble leaving east. Some faint day-old tracks of Gravel leaving west. * HP:Hurt SP:None MV:Strong > r1 [ride 1.horse] You start riding him. * R HP:Hurt SP:None MV:Strong > e e s The Dusty Road The old road here bends west and south here, continuing through the forest. All around the road, you can see impenetrable forest, but to the west, by the road, you can see a couple of burnt and smashed wagons by the road. To the north, the tip of a tower is visible over the trees. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A big brown bear growls angrily about him. * R HP:Hurt SP:None MV:Strong > s A big brown bear tries to hit you, but you dodge the attack. No way! You're fighting for your life! * R HP:Hurt SP:None MV:Strong - a big brown bear: Scratched > No way! You're fighting for your life! * R HP:Hurt SP:None MV:Strong - a big brown bear: Scratched > No way! You're fighting for your life! * R HP:Hurt SP:None MV:Strong - a big brown bear: Scratched > flee You panic and attempt to flee! You try to strike a big brown bear, but he parries successfully. A big brown bear tries to hit you, but you deflect the blow. Kaplen has arrived from the south, riding a wild stallion. You flee head over heels. Burnt Wagons You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. An owl is here flying around. * R HP:Hurt SP:None MV:Strong > Kaplen has arrived from the east, riding a wild stallion. * R HP:Hurt SP:None MV:Strong > Kaplen leaves west riding a wild stallion. * R HP:Hurt SP:None MV:Strong > e s s Your mount is too exhausted. * R HP:Hurt SP:None MV:Strong > Alas, you cannot go that way... * R HP:Hurt SP:None MV:Strong > Alas, you cannot go that way... * R HP:Hurt SP:None MV:Strong > dism You stop riding him. * HP:Hurt SP:None MV:Strong > track jinx -=+ You could find no tracks at all. * HP:Hurt SP:None MV:Strong > r1 [ride 1.horse] You start riding him. * R HP:Hurt SP:None MV:Strong > stat You are a 46 year old female human channeler. Your height is 4 feet, 9 inches, and you weigh 85.0 lbs. You are carrying 0.0 lbs and wearing 23.0 lbs, peanuts. Your base abilities are: Str:11 Int:17 Wil:19 Dex:16 Con:14. Offensive bonus: 108, Dodging bonus: 114, Parrying bonus: 133 Your mood is: Wimpy. You will flee below: 152 Hit Points You are wanted by: Amador Whitecloaks Your armor absorbs about 5% on average. You are subjected to the following effects: - NO QUIT - ARMOR - LIGHT BALL * R HP:Hurt SP:None MV:Strong > notice k dark k dark You start paying increased attention to your surroundings. sav * R HP:Hurt SP:None MV:Strong > They aren't here. * R HP:Hurt SP:None MV:Strong > sc They aren't here. * R HP:Hurt SP:None MV:Strong > k dark k dark k dark k dark Saving Kedelacia. * R HP:Hurt SP:None MV:Strong > Kaplen narrates 'I saw him' You have 236(304) hit and 125(147) movement points. You have scored 101224787 experience points and 824 quest points. You need 2275213 exp to level and 176 qp to rank. You have amassed 1783 Turn points to date, ranking you Ta'veren Sixth. You have played 56 days and 4 hours (real time). This ranks you as Kedelacia the Elder Sister [Green Ajah 6] (Level 49). You are standing. * R HP:Hurt SP:None MV:Strong > They aren't here. * R HP:Hurt SP:None MV:Strong > k dark They aren't here. * R HP:Hurt SP:None MV:Strong > They aren't here. * R HP:Hurt SP:None MV:Strong > They aren't here. * R HP:Hurt SP:None MV:Strong > k dark They aren't here. * R HP:Hurt SP:None MV:Strong > Kaplen narrates 'think he hide' * R HP:Hurt SP:None MV:Strong > They aren't here. * R HP:Hurt SP:None MV:Strong > look Burnt Wagons You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. An owl is here flying around. * R HP:Hurt SP:None MV:Strong > k dark They aren't here. * R HP:Hurt SP:None MV:Strong > k dark where They aren't here. k dark * R HP:Hurt SP:None MV:Strong > Players in your Zone -------------------- Kaplen - The Dusty Road Kedelacia - Burnt Wagons * R HP:Hurt SP:None MV:Strong > They aren't here. k dark * R HP:Hurt SP:None MV:Strong > k dark They aren't here. k dark * R HP:Hurt SP:None MV:Strong > k dark k dark Timer now at 60 secs. Timer now at 60 secs. They aren't here. * R HP:Hurt SP:Trickling MV:Full > They aren't here. * R HP:Hurt SP:Trickling MV:Full > k dark They aren't here. * R HP:Hurt SP:Trickling MV:Full > They aren't here. * R HP:Hurt SP:Trickling MV:Full > They aren't here. * R HP:Hurt SP:Trickling MV:Full > notice Kaplen narrates 'he not that far' You stop paying increased attention to your surroundings. notice * R HP:Hurt SP:Trickling MV:Full > You start paying increased attention to your surroundings. * R HP:Hurt SP:Trickling MV:Full > w k dark The Dusty Road You can definitely smell burnt wood coming from the east, from what seems to be a couple of abandoned wagons. Looking around, you see only impenetrable forest all around the road, and a watch tower looming up over the trees to the north. The old, worn road continues east and west here, but to the east, past the wagons, it seems to bend south. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:Trickling MV:Full > w They aren't here. * R HP:Hurt SP:Trickling MV:Full > k dark The Dusty Road The wind carries the faint smell of burnt wood. On both sides of the road, the densely-packed trees seem to block any passage, but to the south there seem to be gaps in the trees. A tower can be seen high over the trees to the northeast, while along the road to the east, wagons can be glimpsed by the road. The road itself continues to the east and west. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. You sense a hidden life form in the area... * R HP:Hurt SP:Trickling MV:Full > You strike *Jinx*'s head hard. * R HP:Hurt SP:Trickling MV:Full - Jinx: Wounded > k dark You do the best you can! * R HP:Hurt SP:Trickling MV:Full - Jinx: Wounded > *Jinx* tries to pierce you, but you dodge the attack. You barely strike *Jinx*'s head. * R HP:Hurt SP:Trickling MV:Full - Jinx: Wounded > *Jinx* panics, and attempts to flee! * R HP:Hurt SP:Trickling MV:Full - Jinx: Wounded > narr on embrace channel 'flame strike' dark You narrate 'on' * R HP:Hurt SP:Trickling MV:Full - Jinx: Wounded > You feel the flows of saidar coursing through your body. * R HP:Hurt SP:Strong MV:Full - Jinx: Wounded > *Jinx* leaves east. Nobody here by that name. * R HP:Hurt SP:Strong MV:Full > Kaplen has arrived from the west, riding a wild stallion. A raven has arrived from the west. * R HP:Hurt SP:Strong MV:Full > Kaplen leaves east riding a wild stallion. * R HP:Hurt SP:Strong MV:Full > e e e k dark The Dusty Road You can definitely smell burnt wood coming from the east, from what seems to be a couple of abandoned wagons. Looking around, you see only impenetrable forest all around the road, and a watch tower looming up over the trees to the north. The old, worn road continues east and west here, but to the east, past the wagons, it seems to bend south. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:Strong MV:Full > Burnt Wagons You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. An owl is here flying around. * R HP:Hurt SP:Strong MV:Full > The Dusty Road The old road here bends west and south here, continuing through the forest. All around the road, you can see impenetrable forest, but to the west, by the road, you can see a couple of burnt and smashed wagons by the road. To the north, the tip of a tower is visible over the trees. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. Kaplen DeVola, cause you and the Kap'n can make it happen is here, fighting a big brown bear, riding a wild stallion. You sense a hidden life form in the area... A big brown bear is here, fighting Kaplen. * R HP:Hurt SP:Strong MV:Full > k dark You try to strike *Jinx*, but he parries successfully. * R HP:Hurt SP:Strong MV:Full - Jinx: Wounded > You do the best you can! channel 'flame strike' dark * R HP:Hurt SP:Strong MV:Full - Jinx: Wounded > You swiftly dodge *Jinx*'s attempt to pierce you. You try to strike *Jinx*, but he parries successfully. Kaplen pierces a big brown bear's body very hard. Kaplen swiftly dodges a big brown bear's attempt to hit him. Kaplen pierces a big brown bear's right leg very hard. You begin to weave the appropriate flows... - *Jinx* panics, and attempts to flee! =+* Kaplen panics, and attempts to flee! Ok. Streaks of fire flow from your hands, burning *Jinx*. * R HP:Hurt SP:Strong MV:Full - Jinx: Wounded > Kaplen leaves west riding a wild stallion. * R HP:Hurt SP:Strong MV:Full - Jinx: Wounded > channel 'flame strike' dark *Jinx* leaves west. * R HP:Hurt SP:Strong MV:Full > You begin to weave the appropriate flows... w k dark -=Cancelled. Burnt Wagons You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. Kaplen DeVola, cause you and the Kap'n can make it happen is standing here, riding a wild stallion. An owl is here flying around. * R HP:Hurt SP:Strong MV:Full > They aren't here. * R HP:Hurt SP:Strong MV:Full > Kaplen leaves east riding a wild stallion. k dark * R HP:Hurt SP:Strong MV:Full > k dark They aren't here. w * R HP:Hurt SP:Strong MV:Full > They aren't here. * R HP:Hurt SP:Strong MV:Full > The Dusty Road You can definitely smell burnt wood coming from the east, from what seems to be a couple of abandoned wagons. Looking around, you see only impenetrable forest all around the road, and a watch tower looming up over the trees to the north. The old, worn road continues east and west here, but to the east, past the wagons, it seems to bend south. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:Strong MV:Full > k dark w They aren't here. k dark * R HP:Hurt SP:Strong MV:Full > w k dark The Dusty Road The wind carries the faint smell of burnt wood. On both sides of the road, the densely-packed trees seem to block any passage, but to the south there seem to be gaps in the trees. A tower can be seen high over the trees to the northeast, while along the road to the east, wagons can be glimpsed by the road. The road itself continues to the east and west. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. w * R HP:Hurt SP:Strong MV:Full > They aren't here. k dark * R HP:Hurt SP:Strong MV:Full > w k dark A green woodpecker has arrived from the south. The Dusty Road The hard-packed dirt of the old road barely registers the tracks of those who have passed by. The road continues to make its way through the forest, leading straight east and west. The trees start to pack together so tightly that distinguishing individual trees becomes difficult. To the northeast, the tip of a tower can be seen over the trees. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. w * R HP:Hurt SP:Strong MV:Full > k dark They aren't here. * R HP:Hurt SP:Strong MV:Full > The Dusty Road The trees all around, their ancient trunks standing firmly together, barely seem to acknowledge the brisk wind that whips past their branches. The worn road continues east and west, bordered by thick, impenetrable forest, but upon closer inspection, there is a break in the trees to the south. To the northeast, a tower can be seen rising over the trees. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt SP:Strong MV:Full > w They aren't here. k dark * R HP:Hurt SP:Strong MV:Full > w k dark The Dusty Road The forest is so thick to either side of the road that movement off the road becomes impossible. Above the trees to the northeast, the tip of a gray tower looms over the trees. To the west, the forest bordering the road gets lighter, while to the east, the forest only seems to grow thicker. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt SP:Strong MV:Full > They aren't here. * R HP:Hurt SP:Strong MV:Full > The Dusty Road To the west, you can barely see the road leading to plains just beyond the forest. Here, the old road is bordered by thick forest to either side, and you can move off the road with little difficulty. Looking around, you spot a tower poking up through the treetops to the northeast. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:Strong MV:Strong > They aren't here. * R HP:Hurt SP:Strong MV:Strong > The Dusty Road The old, worn road, bordered by light forest to either side, stretches on through the plains to the west here. To the east, it leads deeper into the forest, where the forest bordering the road also seems to get thicker. You can see the tip of a gray tower poking out through the treetops to the northeast. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Hurt SP:Strong MV:Strong > They aren't here. * R HP:Hurt SP:Strong MV:Strong > Green Hills Vegetation continues to grow denser. Bushes give way to higher and larger trees. To the south are a few brown hills that now resemble dried grassland. To the west are lush hills. To the east is a very tall hill with a flat top. [ obvious exits: N E S W ] A large slab of meat has been placed here. A large curved hunter's horn lies on the ground. A thick, brown sack has been discarded here. A long, heavy sword lies on the ground. A cape of forest green lies in a bundle here. An embroidered green shirt is here. A cap of fine gray fur has been left here. A gray palfrey prances skittishly nearby, being ridden by you. A raven is here, watching. A handsome stag stands here, ready to run. * R HP:Hurt SP:Strong MV:Strong > dism They aren't here. * R HP:Hurt SP:Strong MV:Strong > You stop riding him. track jinx * HP:Hurt SP:Strong MV:Strong > -=+ You could find no tracks at all. * HP:Hurt SP:Strong MV:Strong > r1 [ride 1.horse] You start riding him. e * R HP:Hurt SP:Strong MV:Strong > e The Dusty Road The old, worn road, bordered by light forest to either side, stretches on through the plains to the west here. To the east, it leads deeper into the forest, where the forest bordering the road also seems to get thicker. You can see the tip of a gray tower poking out through the treetops to the northeast. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Hurt SP:Strong MV:Strong > The Dusty Road To the west, you can barely see the road leading to plains just beyond the forest. Here, the old road is bordered by thick forest to either side, and you can move off the road with little difficulty. Looking around, you spot a tower poking up through the treetops to the northeast. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:Strong MV:Strong > dism track jinx You stop riding him. * HP:Hurt SP:Strong MV:Strong > -=+ Some rather faint three day-old tracks of Jinx leaving east. Some very faint three day-old tracks of Jinx leaving east. * HP:Hurt SP:Strong MV:Strong > r1 notice [ride 1.horse] You start riding him. * R HP:Hurt SP:Strong MV:Strong > e e You stop paying increased attention to your surroundings. * R HP:Hurt SP:Strong MV:Strong > The Dusty Road The forest is so thick to either side of the road that movement off the road becomes impossible. Above the trees to the northeast, the tip of a gray tower looms over the trees. To the west, the forest bordering the road gets lighter, while to the east, the forest only seems to grow thicker. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt SP:Strong MV:Strong > The Dusty Road The trees all around, their ancient trunks standing firmly together, barely seem to acknowledge the brisk wind that whips past their branches. The worn road continues east and west, bordered by thick, impenetrable forest, but upon closer inspection, there is a break in the trees to the south. To the northeast, a tower can be seen rising over the trees. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt SP:Strong MV:Strong > e The Dusty Road The hard-packed dirt of the old road barely registers the tracks of those who have passed by. The road continues to make its way through the forest, leading straight east and west. The trees start to pack together so tightly that distinguishing individual trees becomes difficult. To the northeast, the tip of a tower can be seen over the trees. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Hurt SP:Strong MV:Strong > The Dusty Road The wind carries the faint smell of burnt wood. On both sides of the road, the densely-packed trees seem to block any passage, but to the south there seem to be gaps in the trees. A tower can be seen high over the trees to the northeast, while along the road to the east, wagons can be glimpsed by the road. The road itself continues to the east and west. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A green woodpecker is high up a tree, tapping away. * R HP:Hurt SP:Strong MV:Strong > dism You stop riding him. track jinx * HP:Hurt SP:Strong MV:Strong > -=+ Some rather faint three day-old tracks of Jinx leaving east. Some rather faint three day-old tracks of Jinx leaving east. * HP:Hurt SP:Strong MV:Strong > r1 [ride 1.horse] You start riding him. e * R HP:Hurt SP:Strong MV:Strong > e Kaplen narrates 'see him?' Your mount is too exhausted. * R HP:Hurt SP:Strong MV:Strong > Your mount is too exhausted. * R HP:Hurt SP:Strong MV:Strong > dism You stop riding him. * HP:Hurt SP:Strong MV:Strong > narr shake dism You narrate 'shake' * HP:Hurt SP:Strong MV:Strong > lead 1.horse lead 1.horse But you're not riding anything! * HP:Hurt SP:Strong MV:Strong > lead 1.horse A gray palfrey has an indifferent look. * HP:Hurt SP:Strong MV:Strong > You start leading him. A gray palfrey starts following you. * HP:Hurt SP:Strong MV:Strong > You're already leading it! * HP:Hurt SP:Strong MV:Strong > channel 'refresh' You begin to weave the appropriate flows... -=+**+=- -=+**+=- You lost control of Saidar! * HP:Hurt SP:Strong MV:Strong > channel 'refresh' You begin to weave the appropriate flows... -=+**+ Kaplen narrates 'he blind still?' =- -=+**+=- Ok. You channel flows of Spirit, and refresh those around you. * HP:Hurt SP:Strong MV:Full > weave The weaves you have maintained are: 1. Kaplen tied ARMOR 2. Kedelacia tied LIGHT BALL 3. Kedelacia tied ARMOR * HP:Hurt SP:Strong MV:Full > narr shake You narrate 'shake ' release * HP:Hurt SP:Strong MV:Full > r1 Ok. * HP:Hurt SP:None MV:Full > [ride 1.horse] A gray palfrey stops following you. You start riding him. * R HP:Hurt SP:None MV:Full > stat You are a 46 year old female human channeler. Your height is 4 feet, 9 inches, and you weigh 85.0 lbs. You are carrying 0.0 lbs and wearing 23.0 lbs, peanuts. Your base abilities are: Str:11 Int:17 Wil:19 Dex:16 Con:14. Offensive bonus: 108, Dodging bonus: 114, Parrying bonus: 133 Your mood is: Wimpy. You will flee below: 152 Hit Points You are wanted by: Amador Whitecloaks Your armor absorbs about 5% on average. You are subjected to the following effects: - LIGHT BALL - ARMOR - NO QUIT * R HP:Hurt SP:None MV:Full > e e The Dusty Road You can definitely smell burnt wood coming from the east, from what seems to be a couple of abandoned wagons. Looking around, you see only impenetrable forest all around the road, and a watch tower looming up over the trees to the north. The old, worn road continues east and west here, but to the east, past the wagons, it seems to bend south. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Hurt SP:None MV:Full > Burnt Wagons You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. An owl is here flying around. * R HP:Hurt SP:None MV:Full > The Dusty Road The old road here bends west and south here, continuing through the forest. All around the road, you can see impenetrable forest, but to the west, by the road, you can see a couple of burnt and smashed wagons by the road. To the north, the tip of a tower is visible over the trees. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A big brown bear growls angrily about him. * R HP:Hurt SP:None MV:Full > e A big brown bear tries to hit you, but you deflect the blow. No way! You're fighting for your life! * R HP:Hurt SP:None MV:Full - a big brown bear: Scratched > flee You panic and attempt to flee! You flee head over heels. Burnt Wagons You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. An owl is here flying around. * R HP:Hurt SP:None MV:Full > Urthboar narrates 'there any pracs in cairhein?' Kaplen narrates 'K' e * R HP:Hurt SP:None MV:Full > s s The Dusty Road The old road here bends west and south here, continuing through the forest. All around the road, you can see impenetrable forest, but to the west, by the road, you can see a couple of burnt and smashed wagons by the road. To the north, the tip of a tower is visible over the trees. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A big brown bear growls angrily about him. e * R HP:Hurt SP:None MV:Full > The Dusty Road To the north and south, the road bends back to resume its original east-west orientation. The trees bordering the road form an impenetrable wall, and the only way you can move is along the road. Looking around, you can see the tip of a tower poking up through the trees to the north. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Full > The Dusty Road The old road bends north and east here. To the north, over the trees, you can see the top of a gray tower poking up through the trees. However, the forest around you seems mostly impenetrable, except for a little trail running south into the woods. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Full > The Dusty Road The ancient trees around the road don't seem to acknowledge the wind blowing around them, their branches and leaves barely moving. Here, the road runs east and west, but, to the west, you can see that the road bends north. A gray tower is visible over the trees to the northwest, and besides that, you can only see the impenetrable forest all around the road. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A green woodpecker is high up a tree, tapping away. * R HP:Hurt SP:None MV:Full > e e e The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Full > The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Full > The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Full > e e The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Full > Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. Kaplen DeVola, cause you and the Kap'n can make it happen is standing here, riding a wild stallion. * R HP:Hurt SP:None MV:Full > Kaplen leaves north riding a wild stallion. dism * R HP:Hurt SP:None MV:Full > You stop riding him. * HP:Hurt SP:None MV:Full > track jinx Kaplen has arrived from the north, riding a wild stallion. A raven has arrived from the north. - Kaplen leaves south riding a wild stallion. A raven leaves south. =+ Some clear recent tracks of Jinx leaving west. Some clear recent tracks of Jinx leaving north. * HP:Hurt SP:None MV:Full > r1 Urthboar narrates 'besides ranger' * HP:Hurt SP:None MV:Full > [ride 1.horse] You start riding him. * R HP:Hurt SP:None MV:Full > Kaplen has arrived from the south, riding a wild stallion. * R HP:Hurt SP:None MV:Full > stroke You stroke your chin thoughtfully. * R HP:Hurt SP:None MV:Full > n Thorny Hedges The thorny hedges here prick you wherever you move, and you aren't very willing to stay here and get pricked more. The bushes to the west have thickened into impenetrablity, but you can still make you way north into more thorny hedges, as well as east, into thinner bushes. To your south, you can spot the old road. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Full > notice k dark You start paying increased attention to your surroundings. * R HP:Hurt SP:None MV:Full > They aren't here. * R HP:Hurt SP:None MV:Full > dism You stop riding him. * HP:Hurt SP:None MV:Full > track jinx -=+ Some clear recent tracks of Jinx leaving east. Some clear fairly recent tracks of Jinx leaving east. * HP:Hurt SP:None MV:Full > Kaplen has arrived from the south, riding a wild stallion. * HP:Hurt SP:None MV:Full > r1 stat [ride 1.horse] Kaplen has beaten you to it. * HP:Hurt SP:None MV:Full > notice k dark You are a 46 year old female human channeler. Your height is 4 feet, 9 inches, and you weigh 85.0 lbs. You are carrying 0.0 lbs and wearing 23.0 lbs, peanuts. Your base abilities are: Str:11 Int:17 Wil:19 Dex:16 Con:14. Offensive bonus: 101, Dodging bonus: 121, Parrying bonus: 133 Your mood is: Wimpy. You will flee below: 152 Hit Points You are wanted by: Amador Whitecloaks Your armor absorbs about 5% on average. You are subjected to the following effects: - NOTICE - LIGHT BALL - ARMOR - NO QUIT * HP:Hurt SP:None MV:Full > You stop paying increased attention to your surroundings. * HP:Hurt SP:None MV:Full > They aren't here. * HP:Hurt SP:None MV:Full > notice You start paying increased attention to your surroundings. * HP:Hurt SP:None MV:Full > r2 [ride 2.horse] You start riding him. * R HP:Hurt SP:None MV:Full > notice You stop paying increased attention to your surroundings. * R HP:Hurt SP:None MV:Full > e e Thick Forest Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and twisted, cover the ground. To the north, through a break in the trees, the black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south lies the road to Tarwin's Gap, leading through the forest. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Full > e A Pine Forest Just north of the dusty road, already it becomes difficult to catch gilmpses of what lies south. Sharp thorny bushes thrive in this environment, surrounding trees then plunging their feelers deep into the once mighty oaks. A slight mist rises up from the forest floor where bacteria and fungii decompose fallen branches. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Hurt SP:None MV:Full > A Pine Forest A fallen oak tree, blasted two spans from its roots, rests its dead branches on the forest floor. A lightning strike must have severed the ancient tree. Pine trees surround their distant cousin, moving in closer over the years seeking the sunlight drifting in from the open canopy. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Full > A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Full > e A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Full > dism You stop riding him. track jinx * HP:Hurt SP:None MV:Full > -=+ Some clear recent tracks of Jinx leaving west. Some clear recent tracks of Jinx leaving south. * HP:Hurt SP:None MV:Strong > r1 [ride 1.horse] You start riding him. * R HP:Hurt SP:None MV:Strong > k dark They aren't here. * R HP:Hurt SP:None MV:Strong > notice w You start paying increased attention to your surroundings. k dark * R HP:Hurt SP:None MV:Strong > A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Strong > They aren't here. * R HP:Hurt SP:None MV:Strong > w k dark A Pine Forest A fallen oak tree, blasted two spans from its roots, rests its dead branches on the forest floor. A lightning strike must have severed the ancient tree. Pine trees surround their distant cousin, moving in closer over the years seeking the sunlight drifting in from the open canopy. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. w * R HP:Hurt SP:None MV:Strong > They aren't here. * R HP:Hurt SP:None MV:Strong > k dark A Pine Forest Just north of the dusty road, already it becomes difficult to catch gilmpses of what lies south. Sharp thorny bushes thrive in this environment, surrounding trees then plunging their feelers deep into the once mighty oaks. A slight mist rises up from the forest floor where bacteria and fungii decompose fallen branches. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. w * R HP:Hurt SP:None MV:Strong > They aren't here. * R HP:Hurt SP:None MV:Strong > k dark Thick Forest Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and twisted, cover the ground. To the north, through a break in the trees, the black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south lies the road to Tarwin's Gap, leading through the forest. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Strong > They aren't here. * R HP:Hurt SP:None MV:Strong > dism track jinx You stop riding him. * HP:Hurt SP:None MV:Strong > -=+ Some clear recent tracks of Jinx leaving east. Some clear fairly recent tracks of Jinx leaving west. * HP:Hurt SP:None MV:Strong > r1 [ride 1.horse] You start riding him. * R HP:Hurt SP:None MV:Strong > w Thorny Hedges The thorny hedges here prick you wherever you move, and you aren't very willing to stay here and get pricked more. The bushes to the west have thickened into impenetrablity, but you can still make you way north into more thorny hedges, as well as east, into thinner bushes. To your south, you can spot the old road. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt SP:None MV:Strong > s Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. Kaplen DeVola, cause you and the Kap'n can make it happen is standing here, riding a wild stallion. * R HP:Hurt SP:None MV:Strong > Kaplen tries to pierce *Jinx*, but he parries successfully. * R HP:Hurt SP:None MV:Strong > *Jinx* tries to pierce Kaplen, but he parries successfully. Kaplen tries to pierce *Jinx*, but he deflects the blow. * R HP:Hurt SP:None MV:Strong > embrace channel 'flame strike' dark *Jinx* panics, and attempts to flee! You feel the flows of saidar coursing through your body. * R HP:Hurt SP:Strong MV:Strong > You begin to weave the appropriate flows... -=+* Ok. *Jinx* panics, and attempts to flee! *Jinx* leaves east. Streaks of fire flow from your hands, burning *Jinx*. * R HP:Hurt SP:Good MV:Strong > channel 'flame strike' dark e k dark e k dark e Kaplen narrates 'on 4e' Nobody here by that name. * R HP:Scratched SP:Good MV:Full > k dark Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. *Jinx* is standing here. * R HP:Scratched SP:Good MV:Full > e You try to strike *Jinx*, but he parries successfully. k dark * R HP:Scratched SP:Good MV:Full - Jinx: Wounded > e Kaplen has arrived from the west, riding a wild stallion. No way! You're fighting for your life! * R HP:Scratched SP:Good MV:Full - Jinx: Wounded > channel 'flame strike' dark Kaplen leaves east riding a wild stallion. You do the best you can! * R HP:Scratched SP:Good MV:Full - Jinx: Wounded > No way! You're fighting for your life! * R HP:Scratched SP:Good MV:Full - Jinx: Wounded > You do the best you can! * R HP:Scratched SP:Good MV:Full - Jinx: Wounded > No way! You're fighting for your life! * R HP:Scratched SP:Good MV:Full - Jinx: Wounded > *Jinx* panics, and attempts to flee! You do the best you can! * R HP:Scratched SP:Good MV:Full - Jinx: Wounded > No way! You're fighting for your life! * R HP:Scratched SP:Good MV:Full - Jinx: Wounded > You begin to weave the appropriate flows... -=+ *Jinx* leaves north. channel 'flame strike' dark * Your target is no longer here! * R HP:Scratched SP:Good MV:Full > Nobody here by that name. * R HP:Scratched SP:Good MV:Full > n k dark e k dark e k dark Thick Forest Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and twisted, cover the ground. To the north, through a break in the trees, the black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south lies the road to Tarwin's Gap, leading through the forest. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched SP:Good MV:Full > e They aren't here. * R HP:Scratched SP:Good MV:Full > A Pine Forest Just north of the dusty road, already it becomes difficult to catch gilmpses of what lies south. Sharp thorny bushes thrive in this environment, surrounding trees then plunging their feelers deep into the once mighty oaks. A slight mist rises up from the forest floor where bacteria and fungii decompose fallen branches. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched SP:Good MV:Full > They aren't here. * R HP:Scratched SP:Good MV:Full > k dark e A Pine Forest A fallen oak tree, blasted two spans from its roots, rests its dead branches on the forest floor. A lightning strike must have severed the ancient tree. Pine trees surround their distant cousin, moving in closer over the years seeking the sunlight drifting in from the open canopy. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched SP:Good MV:Full > k dark e They aren't here. * R HP:Scratched SP:Good MV:Full > A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. *Jinx* is standing here. * R HP:Scratched SP:Good MV:Full > You try to strike *Jinx*, but he parries successfully. * R HP:Scratched SP:Good MV:Full - Jinx: Wounded > Kaplen narrates 'on grumble' No way! You're fighting for your life! * R HP:Scratched SP:Good MV:Full - Jinx: Wounded > You do the best you can! * R HP:Scratched SP:Good MV:Full - Jinx: Wounded > No way! You're fighting for your life! * R HP:Scratched SP:Good MV:Full - Jinx: Wounded > channel 'flame strike' dark You begin to weave the appropriate flows... *Jinx* panics, and attempts to flee! -=+*channel 'flame strike' dark Cancelled. You begin to weave the appropriate flows... -= *Jinx* leaves east. +* Your target is no longer here! * R HP:Scratched SP:Good MV:Full > w e e A Pine Forest A fallen oak tree, blasted two spans from its roots, rests its dead branches on the forest floor. A lightning strike must have severed the ancient tree. Pine trees surround their distant cousin, moving in closer over the years seeking the sunlight drifting in from the open canopy. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched SP:Good MV:Full > k dark Kaplen narrates 'off' * R HP:Scratched SP:Good MV:Full > e k dark e k dark e release A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. k dark e * R HP:Scratched SP:Good MV:Full > A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] You notice a mirrored lantern is hidden here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched SP:Good MV:Full > They aren't here. * R HP:Scratched SP:Good MV:Full > k dark A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched SP:Good MV:Full > e They aren't here. k dark e * R HP:Scratched SP:Good MV:Full > A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched SP:Good MV:Strong > k dark e They aren't here. k dark e * R HP:Scratched SP:Good MV:Strong > k dark A Winding Road The road bends here on its southern path past the crumbling tower to the north. A pine wood forest lies to the west and south, blanketing the road as it winds its way through the rugged terrain. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched SP:Good MV:Strong > e Ok. * R HP:Scratched SP:None MV:Strong > They aren't here. * R HP:Scratched SP:None MV:Strong > A Winding Road The road continues east and west, around the hill, with a small path leading north. The path is covered with rocks, their source being the almost destroyed watchtower further north. Small rocks litter the ground here, having been kicked about by the many Shienaran patrols that pass through the area. [ obvious exits: N E W ] A soft leather pouch has been discarded here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched SP:None MV:Strong > They aren't here. * R HP:Scratched SP:None MV:Strong > A Winding Road Scrub oak and pine trees lining the road to the south, and a large hill to the north restrict movement through this area. Ruts cut into the hard-packed dirt here, the tell-tale sign of copious wagon activity. The branches on the northern faces of the trees have been broken off, probably to be used as future arrows or walking sticks. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Scratched SP:None MV:Strong > k dark They aren't here. * R HP:Scratched SP:None MV:Strong > e A Winding Road Narrow ruts lead through the middle of the road here, the east path around the hill to the northwest being the prefered by most supply wagons. Pine trees and scrub oak can be seen growing thickly to the south and east. Small nicks and slashes can still be seen in their trunks; scars from long past battles. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. Kaplen DeVola, cause you and the Kap'n can make it happen is standing here, riding a wild stallion. * R HP:Scratched SP:None MV:Strong > k dark They aren't here. e * R HP:Scratched SP:None MV:Strong > Alas, you cannot go that way... * R HP:Scratched SP:None MV:Strong > k dark They aren't here. n * R HP:Scratched SP:None MV:Strong > Alas, you cannot go that way... * R HP:Scratched SP:None MV:Strong > They aren't here. k dark * R HP:Scratched SP:None MV:Strong > n Alas, you cannot go that way... * R HP:Scratched SP:None MV:Strong > k dark They aren't here. n * R HP:Scratched SP:None MV:Strong > Alas, you cannot go that way... * R HP:Scratched SP:None MV:Strong > k dark They aren't here. * R HP:Scratched SP:None MV:Strong > Alas, you cannot go that way... * R HP:Scratched SP:None MV:Strong > They aren't here. * R HP:Scratched SP:None MV:Strong > A Winding Road The road straightens out here a bit, going just north and south. Thick bunches of trees stop movement to both the east and west. Visibility is limited due to the plant-life, though a burned out watchtower can be seen to the west. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched SP:None MV:Strong > They aren't here. * R HP:Scratched SP:None MV:Strong > A Winding Road The road here is littered with small stones. The ground itself is hard-packed dirt, with small cobble stones visible at times. The road heads north and south here, and a broken, burned tower can be seen to the west. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched SP:None MV:Strong > They aren't here. * R HP:Scratched SP:None MV:Strong > A Winding Road Small shrubs and light grasses border the road here. A small opening in the forest leads to the east, and the road itself continues on south, and north to a fork around a burned out, crumbling tower. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. *Grumble* is standing here. n * R HP:Scratched SP:None MV:Strong > You strike *Grumble*'s body. * R HP:Scratched SP:None MV:Strong - Grumble: Scratched > No way! You're fighting for your life! * R HP:Scratched SP:None MV:Strong - Grumble: Scratched > *Grumble* tries to pierce you, but you parry successfully. You try to strike *Grumble*, but he parries successfully. * R HP:Scratched SP:None MV:Strong - Grumble: Scratched > *Grumble* panics, and attempts to flee! * R HP:Scratched SP:None MV:Strong - Grumble: Scratched > *Grumble* leaves east. * R HP:Scratched SP:None MV:Strong > k dark k dark They aren't here. k dark * R HP:Scratched SP:None MV:Strong > They aren't here. * R HP:Scratched SP:None MV:Strong > They aren't here. * R HP:Scratched SP:None MV:Strong > narr grumble k dark You narrate 'grumble' * R HP:Scratched SP:None MV:Strong > k dark You try to strike *Grumble*, but he deflects the blow. * R HP:Scratched SP:None MV:Strong - Grumble: Scratched > You do the best you can! * R HP:Scratched SP:None MV:Strong - Grumble: Scratched > *Grumble* panics, and attempts to flee! narr on * R HP:Scratched SP:None MV:Strong - Grumble: Scratched > You narrate 'on' * R HP:Scratched SP:None MV:Strong - Grumble: Scratched > k dark *Grumble* tries to pierce you, but you parry successfully. You try to strike *Grumble*, but he parries successfully. *Grumble* leaves north. They aren't here. k dark * R HP:Scratched SP:None MV:Strong > k dark They aren't here. * R HP:Scratched SP:None MV:Strong > k dark They aren't here. * R HP:Scratched SP:None MV:Strong > k dark They aren't here. * R HP:Scratched SP:None MV:Strong > Kaplen has arrived from the south, riding a wild stallion. They aren't here. * R HP:Scratched SP:None MV:Strong > n Kaplen leaves north riding a wild stallion. * R HP:Scratched SP:None MV:Strong > k dark Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. Kaplen DeVola, cause you and the Kap'n can make it happen is standing here, riding a wild stallion. * R HP:Scratched SP:None MV:Strong > They aren't here. * R HP:Scratched SP:None MV:Strong > k dark e k dark They aren't here. * R HP:Scratched SP:None MV:Strong > *Grumble* has arrived from the west. A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched SP:None MV:Strong > They aren't here. * R HP:Scratched SP:None MV:Strong > w k dark Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. *Grumble* is here, fighting Kaplen. Kaplen DeVola, cause you and the Kap'n can make it happen is here, fighting Grumble, riding a wild stallion. * R HP:Scratched SP:None MV:Strong > Kaplen pierces *Grumble*'s body very hard. You try to strike *Grumble*, but he dodges the attack. * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Hurt > You try to strike *Grumble*, but he dodges the attack. *Grumble* tries to pierce Kaplen, but he parries successfully. Kaplen pierces *Grumble*'s body very hard. *Grumble* panics, and attempts to flee! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Hurt > Kaplen narrates 'on' k dark * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Hurt > *Grumble* leaves south. * R HP:Scratched SP:None MV:Strong > e Kaplen pierces *Grumble*'s body extremely hard. k dark * R HP:Scratched SP:None MV:Strong > *Grumble* stops using a jeweled dagger. You try to strike *Grumble*, but he deflects the blow. k dark * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > *Grumble* wields a bladed feather staff in a two-handed grip. No way! You're fighting for your life! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > You try to strike *Grumble*, but he parries successfully. *Grumble* tries to slash Kaplen, but he deflects the blow. Kaplen pierces *Grumble*'s body very hard. Kaplen tries to pierce *Grumble*, but he parries successfully. * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > *Grumble* panics, and attempts to flee! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > k dark You do the best you can! k dark * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > k dark k dark k dark k dark You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > k dark You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > You do the best you can! k dark * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > *Grumble* leaves west. Kaplen pierces *Grumble*'s left arm hard. You try to strike *Grumble*, but he deflects the blow. * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > You do the best you can! k dark * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > You try to strike *Grumble*, but he parries successfully. *Grumble* tries to slash Kaplen, but he parries successfully. Kaplen tries to pierce *Grumble*, but he deflects the blow. You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > k dark You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > You do the best you can! k dark * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > *Grumble* panics, and attempts to flee! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > k dark You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > k dark You try to strike *Grumble*, but he deflects the blow. Kaplen tries to pierce *Grumble*, but he parries successfully. You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > *Grumble* leaves west. Kaplen tries to pierce *Grumble*, but he parries successfully. * R HP:Scratched SP:None MV:Strong > k dark Kaplen narrates 'if you blind hold the weave' * R HP:Scratched SP:None MV:Strong > Kaplen tries to pierce *Grumble*, but he parries successfully. * R HP:Scratched SP:None MV:Strong > e You try to strike *Grumble*, but he parries successfully. * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > k dark *Grumble* panics, and attempts to flee! No way! You're fighting for your life! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > k dark You try to strike *Grumble*, but he deflects the blow. Kaplen tries to pierce *Grumble*, but he parries successfully. * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > k dark You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > k dark Kaplen tries to pierce *Grumble*, but he deflects the blow. * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Grumble: Wounded > *Grumble* leaves west. You try to strike *Grumble*, but he parries successfully. * R HP:Scratched SP:None MV:Strong - Grumble: Wounded > k dark Kaplen tries to pierce *Grumble*, but he parries successfully. * R HP:Scratched SP:None MV:Strong - Grumble: Wounded > k dark You do the best you can! * R HP:Scratched SP:None MV:Strong - Grumble: Wounded > Kaplen tries to pierce *Grumble*, but he parries successfully. *Grumble* tries to slash you, but you deflect the blow. *Grumble* swiftly dodges your attempt to strike him. You do the best you can! k dark * R HP:Scratched SP:None MV:Strong - Grumble: Wounded > *Grumble* panics, and attempts to flee! You do the best you can! k dark * R HP:Scratched SP:None MV:Strong - Grumble: Wounded > You do the best you can! * R HP:Scratched SP:None MV:Strong - Grumble: Wounded > k dark Kaplen pierces *Grumble*'s right leg hard. * R HP:Scratched SP:None MV:Strong - Grumble: Wounded > You do the best you can! * R HP:Scratched SP:None MV:Strong - Grumble: Wounded > k dark Kaplen pierces *Grumble*'s body hard. You try to strike *Grumble*, but he dodges the attack. You do the best you can! * R HP:Scratched SP:None MV:Strong - Grumble: Wounded > k dark *Grumble* leaves south. * R HP:Scratched SP:None MV:Strong > They aren't here. k dark * R HP:Scratched SP:None MV:Strong > They aren't here. k dark * R HP:Scratched SP:None MV:Strong > s k dark They aren't here. * R HP:Scratched SP:None MV:Strong > A Winding Road Small shrubs and light grasses border the road here. A small opening in the forest leads to the east, and the road itself continues on south, and north to a fork around a burned out, crumbling tower. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched SP:None MV:Strong > They aren't here. * R HP:Scratched SP:None MV:Strong > k dark e They aren't here. k dark * R HP:Scratched SP:None MV:Strong > Shadowing a Road This small path has been beaten down by the troops taking a shortcut on their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to the south and east, preventing movement in those directions. The winding road can be seen to the north and west. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. k dark * R HP:Scratched SP:None MV:Strong > They aren't here. * R HP:Scratched SP:None MV:Strong > n They aren't here. k dark * R HP:Scratched SP:None MV:Strong > A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched SP:None MV:Strong > k dark k dark They aren't here. k dark * R HP:Scratched SP:None MV:Strong > They aren't here. * R HP:Scratched SP:None MV:Strong > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > look A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > where They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark Players in your Zone -------------------- Kaplen - A Winding Road Kedelacia - A Winding Road * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark embrace release They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark You feel the flows of saidar coursing through your body. where * R HP:Scratched SP:Strong MV:Full > Ok. * R HP:Scratched SP:None MV:Full > k dark They aren't here. * R HP:Scratched SP:None MV:Full > Players in your Zone -------------------- Kaplen - A Winding Road Kedelacia - A Winding Road * R HP:Scratched SP:None MV:Full > k dark They aren't here. k dark * R HP:Scratched SP:None MV:Full > They aren't here. k dark * R HP:Scratched SP:None MV:Full > They aren't here. * R HP:Scratched SP:None MV:Full > k dark k dark k dark They aren't here. * R HP:Scratched SP:None MV:Full > They aren't here. * R HP:Scratched SP:None MV:Full > Kaplen narrates 'on jinx' They aren't here. * R HP:Scratched SP:None MV:Full > k dark They aren't here. * R HP:Scratched SP:None MV:Full > They aren't here. * R HP:Scratched SP:None MV:Full > k dark They aren't here. k dark * R HP:Scratched SP:None MV:Full > They aren't here. where * R HP:Scratched SP:None MV:Full > Players in your Zone -------------------- Kaplen - A Winding Road Kedelacia - A Winding Road * R HP:Scratched SP:None MV:Full > k dark They aren't here. s * R HP:Scratched SP:None MV:Full > k dark Shadowing a Road This small path has been beaten down by the troops taking a shortcut on their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to the south and east, preventing movement in those directions. The winding road can be seen to the north and west. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched SP:None MV:Full > w They aren't here. k dark * R HP:Scratched SP:None MV:Full > s k dark A Winding Road Small shrubs and light grasses border the road here. A small opening in the forest leads to the east, and the road itself continues on south, and north to a fork around a burned out, crumbling tower. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched SP:None MV:Full > They aren't here. * R HP:Scratched SP:None MV:Full > k dark Kaplen narrates 'off' A Winding Road The road here is littered with small stones. The ground itself is hard-packed dirt, with small cobble stones visible at times. The road heads north and south here, and a broken, burned tower can be seen to the west. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. Kaplen DeVola, cause you and the Kap'n can make it happen is standing here, riding a wild stallion. *Matyr* is standing here. s * R HP:Scratched SP:None MV:Full > *Matyr* swiftly dodges your attempt to strike him. * R HP:Scratched SP:None MV:Full - Matyr: Healthy > You do the best you can! * R HP:Scratched SP:None MV:Full - Matyr: Healthy > No way! You're fighting for your life! * R HP:Scratched SP:None MV:Full - Matyr: Healthy > Kaplen leaves south riding a wild stallion. * R HP:Scratched SP:None MV:Full - Matyr: Healthy > You try to strike *Matyr*, but he parries successfully. * R HP:Scratched SP:None MV:Full - Matyr: Healthy > k dark You do the best you can! * R HP:Scratched SP:None MV:Full - Matyr: Healthy > Kaplen has arrived from the south, riding a wild stallion. * R HP:Scratched SP:None MV:Full - Matyr: Healthy > k dark Kaplen tries to pierce *Jinx*, but he parries successfully. You do the best you can! * R HP:Scratched SP:None MV:Full - Matyr: Healthy > *Jinx* panics, and attempts to flee! * R HP:Scratched SP:None MV:Full - Matyr: Healthy > k dark Kaplen tries to pierce *Jinx*, but he deflects the blow. *Matyr* tries to pierce you, but you parry successfully. You try to strike *Matyr*, but he parries successfully. Kaplen tries to pierce *Jinx*, but he parries successfully. * R HP:Scratched SP:None MV:Full - Matyr: Healthy > You do the best you can! * R HP:Scratched SP:None MV:Full - Matyr: Healthy > k dark You do the best you can! * R HP:Scratched SP:None MV:Full - Matyr: Healthy > *Jinx* leaves north. * R HP:Scratched SP:None MV:Full - Matyr: Healthy > *Matyr* tries to pierce you, but you parry successfully. You try to strike *Matyr*, but he deflects the blow. embrace * R HP:Scratched SP:None MV:Full - Matyr: Healthy > channel 'flame strike' dark Kaplen narrates 'matyr here' You feel the flows of saidar coursing through your body. * R HP:Scratched SP:Strong MV:Full - Matyr: Healthy > Kaplen tries to pierce *Matyr*, but he deflects the blow. You begin to weave the appropriate flows... -=+* You lost control of Saidar! * R HP:Scratched SP:Good MV:Full - Matyr: Healthy > channel 'flame strike' dark Kaplen pierces *Matyr*'s right arm hard. *Matyr* tries to pierce you, but you deflect the blow. You strike *Matyr*'s right arm. * R HP:Scratched SP:Good MV:Full - Matyr: Scratched > You begin to weave the appropriate flows... - Kaplen pierces *Matyr*'s body very hard. *Matyr* tries to pierce you, but you deflect the blow. =+* Ok. Streaks of fire flow from your hands, burning *Jinx*. * R HP:Scratched SP:Good MV:Full - Matyr: Hurt > notice *Matyr* licks you. * R HP:Scratched SP:Good MV:Full - Matyr: Hurt > k dark *Jinx* tries to pierce you, but you deflect the blow. Kaplen tries to pierce *Matyr*, but he parries successfully. *Matyr* tries to pierce you, but you deflect the blow. You try to strike *Matyr*, but he parries successfully. You stop paying increased attention to your surroundings. * R HP:Scratched SP:Good MV:Full - Matyr: Hurt > You do the best you can! * R HP:Scratched SP:Good MV:Full - Matyr: Hurt > *Matyr* panics, and attempts to flee! * R HP:Scratched SP:Good MV:Full - Matyr: Hurt > k dark *Matyr* leaves west. * R HP:Scratched SP:Good MV:Full - Jinx: Wounded > They aren't here. * R HP:Scratched SP:Good MV:Full - Jinx: Wounded > k dark *Jinx* panics, and attempts to flee! Kaplen tries to pierce *Jinx*, but he deflects the blow. * R HP:Scratched SP:Good MV:Full - Jinx: Wounded > You do the best you can! * R HP:Scratched SP:Good MV:Full - Jinx: Wounded > k dark Kaplen pierces *Jinx*'s right arm. You try to strike *Jinx*, but he deflects the blow. You do the best you can! * R HP:Scratched SP:Good MV:Full - Jinx: Battered > *Jinx* leaves south. * R HP:Scratched SP:Good MV:Full > notice You start paying increased attention to your surroundings. release * R HP:Scratched SP:Good MV:Full > k dark Ok. * R HP:Scratched SP:None MV:Full > notice Urthboar narrates 'anyone who wants to XP send me a tell' They aren't here. notice * R HP:Scratched SP:None MV:Full > You stop paying increased attention to your surroundings. * R HP:Scratched SP:None MV:Full > k dark k dark k dark You start paying increased attention to your surroundings. * R HP:Scratched SP:None MV:Full > They aren't here. * R HP:Scratched SP:None MV:Full > They aren't here. * R HP:Scratched SP:None MV:Full > They aren't here. * R HP:Scratched SP:None MV:Full > k dark They aren't here. * R HP:Scratched SP:None MV:Full > s k dark Kaplen tries to pierce *Matyr*, but he parries successfully. A Winding Road The road straightens out here a bit, going just north and south. Thick bunches of trees stop movement to both the east and west. Visibility is limited due to the plant-life, though a burned out watchtower can be seen to the west. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched SP:None MV:Strong > k dark They aren't here. * R HP:Scratched SP:None MV:Strong > n They aren't here. k dark * R HP:Scratched SP:None MV:Strong > A Winding Road The road here is littered with small stones. The ground itself is hard-packed dirt, with small cobble stones visible at times. The road heads north and south here, and a broken, burned tower can be seen to the west. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. *Matyr* is here, fighting Kaplen. Kaplen DeVola, cause you and the Kap'n can make it happen is here, fighting Matyr, riding a wild stallion. * R HP:Scratched SP:None MV:Strong > You strike *Matyr*'s right leg. * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Hurt > *Matyr* panics, and attempts to flee! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Hurt > You try to strike *Matyr*, but he parries successfully. Kaplen tries to pierce *Matyr*, but he parries successfully. * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Hurt > *Matyr* leaves south. Kaplen tries to pierce *Matyr*, but he parries successfully. k dark * R HP:Scratched SP:None MV:Strong > k dark k dark s k dark You try to strike *Matyr*, but he parries successfully. * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Hurt > You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Hurt > You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Hurt > k dark No way! You're fighting for your life! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Hurt > You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Hurt > *Matyr* panics, and attempts to flee! You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Hurt > k dark You strike *Matyr*'s body. Kaplen tries to pierce *Matyr*, but he deflects the blow. You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Hurt > *Matyr* leaves south. Kaplen tries to pierce *Matyr*, but he deflects the blow. * R HP:Scratched SP:None MV:Strong > k dark Kaplen tries to pierce *Matyr*, but he deflects the blow. * R HP:Scratched SP:None MV:Strong > k dark You try to strike *Matyr*, but he parries successfully. * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Hurt > k dark You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Hurt > You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Hurt > k dark *Matyr* panics, and attempts to flee! