* R HP:Hurt MV:Fresh > n You call for the MalkierGate to be opened. The Shienaran gatekeeper unlocks the MalkierGate. The Shienaran gatekeeper opens the MalkierGate. where * R HP:Hurt MV:Fresh > Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] The corpse of Kazel is lying here. An iron lantern hangs from the wall above the gate. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > Players in your Zone -------------------- Trakis - Dusty Road by Fal Dara You sense shadowspawn nearby. * R HP:Hurt MV:Fresh > 3 [change mood brave] Mood changed to: Brave * R HP:Hurt MV:Fresh > n s The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A green woodpecker is high up a tree, tapping away. * R HP:Hurt MV:Fresh > Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] The corpse of Kazel is lying here. An iron lantern hangs from the wall above the gate. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > n The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A green woodpecker is high up a tree, tapping away. scan e * R HP:Hurt MV:Fresh > time * R HP:Hurt MV:Fresh > It is 3 o'clock am, on the 25th day of the month of Amadaine, year 540. According to legend and prophecy, this is the First Turn of the Wheel. Lightning jags over the Pit of Doom as the birth of a Dreadlord is announced. (Server: Mon Apr 5 09:31:03 2004 EST, up for 2 hours, 9 minutes) * R HP:Hurt MV:Fresh > e The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > scan e * R HP:Hurt MV:Fresh > e The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. The city walls of fal Dara can be see through the trees to the south, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > e The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Dokkar* is standing here. * R HP:Hurt MV:Fresh > m bash [k dark] You crush *Dokkar*'s left leg. * R HP:Hurt MV:Fresh - Dokkar: Battered > *Dokkar* barely blasts your right leg. You crush *Dokkar*'s left leg. -=+**+=- - *Dokkar* blasts your body. = Your bash at *Dokkar* sends him sprawling! * R HP:Hurt MV:Fresh - Dokkar: Battered > where 3 Players in your Zone -------------------- Trakis - The Dusty Road You sense shadowspawn nearby. * R HP:Hurt MV:Fresh - Dokkar: Battered > where [change mood brave] Mood changed to: Brave * R HP:Hurt MV:Fresh - Dokkar: Battered > You crush *Dokkar*'s body. Players in your Zone -------------------- Trakis - The Dusty Road You sense shadowspawn nearby. bash * R HP:Hurt MV:Fresh - Dokkar: Battered > They already seem to be stunned. bash * R HP:Hurt MV:Fresh - Dokkar: Battered > They already seem to be stunned. bash * R HP:Hurt MV:Fresh - Dokkar: Battered > You crush *Dokkar*'s body hard. Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. They already seem to be stunned. bash * R HP:Hurt MV:Fresh - Dokkar: Battered > -=+**+=- -= Your bash at *Dokkar* sends him sprawling! You dodge a bash from *Dokkar* who loses his balance and falls! * R HP:Hurt MV:Fresh - Dokkar: Battered > where Players in your Zone -------------------- Trakis - The Dusty Road You sense shadowspawn nearby. * R HP:Hurt MV:Fresh - Dokkar: Battered > where where You crush *Dokkar*'s left leg. * R HP:Hurt MV:Fresh - Dokkar: Battered > Players in your Zone -------------------- Trakis - The Dusty Road You sense shadowspawn nearby. * R HP:Hurt MV:Fresh - Dokkar: Battered > bash Players in your Zone -------------------- Trakis - The Dusty Road You sense shadowspawn nearby. * R HP:Hurt MV:Fresh - Dokkar: Battered > They already seem to be stunned. bash * R HP:Hurt MV:Fresh - Dokkar: Battered > You crush *Dokkar*'s body. They already seem to be stunned. bash * R HP:Hurt MV:Fresh - Dokkar: Battered > -=+**+=- -= Your bash at *Dokkar* sends him sprawling! * R HP:Hurt MV:Fresh - Dokkar: Battered > not l You start paying increased attention to your surroundings. * R HP:Hurt MV:Fresh - Dokkar: Battered > The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Dokkar* is sitting here * R HP:Hurt MV:Fresh - Dokkar: Battered > bash You crush *Dokkar*'s body hard. They already seem to be stunned. * R HP:Hurt MV:Fresh - Dokkar: Battered > You crush *Dokkar*'s left hand. They already seem to be stunned. bash * R HP:Hurt MV:Fresh - Dokkar: Battered > They already seem to be stunned. bash * R HP:Hurt MV:Fresh - Dokkar: Battered > They already seem to be stunned. bash * R HP:Hurt MV:Fresh - Dokkar: Battered > They already seem to be stunned. bash * R HP:Hurt MV:Fresh - Dokkar: Battered > *Dokkar* panics, and attempts to flee! - *Dokkar* panics, and attempts to flee! = *Dokkar* panics, and attempts to flee! + *Dokkar* panics, and attempts to flee! **+ *Dokkar* barely blasts your left leg. *Dokkar* leaves west. *Dokkar* has arrived from the west. =- -m = As *Dokkar* avoids your bash, you topple over and fall to the ground! * R HP:Hurt MV:Fresh - Dokkar: Battered > bash *Dokkar* blasts your body. * R HP:Hurt MV:Fresh - Dokkar: Battered > [k dark] Ok. * R HP:Hurt MV:Fresh - Dokkar: Battered > -=+* *Dokkar* blasts your body. *+=- -= Your bash at *Dokkar* sends him sprawling! * R HP:Hurt MV:Fresh - Dokkar: Battered > where where where Players in your Zone -------------------- Trakis - The Dusty Road You sense shadowspawn nearby. * R HP:Hurt MV:Fresh - Dokkar: Battered > You crush *Dokkar*'s body. Players in your Zone -------------------- Trakis - The Dusty Road You sense shadowspawn nearby. * R HP:Hurt MV:Fresh - Dokkar: Beaten > Players in your Zone -------------------- Trakis - The Dusty Road You sense shadowspawn nearby. * R HP:Hurt MV:Fresh - Dokkar: Beaten > l The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] *Dokkar* is sitting here A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh - Dokkar: Beaten > bash They already seem to be stunned. bash * R HP:Hurt MV:Fresh - Dokkar: Beaten > They already seem to be stunned. bash * R HP:Hurt MV:Fresh - Dokkar: Beaten > They already seem to be stunned. bash * R HP:Hurt MV:Fresh - Dokkar: Beaten > They already seem to be stunned. bash * R HP:Hurt MV:Fresh - Dokkar: Beaten > They already seem to be stunned. bash * R HP:Hurt MV:Fresh - Dokkar: Beaten > They already seem to be stunned. bash * R HP:Hurt MV:Fresh - Dokkar: Beaten > You crush *Dokkar*'s left foot. * R HP:Hurt MV:Fresh - Dokkar: Beaten > - *Dokkar* panics, and attempts to flee! =+**+= *Dokkar* panics, and attempts to flee! - *Dokkar* panics, and attempts to flee! -= As *Dokkar* avoids your bash, you topple over and fall to the ground! * R HP:Hurt MV:Fresh - Dokkar: Beaten > *Braul* slashes your left leg hard. * R HP:Hurt MV:Fresh - Dokkar: Beaten > *Dokkar* leaves west. *Dokkar* has arrived from the west. * R HP:Hurt MV:Fresh - Braul: Healthy > *Dokkar* panics, and attempts to flee! *Dokkar* leaves east. * R HP:Hurt MV:Fresh - Braul: Healthy > 1 f [change mood wimpy] Mood changed to: Wimpy * R HP:Hurt MV:Fresh - Braul: Healthy > You panic and attempt to flee! You flee head over heels. Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A bruised and bloody leg lies on the ground, torn from its socket. A soft leather pouch has been discarded here. Tiny yellow flowers are growing upon stalks here. [2] A torch is here on the ground. A long, seemingly light, sword with a swan's head hilt rests here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Dokkar* is standing here. * R HP:Hurt MV:Full > e e Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > not You stop paying increased attention to your surroundings. * R HP:Hurt MV:Full > m [k dark] They aren't here. * R HP:Hurt MV:Full > w m Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > [k dark] They aren't here. * R HP:Hurt MV:Full > w m Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A bruised and bloody leg lies on the ground, torn from its socket. A soft leather pouch has been discarded here. Tiny yellow flowers are growing upon stalks here. [2] A torch is here on the ground. A long, seemingly light, sword with a swan's head hilt rests here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is standing here, riding a shadow stallion. *Dokkar* is standing here. *Braul* slashes your right arm very hard. * R HP:Wounded MV:Full - Braul: Healthy > [k dark] Ok. * R HP:Wounded MV:Full - Braul: Healthy > bash 1 f - Cancelled. [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded MV:Full - Braul: Healthy > You panic and attempt to flee! 3 You flee head over heels. Thorny Hedges The thorny hedges here prick you wherever you move, and you aren't very willing to stay here and get pricked more. The bushes to the west have thickened into impenetrablity, but you can still make you way north into more thorny hedges, as well as east, into thinner bushes. To your south, you can spot the old road. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > [change mood brave] Mood changed to: Brave * R HP:Wounded MV:Full > where Players in your Zone -------------------- Trakis - Thorny Hedges You sense shadowspawn nearby. * R HP:Wounded MV:Full > l Thorny Hedges The thorny hedges here prick you wherever you move, and you aren't very willing to stay here and get pricked more. The bushes to the west have thickened into impenetrablity, but you can still make you way north into more thorny hedges, as well as east, into thinner bushes. To your south, you can spot the old road. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > not You start paying increased attention to your surroundings. m * R HP:Wounded MV:Full > m m [k dark] They aren't here. * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > scan s [k dark] You crush *Braul*'s body hard. * R HP:Wounded MV:Full - Braul: Scratched > Your eyesight is not so keen. * R HP:Wounded MV:Full - Braul: Scratched > where 1 Players in your Zone -------------------- Trakis - Thorny Hedges You sense shadowspawn nearby. f * R HP:Wounded MV:Full - Braul: Scratched > m [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded MV:Full - Braul: Scratched > You panic and attempt to flee! You flee head over heels. Thorny Hedges Here among the thorny hedges, the bushes make movement hell. To the north and west lie densely packed vegetation, while to the east the bushes fade into dense forest. Dark and foreboding peaks can be glimpsed far to the north, while to the south, the road can be glimpsed through the bushes. A sickly sweet stench can be detected in the gentle breeze. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. [k dark] They aren't here. * R HP:Wounded MV:Full > e s Thick Hedges The bushes here are very thick, their prickly stems making it hard to push through them. The vegetation thickens into dense forest to the south and east, while to the west the bushes continue. Far to the north, dark and foreboding black jagged peaks jut into the sky. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > Thick Forest Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and twisted, cover the ground. To the north, through a break in the trees, the black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south lies the road to Tarwin's Gap, leading through the forest. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > s Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > w m Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A bruised and bloody leg lies on the ground, torn from its socket. A soft leather pouch has been discarded here. Tiny yellow flowers are growing upon stalks here. [2] A torch is here on the ground. A long, seemingly light, sword with a swan's head hilt rests here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is standing here, riding a shadow stallion. *Dokkar* is standing here. * R HP:Wounded MV:Full > [k dark] You barely crush *Dokkar*'s right foot. * R HP:Wounded MV:Full - Dokkar: Beaten > 1 f *Braul* has arrived from the north, riding a shadow stallion. * R HP:Wounded MV:Full - Dokkar: Beaten > [change mood wimpy] Mood changed to: Wimpy *Braul* slashes your body hard. * R HP:Wounded MV:Full - Dokkar: Beaten > *Braul* slashes your head. You panic and attempt to flee! *Dokkar* barely blasts your body. The sun rises. Your heartbeat calms down more as you feel less panicked. You flee head over heels. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Fresh > w The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. The city walls of fal Dara can be see through the trees to the south, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. m * R HP:Wounded MV:Full > [k dark] They aren't here. *Braul* has arrived from the east, riding a shadow stallion. * R HP:Wounded MV:Full > scan e *Braul* slashes your body. * R HP:Wounded MV:Full - Braul: Healthy > You try to crush *Braul*, but he parries successfully. *Braul* slashes your left leg hard. e * R HP:Wounded MV:Full - Braul: Healthy > 1 No way! You're fighting for your life! f * R HP:Wounded MV:Full - Braul: Healthy > [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded MV:Full - Braul: Healthy > You panic and attempt to flee! e You flee head over heels. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. The city walls of fal Dara can be see through the trees to the south, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is standing here, riding a shadow stallion. * R HP:Wounded MV:Full > e m The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > e [k dark] They aren't here. * R HP:Wounded MV:Full > m Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A bruised and bloody leg lies on the ground, torn from its socket. A soft leather pouch has been discarded here. Tiny yellow flowers are growing upon stalks here. [2] A torch is here on the ground. A long, seemingly light, sword with a swan's head hilt rests here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Dokkar* is standing here. * R HP:Wounded MV:Full > [k dark] You crush *Dokkar*'s right leg. * R HP:Wounded MV:Full - Dokkar: Beaten > bash -= *Braul* slashes your head hard. +** *Dokkar* barely blasts your body. +=- -= Your bash at *Dokkar* sends him sprawling! * R HP:Wounded MV:Full - Dokkar: Beaten > 3 You dodge a bash from *Braul* who loses his balance and falls! * R HP:Wounded MV:Full - Dokkar: Beaten > 1 [change mood brave] Mood changed to: Brave * R HP:Wounded MV:Full - Dokkar: Beaten > f You crush *Dokkar*'s body hard. [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded MV:Full - Dokkar: Beaten > You panic and attempt to flee! 3 You flee head over heels. Thick Forest The canopy overhead ends to the north, where the forest meets the old road. Here, just within the border of the forest, the trees are thick and full. The scent of the forest barely masks a sickly sweet stench that can just barely be detected. To the north the road can be glimpsed through the trees. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. [change mood brave] Mood changed to: Brave * R HP:Wounded MV:Full > s m Light Forest Here deep in the forest, the huge, ancient trees are all around. To the south, the forest thickens into an impenetrable mass, but it is still possible to move through the forest to the in the other directions. To the north, the road can be glimpsed through the forest. A very faint sickly sweet stench sits in the still forest air. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > n n Thick Forest The canopy overhead ends to the north, where the forest meets the old road. Here, just within the border of the forest, the trees are thick and full. The scent of the forest barely masks a sickly sweet stench that can just barely be detected. To the north the road can be glimpsed through the trees. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. m * R HP:Wounded MV:Full > Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A bruised and bloody leg lies on the ground, torn from its socket. A soft leather pouch has been discarded here. Tiny yellow flowers are growing upon stalks here. [2] A torch is here on the ground. A long, seemingly light, sword with a swan's head hilt rests here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is standing here, riding a shadow stallion. *Dokkar* is standing here. * R HP:Wounded MV:Full > [k dark] You crush *Braul*'s left foot extremely hard. * R HP:Wounded MV:Full - Braul: Scratched > 1 f [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded MV:Full - Braul: Scratched > You panic and attempt to flee! You flee head over heels. Thorny Hedges The thorny hedges here prick you wherever you move, and you aren't very willing to stay here and get pricked more. The bushes to the west have thickened into impenetrablity, but you can still make you way north into more thorny hedges, as well as east, into thinner bushes. To your south, you can spot the old road. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > e Thick Forest Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and twisted, cover the ground. To the north, through a break in the trees, the black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south lies the road to Tarwin's Gap, leading through the forest. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > alias m k dokkar w Ok. * R HP:Wounded MV:Full > Thorny Hedges The thorny hedges here prick you wherever you move, and you aren't very willing to stay here and get pricked more. The bushes to the west have thickened into impenetrablity, but you can still make you way north into more thorny hedges, as well as east, into thinner bushes. To your south, you can spot the old road. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* has arrived from the south, riding a shadow stallion. * R HP:Wounded MV:Full > *Braul* slashes your head hard. * R HP:Wounded MV:Full - Braul: Scratched > *Braul* slashes your right arm extremely hard. * R HP:Wounded MV:Full - Braul: Scratched > 1 f You try to crush *Braul*, but he parries successfully. * R HP:Wounded MV:Full - Braul: Scratched > [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded MV:Full - Braul: Scratched > m You panic and attempt to flee! You flee head over heels. Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A bruised and bloody leg lies on the ground, torn from its socket. A soft leather pouch has been discarded here. Tiny yellow flowers are growing upon stalks here. [2] A torch is here on the ground. A long, seemingly light, sword with a swan's head hilt rests here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Dokkar* is standing here. [k dokkar] You crush *Dokkar*'s right arm very hard. * R HP:Wounded MV:Full - Dokkar: Beaten > 3 *Dokkar* blasts your right leg. You crush *Dokkar*'s body. [change mood brave] Mood changed to: Brave * R HP:Wounded MV:Full - Dokkar: Beaten > *Braul* slashes your body hard. * R HP:Battered MV:Full - Dokkar: Beaten > 1 f [change mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Full - Dokkar: Beaten > You panic and attempt to flee! 3 *Dokkar* blasts your body. You flee head over heels. Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. [change mood brave] Mood changed to: Brave * R HP:Battered MV:Full > e The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. m * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > where where where Players in your Zone -------------------- Trakis - The Dusty Road You sense shadowspawn nearby. * R HP:Battered MV:Full > Players in your Zone -------------------- Trakis - The Dusty Road You sense shadowspawn nearby. * R HP:Battered MV:Full > Players in your Zone -------------------- Trakis - The Dusty Road You sense shadowspawn nearby. * R HP:Battered MV:Full > w w *Dokkar* has arrived from the south. Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. m * R HP:Battered MV:Full > Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A bruised and bloody leg lies on the ground, torn from its socket. A soft leather pouch has been discarded here. Tiny yellow flowers are growing upon stalks here. [2] A torch is here on the ground. A long, seemingly light, sword with a swan's head hilt rests here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is standing here, riding a shadow stallion. *Braul* slashes your left leg hard. * R HP:Battered MV:Full - Braul: Scratched > [k dokkar] They aren't here. * R HP:Battered MV:Full - Braul: Scratched > 1 f [change mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Full - Braul: Scratched > You try to crush *Braul*, but he deflects the blow. You panic and attempt to flee! e e e You flee head over heels. Thick Forest The canopy overhead ends to the north, where the forest meets the old road. Here, just within the border of the forest, the trees are thick and full. The scent of the forest barely masks a sickly sweet stench that can just barely be detected. To the north the road can be glimpsed through the trees. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Edge of Forest The forest here opens onto a dusty road to the north. The thick green canopy of the forest almost blocks out the sky, but to the north dark and foreboding peaks can be seen thrusting into the sky. To the east, the forest continues, but a sickly sweet stench can be detected in the still forest air. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > A Pine Forest Brambles and rotten limbs stretch out between the trees making travelling difficult at best. The forest is suprisingly quiet except for the caws of ravens high above the forest canopy. The trees grow so thickly here, little light can make its way to the ground. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > A Pine Forest Young samplings, already showing signs of becoming warped, struggle to find light under the thick forest canopy. The ground is moist and damp with rotting leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in abundance, thriving in this land of the living dead. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > e e e Alas, you cannot go that way... * R HP:Battered MV:Strong > n Alas, you cannot go that way... * R HP:Battered MV:Strong > Alas, you cannot go that way... e * R HP:Battered MV:Strong > e The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Battered MV:Strong > A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > e e Alas, you cannot go that way... * R HP:Battered MV:Strong > n Alas, you cannot go that way... * R HP:Battered MV:Strong > A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. * R HP:Battered MV:Strong > k rat You crush a rat's left paw into bloody fragments! A rat is dead! R.I.P. You receive your share of experience... Quite a death count. Have it put on your tombstone. You feel like you have lost something. Your blood freezes as you hear a rat's death cry. * R HP:Battered MV:Strong > not e You stop paying increased attention to your surroundings. e * R HP:Battered MV:Strong > e A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > A Winding Road The road bends here on its southern path past the crumbling tower to the north. A pine wood forest lies to the west and south, blanketing the road as it winds its way through the rugged terrain. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > e e e A Winding Road The road continues east and west, around the hill, with a small path leading north. The path is covered with rocks, their source being the almost destroyed watchtower further north. Small rocks litter the ground here, having been kicked about by the many Shienaran patrols that pass through the area. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > A Winding Road Scrub oak and pine trees lining the road to the south, and a large hill to the north restrict movement through this area. Ruts cut into the hard-packed dirt here, the tell-tale sign of copious wagon activity. The branches on the northern faces of the trees have been broken off, probably to be used as future arrows or walking sticks. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > A Winding Road Narrow ruts lead through the middle of the road here, the east path around the hill to the northwest being the prefered by most supply wagons. Pine trees and scrub oak can be seen growing thickly to the south and east. Small nicks and slashes can still be seen in their trunks; scars from long past battles. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > n A Winding Road The road straightens out here a bit, going just north and south. Thick bunches of trees stop movement to both the east and west. Visibility is limited due to the plant-life, though a burned out watchtower can be seen to the west. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > n A Winding Road The road here is littered with small stones. The ground itself is hard-packed dirt, with small cobble stones visible at times. The road heads north and south here, and a broken, burned tower can be seen to the west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > e Alas, you cannot go that way... * R HP:Battered MV:Strong > n e A Winding Road Small shrubs and light grasses border the road here. A small opening in the forest leads to the east, and the road itself continues on south, and north to a fork around a burned out, crumbling tower. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > Shadowing a Road This small path has been beaten down by the troops taking a shortcut on their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to the south and east, preventing movement in those directions. The winding road can be seen to the north and west. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > e Alas, you cannot go that way... n * R HP:Battered MV:Strong > n A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > e e e The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > n The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > tt [track trolloc] -=+ Some clear almost day-old tracks of Cannibal leaving north. Some clear almost day-old tracks of Ortlif leaving west. Some clear almost day-old tracks of Spoon leaving north. Some clear almost day-old tracks of Garuth leaving south. Some clear almost day-old tracks of Spoon leaving south. Some clear almost day-old tracks of Shad leaving south. Some clear almost day-old tracks of Syr leaving west. * R HP:Battered MV:Strong > m m m [k dokkar] They aren't here. * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > not [k dokkar] They aren't here. * R HP:Battered MV:Strong > m You start paying increased attention to your surroundings. m * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > m [k dokkar] They aren't here. * R HP:Battered MV:Strong > where [k dokkar] They aren't here. * R HP:Battered MV:Strong > m Players in your Zone -------------------- Trakis - The Dusty Road You sense shadowspawn nearby. m * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > m [k dokkar] They aren't here. m * R HP:Battered MV:Strong > l *Dokkar* has arrived from the west. [k dokkar] You crush *Dokkar*'s right hand. * R HP:Battered MV:Strong - Dokkar: Critical > m [k dokkar] Ok. * R HP:Battered MV:Strong - Dokkar: Critical > The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] *Dokkar* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong - Dokkar: Critical > [k dokkar] Ok. * R HP:Battered MV:Strong - Dokkar: Critical > 3 [change mood brave] Mood changed to: Brave * R HP:Battered MV:Strong - Dokkar: Critical > *Dokkar* tickles your head with his blast. You crush *Dokkar*'s body hard. The day has begun. Your heartbeat calms down more as you feel less panicked. *Dokkar* panics, and attempts to flee! * R HP:Battered MV:Full - Dokkar: Beaten > m *Dokkar* leaves south. * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > m m m [k dokkar] They aren't here. m * R HP:Battered MV:Full > m m *Dokkar* has arrived from the south. [k dokkar] You crush *Dokkar*'s body. * R HP:Battered MV:Full - Dokkar: Critical > stat [k dokkar] Ok. * R HP:Battered MV:Full - Dokkar: Critical > *Dokkar* tickles your body with his blast. You crush *Dokkar*'s body. [k dokkar] Ok. * R HP:Battered MV:Full - Dokkar: Critical > [k dokkar] Ok. * R HP:Battered MV:Full - Dokkar: Critical > [k dokkar] Ok. * R HP:Battered MV:Full - Dokkar: Critical > You are a 71 year old male human warrior. Your height is 5 feet, 4 inches, and you weigh 130.0 lbs. You are carrying 0.0 lbs and wearing 93.2 lbs, fairly light. Your base abilities are: Str:18 Int:14 Wil:11 Dex:17 Con:19. Offensive bonus: 165, Dodging bonus: 14, Parrying bonus: 1 Your mood is: Brave. You will flee below: 0 Hit Points You are wanted by: Seanchan Empire Your armor absorbs about 76% on average. You are subjected to the following effects: - NOTICE - WARDER BOND to arial - NO QUIT * R HP:Battered MV:Full - Dokkar: Critical > 3 [change mood brave] Mood changed to: Brave * R HP:Battered MV:Full - Dokkar: Critical > m m *Dokkar* blasts your body. You crush *Dokkar*'s head. *Dokkar* panics, and attempts to flee! [k dokkar] Ok. * R HP:Battered MV:Full - Dokkar: Critical > [k dokkar] Ok. * R HP:Battered MV:Full - Dokkar: Critical > m m *Dokkar* leaves south. [k dokkar] They aren't here. * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > m m [k dokkar] They aren't here. m * R HP:Battered MV:Full > m [k dokkar] They aren't here. * R HP:Battered MV:Full > m [k dokkar] They aren't here. m * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > m [k dokkar] They aren't here. * R HP:Battered MV:Full > m [k dokkar] They aren't here. * R HP:Battered MV:Full > m [k dokkar] They aren't here. * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > l [k dokkar] They aren't here. * R HP:Battered MV:Full > m m The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > s [k dokkar] They aren't here. * R HP:Battered MV:Full > m The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > w m The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > m A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > where tt Players in your Zone -------------------- Trakis - A Winding Road You sense shadowspawn nearby. * R HP:Battered MV:Full > [track trolloc] -=+ Some obvious fresh bloody traces of a Trolloc leaving east. Some clear almost day-old tracks of Cannibal leaving east. Some clear almost day-old tracks of Ortlif leaving west. Some clear almost day-old tracks of Spoon leaving east. Some clear almost day-old tracks of Spoon leaving west. Some clear almost day-old tracks of Syr leaving south. Some clear almost day-old tracks of Shad leaving west. * R HP:Battered MV:Full > m [k dokkar] They aren't here. e * R HP:Battered MV:Full > m The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > n m Shadowing a Road Brittle strands of green and brown grasses cover the area. Small shrubs with bright red berries also make their home here. A small burnmark in the center of the area is surrounded by stones, perhaps seeing occasional use as a campfire pit. To the south and east, the Dusty road can be seen. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > e m The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > tt [track trolloc] -=+ Some obvious fresh bloody traces of a Trolloc leaving south. Some obvious fresh bloody traces of a Trolloc leaving south. Some obvious fresh bloody traces of a Trolloc leaving north. Some clear almost day-old tracks of Cannibal leaving north. Some clear almost day-old tracks of Ortlif leaving west. Some clear almost day-old tracks of Spoon leaving north. Some clear almost day-old tracks of Garuth leaving south. * R HP:Battered MV:Strong > m *Braul* has arrived from the south, riding a shadow stallion. * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > not n *Braul* has arrived from the north, riding a shadow stallion. * R HP:Battered MV:Strong > n You stop paying increased attention to your surroundings. * R HP:Battered MV:Strong > The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > n n n Rugged Terrain The rugged terrain throws footfalls, giant cracks, and short stubby thornbushes at its travellers doing its best to impede movement in this treacherous world. The western route around the hill lies to the north while the craggy hills stretch out to the west. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Battered MV:Strong > A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > w Beneath a Cliff's Ledge Providing adequate protection from both the northern winds and the sun during day this indentation below the cliff's overhang is an ideal resting place. The cliff's sheer wall is cold to the touch with a slight moisture collecting on the rocks. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A black wolf growls loudly, poised to leap. * R HP:Battered MV:Strong > w A Winding Road The road continues shadowing the wide hill, heading west around the unscalable cliff walls. Boulders block passage at numerous points forcing horses and wagons to detour around them. Mudslides have settled across the road making travel very difficult. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > A Winding Road A small stand of trees lies to the south between two hills. Grasses spread from the south to cross the road here before cringing away from the shadowy recesses of the cliff wall. The road continues its east west journey south of the cliff. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Battered MV:Strong > n A Winding Road A streambed once trickled across this path bringing rainfall from the hill to the north. The streambed heads southeastward towards a stand of trees between two smaller hills. Rocks have been built up across the streambed, a sign of times past when the stream once required a ford to pass. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > n Before a Cliff's Wall From the southwestern corner of the hill, the entire western side of the hill can be viewed. The winding road mirrors the cliff as it provides passage in a north south route. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > n Before a Cliff's Wall To the north a ravine slices west under a bridge and east where it disappears under the cliff. The ravine has cracked part of the cliff apart allowing possible scaling of the cliff. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > Alas, you cannot go that way... w * R HP:Battered MV:Strong > A Makeshift Bridge The ravine forms a t-intersection here heading north and south and east towards the hill. A bridge built from a large slab of rock has been placed over the ravine allowing even heavy wagons to cross. The eastern section of the ravine slices its way right up to the cliff to the east. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Battered MV:Strong > A Makeshift Bridge The northern section of the bridge completes the passage across the ravine. The ravine is dry itself, only filling during heavy rainfalls for any period of time before the heat of the nearby blight evaporates what little water falls. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Battered MV:Strong > A Road by the Ravine A ravine lies to the west while the road departs to the east towards the northern point of the hill. A bridge spans across the ravine further to the south. Far to the north east a forest consumes the road as it heads north easterly. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Battered MV:Strong > A Winding Road The road bends here, leading to the north and the west. Motes of dirt sent airborn by the breeze and traffic on the road create a dull haze in the dry air. A sickly sweet smell arrives on the winds from the north. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > n e A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Battered MV:Strong > A Winding Road Just to the east the road branches. One route proceeds north towards Tarwin's Gap through a thick forest, the other is an eastern route around the massive hill to the south. An overturned wagon, gutted from flame, lies in a heap just off the road against the cliff's face. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. tt * R HP:Battered MV:Strong > Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > [track trolloc] -=+ Some clear almost day-old tracks of Cannibal leaving north. Some clear almost day-old tracks of Moloch leaving north. Some clear almost day-old tracks of Spoon leaving north. Some clear almost day-old tracks of Garuth leaving south. -------------------------------------------------------------------------------- Trakis Joined: Oct 11, 2002 Posted: 2004-04-05 17:02 -------------------------------------------------------------------------------- * R HP:Battered MV:Strong > m m [k dokkar] They aren't here. m * R HP:Battered MV:Strong > m [k dokkar] They aren't here. * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > not l You start paying increased attention to your surroundings. * R HP:Battered MV:Strong > m Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > m [k dokkar] They aren't here. m * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > m [k dokkar] They aren't here. m * R HP:Battered MV:Strong > m [k dokkar] They aren't here. *Braul* has arrived from the west, riding a shadow stallion. * R HP:Battered MV:Strong > m [k dokkar] They aren't here. *Braul* slashes your body hard. * R HP:Battered MV:Strong - Braul: Scratched > [k dokkar] They aren't here. * R HP:Battered MV:Strong - Braul: Scratched > You crush *Braul*'s left arm hard. *Braul* gazes deeply into your soul.. very chilling. The gaze of *Braul* fails to affect you. *Braul* slashes your left foot. [k dokkar] They aren't here. * R HP:Battered MV:Strong - Braul: Scratched > 1 f [change mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Strong - Braul: Scratched > You panic and attempt to flee! not You flee head over heels. Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] A black shield lies here, consuming any light that touches it. A receipt has been left here. A wide leather belt has been cast off here. A pair of hard leather half-gauntlets is on the ground here. A disc of moonstone lies here forgotten. A mushroom grows here. A thick, leather backpack lies abandoned here. A water skin has been left on the ground. You notice a mirrored lantern is hidden here. You notice a mirrored lantern is hidden here. You notice a mirrored lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. You stop paying increased attention to your surroundings. * R HP:Battered MV:Strong > *Braul* has arrived from the south, riding a shadow stallion. * R HP:Battered MV:Strong > *Braul* slashes your left leg very hard. * R HP:Battered MV:Strong - Braul: Scratched > e No way! You're fighting for your life! * R HP:Battered MV:Strong - Braul: Scratched > f You panic and attempt to flee! s You flee head over heels. In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Alas, you cannot go that way... * R HP:Battered MV:Strong > e In a Thick Forest The pine trees are very tight knitted here, even more so to the south where it becomes to difficult for passage. To the east the trees thin out as the environment becomes too harsh to support life. The air is humid and carries a sickly sweet smell eminating from the trees as the proximity to the Blight taints the living even this far south. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > where Players in your Zone -------------------- Trakis - In a Thick Forest You sense shadowspawn nearby. * R HP:Battered MV:Strong > n Road to Tarwin's Gap The paving stones that once formed the road are completely covered in dirt. This stretch of the road continues its east-west path through the forest between Fal Dara and Tarwin's Gap. The forest begins to thin out towards the east, replaced by boulders and rough terrain. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > where Players in your Zone -------------------- Trakis - Road to Tarwin's Gap You sense shadowspawn nearby. * R HP:Battered MV:Strong > w w Road to Tarwin's Gap Pine needles mixed with hard-packed earth form the deeply rutted road. Several trees have been burned down in this area, casualties of the war that often rages in this area between the forces of Light and Dark. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > Road to Tarwin's Gap The pavestoned road turns to the south avoiding a sharp incline to the north. The forest gives way here to rough terrain with rolling hills and giant boulders that dot the landscape. To the south the road winds between these boulders on its way towards a large hill. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > where Players in your Zone -------------------- Trakis - Road to Tarwin's Gap You sense shadowspawn nearby. * R HP:Battered MV:Strong > scan s s s Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] A black shield lies here, consuming any light that touches it. A receipt has been left here. A wide leather belt has been cast off here. A pair of hard leather half-gauntlets is on the ground here. A disc of moonstone lies here forgotten. A mushroom grows here. A thick, leather backpack lies abandoned here. A water skin has been left on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > m [k dokkar] They aren't here. * R HP:Battered MV:Strong > m m [k dokkar] They aren't here. * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > where m Players in your Zone -------------------- Trakis - Before a Split in the Road You sense shadowspawn nearby. m * R HP:Battered MV:Strong > m [k dokkar] They aren't here. * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > s [k dokkar] They aren't here. * R HP:Battered MV:Strong > m A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > e m A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > s m A Winding Road A small battle must have taken place here long ago. The burnt remains of wagons rest in the earth and dust as the grass slowly encroaches on the fallen remains of war. A few skeletons rest between the wagons from both human and trolloc, already half buried in the earth. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > e m A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > s m Before a Cliff's Wall An indentation in the cliff to the west provides a temporary respite from the harsh elements. Burnt out fires from numerous campfires set upon one another over the years has left a charred blackened spot against the cliff wall. A small overhang leers above providing shade during the blistering sun. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > s [k dokkar] They aren't here. m * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > e [k dokkar] They aren't here. m * R HP:Battered MV:Strong > A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > s m A Landslide Rocks and large boulders have slid to a large heap at the base of the large hill to the west. While the slope may be climable, the loose rocks and boulders would warn against it. To the south the boulders are so large that passage is blocked further in that direction. A road lies to the east to provide easier travel. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Battered MV:Strong > m e m Your heartbeat calms down more as you feel less panicked. [k dokkar] They aren't here. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > s m s A Road by a Hill Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > m [k dokkar] They aren't here. * R HP:Battered MV:Full > where A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > w m [k dokkar] They aren't here. * R HP:Battered MV:Full > Players in your Zone -------------------- Trakis - A Winding Road You sense shadowspawn nearby. * R HP:Battered MV:Full > A Winding Road The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > where w Players in your Zone -------------------- Trakis - A Winding Road You sense shadowspawn nearby. * R HP:Battered MV:Full > m Before a Split in the Road The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > tt [track trolloc] -=+ Some obvious fresh bloody traces of a Trolloc leaving east. Some clear almost day-old tracks of Ortlif leaving west. Some clear almost day-old tracks of Spoon leaving east. Some clear almost day-old tracks of Shad leaving east. Some clear almost day-old tracks of Garuth leaving south. Some clear almost day-old tracks of Spoon leaving west. Some clear almost day-old tracks of Shad leaving west. * R HP:Battered MV:Full > e e A Winding Road The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > n e A Road by a Hill Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > m Alas, you cannot go that way... * R HP:Battered MV:Full > n [k dokkar] They aren't here. * R HP:Battered MV:Full > e m A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > w m A Landslide Rocks and large boulders have slid to a large heap at the base of the large hill to the west. While the slope may be climable, the loose rocks and boulders would warn against it. To the south the boulders are so large that passage is blocked further in that direction. A road lies to the east to provide easier travel. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > n A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. m * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > e m A Winding Road The road curves to the south and west here avoiding a landslide to the south west. The road stops its winding as it heads directly south shadowing the high cliffs towards the west. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > w n A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > m A Winding Road Giving the hill a wide birth, the road heads further to the southeast through the rolling grasslands. Although the air is hot and dry, the sickly smell from the Blight far to the north has dissipated. Far to the north a the road must cut through a forest that lies on the slopes of the Mountains of Dhoom. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A big brown bear growls angrily about him. * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > w A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. m * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > tt [track trolloc] -=+ Some obvious fresh bloody traces of a Trolloc leaving north. Some clear almost day-old tracks of Spoon leaving north. Some clear almost day-old tracks of Shad leaving north. Some clear almost day-old tracks of Ortlif leaving south. Some clear almost day-old tracks of Ortlif leaving east. Some clear almost day-old tracks of Garuth leaving south. Some clear almost day-old tracks of Spoon leaving south. * R HP:Battered MV:Full > n m Shadowing a Road Grass grows knee deep here as it spreads across the rolling hills. Rock outcroppings and misplaced boulders dot the sea of grass. The road lies to the west and south as it borders the hill further to the west. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > w m A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > w m A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > n m Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > tt [track trolloc] -=+ Some obvious fresh bloody traces of a Trolloc leaving north. Some clear almost day-old tracks of Cannibal leaving north. Some clear almost day-old tracks of Moloch leaving north. Some clear almost day-old tracks of Spoon leaving north. Some clear almost day-old tracks of Garuth leaving south. Some clear almost day-old tracks of Ortlif leaving south. Some clear almost day-old tracks of Spoon leaving south. * R HP:Battered MV:Full > dia horse A warhorse is in excellent condition. A warhorse is weary. * R HP:Battered MV:Full > n e e Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] A black shield lies here, consuming any light that touches it. A receipt has been left here. A wide leather belt has been cast off here. A pair of hard leather half-gauntlets is on the ground here. A disc of moonstone lies here forgotten. A mushroom grows here. A thick, leather backpack lies abandoned here. A water skin has been left on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > e In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Battered MV:Full > In a Thick Forest The pine trees are very tight knitted here, even more so to the south where it becomes to difficult for passage. To the east the trees thin out as the environment becomes too harsh to support life. The air is humid and carries a sickly sweet smell eminating from the trees as the proximity to the Blight taints the living even this far south. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > By the Road The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > n Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Battered MV:Full > n Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] A dirty rock lies on the ground, waiting to be thrown. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > n Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. m * R HP:Battered MV:Full > Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > tt [track trolloc] -=+ Some obvious fresh bloody traces of a Trolloc leaving north. Some clear almost day-old tracks of Kiml leaving south. Some clear almost day-old tracks of Dokkar leaving south. Some clear almost day-old tracks of Moloch leaving south. Some clear almost day-old tracks of Garuth leaving south. Some clear almost day-old tracks of Ortlif leaving south. Some clear almost day-old tracks of Spoon leaving south. * R HP:Battered MV:Full > where Players in your Zone -------------------- Trakis - Road to Tarwin's Gap You sense shadowspawn nearby. * R HP:Battered MV:Full > n Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > scan n scan n scan n n Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. m * R HP:Battered MV:Full > [k dokkar] They aren't here. * R HP:Battered MV:Full > m [k dokkar] They aren't here. * R HP:Battered MV:Full > n Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A flock of ravens is circling in the air, searching for prey. A raven is visible flying high in the sky. * R HP:Battered MV:Full > where Players in your Zone -------------------- Trakis - Inside the Gap You sense shadowspawn nearby. * R HP:Battered MV:Full > n Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > scan n The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! A flock of ravens is circling in the air, searching for prey. * R HP:Battered MV:Full > where Players in your Zone -------------------- Trakis - Tarwin's Gap You sense shadowspawn nearby. * R HP:Battered MV:Full > s s s s s Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is visible flying high in the sky. A flock of ravens has arrived from the north. s * R HP:Battered MV:Full > Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > Your mount is too exhausted. *Braul* has arrived from the east. * R HP:Battered MV:Full > Your mount is too exhausted. *Braul* slashes your left arm very hard. * R HP:Battered MV:Full - Braul: Healthy > *Braul* slashes your body hard. No way! You're fighting for your life! * R HP:Battered MV:Full - Braul: Healthy > No way! You're fighting for your life! * R HP:Battered MV:Full - Braul: Healthy > 1 [change mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Full - Braul: Healthy > dism You try to crush *Braul*, but he parries successfully. * R HP:Battered MV:Full - Braul: Healthy > You stop riding him. * HP:Battered MV:Full - Braul: Healthy > f You panic and attempt to flee! *Braul* opens the bush. *Braul* slashes your right leg hard. You flee head over heels. Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] * HP:Battered MV:Strong > s Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] * HP:Battered MV:Strong > where Players in your Zone -------------------- Trakis - Road to Tarwin's Gap You sense shadowspawn nearby. * HP:Battered MV:Strong > w In the Foothills The Mountains of Dhoom jut into the sky to the north, past the rocky hills. A wide path cuts through the hills to the east, leading to Tarwin's Gap, while in other directions more hills can be seen. The air, which carries a hint of the chilly mountain wind, is thick with the stench of the Blight. [ obvious exits: E S W ] * HP:Battered MV:Strong > where Players in your Zone -------------------- Trakis - In the Foothills You sense shadowspawn nearby. * HP:Battered MV:Strong > where Players in your Zone -------------------- Trakis - In the Foothills You sense shadowspawn nearby. * HP:Battered MV:Strong > where Players in your Zone -------------------- Trakis - In the Foothills * HP:Battered MV:Strong > na Braul gap where Players in your Zone -------------------- Trakis - In the Foothills l * HP:Battered MV:Strong > In the Foothills The Mountains of Dhoom jut into the sky to the north, past the rocky hills. A wide path cuts through the hills to the east, leading to Tarwin's Gap, while in other directions more hills can be seen. The air, which carries a hint of the chilly mountain wind, is thick with the stench of the Blight. [ obvious exits: E S W ] * HP:Battered MV:Strong > where Players in your Zone -------------------- Trakis - In the Foothills * HP:Battered MV:Strong > l In the Foothills The Mountains of Dhoom jut into the sky to the north, past the rocky hills. A wide path cuts through the hills to the east, leading to Tarwin's Gap, while in other directions more hills can be seen. The air, which carries a hint of the chilly mountain wind, is thick with the stench of the Blight. [ obvious exits: E S W ] * HP:Battered MV:Strong > s Edge of the Foothills To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush and gnarled trees interrupt the monotony of the rocky ground of the hills, which fade into the forest to the south. To the north, past the hills, the Mountains of Dhoom rise high into the sky. [ obvious exits: N S ] * HP:Battered MV:Strong > s By the Road The dense foliage thins out to the north, transitioning into sparsely covered rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of jagged black rock against the horizon. To the east, the hard-packed road that leads to Tarwin's Gap can be glimpsed through the trees. [ obvious exits: N E S W ] A Shienaran scout blends into the surroundings here. A gray palfrey prances skittishly nearby. * HP:Battered MV:Strong > ride gray Your heartbeat calms down more as you feel less panicked. You start riding him. * R HP:Battered MV:Full > where Players in your Zone -------------------- Trakis - By the Road * R HP:Battered MV:Full > e Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > where where Players in your Zone -------------------- Trakis - Road to Tarwin's Gap n * R HP:Battered MV:Full > Players in your Zone -------------------- Trakis - Road to Tarwin's Gap * R HP:Battered MV:Full > n n Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > n Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > n Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A warhorse is here, stamping his feet impatiently. * R HP:Battered MV:Full > n n Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is visible flying high in the sky. n * R HP:Battered MV:Full > Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A flock of ravens is circling in the air, searching for prey. * R HP:Battered MV:Full > n Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A flock of ravens is circling in the air, searching for prey. A flock of ravens has arrived from the south. * R HP:Battered MV:Full > Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! In the Gap From here, the sides of the gap loom menacingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A flock of ravens has arrived from the south. * R HP:Battered MV:Full > n n Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A flock of ravens has arrived from the south. * R HP:Battered MV:Full > Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > n Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A flock of ravens has arrived from the south. * R HP:Battered MV:Full > where n Players in your Zone -------------------- Trakis - Path to Tarwin's Gap * R HP:Battered MV:Full > n Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A flock of ravens is circling in the air, searching for prey. * R HP:Battered MV:Full > The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > where Players in your Zone -------------------- Trakis - The Blight You sense shadowspawn nearby. * R HP:Battered MV:Full > w The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A flock of ravens has arrived from the east. * R HP:Battered MV:Full > n The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! The blighted tree tickles your body with its hit. The blighted tree joins the blighted tree's fight! A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. No way! You're fighting for your life! * R HP:Battered MV:Full - the blighted tree: Scratched > 1 f [change mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Full - the blighted tree: Scratched > You panic and attempt to flee! 3 The blighted tree tickles your left arm with its hit. You crush the blighted tree's body into bloody fragments! The blighted tree barely tickles your body with its hit. You flee head over heels. The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. [change mood brave] Mood changed to: Brave * R HP:Battered MV:Full > n The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is sweet and damp, and you struggle to avoid gagging. The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > w The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > n n The Blight The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A small stick is lying on the ground here. * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > w n The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A raven is here flying around. * R HP:Battered MV:Strong > The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A trolloc is here ruling a group of trollocs. A raven has arrived from the south. * R HP:Battered MV:Strong > n The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here commanding a fist of troops. The blight bear stands on its haunches, roaring madly. n * R HP:Battered MV:Strong > The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] A gray palfrey prances skittishly nearby, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A raven has arrived from the south. * R HP:Battered MV:Strong > d Deep in the Valley This far corner of the valley was once the ideal location for the ogier orchards. Fruit trees stand in orderly rows along the valley floor, once protected from strong winds by the valley walls, fed fresh water from the nearby stream and open to the sun away from the shade of the lush trees of the grove. Now the trees now stand open and defensless, forsaken to the raging evil taint sweeping the grove. [ obvious exits: N W U ] A gray palfrey prances skittishly nearby, being ridden by you. You smell something remniscent of death as you enter this place. A raven has arrived from above. * R HP:Battered MV:Strong > where Players in your Zone -------------------- Trakis - Deep in the Valley You sense shadowspawn nearby. * R HP:Battered MV:Strong > n Deep in the Valley The dry brook ends here at the base of a large apple tree. The tree has become twisted and defiled by the blighted soil and the black fruit it bears is fodder for the scavenging worms and maggots that thrive in this valley of death. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. An enormous blight worm towers above you, making an eerie shrill scream. A raven has arrived from the south. * R HP:Battered MV:Strong > w In the Dismal Valley The dry rock bed of the empty stream leads to the east and west. Mangled roots extend from the hillside that lead up to the forest. The plant life here was largely comprised of tall grass and a variety of fruit trees. The grass has withered, and worms slither in and out of the rotting fruit. [ obvious exits: E S W U ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the east. tt * R HP:Battered MV:Strong > [track trolloc] -=+ Some obvious fresh bloody traces of a Trolloc leaving west. Some clear almost day-old tracks of Dokkar leaving east. * R HP:Battered MV:Strong > w In the Dismal Valley Far below the blighted forest, no breeze reaches the valley floor. The narrow winding channel in the rocky ground was once a babbling brook. No water flows through the dry valley anymore as evidenced in the cracked dirt of the dry stream and the dead grass on the hillside leading up to the blighted forest. [ obvious exits: E U ] A gray palfrey prances skittishly nearby, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. A raven has arrived from the east. * R HP:Battered MV:Strong > u Above the Valley Here the ground slopes down at a steep angle to the south leading into a deep valley. A huge mound of solid rock prevents travel to the west. The stench of rotting dead vegetation is carried on the occasional dry breeze from the north. [ obvious exits: N E D ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from below. * R HP:Battered MV:Strong > n The Blighted Woods The desert wind causes the highest branches of the sickened trees to crack against each other, reminiscent of a sword fight. The trees appear to be fighting for their very lives against the heartless blight which swallows this once prolific stedding. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Strong > tt [track trolloc] -=+ Some obvious fresh bloody traces of a Trolloc leaving north. Some clear almost day-old tracks of Dokkar leaving south. * R HP:Battered MV:Strong > n n Through the Blighted Woods Thick, black tree trunks extend from the diseased soil. The parched and malformed branches are breaking off of the trees, many lie scattered on the ground. The Dark One's touch in this grove, though not yet consuming, is evident. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. n * R HP:Battered MV:Strong > The Blighted Woods Scattered among the trees are the rounded mounds of earth which were the ogier homesteads. The mounds appear to be natural formations in the ground, but stone framed windows in the mounds betray their purpose. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Battered MV:Strong > The Blighted Woods The surrounding corrupted trees extend gnarled branches that lurk above. Insects swarm through parched cracks in diseased trunks. Evergreens which once bloomed impervious to the changing seasons stand shriveled, dry and brown. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Battered MV:Strong > n The Blighted Woods Deep within the woods, the trees give off a foul scent as of an infected wound in need of treatment. The onslaught of disease not only manifests itself in the defiled trees, but in the dry gray soil, the wilted flowers, the parched vines and the blackened moss. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A raven has arrived from the south. * R HP:Battered MV:Strong > w n Alas, you cannot go that way... * R HP:Battered MV:Strong > The Blighted Woods The ground is uneven and rocky here, with tremendous black roots reaching up from the ground. The sick trees are impossibly high and bear no foliage. A fallen tree blocks passage to the east, a parched victim of the blight which draws ever closer. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. * R HP:Battered MV:Strong > w Deep Within the Grove A foul stench seems to waft up from the spoiled ground which feeds its evil corruption to the mangled trees. The forest continues to the east and west. There seems to be a change in the forest to the south. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. A raven has arrived from the east. * R HP:Battered MV:Strong > where tt Players in your Zone -------------------- Trakis - Deep Within the Grove You sense shadowspawn nearby. * R HP:Battered MV:Strong > [track trolloc] -=+ Some three day-old tracks of Kiml leaving east. Some rather faint week-old tracks of Moloch leaving east. Some rather faint week-old tracks of Kiml leaving west. * R HP:Battered MV:Strong > e The Blighted Woods The ground is uneven and rocky here, with tremendous black roots reaching up from the ground. The sick trees are impossibly high and bear no foliage. A fallen tree blocks passage to the east, a parched victim of the blight which draws ever closer. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. A raven has arrived from the west. s * R HP:Battered MV:Strong > e The Blighted Woods Deep within the woods, the trees give off a foul scent as of an infected wound in need of treatment. The onslaught of disease not only manifests itself in the defiled trees, but in the dry gray soil, the wilted flowers, the parched vines and the blackened moss. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A raven has arrived from the north. [ This Mail was edited by: Trakis on 2004-04-05 17:03 ] -------------------------------------------------------------------------------- Trakis Joined: Oct 11, 2002 Posted: 2004-04-05 17:04 -------------------------------------------------------------------------------- * R HP:Battered MV:Strong > n * R HP:Battered MV:Strong > The Blighted Woods The ground is uneven and rocky here, with tremendous black roots reaching up from the ground. The sick trees are impossibly high and bear no foliage. A fallen tree blocks passage to the east, a parched victim of the blight which draws ever closer. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. * R HP:Battered MV:Strong > w Deep Within the Grove A foul stench seems to waft up from the spoiled ground which feeds its evil corruption to the mangled trees. The forest continues to the east and west. There seems to be a change in the forest to the south. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. A raven has arrived from the east. * R HP:Battered MV:Strong > where tt Players in your Zone -------------------- Trakis - Deep Within the Grove You sense shadowspawn nearby. * R HP:Battered MV:Strong > [track trolloc] -=+ Some three day-old tracks of Kiml leaving east. Some rather faint week-old tracks of Moloch leaving east. Some rather faint week-old tracks of Kiml leaving west. * R HP:Battered MV:Strong > e The Blighted Woods The ground is uneven and rocky here, with tremendous black roots reaching up from the ground. The sick trees are impossibly high and bear no foliage. A fallen tree blocks passage to the east, a parched victim of the blight which draws ever closer. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. A raven has arrived from the west. s * R HP:Battered MV:Strong > e The Blighted Woods Deep within the woods, the trees give off a foul scent as of an infected wound in need of treatment. The onslaught of disease not only manifests itself in the defiled trees, but in the dry gray soil, the wilted flowers, the parched vines and the blackened moss. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A raven has arrived from the north. * R HP:Battered MV:Strong > Near the Thicket Thin scrawny trees coated with diseased splotches of gray and black hang their lifeless branches devoid of leaves to the ground. There is an overgrown path to the north, the forest become thick to the west. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. *Dokkar* is standing here. * R HP:Battered MV:Strong > m [k dokkar] You crush *Dokkar*'s right leg. * R HP:Battered MV:Strong - Dokkar: Beaten > 3 [change mood brave] Mood changed to: Brave bash * R HP:Battered MV:Strong - Dokkar: Beaten > *Dokkar* tickles your right foot with his blast. You crush *Dokkar*'s right arm very hard. * R HP:Battered MV:Strong - Dokkar: Critical > -= A shrill piercing scream reverberates through the area. *Dokkar* panics, and attempts to flee! +* *Dokkar* leaves west. *+=- m -m m m Cancelled. [k dokkar] They aren't here. * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > [k dokkar] They aren't here. m * R HP:Battered MV:Strong > m m [k dokkar] They aren't here. * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > m [k dokkar] They aren't here. * R HP:Battered MV:Strong > m [k dokkar] They aren't here. * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > m m m [k dokkar] They aren't here. m * R HP:Battered MV:Strong > [k dokkar] They aren't here. * R HP:Battered MV:Strong > w [k dokkar] They aren't here. * R HP:Battered MV:Strong > m [k dokkar] They aren't here. * R HP:Battered MV:Strong > The Blighted Woods Deep within the woods, the trees give off a foul scent as of an infected wound in need of treatment. The onslaught of disease not only manifests itself in the defiled trees, but in the dry gray soil, the wilted flowers, the parched vines and the blackened moss. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. *Dokkar* is standing here. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Battered MV:Strong > [k dokkar] You crush *Dokkar*'s body. *Dokkar* panics, and attempts to flee! *Dokkar* tries to flee, but is too exhausted! * R HP:Battered MV:Strong - Dokkar: Critical > *Dokkar* blasts your body. A web-like fungus barely tickles your body with its hit. A web-like fungus tickles your left foot with its hit. A web-like fungus tries to hit you, but you dodge the attack. You crush *Dokkar*'s body. *Dokkar* panics, and attempts to flee! *Dokkar* tries to flee, but is too exhausted! * R HP:Battered MV:Strong - Dokkar: Critical > 3 [change mood brave] Mood changed to: Brave 3 * R HP:Battered MV:Strong - Dokkar: Critical > [change mood brave] Mood changed to: Brave * R HP:Battered MV:Strong - Dokkar: Critical > A web-like fungus tickles your body with its hit. A web-like fungus tickles your right leg with its hit. A web-like fungus tries to hit you, but you dodge the attack. *Dokkar* blasts your left arm hard. You barely crush *Dokkar*'s body. *Dokkar* panics, and attempts to flee! *Dokkar* tries to flee, but is too exhausted! * R HP:Beaten MV:Strong - Dokkar: Critical > 3 3 3 [change mood brave] Mood changed to: Brave * R HP:Beaten MV:Strong - Dokkar: Critical > [change mood brave] Mood changed to: Brave * R HP:Beaten MV:Strong - Dokkar: Critical > [change mood brave] Mood changed to: Brave * R HP:Beaten MV:Strong - Dokkar: Critical > A web-like fungus tries to hit you, but you dodge the attack. A web-like fungus barely tickles your body with its hit. A web-like fungus barely tickles your right arm with its hit. *Dokkar* barely blasts your body. You crush *Dokkar*'s body hard. *Dokkar* panics, and attempts to flee! * R HP:Beaten MV:Strong - Dokkar: Critical > A web-like fungus tickles your body with its hit. You swiftly dodge a web-like fungus's attempt to hit you. A web-like fungus barely tickles your left hand with its hit. *Dokkar* barely blasts your body. You crush *Dokkar*'s right arm very hard. *Dokkar* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? You feel like you have lost something. Your blood freezes as you hear *Dokkar*'s death cry. * R HP:Beaten MV:Strong > 1 f [change mood wimpy] Mood changed to: Wimpy * R HP:Beaten MV:Strong > Your mount is too exhausted. * R HP:Beaten MV:Strong > dism s where A web-like fungus tickles your left leg with its hit. A web-like fungus barely tickles your body with its hit. A web-like fungus barely tickles your right foot with its hit. Your heartbeat calms down more as you feel less panicked. You stop riding him. * HP:Beaten MV:Strong - a web-like fungus: Healthy > No way! You're fighting for your life! * HP:Beaten MV:Strong - a web-like fungus: Healthy > Players in your Zone -------------------- Trakis - The Blighted Woods * HP:Beaten MV:Strong - a web-like fungus: Healthy > f You try to crush a web-like fungus, but it parries successfully. You swiftly dodge a web-like fungus's attempt to hit you. You swiftly dodge a web-like fungus's attempt to hit you. A web-like fungus barely tickles your left hand with its hit. * HP:Beaten MV:Strong - a web-like fungus: Healthy > You panic and attempt to flee! You flee head over heels. The Blighted Woods The ground is uneven and rocky here, with tremendous black roots reaching up from the ground. The sick trees are impossibly high and bear no foliage. A fallen tree blocks passage to the east, a parched victim of the blight which draws ever closer. [ obvious exits: S W ] An astonishingly tall and broad man stands here, with large tufted ears. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. * HP:Beaten MV:Strong > s The Blighted Woods Deep within the woods, the trees give off a foul scent as of an infected wound in need of treatment. The onslaught of disease not only manifests itself in the defiled trees, but in the dry gray soil, the wilted flowers, the parched vines and the blackened moss. [ obvious exits: N E S ] The corpse of Dokkar is lying here. A raven is here flying around. A gray palfrey prances skittishly nearby. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * HP:Beaten MV:Strong > ride horse You start riding him. * R HP:Beaten MV:Strong > l in corpse corpse (here) : twelve copper pennys a water skin a pair of thick metal boots a pair of ebony-steel plate greaves an axe harness a plain weapons belt an enormous double-bladed battleaxe a pair of heavy metal gauntlets a pair of ebony-steel plate vambraces a backpack a dark, hooded cloak a shining steel breastplate a full metal helmet and visor an emerald ring a ring of silver * R HP:Beaten MV:Strong > get all corpse You get twelve copper pennys from the corpse of Dokkar. You get a water skin from the corpse of Dokkar. You get a pair of thick metal boots from the corpse of Dokkar. You get a pair of ebony-steel plate greaves from the corpse of Dokkar. You get an axe harness from the corpse of Dokkar. You get a plain weapons belt from the corpse of Dokkar. You get an enormous double-bladed battleaxe from the corpse of Dokkar. You get a pair of heavy metal gauntlets from the corpse of Dokkar. You get a pair of ebony-steel plate vambraces from the corpse of Dokkar. You get a backpack from the corpse of Dokkar. You get a dark, hooded cloak from the corpse of Dokkar. a shining steel breastplate: You can't carry that much weight. You get a full metal helmet and visor from the corpse of Dokkar. You get an emerald ring from the corpse of Dokkar. You get a ring of silver from the corpse of Dokkar. * R HP:Beaten MV:Strong > s The Blighted Woods The surrounding corrupted trees extend gnarled branches that lurk above. Insects swarm through parched cracks in diseased trunks. Evergreens which once bloomed impervious to the changing seasons stand shriveled, dry and brown. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the north. * R HP:Beaten MV:Strong > ho pack You grab a backpack. * R HP:Beaten MV:Strong > put all pack n You put a ring of silver in a backpack. You put an emerald ring in a backpack. You put a full metal helmet and visor in a backpack. You put a dark, hooded cloak in a backpack. You put a pair of ebony-steel plate vambraces in a backpack. You put a pair of heavy metal gauntlets in a backpack. You put an enormous double-bladed battleaxe in a backpack. You put a plain weapons belt in a backpack. You put an axe harness in a backpack. A pair of ebony-steel plate greaves won't fit in a backpack. A pair of thick metal boots won't fit in a backpack. A water skin won't fit in a backpack. You put twelve coppers in a backpack. * R HP:Beaten MV:Strong > The Blighted Woods Deep within the woods, the trees give off a foul scent as of an infected wound in need of treatment. The onslaught of disease not only manifests itself in the defiled trees, but in the dry gray soil, the wilted flowers, the parched vines and the blackened moss. [ obvious exits: N E S ] The corpse of Dokkar is lying here. A gray palfrey prances skittishly nearby, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A raven has arrived from the south. * R HP:Beaten MV:Strong > get all corpse e You get a shining steel breastplate from the corpse of Dokkar. * R HP:Beaten MV:Strong > Near the Thicket Thin scrawny trees coated with diseased splotches of gray and black hang their lifeless branches devoid of leaves to the ground. There is an overgrown path to the north, the forest become thick to the west. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. * R HP:Beaten MV:Strong > where Players in your Zone -------------------- Trakis - Near the Thicket * R HP:Beaten MV:Strong > rem maul draw dagger You stop using a massive war maul. * R HP:Beaten MV:Strong > You try to quietly draw a shiny copper dagger from a cloak of shifting colors. * R HP:Beaten MV:Strong > w scalp corpse s The Blighted Woods Deep within the woods, the trees give off a foul scent as of an infected wound in need of treatment. The onslaught of disease not only manifests itself in the defiled trees, but in the dry gray soil, the wilted flowers, the parched vines and the blackened moss. [ obvious exits: N E S ] The corpse of Dokkar is lying here. A gray palfrey prances skittishly nearby, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A raven has arrived from the east. * R HP:Beaten MV:Strong > You lean over and cut the bloody scalp from the corpse of Dokkar. * R HP:Beaten MV:Strong > The Blighted Woods The surrounding corrupted trees extend gnarled branches that lurk above. Insects swarm through parched cracks in diseased trunks. Evergreens which once bloomed impervious to the changing seasons stand shriveled, dry and brown. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the north. * R HP:Beaten MV:Strong > sheath A shrill piercing scream reverberates through the area. You sheath a shiny copper dagger into a cloak of shifting colors. * R HP:Beaten MV:Strong > wield maul s a massive war maul: You can't wear that much weight. * R HP:Beaten MV:Strong > The Blighted Woods Scattered among the trees are the rounded mounds of earth which were the ogier homesteads. The mounds appear to be natural formations in the ground, but stone framed windows in the mounds betray their purpose. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A raven has arrived from the north. * R HP:Beaten MV:Strong > where Players in your Zone -------------------- Trakis - The Blighted Woods * R HP:Beaten MV:Strong > i You are carrying: the war scalp of Dokkar the Trolloc slain in the Blight a massive war maul a shining steel breastplate a pair of ebony-steel plate greaves a pair of thick metal boots a water skin * R HP:Beaten MV:Strong > s Through the Blighted Woods Thick, black tree trunks extend from the diseased soil. The parched and malformed branches are breaking off of the trees, many lie scattered on the ground. The Dark One's touch in this grove, though not yet consuming, is evident. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the north. * R HP:Beaten MV:Strong > drop boots You drop a pair of thick metal boots. * R HP:Beaten MV:Strong > wield maul w a massive war maul: You can't wear that much weight. * R HP:Beaten MV:Strong > The Blackened Glade This once fragrant field of clover and wildflowers now has the distinctive odor of a compost heap. A thick layer of oily black plant life in decay covers the ground throughout the glade. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. * R HP:Beaten MV:Strong > s A giant scorpion tickles your left leg with his hit. You try to quietly draw a shiny copper dagger from a cloak of shifting colors. You try to pierce a giant scorpion, but he deflects the blow. A giant scorpion barely hits your body. No way! You're fighting for your life! * R HP:Beaten MV:Strong - a giant scorpion: Scratched > f You panic and attempt to flee! where You flee head over heels. The Blackened Glade From atop this small hill, the open glade sweeps before you to the north and west. The blackened grass is wilted from the weight of its noxious, oily discharge. Small flowers wilt in surrender to the oily plague. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A giant scorpion curls its jointed tail in preparation to attack. Players in your Zone -------------------- Trakis - The Blackened Glade * R HP:Beaten MV:Strong > sheath You sheath a shiny copper dagger into a cloak of shifting colors. * R HP:Beaten MV:Strong > A giant scorpion has arrived from the north. * R HP:Beaten MV:Strong > w w The Blackened Glade Here the open expanse of the decaying grassland ends at a huge mound to the south. The mound is larger than typical mounds which serve as homes for the ogier. There is an arched doorway framed in chiseled stone leading into the mound, a weathered sign hangs above the door. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Strong > Near the Glade The ruination of the forest is evident here in the yellowed sap that flows like puss from gaping black wounds in the tree trunks. Contaminated soil yields no greenery, the remaining ground cover has become mottled with diseased flecks of black and red. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Strong > n w Within the Dark Grove Mutilated by the blight which continues to pillage the grove, the trees that once stood so strong now stand helpless against the death and destruction enshrouding them. Leafless branches hang broken and spiritless. Dead leaves carried on the breeze scrape along the dry ground. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Strong > Twist in the Forgotten Trail Obscured by layer upon layer of needles and blackened dead leaves, what you can see of the trail beneath is a dry soil of sickly gray. The trail continues to the west and south and an opening into the woods can be seen to the east. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Beaten MV:Strong > s Trail Before the Cave Thick trees prohibit travel to the east, and the trail continues north and south. The unmistakable odor of decomposing animals comes from an opening in the mound of rocks to the west. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. s * R HP:Beaten MV:Strong > The Forgotten Trail Not well traveled, this small trail displays the effects of the surrounding blight. The dry diseased dirt yields nothing but rocks. The stunted plants along the side of the trail are long dead and decaying. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A huge mishappen bear, with large tusks howls hungrily. * R HP:Beaten MV:Strong > where Players in your Zone -------------------- Trakis - The Forgotten Trail s * R HP:Beaten MV:Strong > s Curve in the Forgotten Trail Prickly shrubs and thickets line the trail which becomes very narrow here as it curves to the north and west. Dark, forboding trees cower under angry, threatening skies in the distance to the northeast. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is visible flying high in the sky. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > w s Remote Corner of the Grove A large skull stands impaled upon a spear, driven into the hard ground. Flies buzz around the grotesque monument as maggots devour the last traces of flesh on the bone. To the east lies a gloomy trail. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. A huge mishappen bear, with large tusks howls hungrily. * R HP:Beaten MV:Strong > Edge of the Blighted Forest A shadow-filled scene spreads out here. Evil reaches out south over a blighted forest and infects its very heart. The vegetation looks dead and beyond rescue. A sharp smell of decaying meat and leaves hangs in the air. To the south a thick population of trees and dried-up bushes seize the landscape. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. The smell of death fades as you move further... * R HP:Beaten MV:Strong > s A raven starts following you. The blighted tree tickles your body with its hit. The blighted tree joins the blighted tree's fight! The blighted tree joins the blighted tree's fight! * R HP:Beaten MV:Strong - the blighted tree: Healthy > No way! You're fighting for your life! * R HP:Beaten MV:Strong - the blighted tree: Healthy > 1 f [change mood wimpy] Mood changed to: Wimpy * R HP:Beaten MV:Strong - the blighted tree: Healthy > You panic and attempt to flee! The blighted tree tickles your left arm with its hit. The blighted tree barely hits your left arm. The blighted tree tickles your body with its hit. s You flee head over heels. Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely, and the ground is covered with dead, leaves and moss. The vegetation isn't quite dead but hope seems far away. Heading north one comes to the edge of the forest and to the east, south, and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. You can't ride in there. * R HP:Beaten MV:Strong > where Players in your Zone -------------------- Trakis - Near the Edge of the Blighted Forest You sense shadowspawn nearby. * R HP:Beaten MV:Strong > repl yeah t kielan need a gate from lS i You are carrying: the war scalp of Dokkar the Trolloc slain in the Blight a massive war maul a shining steel breastplate a pair of ebony-steel plate greaves a water skin * R HP:Beaten MV:Strong > sheath You are not wielding a weapon. n * R HP:Beaten MV:Strong > Edge of the Blighted Forest A shadow-filled scene spreads out here. Evil reaches out south over a blighted forest and infects its very heart. The vegetation looks dead and beyond rescue. A sharp smell of decaying meat and leaves hangs in the air. To the south a thick population of trees and dried-up bushes seize the landscape. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Beaten MV:Strong > where n Players in your Zone -------------------- Trakis - Edge of the Blighted Forest You sense shadowspawn nearby. * R HP:Beaten MV:Strong > Your mount is too exhausted. * R HP:Beaten MV:Strong > dism n You stop riding him. * HP:Beaten MV:Strong > Remote Corner of the Grove A large skull stands impaled upon a spear, driven into the hard ground. Flies buzz around the grotesque monument as maggots devour the last traces of flesh on the bone. To the east lies a gloomy trail. [ obvious exits: E S ] A huge mishappen bear, with large tusks howls hungrily. You smell something remniscent of death as you enter this place. A raven has arrived from the south. * HP:Beaten MV:Strong > where Players in your Zone -------------------- Trakis - Remote Corner of the Grove * HP:Beaten MV:Strong > e Curve in the Forgotten Trail Prickly shrubs and thickets line the trail which becomes very narrow here as it curves to the north and west. Dark, forboding trees cower under angry, threatening skies in the distance to the northeast. [ obvious exits: N W ] A raven is visible flying high in the sky. A raven has arrived from the west. * HP:Beaten MV:Strong > wield Wield what? * HP:Beaten MV:Strong > draw binnol where A raven starts following you. Your heartbeat calms down more as you feel less panicked. You loosen a two-handed binnol from a belt hook and uncoil it. You wield a two-handed binnol with both hands. * HP:Battered MV:Strong > Players in your Zone -------------------- Trakis - Curve in the Forgotten Trail * HP:Battered MV:Strong > w Remote Corner of the Grove A large skull stands impaled upon a spear, driven into the hard ground. Flies buzz around the grotesque monument as maggots devour the last traces of flesh on the bone. To the east lies a gloomy trail. [ obvious exits: E S ] A huge mishappen bear, with large tusks howls hungrily. A raven has arrived from the east. A raven has arrived from the east. * HP:Battered MV:Strong > s Edge of the Blighted Forest A shadow-filled scene spreads out here. Evil reaches out south over a blighted forest and infects its very heart. The vegetation looks dead and beyond rescue. A sharp smell of decaying meat and leaves hangs in the air. To the south a thick population of trees and dried-up bushes seize the landscape. [ obvious exits: N S ] A gray palfrey prances skittishly nearby. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. The smell of death fades as you move further... A raven has arrived from the north. A raven has arrived from the north. * HP:Battered MV:Strong > ride horse s You start riding him. * R HP:Battered MV:Strong > Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely, and the ground is covered with dead, leaves and moss. The vegetation isn't quite dead but hope seems far away. Heading north one comes to the edge of the forest and to the east, south, and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the north. A raven has arrived from the north. * R HP:Battered MV:Strong > where Players in your Zone -------------------- Trakis - Near the Edge of the Blighted Forest You sense shadowspawn nearby. * R HP:Battered MV:Strong > where Players in your Zone -------------------- Trakis - Near the Edge of the Blighted Forest You sense shadowspawn nearby. * R HP:Battered MV:Strong > w Blighted Forest Some smaller trees stand together by a large boulder. They seem to be only a few years old, yet they have stood here for decades. When the greater evil came to these parts of the world all growth seems to have been halted immediately, making the trees just as lifeless as the boulder next to them. Some larger trees stand to the east and west. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A vulture is here, sitting by a carcass. A bearlike lump of rotten flesh lumbers around in here. A raven has arrived from the east. A raven has arrived from the east. * R HP:Battered MV:Strong > s w Alas, you cannot go that way... s * R HP:Battered MV:Strong > Blighted Forest The trees seem to stand further apart here just to suddenly make a wide turn around some sort of opening in the forest. The opening looks peaceful and therefore stands in great contrast to the rest of the forest. The blighted forest is growing in the east, and moving to the south a quite wide and long pass can be seen, leading through the thick population of bushes and trees. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. A raven has arrived from the east. * R HP:Battered MV:Strong > A Pass in the Blighted Forest This pass leads through the dense forest right next to the foot of a mountain. A steep slope leads up the mountain to the west. A mild breeze of air runs through the pass, occationally bumping into the mountain on its way. To the north and south the blighted forest can be seen, and just west of here is a slope. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the north. A raven has arrived from the north. * R HP:Battered MV:Strong > s Around the Mountain This pass right next to the mountain fills up with trees and slowly dies away to the south where the forest dominates. The foot of the mountain curves itself slightly at the end of the pass and disappears around a bend to the west. Looking up, one can see the mountain stand tall many hundred feet above. East the forest grows thicker. To the west the foot of the mountain curves and north is a pass next to the mountain. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. A sickly, skinny deer stands here in a daze. A raven has arrived from the north. A raven has arrived from the north. * R HP:Battered MV:Strong > s Alas, you cannot go that way... * R HP:Battered MV:Strong > e s The Blighted Forest The trees here have so many branches that one can't see the sky even though the leaves of the trees have fallen off a long time ago. Some branches almost seem to grow together into one, linking the trees into large groups. The large blighted forest continues in all directions. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A sickly, skinny deer stands here in a daze. A baby lizard scampers about. A raven has arrived from the west. * R HP:Battered MV:Strong > Blighted Forest With the forest looking so dead all over it can be hard to find the way through it without getting lost. All the trees have black or dark brown bark. Their roots have found their way up out of the ground in a desperate search for water, but for nothing. The forest looks the same to the north, west and south, but east the trees have left room for an open field. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A raven has arrived from the north. * R HP:Battered MV:Strong > s On the Shore of a Dried-out Pond Only a few smaller trees and bushes grow here on the shore of a dark pond. The pond is about three hundred feet across, but the water doesn't look swimmable. It looks tainted by evil. A small rowboat with large holes in the bottom is lying here on the shore. The forest is north, east and west, with the pond to the south. [ obvious exits: N E S W ] A one person canoe rests on the ground. [2] A gray palfrey prances skittishly nearby, being ridden by you. A snake is crawling through the water here. A raven is here, watching. A raven has arrived from the north. A raven has arrived from the north. * R HP:Battered MV:Strong > where Players in your Zone -------------------- Trakis - On the Shore of a Dried-out Pond You sense shadowspawn nearby. * R HP:Battered MV:Strong > s The Dried-out Pond Once a deep pond, a recent cave-in has left the pond waterless and now there is a thin layer of grass covering the bottom where the fish used to swim. It looks similar to the north, east, south and the west. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A lynx creeps low to the ground, hunting for food. A green woodpecker is here flying around. A squirrel is here, chittering. A sickly, skinny deer stands here in a daze. A raven has arrived from the north. A raven has arrived from the north. * R HP:Battered MV:Strong > e s Waterlogged Forest The shoreline that stretches all the way around the dark pond and prevents the water from overflowing has broken up on this side of the pond. The water has spread across the entire area, making the ground mushy and soft to walk upon. The water-damaged forest continues to the north and the dark pond is west. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > n e The Sunken Forest The trees grow further from each other here, revealing a pond to the southwest with the shore heading off to the west and south. Some water has broken through the shielding wall of sand to the south and infected this area and the one to the south. The sunken ground continues east, and to the north is an open field. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A snake is crawling through the water here. A raven has arrived from the south. * R HP:Battered MV:Strong > In Some Swamplike Terrain A few fallen trees and the mushy ground make this area hard to pass through. The previously dry soil hasn't responded well to the water flooding the ground. It must have been lots of water, since all the growth here has been drowned and died. The only thing that grows here now are large stands of mushrooms, for which this is an ideal environment. Exits are east into similar terrain, north to a hill, and west to some dead forest. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. * R HP:Battered MV:Strong > s s Alas, you cannot go that way... * R HP:Battered MV:Strong > e Alas, you cannot go that way... * R HP:Battered MV:Strong > s The Blighted Forest The sick trees of the blighted forest can be seen from here. The leaves are completely yellow with small black spots in them. The evergreen trees' needles are turning brown and starting to fade. The trees are not dried out like in the rest of the blighted forest but heavily water-damaged. To the north is the slope of a hill, to the south the ground is covered with water, to the west is the blighted forest and east a small trail forms. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. * R HP:Battered MV:Strong > A Stand of Trees The trees hang with their branches as if they wanted to just fall over and go to sleep. The ground is full of small pools of water, and moss grows over most of the area. The water-damaged soil doesn't seem to give much nourishment to the trees, which are on their way to die. The soggy ground stretches further to the north and a trail leads east. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the north. * R HP:Battered MV:Strong > e s s The Crossroads The animal path splits in four ways here, north, east, west and south. To the north the deep forest continues as far as the eye can reach. To the east another path, slightly wider than this one, stretches a long way, ending by a large building of some sort. South the forest breaks up into a light forest and to the west the ground gets a little sunken. [ obvious exits: N E S W ] A large wooden catapult has been erected here. A gray palfrey prances skittishly nearby, being ridden by you. A strong trolloc stands here, snout sniffing the wind. * R HP:Battered MV:Strong > A Narrow Trail On both sides of the trail the green forest stretches out as far as one can see. The first tree looks the same as the next and the narrow trail is the only thing to be trusted. Since there is nothing but old trees to the west and east the most logical choice would be to follow the trail that continues north and south with forest all around it. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A sickly, skinny deer stands here in a daze. * R HP:Battered MV:Strong > Bend in the Trail To the north this otherwise uneven trail goes on straight without turns or twists. The trees don't grow so closely together as they do to the east, so it is possible to leave the trail to enter the forest. The trail continues north and west while the forest, with its green, lush trees, is situated south. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the north. * R HP:Battered MV:Strong > s s s s By the Large Stone The forest grows all around and looks perfectly normal. But there is something not so common hidden among the trees. In between some large bushes there is a large stone. It has writing carved into it and must have stood here for quite some time since it looks so battered. The forest stretches out to the south and west while a small trail takes over to the north. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A squirrel is here, chittering. A mole is here. A raven has arrived from the north. * R HP:Battered MV:Strong > The Thin Forest Wiry trees with thin crowns of yellow leaves reach towards the sky. The forest grows a bit sparsely around these parts, but shows signs of thriving farther to the south. The woods continue to the north. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A brazen young hare thumps his powerful hind legs nearby. A sickly, skinny deer stands here in a daze. * R HP:Battered MV:Strong > Moldy Earth Planks of rotten and worm-eaten wood lie on the ground. They almost seem to form a square, as though they were pieces of a building or structure of some sort that decayed and fell in around itself. There are none of the wilted and sickly trees growing here that can be seen in other parts of the forest. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A wild hog snorts angrily, pawing at the ground. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. * R HP:Battered MV:Strong > Your mount is too exhausted. * R HP:Battered MV:Strong > stat You are a 71 year old male human warrior. Your height is 5 feet, 4 inches, and you weigh 130.0 lbs. You are carrying 49.9 lbs and wearing 124.7 lbs, moderately heavy. Your base abilities are: Str:18 Int:14 Wil:11 Dex:17 Con:19. Offensive bonus: 144, Dodging bonus: 10, Parrying bonus: 1 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Seanchan Empire Your armor absorbs about 76% on average. You are subjected to the following effects: - WARDER BOND to arial - NO QUIT s * R HP:Battered MV:Strong > Your mount is too exhausted. * R HP:Battered MV:Strong > dism s where You stop riding him. * HP:Battered MV:Strong > Rotten Ground The muddy soil shifts and moves with every step you take. It sucks at your feet and nearly seems alive. The few trees that still grow here are stunted and twisted. Their leaves have all fallen to the ground and lie in large piles that stink of rot and decay. [ obvious exits: N S W ] A raven has arrived from the north. * HP:Battered MV:Tiring > Players in your Zone -------------------- Trakis - Rotten Ground You sense shadowspawn nearby. * HP:Battered MV:Tiring > s s Sinister Forest Tall dark trees grow sparsely here in this eery forest. Their twisted, sickly trunks bend in strange ways and their branches are all bare of leaves. The dead and rotting leaves cover the ground in a blanket of decay. A rancid odor wafts up from these piles of leaves, clogging the air with the thick stench of death and rot. [ obvious exits: N S W ] A raven has arrived from the north. * HP:Battered MV:Tiring > Withering Woods Withered, sickly trees grow sparsely in this small blighted section of woods. Rotting leaves cover the ground and fill the area with the rank odor of decay. The forest continues in all directions, through groves of decaying trees and miles of muddy soil. [ obvious exits: N E S W ] A raven has arrived from the north. * HP:Battered MV:Tiring > s s Rotten Ground To the south the forest becomes much thicker, and substantially darker. Here, it is still dim and closely packed, but there is some room to manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the whole forest looks rotten and seems to be decaying. There is a pungent odor hanging in the still air. Much of the surrounding area can be seen from here just by watching carefully. [ obvious exits: N E S ] A raven has arrived from the north. * HP:Battered MV:Tiring > Dark Forest The forest is shrouded in total darkness. Deep within these woods, no light is able to filter through the thick leaves above. The trees grow so close together that it is difficult to move, and their quivering branches almost seem to be reaching out towards you. [ obvious exits: N E S W ] A raven has arrived from the north. * HP:Battered MV:Tiring > s Dark Forest An eery silence overwhelms this dark forest. The air is still and thick, and laden with an overpowering aroma of rotten leaves. It is pitch black this deep in the forest, even at brightest noon. The trees are packed in so tight it is a wonder they had room to spread their roots. [ obvious exits: N E S W ] The lone wolf is slinking about in the shadows. A glob of muddy leaves sits here, oozing a foul liquid. A flock of ravens is circling in the air, searching for prey. A panther stalks through the wilderness. A raven has arrived from the north. * HP:Battered MV:Tiring > s Dark Forest Tall trees, growing at awkward angles and twisting themselves around each other, grow densely here in this silent forest. A thick blanket of rotten leaves covers the ground, providing a smell of rancid decay with every step you take. It is the strangest sensation in this dark, empty place, but you feel as though someone is watching you. [ obvious exits: N E W ] A raven has arrived from the north. * HP:Battered MV:Tiring > s Alas, you cannot go that way... * HP:Battered MV:Tiring > e The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! Dark Forest The silent forest is shrouded in darkness. No light can penetrate the thick canopy of leaves formed by overlapping branches. The trees themselves are quite gnarled and twisted and, strangely, they almost seem to be in pain. [ obvious exits: N E S W ] A wild boar runs through the forest. A panther stalks through the wilderness. s * HP:Battered MV:Tiring > s Dark Forest In every direction there are trees, and more trees. They are so densely packed that it is difficult to move through them. It is impossible to walk in a straight line at all, and it would be quite easy to become discombobulated and lost very quickly. It is impossible to see the sky through the branches above. [ obvious exits: N E ] A flock of ravens is circling in the air, searching for prey. An ancient, gnarled tree looms over you. A raven has arrived from the north. * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > e s Dark Forest The tall trees are crowded together here, packed in quite tightly and it almost looks as though they are jostling each other for more room. The branches are overlapped so many times it it near impossible to tell which tree they belong to. The thick canopy of leaves overhead blocks the sky, and no light filters through leaving the forest dark and silent. [ obvious exits: N E S W ] An elk with massive antlers eyes you with curiosity. A raven has arrived from the west. s * HP:Battered MV:Tiring > Creepy Woods The shadows in these silent woods seem darker than they should. It almost seems as though they are reaching out towards the light, to strangle it and shroud the entire forest in darkness. But of course that can't be true, anymore than it could be true that the trees seem to be watching your every move. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] A wild boar runs through the forest. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. w * HP:Battered MV:Tiring > Dense Forest This forest smells of rotting leaves and wet earth. The ground is carpeted with a thick bed of dead brown leaves. The tall trees spread their thick branches out, shading the forest with their dark leaves. The air is very still and strangely quiet. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] The corpse of an oozing ball of mud is lying here. *Moloch* is standing here. A raven has arrived from the north. *Moloch* blasts your head. * HP:Beaten MV:Tiring - Moloch: Wounded > The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! You crush *Moloch*'s body extremely hard. *Moloch* barely blasts your left leg. No way! You're fighting for your life! where * HP:Beaten MV:Tiring - Moloch: Wounded > f Players in your Zone -------------------- Trakis - Dense Forest You sense shadowspawn nearby. * HP:Beaten MV:Tiring - Moloch: Wounded > You panic and attempt to flee! w You flee head over heels. Creepy Woods The shadows in these silent woods seem darker than they should. It almost seems as though they are reaching out towards the light, to strangle it and shroud the entire forest in darkness. But of course that can't be true, anymore than it could be true that the trees seem to be watching your every move. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] A wild boar runs through the forest. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. Alas, you cannot go that way... * HP:Beaten MV:Tiring > s w Dense Forest This forest smells of rotting leaves and wet earth. The ground is carpeted with a thick bed of dead brown leaves. The tall trees spread their thick branches out, shading the forest with their dark leaves. The air is very still and strangely quiet. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] The corpse of an oozing ball of mud is lying here. A raven is here flying around. *Moloch* is standing here. *Moloch* blasts your body. * HP:Beaten MV:Tiring - Moloch: Wounded > No way! You're fighting for your life! * HP:Beaten MV:Tiring - Moloch: Wounded > You barely crush *Moloch*'s left leg. *Moloch* barely blasts your body. * HP:Beaten MV:Tiring - Moloch: Battered > f You panic and attempt to flee! You flee head over heels. Towering Trees A semi-circular wall of towering trees forms a small grove here. In the center is a clearing of sorts, where the sky is actually visible between the trees. The ground is also clear of leaves in a near perfect circle in the center of the clearing. A small pool of water, surrounded by smooth stones, rests quietly in the middle of the grove. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N W ] * HP:Beaten MV:Tiring > l Towering Trees A semi-circular wall of towering trees forms a small grove here. In the center is a clearing of sorts, where the sky is actually visible between the trees. The ground is also clear of leaves in a near perfect circle in the center of the clearing. A small pool of water, surrounded by smooth stones, rests quietly in the middle of the grove. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N W ] * HP:Beaten MV:Tiring > where w Players in your Zone -------------------- Trakis - Towering Trees You sense shadowspawn nearby. w * HP:Beaten MV:Tiring > Dense Forest This forest smells of rotting leaves and wet earth. The ground is carpeted with a thick bed of dead brown leaves. The tall trees spread their thick branches out, shading the forest with their dark leaves. The air is very still and strangely quiet. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] The corpse of an oozing ball of mud is lying here. A raven is here flying around. *Moloch* is standing here. *Moloch* blasts your body. * HP:Beaten MV:Tiring - Moloch: Battered > You crush *Moloch*'s left arm hard. *Moloch* blasts your left arm very hard. You wish that your wounds would stop BLEEDING so much! No way! You're fighting for your life! * HP:Beaten MV:Tiring - Moloch: Battered > f PANIC! You couldn't escape! * HP:Beaten MV:Tiring - Moloch: Battered > w No way! You're fighting for your life! * HP:Beaten MV:Tiring - Moloch: Battered > f You panic and attempt to flee! w *Moloch* blasts your head. You wish that your wounds would stop BLEEDING so much! w w You flee head over heels. Thick Forest To the west, the forest becomes darker as the trees grow closer together. As one looks to the east, however, the trees begin to thin out a bit. The forest is still quite dark and eerie here and all of the trees look exactly alike. It is hard to get one's bearings in these thick woods and it would be quite easy to become lost. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: E W ] An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. Dark Forest Tall, ancient trees with thick leathery leaves dominate this part of the forest. Their gnarled limbs form a dense ceiling of foliage, completely blocking the sun. The forest is dark and silent, and the bed of leaves carpeting the ground even muffle the sounds of footsteps. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] * HP:Beaten MV:Winded > Dark Forest The forest is dark and quiet here. The trees tower overhead, their branches interlocking and forming a thick canopy of leaves. Hardly any light manages to seep through the ceiling of leaves, creating a dark and gloomy area of the forest. [ obvious exits: N E S W ] A wild boar runs through the forest. * HP:Beaten MV:Winded > Towering Forest This dense forest is thick with towering trees. There is a soft carpet of dead leaves covering the ground and muffling any footsteps. To the east the trees grow even more closely together, and the forest becomes extremely dark in that direction. [ obvious exits: N E S W ] * HP:Beaten MV:Winded > s s Dense Forest The trees here are packed in close together, their branches interlocking overhead. The thick foliage leaves little room for sunlight to filter through, making this section of the forest dark and gloomy. A dense carpeting of leaves covers the ground, muffling every sound. [ obvious exits: N E S ] * HP:Beaten MV:Winded > A Path Through the Dead Forest A small dirt path appears on the ground, partially covered with dead leaves. The yellowed trees of this dying forest create a tall canopy that hides the sky above. The path continues on to the east, leading deeper into the thick woods. To the west, the forest envelopes everything. Dried grass and bushes line the path and small weeds poke through the ground. [ obvious exits: N E S W ] A young and strong buck is here, munching some grass. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. * HP:Beaten MV:Winded > s A Dead Forest The trees crowd together, forming a canopy that blocks out the sky. Yellow leaves float lazily down to the ground from the dried, dying branches. Piles of leaves and dried grass partially block the path to the north. All around, the dead forest extends out, with clumps of grass and dry bushes growing beneath the yellowing trees. [ obvious exits: N E S W ] A sickly, skinny deer stands here in a daze. A twitching vine of creepers dangles from above. A wilted tree leans to one side, on the brink of death. where * HP:Beaten MV:Winded > Players in your Zone -------------------- Trakis - A Dead Forest You sense shadowspawn nearby. * HP:Beaten MV:Winded > s s s A Dead Forest Tall trees grow thickly together, their yellow leaves falling together and creating large piles on the ground. To the south, the woods begin to thin out, the trees becoming more spread apart and taking on a greener appearance. Small flowers and dry bushes grow amongst the dying trees that spread out to the north, west, and east. [ obvious exits: N E S W ] A young and strong buck is here, munching some grass. A handsome stag stands here, ready to run. A sickly, skinny deer stands here in a daze. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. * HP:Beaten MV:Winded > Thinning Woods A large rock lies here, with a tree seemingly growing out of the top of it. Exposed roots snake down the side of the rock into the earth. Large bushes grow all aroung the large rock, and small flowers add color to the green environment. The lush woodland thins out to the west, south and east, but to the north, the forest becomes thicker, but also appears to start dieing slowly. [ obvious exits: N E S W ] * HP:Beaten MV:Winded > Thinning Woods Clumps of grass grow short an thick in the rich soil of the forest. Tall trees with thin trunks dot the land, giving a clear view of the open sky between their branches. Off to the east, a small, dirt path runs through the forestland. All around, the thin woodland dominates the landscape for miles. [ obvious exits: N E S W ] A sickly, skinny deer stands here in a daze. A wild boar runs through the forest. * HP:Beaten MV:Winded > s s Thinning Woods Large shrubs with wiry, thorny branches consume most of the space left by the giant trees of this light woodland. Blossoms of a multitude of tiny flowers perfume the air with a sweet scent, while the mold from decaying plant matter fill the air with a rather unpleasant odor. Off to the east, a path winds it way through the lush forest. [ obvious exits: N E W ] A sickly, skinny deer stands here in a daze. s * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > e s Thinning Woods Massive trees tower over the short bushes and shrubs that line the ground around their trunks. Green leaves grow thickly on the branches of the trees, creating a canopy that casts a myriad of shadows upon the ground. To the east, a dirt path winds its way through the thin woodland. The green forest extends in every direction, only broken sometimes by a bright patch of wildflowers. [ obvious exits: N E S W ] s * HP:Beaten MV:Winded > Forested Borderlands The woods begin to thicken here, the leaves on the trees growing large, green, and very close together. Giant canopies are created by the trees, that block out the sky, giving the forest a constant cool, moist, and dark atmosphere. Bushes grow wildly between the massive trees, taking up the remaining room. To the east, a path runs through the thick forestland. [ obvious exits: N E S ] * HP:Beaten MV:Winded > Forested Borderlands Thick woodland spreads out for miles and the tall trees of the forest leave little room for any other type of plant. Soft moss covers the sides of the tree trunks, feeding off the cool dimness that envelopes the forest. Short shrubs, their branches tangled, are home to a multitude of bugs and animals. [ obvious exits: N E S ] The large dark wolf slinks here, eyes filled with an animal cunning. A wild boar runs through the forest. * HP:Beaten MV:Winded > s s s Forested Borderlands The trunks of the tall trees of the forest grow closely together, their branches and leaves intertwining and forming a barrier against the sky. The cool, dim humidity of the forest becomes home to many different types of mosses and mushrooms, which grow on the trunks of the trees, and sprout out around the bushes and shrubs that grow in the open spaces left by the trees. The dense forest of the Borderlands spreads out for miles in every direction. [ obvious exits: N E ] A rust-colored bobcat crouches low, ready to pounce. * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... e * HP:Beaten MV:Weary > s s Forested Borderlands Short bushes and shrubs make their home beneath the tall trees that seem to rule the landscape. Green is the overpowering color of the forest, broken occassionally by a stray bed of wildflowers blooming in beautiful pinks and yellows. Vines and moss make their homes on the trunks of the trees, and moss coated rocks lay tossed about the forest floor. [ obvious exits: N E W ] * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > e s s [ This Mail was edited by: Trakis on 2004-04-05 17:05 ] -------------------------------------------------------------------------------- Trakis Joined: Oct 11, 2002 Posted: 2004-04-05 17:05 -------------------------------------------------------------------------------- Forested Borderlands Thick trunks of the large trees that grow in the forest take up most of the room on the flat ground. To the south, partially blocked by a growth of short bushes and shrubs, a small campfire has been set up in a lightly wooded area. All around, the thick forestland covers everything for miles. [ obvious exits: N E S W ] A panther stalks through the wilderness. * HP:Beaten MV:Weary > A Campfire in the Forest A small, makeshift campfire is assembled here in the middle of the forest. The embers are warm, emitting the smell of charred wood. This spot has been used recently, but by who is hard to tell, as their are no tracks that are visible. A small clearing in the thick forest lies to the east while the forest runs off to the north. [ obvious exits: N E ] * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > repl don't where e s Players in your Zone -------------------- Trakis - A Campfire in the Forest You sense shadowspawn nearby. * HP:Beaten MV:Weary > Forested Borderlands As the thick forest continues in all directions that you look, this one spot opens just a bit allowing some breathing room. The underbrush has been burned out, exposing a soft, black, fertile soil that allows the forest to grow so thick. A small campfire is assembled within the tree just to the west of where you stand as the forest extends to the north and east. [ obvious exits: N E W ] A giant bee preys on small animals. A spotted jaguar opens its eyes lazily. * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > e s Forested Borderlands Movement in any direction through this dense forest is hampered by the thick growth of trees that seems to be the characteristic of this forest. The intertwined branches make a shelter that makes it hard for light to filter in during the day, and making it pitch black at night. More forest lies to the north, east, and west. [ obvious exits: N E W ] A wild boar runs through the forest. s * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > e s s Forested Borderlands While the trees are somewhat thinner here because of small path made through the forest to the north, it thickens off to the east and west, impeding travel and making it taxing on anyone who wished to transverse the area. Thick underbursh grows underfoot, housing the small animals of the area. Vines grow between the treetops making the area practically enclosed. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > e s Forested Borderlands The trees grow so thick here that it is hard to distinguish between day and night. Small animal trails run in and out of the underbrush where rodents and other creatures make their way throught the forest. A trail lies in a small opening of the trees to the north and to the east while the dense, thickening forest extends off to the west. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] s * HP:Beaten MV:Weary > Rolling Hills The land surrounding these lush green hills is peaceful and quiet. Little animals scurry here and there minding the business of survival. It seems that this place has never seen the dark violence that inflicts other parts of the world. Looking down, you see a shady valley toward the east. A slope angles slightly upward to the south. To the west, you can see a little cottage. It would not take much more than dropping a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] * HP:Beaten MV:Weary > Angling Slope Covered with green grass and lightly dotted with tiny shrubs, this slope angles sharply downward toward the front yard of a little worn-out cottage. From here, you can see the low hills to the southeast, the grassy hills to the north, and the forested hills to the southwest. A giant tree stands here. It looks like it is climbable. It would not take much more than dropping a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W U ] A cute brown deer eyes you nervously. A baby raccoon tumbles around, searching for something to eat. A handsome stag stands here, ready to run. * HP:Beaten MV:Weary > where Players in your Zone -------------------- Trakis - Angling Slope * HP:Beaten MV:Weary > s s e e Your heartbeat calms down more as you feel less panicked. Lightly Forested Hills These hills are scattered with medium sized trees here and there. Chirpings of various species of birds can be heard nearby, although the exact location of the source cannot be determined. On a nearby tree, a bird nest can be seen sitting precariously on a very high branch. Through the trees, a small clearing can be seen to the east. A lot of buzzing comes from the west. Vegetation grows denser to the south and east. [ obvious exits: N E S W ] A cute brown deer eyes you nervously. * HP:Beaten MV:Weary > Lightly Forested Hills The climbing is easy here, for the slope is still low and gentle. Sounds of little animals scurrying around their business points to some densely forested hills to the east. To the north, the trees seem to thin, although the amount of vegetation there is considerably more abundant than the low hill to the west. [ obvious exits: N E W ] A rust-colored bobcat crouches low, ready to pounce. * HP:Beaten MV:Weary > A Small Clearing At this spot, no leaves or branches block the view of the sky. In the middle of the clearing, a huge trunk of a fallen tree lies half-buried and covered by green mosses. At one end of the trunk, a rough hollow stump provides nourishment for various moss and fungi. Surrounding trees provide a natural wall against high wind. [ obvious exits: N E S W ] A wild hog snorts angrily, pawing at the ground. A Shienaran scout blends into the surroundings here. * HP:Beaten MV:Weary > Densely Forested Hills The foliage here is so dense that it is almost impossible to see anything more than ten feet away. Anything can be hiding behind one of the large tree trunks, ready to pounce on an unsuspecting explorer. The leaves near the treetops create a green ceiling that barely lets any light through. The north offers more room to move around with fewer trees. There seems to be a clearing to the west. [ obvious exits: N S W ] The short gray wolf ***** is foraging for food here. A cute brown deer eyes you nervously. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * HP:Beaten MV:Weary > e Alas, you cannot go that way... * HP:Beaten MV:Weary > s s Densely Forested Hills Trees, trees, and more trees! The sounds of nature surround and caress you as the rustling of leaves above provides accompaniment to the symphony of chirps, buzzes, and squeeks of small animals. At regular intervals, grunts and snorts enhance nature's complex music. Everywhere you look, the landscape offers the same scenery. [ obvious exits: N W ] The corpse of a mother raccoon is lying here. Stalking within the shadows, a man watches you in anger. An ancient, gnarled tree looms over you. A wild hog snorts angrily, pawing at the ground. * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > n e Densely Forested Hills The foliage here is so dense that it is almost impossible to see anything more than ten feet away. Anything can be hiding behind one of the large tree trunks, ready to pounce on an unsuspecting explorer. The leaves near the treetops create a green ceiling that barely lets any light through. The north offers more room to move around with fewer trees. There seems to be a clearing to the west. [ obvious exits: N S W ] The short gray wolf ***** is foraging for food here. A cute brown deer eyes you nervously. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. n * HP:Beaten MV:Haggard > e Alas, you cannot go that way... * HP:Beaten MV:Haggard > Forested Hills The plant life here is incredibly varied. From bamboo to acorn trees, plants jut out from the slope of the hills in very interesting directions. A cicada in a nearby tree protests loudly at the disturbance that you caused as you stepped on a dry stick. The forest looks denser to the south, almost masking the brown hills underneath. A small meandering stream heads southward to the east. The forest extends in endless monotony to the north and west. [ obvious exits: N E S W ] A black wolf growls loudly, poised to leap. Stalking within the shadows, a man watches you in anger. A cute brown deer eyes you nervously. A raven is here flying around. * HP:Beaten MV:Haggard > A Clear Stream The stream sparkles with the reflection of light as it flows from under a nearby rock. The water seems cold and clear, perfect for the parched throats of weary travelers. To the north many trees offer their shades for a brief rest. Rolling hills rise up from this stream to the east and south. [ obvious exits: E W ] A black snake is here, lying on a rock. * HP:Beaten MV:Haggard > e e A Fallow Field The earth under your feet is soft and rich, but this entire field had been left intentionally unused in order to replenish the nutrients in the ground. Brown and green weeds form an abstract mosaic on the brown background of dirt. To the north, a tilled field awaits ready to be planted with new crops. A pungent odor wafts in from the south. [ obvious exits: N E S W ] A handsome stag stands here, ready to run. * HP:Beaten MV:Haggard > Mushroom Field Mushrooms, mushrooms, and more mushrooms. Whoever owns this farm certainly likes mushrooms. Brown hills extend over the horizon to the north. To the south stands a small structure that looks like a stable. To the east, fields recently tilled await the sowing of seeds. [ obvious exits: N E S W ] A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * HP:Beaten MV:Haggard > get vial pack There doesn't seem to be a vial in a backpack. * HP:Beaten MV:Haggard > quaff vial You do not have that item. e * HP:Beaten MV:Haggard > The Dusty Road This well-travelled road winds its way through the forests on either side. Many tracks cover the hard-packed earth upon which you trod, leading north and south connecting Fal Dara to the isle of Tar Valon. [ obvious exits: N E S W ] A cute brown deer eyes you nervously. * HP:Beaten MV:Haggard > get vial 2.pack You get a thin vial of yellow fluid from a backpack. * HP:Beaten MV:Haggard > quaff vial s s You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! s * HP:Beaten MV:Full > Beginning of a Dusty Road Fal Dara lies to the northeast, along the road that heads northwards from here. Steep hills border the road with the occasional stand of trees near the road. Horse tracks dot the roadside as the Shienaran patrols criss-cross their lands. [ obvious exits: N E S W ] * HP:Beaten MV:Full > Between Two Cliffs The road follows a wide gully, leading south towards Tar Valon. On both sides, towering cliffs overlook the road. Shienaran soldiers posted on the heights could see trouble coming from far off, and have the strategic advantage as well. [ obvious exits: N S ] * HP:Beaten MV:Full > Curve in the Road Here the road bends to the west and continues towards Fal Dara to the north. A well-beaten path leads off to the east and up towards the cliffs that flank the road. [ obvious exits: N E W ] A cute brown deer eyes you nervously. * HP:Beaten MV:Full > w s Southward Bend The road leads off towards a farm to your west and climbs a steep hill to your north. You could follow the road on around towards the east where it leads to Fal Dara's towering grey walls. [ obvious exits: N E S W ] *Cannibal* is standing here. * HP:Beaten MV:Full > *Cannibal* barely blasts your head. No way! You're fighting for your life! * HP:Beaten MV:Full - Cannibal: Wounded > You crush *Cannibal*'s left leg. *Cannibal* blasts your left leg. You wish that your wounds would stop BLEEDING so much! * HP:Beaten MV:Full - Cannibal: Wounded > f You panic and attempt to flee! You flee head over heels. Road Around a Hill The road veers around a hill, headed west. The towers of Fal Dara can be seen to the north, jutting above the steep hills. Some of the trees seen from the road have been split apart by the harsh Shienaran winter. [ obvious exits: N W ] * HP:Beaten MV:Strong > *Cannibal* has arrived from the north. * HP:Beaten MV:Strong > *Cannibal* leaves west. * HP:Beaten MV:Strong > w Fal Dara Road The road straightens out at the foot of a steep hill and heads off towards the south. To the east it curves again on its meandering way towards Fal Dara. A tree overlooking the road here has had branches shorn off, perhaps for firewood. [ obvious exits: E S ] *Cannibal* is standing here. s * HP:Beaten MV:Strong > *Cannibal* leaves east. On the Long Road The road runs north and south here, steadily moving through the hills of Shienar. Occasionally a twisted tree can be spotted amongst the other trees, a victim of the ever-advancing Blight. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby. * HP:Beaten MV:Strong > s Down the Fal Dara Road The road leads north and south here through the hills. In the north, it seems as if the hills get steeper and more barren. Towards the south larger trees can be seen as the climate begins to get warmer. [ obvious exits: N S ] A Shienaran scout blends into the surroundings here. * HP:Beaten MV:Strong > e *Cannibal* has arrived from the north. Alas, you cannot go that way... s * HP:Beaten MV:Strong > e *Cannibal* blasts your left hand. You wish that your wounds would stop BLEEDING so much! * HP:Beaten MV:Strong - Cannibal: Wounded > No way! You're fighting for your life! * HP:Beaten MV:Strong - Cannibal: Wounded > No way! You're fighting for your life! * HP:Beaten MV:Strong - Cannibal: Wounded > f You panic and attempt to flee! e You flee head over heels. On the Long Road The road runs north and south here, steadily moving through the hills of Shienar. Occasionally a twisted tree can be spotted amongst the other trees, a victim of the ever-advancing Blight. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby. Path Into the Foothills Leaving the road behind, the foothills spread out to the east and south. Occasionally horse droppings can be seen - a reminder of the vigilance of the Shienaran mounted patrols. The hills will envelop the unwary, and one never knows what might lie beyond the next rise. [ obvious exits: E S W ] * HP:Beaten MV:Strong > e On a Steep Hill At the crest of a steep hill, you can see for miles. Far in the north the towers of Fal Dara can be seen, while in the distant south the hills start to thin out and become forestland. [ obvious exits: S W ] A falcon is here flying around. * HP:Beaten MV:Strong > s e Nestled in the Hills The hills surround you here. Scraggly bushes seem to reach out to snag at you. Something half-glimpsed slithers into a hole as you approach. It seems as if the Blight is not so far away after all. [ obvious exits: N E S W ] An antelope blends into the scenery. * HP:Beaten MV:Strong > Among the Hills While not the highest, this hill provides a decent view. To the west a glimpse of the road can be seen, and to the southeast it appears as if smoke or steam is rising from a small cave. Much can be gleaned by watching from here. [ obvious exits: S W ] A timber wolf is here, snarling hungrily. * HP:Beaten MV:Strong > e s Alas, you cannot go that way... e * HP:Beaten MV:Strong > e Winding Through the Hills The rise and fall of the hills continues on. Here and there small trees cling to life and the occasional flower can be seen in the tough and thorny grasslands. [ obvious exits: N E ] A cute brown deer eyes you nervously. * HP:Beaten MV:Strong > At a Bare Foundation Long ago a house appears to have stood here. Now all the walls have fallen into grass covered mounds and only a stone foundation remains. The hills silently surround what man has made and keep their secrets. [ obvious exits: E S W ] * HP:Beaten MV:Strong > End Of The Barren Trail This small, shrouded trail finally comes to an end after winding through the woods of Shienar. Off to the west some kind of foundation rises from the ground. The trail does head back off south to begin its journey back to Fal Dara. A grouping of trees lies to the east. [ obvious exits: E S W ] A timber wolf is here, snarling hungrily. * HP:Beaten MV:Strong > e n n A Cove Of Trees A trail that lies to both the south and west, coupled with a sheer cliff face to the north and east, has cut off these trees from the rest of the forest. The top of the cliff is as high as the trees that loom over you, making the only choices to go onto the trail. [ obvious exits: S W ] n * HP:Beaten MV:Strong > n Alas, you cannot go that way... * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > s Alas, you cannot go that way... e * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > A Turn In The Trail A large cove of trees springs into view to the north forcing the trail to make a curve to the east. Off in the east the trail makes another turn as well. South is also an option with the trail running along the cliff face. [ obvious exits: N E S W ] n * HP:Beaten MV:Tiring > Forrested Ridge The tops of trees overtake the view to the west. A ridge drops straight down in that direction as well, with small pebbles and dirt free falling when the earth is given too much vibration. The ridge continues to both the north and south. Going east would eventually bring someone to Fal Dara. [ obvious exits: N E S W ] * HP:Beaten MV:Tiring > n Forrested Ridge For as much as the land is wooded to the west down a tall ridge, the surrounding terrain to the north, east and south is pretty much devoid of trees. Trees do appear to the south off in the distance, but that is a ways off. Fal Dara's towers can be seen on the horizon to the east. [ obvious exits: N E S ] n * HP:Beaten MV:Tiring > n Approaching Fal Dara With land running in all directions but south, a good view can be seen of the surrounding area. Fal Dara towers in the short distance to the east while a cliff falls off to the south. Small rock crumbles slowly from the cliff, falling to the valley floor forming a makeshift ramp. [ obvious exits: N E S W ] * HP:Beaten MV:Tiring > Approaching Fal Dara No one coming from this way toward Fal Dara has a chance of approaching unannouced. The land is oddly flat and the watchtowers of Fal Dara can be seen to the east with ease. Hills begin a slow roll to the west and a cliff seems visible in the distance to the north and south. [ obvious exits: N E S W ] A draft horse is here. * HP:Beaten MV:Tiring > Approaching Fal Dara With the mighty military fortress of Fal Dara looming to the east, this spot seems to be in perpetual shadows. A cliff drops straight down to the north, although a small cave is visible directly below. The cliff face continues along to the west and the land runs off to the south. [ obvious exits: E S W ] An elk with massive antlers eyes you with curiosity. * HP:Beaten MV:Tiring > e e Nearing Fal Dara A scenic view over the forests to the north can be seen from the edge of this cliff. However, journey to the north is impossible considering that the cliff towers over even the tallest trees. Fal Dara, stronghold of Shienar, stands off to the east, rising even further above the forests below. The cliff continues off to the west. [ obvious exits: E S W ] e * HP:Beaten MV:Tiring > Outside the Dog Gate The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, and to the east there is a small gate built into the wall. [ obvious exits: E S W ] An iron lantern hangs from the wall above the gate.