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Hurt > k dark *Matyr* swiftly dodges your attempt to strike him. Kaplen tries to pierce *Matyr*, but he deflects the blow. You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Hurt > You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Hurt > k dark You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Hurt > *Matyr* leaves south. *Matyr* has arrived from the south. Kaplen tries to pierce *Matyr*, but he parries successfully. * R HP:Scratched SP:None MV:Strong > k dark You try to strike *Matyr*, but he parries successfully. k dark * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Hurt > You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Hurt > You tickle *Matyr*'s body with your strike. *Matyr* tries to pierce Kaplen, but he parries successfully. Kaplen pierces *Matyr*'s body very hard. * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Wounded > *Matyr* panics, and attempts to flee! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Wounded > k dark You do the best you can! k dark * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Wounded > k dark k dark Kaplen tries to pierce *Matyr*, but he parries successfully. You do the best you can! Mya narrates 'whois mya what you think?' * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Wounded > k dark You do the best you can! * R HP:Scratched SP:None MV:Strong - Kaplen: Healthy - Matyr: Wounded > *Matyr* leaves north. You try to strike *Jinx*, but he parries successfully. * R HP:Scratched SP:None MV:Strong - Jinx: Battered > k dark You do the best you can! * R HP:Scratched SP:None MV:Strong - Jinx: Battered > k dark *Jinx* tries to pierce you, but you deflect the blow. You try to strike *Jinx*, but he dodges the attack. You do the best you can! * R HP:Scratched SP:None MV:Strong - Jinx: Battered > You do the best you can! * R HP:Scratched SP:None MV:Strong - Jinx: Battered > k dark You do the best you can! * R HP:Scratched SP:None MV:Strong - Jinx: Battered > *Jinx* panics, and attempts to flee! * R HP:Scratched SP:None MV:Strong - Jinx: Battered > Kaplen pierces *Jinx*'s body extremely hard. * R HP:Scratched SP:None MV:Strong - Jinx: Battered > k dark k dark Kaplen pierces *Jinx*'s body hard. You do the best you can! * R HP:Scratched SP:None MV:Strong - Jinx: Battered > You do the best you can! * R HP:Scratched SP:None MV:Strong - Jinx: Battered > k dark k dark Kaplen pierces *Jinx*'s right arm hard. You try to strike *Jinx*, but he deflects the blow. You do the best you can! * R HP:Scratched SP:None MV:Strong - Jinx: Battered > k dark *Jinx* leaves west. They aren't here. * R HP:Scratched SP:None MV:Strong > k dark They aren't here. * R HP:Scratched SP:None MV:Strong > k dark k dark They aren't here. * R HP:Scratched SP:None MV:Strong > w k dark They aren't here. * R HP:Scratched SP:None MV:Strong > They aren't here. * R HP:Scratched SP:None MV:Strong > Amongst the Rubble Blocks of stone little the ground here. Some seem to have been dropped from a height, as they're cracked and broken, as well as sunken into the ground a bit. A mostly destroyed stone tower lies to the west, and was probably the source of most of the stones littering the ground. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. You sense a hidden life form in the area... * R HP:Scratched SP:None MV:Strong > Karshan narrates 'not too bad mya' *Jinx* swiftly dodges your attempt to strike him. * R HP:Scratched SP:None MV:Strong - Jinx: Battered > k dark *Jinx* tries to pierce you, but you parry successfully. You try to strike *Jinx*, but he deflects the blow. *Jinx* panics, and attempts to flee! You do the best you can! * R HP:Healthy SP:Trickling MV:Fresh - Jinx: Battered > k dark k dark You do the best you can! * R HP:Healthy SP:Trickling MV:Fresh - Jinx: Battered > You do the best you can! * R HP:Healthy SP:Trickling MV:Fresh - Jinx: Battered > e k dark *Jinx* leaves east. * R HP:Healthy SP:Trickling MV:Fresh > A Winding Road The road here is littered with small stones. The ground itself is hard-packed dirt, with small cobble stones visible at times. The road heads north and south here, and a broken, burned tower can be seen to the west. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. *Jinx* is here, fighting Kaplen. Kaplen DeVola, cause you and the Kap'n can make it happen is here, fighting Jinx, riding a wild stallion. * R HP:Healthy SP:Trickling MV:Full > e You try to strike *Jinx*, but he dodges the attack. * R HP:Healthy SP:Trickling MV:Full - Kaplen: Healthy - Jinx: Battered > k dark No way! You're fighting for your life! * R HP:Healthy SP:Trickling MV:Full - Kaplen: Healthy - Jinx: Battered > You do the best you can! * R HP:Healthy SP:Trickling MV:Full - Kaplen: Healthy - Jinx: Battered > You try to strike *Jinx*, but he parries successfully. *Jinx* tries to pierce Kaplen, but he parries successfully. Kaplen tries to pierce *Jinx*, but he parries successfully. Kaplen tries to pierce *Jinx*, but he deflects the blow. * R HP:Healthy SP:Trickling MV:Full - Kaplen: Healthy - Jinx: Battered > *Jinx* panics, and attempts to flee! * R HP:Healthy SP:Trickling MV:Full - Kaplen: Healthy - Jinx: Battered > embrace channel 'flame strike' dark You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Strong MV:Full - Kaplen: Healthy - Jinx: Battered > You begin to weave the appropriate flows... -=+ *Jinx* leaves west. * Your target is no longer here! * R HP:Healthy SP:Strong MV:Full > k dark w k dark Kaplen narrates 'jinx batt' They aren't here. * R HP:Healthy SP:Strong MV:Full > channel 'flame strike' dark Amongst the Rubble Blocks of stone little the ground here. Some seem to have been dropped from a height, as they're cracked and broken, as well as sunken into the ground a bit. A mostly destroyed stone tower lies to the west, and was probably the source of most of the stones littering the ground. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy SP:Strong MV:Full > They aren't here. * R HP:Healthy SP:Strong MV:Full > Nobody here by that name. * R HP:Healthy SP:Strong MV:Full > dism You stop riding him. * HP:Healthy SP:Strong MV:Full > w k dark channel 'flame strike' dark In the Remains of a Crumbling Tower Once a watchtower for the southern part for the road to Fal Dara and Tarwin's Gap, this building is now hardly servicable. Whole parts of the tower have been torn down, making it virtually undefendable. The inside parts of the tower seem to have been set afire, as the stones facing in are covered with old soot and burn markings. [ obvious exits: N E S U ] * HP:Healthy SP:Strong MV:Full > They aren't here. * HP:Healthy SP:Strong MV:Full > Nobody here by that name. * HP:Healthy SP:Strong MV:Full > n A Winding Road Beside a Watch Tower Rubble and some chared wood is scattered about the area. The grass is an ugly brown, and various shrubs can be seen struggling for life between the debris. A burned and broken watchtower is visible to the south, crowning a small hill. [ obvious exits: N S W ] *Jinx* is standing here. k dark * HP:Healthy SP:Strong MV:Full > *Jinx* swiftly dodges your attempt to strike him. * HP:Healthy SP:Strong MV:Full - Jinx: Battered > channel 'flame strike' dark *Jinx* tries to pierce you, but you deflect the blow. You try to strike *Jinx*, but he parries successfully. * HP:Healthy SP:Strong MV:Full - Jinx: Battered > You begin to weave the appropriate flows... -=+* *Jinx* panics, and attempts to flee! Ok. Streaks of fire flow from your hands, burning *Jinx*. * HP:Healthy SP:Good MV:Full - Jinx: Battered > channel 'flame strike' dark You begin to weave the appropriate flows... -=+* *Jinx* leaves north. Your target is no longer here! * HP:Healthy SP:Good MV:Full > channel 'flame strike' dark k dark Nobody here by that name. * HP:Healthy SP:Good MV:Full > n They aren't here. k dark * HP:Healthy SP:Good MV:Full > n A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] * HP:Healthy SP:Good MV:Full > Karshan narrates 'whois me ' They aren't here. * HP:Healthy SP:Good MV:Full > k dark Shadowing a Road The grass here has been trampled into an unrecognizable muck. Travelers, in their hurry to and from Fal Dara, often over-run the turn in the winding road, and pass through here. Directly to the south, a watchtower can be seen upon the hill in the same direction. The strong scent of decay is in the cold northern wind. [ obvious exits: E S ] *Jinx* is standing here. * HP:Healthy SP:Good MV:Full > e *Jinx* leaves east. They aren't here. * HP:Healthy SP:Good MV:Full > Shadowing a Road Flaming red-leaf bushes and scrub oak have claimed this area, just off the winding road. Gnarled branches and tough leaves scratch at passerby's, grasping at belongings. Decay rides heavy in the cold northern wind, and an unnatural heat radiates from the trees to the southwest. [ obvious exits: S W ] *Jinx* is standing here. * HP:Healthy SP:Good MV:Strong > k dark You try to strike *Jinx*, but he parries successfully. k dark * HP:Healthy SP:Good MV:Strong - Jinx: Battered > channel 'flame strike' dark You do the best you can! * HP:Healthy SP:Good MV:Strong - Jinx: Battered > You begin to weave the appropriate flows... -= *Jinx* tries to pierce you, but you parry successfully. +* *Jinx* panics, and attempts to flee! Ok. Streaks of fire flow from your hands, burning *Jinx*. * HP:Healthy SP:Good MV:Strong - Jinx: Beaten > channel 'flame strike' dark You begin to weave the appropriate flows... -=+*channel 'flame strike' dark *Jinx* swiftly dodges your attempt to strike him. Ok. *Jinx* panics, and attempts to flee! *Jinx* leaves south. Streaks of fire flow from your hands, burning *Jinx*. * HP:Healthy SP:Good MV:Strong > Nobody here by that name. * HP:Healthy SP:Good MV:Strong > s k dark A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] e * HP:Healthy SP:Good MV:Strong > k dark They aren't here. * HP:Healthy SP:Good MV:Strong > Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] * HP:Healthy SP:Good MV:Strong > k dark e They aren't here. * HP:Healthy SP:Good MV:Strong > k dark e They aren't here. k dark e * HP:Healthy SP:Good MV:Strong > A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] * HP:Healthy SP:Good MV:Strong > They aren't here. * HP:Healthy SP:Good MV:Strong > k dark The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] * HP:Healthy SP:Good MV:Strong > They aren't here. * HP:Healthy SP:Good MV:Strong > e The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] k dark * HP:Healthy SP:Good MV:Strong > They aren't here. * HP:Healthy SP:Good MV:Strong > n Alas, you cannot go that way... * HP:Healthy SP:Good MV:Strong > They aren't here. k dark * HP:Healthy SP:Good MV:Strong > The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] * HP:Healthy SP:Good MV:Strong > They aren't here. * HP:Healthy SP:Good MV:Strong > k dark k dark They aren't here. k dark * HP:Healthy SP:Good MV:Strong > They aren't here. release * HP:Healthy SP:Good MV:Strong > They aren't here. * HP:Healthy SP:Good MV:Strong > k dark k dark Ok. * HP:Healthy SP:None MV:Strong > They aren't here. * HP:Healthy SP:None MV:Strong > They aren't here. * HP:Healthy SP:None MV:Strong > narr jinx beat k dark You narrate 'jinx beat' k dark * HP:Healthy SP:None MV:Strong > They aren't here. k dark * HP:Healthy SP:None MV:Strong > You try to strike *Jinx*, but he parries successfully. * HP:Healthy SP:None MV:Strong - Jinx: Beaten > k dark You do the best you can! * HP:Healthy SP:None MV:Strong - Jinx: Beaten > You do the best you can! * HP:Healthy SP:None MV:Strong - Jinx: Beaten > embrace *Jinx* panics, and attempts to flee! channel 'flame strike' dark * HP:Healthy SP:None MV:Strong - Jinx: Beaten > You feel the flows of saidar coursing through your body. * HP:Healthy SP:Good MV:Strong - Jinx: Beaten > You begin to weave the appropriate flows... -=+* Ok. Streaks of fire flow from your hands, burning *Jinx*. * HP:Healthy SP:Fading MV:Strong - Jinx: Critical > channel 'flame strike' dark You begin to weave the appropriate flows... - Kaplen narrates 'Where?' = *Jinx* leaves south. + *Jinx* leaves north. * Your target is no longer here! * HP:Healthy SP:Fading MV:Strong > n n n k dark n k dark The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] * HP:Healthy SP:Fading MV:Tiring > n The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] k dark n * HP:Healthy SP:Fading MV:Tiring > Rugged Terrain The rugged terrain throws footfalls, giant cracks, and short stubby thornbushes at its travellers doing its best to impede movement in this treacherous world. The western route around the hill lies to the north while the craggy hills stretch out to the west. [ obvious exits: N E S W ] k dark * HP:Healthy SP:Fading MV:Tiring > n k dark They aren't here. * HP:Healthy SP:Fading MV:Tiring > n A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] * HP:Healthy SP:Fading MV:Tiring > They aren't here. * HP:Healthy SP:Fading MV:Tiring > k dark Beneath a Cliff's Ledge Providing adequate protection from both the northern winds and the sun during day this indentation below the cliff's overhang is an ideal resting place. The cliff's sheer wall is cold to the touch with a slight moisture collecting on the rocks. [ obvious exits: S W ] *Jinx* is standing here. * HP:Healthy SP:Fading MV:Tiring > *Jinx* leaves west. They aren't here. * HP:Healthy SP:Fading MV:Tiring > Alas, you cannot go that way... * HP:Healthy SP:Fading MV:Tiring > channel 'flame strike' dark They aren't here. * HP:Healthy SP:Fading MV:Tiring > w w w Alas, you cannot go that way... * HP:Healthy SP:Fading MV:Tiring > They aren't here. * HP:Healthy SP:Fading MV:Tiring > Alas, you cannot go that way... * HP:Healthy SP:Fading MV:Tiring > w They aren't here. * HP:Healthy SP:Fading MV:Tiring > k dark Nobody here by that name. * HP:Healthy SP:Fading MV:Tiring > A Winding Road The road continues shadowing the wide hill, heading west around the unscalable cliff walls. Boulders block passage at numerous points forcing horses and wagons to detour around them. Mudslides have settled across the road making travel very difficult. [ obvious exits: E S W ] * HP:Healthy SP:Fading MV:Tiring > k dark A Winding Road A small stand of trees lies to the south between two hills. Grasses spread from the south to cross the road here before cringing away from the shadowy recesses of the cliff wall. The road continues its east west journey south of the cliff. [ obvious exits: E S W ] * HP:Healthy SP:Fading MV:Tiring > A Winding Road A streambed once trickled across this path bringing rainfall from the hill to the north. The streambed heads southeastward towards a stand of trees between two smaller hills. Rocks have been built up across the streambed, a sign of times past when the stream once required a ford to pass. [ obvious exits: N E S W ] n * HP:Healthy SP:Fading MV:Tiring > A Road by the Ravine A ravine stretches south easterly from here forcing the road to head north between the cliff and the trecherous drop to the west. Part of the road has crumbled into the ravine as erosion slowly attempts to devour its prey. [ obvious exits: N E ] * HP:Healthy SP:Fading MV:Tiring > k dark They aren't here. * HP:Healthy SP:Fading MV:Tiring > n n n k dark e n They aren't here. * HP:Healthy SP:Fading MV:Tiring > A Road by the Ravine Forced on its route between the cliff to the east and the ravine to the west the road heads northward approaching a makeshift bridge. To the south the road continues to hug the cliff's edge. [ obvious exits: N E S ] * HP:Healthy SP:Fading MV:Tiring > They aren't here. * HP:Healthy SP:Fading MV:Tiring > release A Makeshift Bridge The ravine forms a t-intersection here heading north and south and east towards the hill. A bridge built from a large slab of rock has been placed over the ravine allowing even heavy wagons to cross. The eastern section of the ravine slices its way right up to the cliff to the east. [ obvious exits: N E S ] A black wolf growls loudly, poised to leap. * HP:Healthy SP:Fading MV:Tiring > A Makeshift Bridge The northern section of the bridge completes the passage across the ravine. The ravine is dry itself, only filling during heavy rainfalls for any period of time before the heat of the nearby blight evaporates what little water falls. [ obvious exits: N E S ] * HP:Healthy SP:Fading MV:Tiring > A Road by the Ravine A ravine lies to the west while the road departs to the east towards the northern point of the hill. A bridge spans across the ravine further to the south. Far to the north east a forest consumes the road as it heads north easterly. [ obvious exits: E S ] A Shienaran scout blends into the surroundings here. *Jinx* is standing here. * HP:Healthy SP:Fading MV:Winded > *Jinx* leaves east. They aren't here. * HP:Healthy SP:Fading MV:Winded > k dark A Winding Road The road bends here, leading to the north and the west. Motes of dirt sent airborn by the breeze and traffic on the road create a dull haze in the dry air. A sickly sweet smell arrives on the winds from the north. [ obvious exits: N S W ] *Jinx* is standing here. * HP:Healthy SP:Fading MV:Winded > A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] * HP:Healthy SP:Fading MV:Winded > Ok. n * HP:Healthy SP:None MV:Winded > e You try to strike *Jinx*, but he deflects the blow. * HP:Healthy SP:None MV:Winded - Jinx: Critical > k dark No way! You're fighting for your life! e * HP:Healthy SP:None MV:Winded - Jinx: Critical > *Jinx* tries to pierce you, but you deflect the blow. You try to strike *Jinx*, but he parries successfully. No way! You're fighting for your life! * HP:Healthy SP:None MV:Winded - Jinx: Critical > You do the best you can! * HP:Healthy SP:None MV:Winded - Jinx: Critical > No way! You're fighting for your life! * HP:Healthy SP:None MV:Winded - Jinx: Critical > embrace channel 'flame strike' dark You feel the flows of saidar coursing through your body. * HP:Healthy SP:Fading MV:Winded - Jinx: Critical > You begin to weave the appropriate flows... -=+* Ok. *Jinx* panics, and attempts to flee! Streaks of fire flow from your hands, burning *Jinx*. * HP:Healthy SP:Fading MV:Winded - Jinx: Critical > You try to strike *Jinx*, but he deflects the blow. * HP:Healthy SP:Fading MV:Winded - Jinx: Critical > k dark channel 'flame strike' dark You do the best you can! * HP:Healthy SP:Fading MV:Winded - Jinx: Critical > You begin to weave the appropriate flows... -=+* Ok. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Oh, much better the second time around. Streaks of Fire burn through *Jinx*, leaving only a blackened corpse. *Jinx* is dead! R.I.P.