Find smells Saldea. Think to myself where are they? Find them doing brigands. Around an Arid Hill [ obvious exits: N E ] A pair of black pants lies here. [3] A rapier is lying here. [3] A jet black shirt of satin is here. [3] A large slab of meat has been placed here. [12] *Korien* is standing here. *Htor* is resting here. *Andric* is resting here, riding a warhorse. A *female human* is resting here, riding a gray palfrey. *Tevenkar* is resting here, riding a gray palfrey. A gray palfrey prances skittishly nearby. *Htor* drops a pair of soft leather sandals. * HP:Healthy MV:Haggard > [k human] You crush *Korien*'s right arm into bloody fragments! * HP:Healthy MV:Haggard - Korien: Scratched > *Tevenkar* gets a large slab of meat. * HP:Healthy MV:Haggard - Korien: Scratched > x No way! You're fighting for your life! * HP:Healthy MV:Haggard - Korien: Scratched > [k human] You do the best you can! * HP:Healthy MV:Haggard - Korien: Scratched > z *Korien* barely smites your left leg. You crush *Korien*'s left leg extremely hard. * HP:Scratched MV:Haggard - Korien: Hurt > [k human] You do the best you can! * HP:Scratched MV:Haggard - Korien: Hurt > [bash ] *Tevenkar* stops resting, and clambers on his feet. A *human* says 'YpChas f@pm[ kQ] [tjgah u AwL_ac' A *human* stops resting, and clambers on her feet. -=+**+=- *Andric* stops resting, and clambers on his feet. A *human* hacks your body hard. *Andric* barely tickles your head with his crush. -= Your bash at *Korien* sends him sprawling! * HP:Scratched MV:Haggard - Korien: Hurt > 3 score *Andric* barely crushes your left leg. A *human* hacks your body. You crush *Korien*'s body into bloody fragments! You crush *Andric*'s body hard. You crush A *human*'s left arm very hard. * HP:Scratched MV:Haggard - Korien: Hurt > [change mood brave] Mood changed to: Brave Wimpy reset to: 124 hit points. *Tevenkar* joins A *human*'s fight! * HP:Scratched MV:Haggard - Korien: Hurt > HP:Scratched MP:Haggard You have scored 36345192 experience points and 1549 quest points. You need 154808 exp to level and 1451 qp to rank. You have amassed 265 Turn points to date. You have played 4294967176 days and 10 hours (real time). This ranks you as Atvar the Master Torturer [Dhai'mon 7] (Level 35). You are fighting Korien. *Htor* stops resting, and clambers on his feet. * HP:Scratched MV:Haggard - Korien: Hurt > z *Andric* crushes your left arm. A *human* barely hacks your body. You crush *Korien*'s right leg into bloody fragments! You crush *Andric*'s left arm hard. You crush A *human*'s right leg. * HP:Hurt MV:Haggard - Korien: Wounded > *Korien* chuckles politely. * HP:Hurt MV:Haggard - Korien: Wounded > [bash ] You're hit in solar plexus, wow, this is breathtaking!! Oof! You are rudely interrupted! * HP:Hurt MV:Haggard - Korien: Wounded > z *Htor* leaves east. * HP:Hurt MV:Haggard - Korien: Wounded > [bash ] *Andric* tickles your left arm with his crush. A *human* hacks your right arm very hard. *Tevenkar* joins A *human*'s fight! -=+* You're hit in solar plexus, wow, this is breathtaking!! Oof! You are rudely interrupted! * HP:Hurt MV:Haggard - Korien: Wounded > 1 fle hide *Andric* barely tickles your left foot with his crush. A *human* hacks your head. You crush *Korien*'s right foot extremely hard. You crush *Andric*'s body. You crush A *human*'s right leg extremely hard. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 208 hit points. * HP:Hurt MV:Haggard - Korien: Wounded > You panic and attempt to flee! You flee head over heels. Base of an Arid Hill [ obvious exits: S W ] The corpse of the brigand leader is lying here. The corpse of the brigand sergeant is lying here. [2] The corpse of the brigand trooper is lying here. [3] * HP:Hurt MV:Haggard > w hide You attempt to hide yourself. * HP:Hurt MV:Haggard > Skirting the Arid Hill [ obvious exits: E W ] The brigand sergeant stands here, grinning at you. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand sergeant stands here, grinning at you. The brigand leader lounges here, fingering the scar on his cheek. * HP:Hurt MV:Haggard > You attempt to hide yourself. * HP:Hurt MV:Haggard > The brigand sergeant tickles your body with his hit. The brigand trooper joins the brigand sergeant's fight! The brigand trooper joins the brigand trooper's fight! The brigand trooper joins the brigand trooper's fight! The brigand trooper joins the brigand trooper's fight! The brigand sergeant joins the brigand trooper's fight! The brigand leader joins the brigand sergeant's fight! The brigand trooper joins the brigand sergeant's fight! The brigand trooper tickles your body with his slash. The brigand leader barely smites your body. The brigand sergeant tickles your body with his hit. The brigand trooper tickles your right leg with his slash. The brigand trooper tickles your body with his slash. The brigand trooper barely slashes your body. The brigand trooper barely slashes your body. You try to crush the brigand sergeant, but he deflects the blow. You crush the brigand trooper's body into bloody fragments! You try to crush the brigand trooper, but he deflects the blow. You crush the brigand trooper's body into bloody fragments! You crush the brigand trooper's right leg into bloody fragments! You crush the brigand trooper's left arm into bloody fragments! You try to crush the brigand sergeant, but he parries successfully. You try to crush the brigand leader, but he parries successfully. The brigand sergeant barely tickles your body with his hit. * HP:Wounded MV:Haggard - the brigand sergeant: Healthy > 1 fle Tevenkar bellows 'Tv_ip' * HP:Wounded MV:Haggard - the brigand sergeant: Healthy > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 208 hit points. hide * HP:Wounded MV:Haggard - the brigand sergeant: Healthy > You panic and attempt to flee! The brigand trooper barely tickles your body with his slash. The brigand leader barely smites your body. The brigand sergeant tickles your head with his hit. The brigand trooper barely slashes your body. The brigand trooper tickles your right hand with his slash. The brigand trooper barely tickles your head with his slash. The brigand trooper barely tickles your body with his slash. The brigand sergeant tickles your body with his hit. You flee head over heels. Base of an Arid Rise [ obvious exits: E ] You attempt to hide yourself. * HP:Wounded MV:Haggard > where Players in your Zone -------------------- Atvar - Base of an Arid Rise You catch a smell of horses nearby. * HP:Wounded MV:Haggard > where Players in your Zone -------------------- Atvar - Base of an Arid Rise You catch a smell of horses nearby. * HP:Wounded MV:Haggard > where Players in your Zone -------------------- Atvar - Base of an Arid Rise You catch a smell of horses nearby. * HP:Wounded MV:Haggard > where Players in your Zone -------------------- Atvar - Base of an Arid Rise You catch a smell of horses nearby. * HP:Wounded MV:Haggard > where Players in your Zone -------------------- Atvar - Base of an Arid Rise You catch a smell of horses nearby. where * HP:Wounded MV:Haggard > Players in your Zone -------------------- Atvar - Base of an Arid Rise You catch a smell of horses nearby. * HP:Wounded MV:Haggard > get thready pack quaff thready hide You get a cup of thready brown tea from a backpack. * HP:Wounded MV:Haggard > You quaff a cup of thready brown tea which dissolves. Ok. A surge of adrenaline works into your muscles, enhancing your strength. * HP:Wounded MV:Haggard > You attempt to hide yourself. * HP:Wounded MV:Haggard > *Tevenkar* has arrived from the east, riding a gray palfrey. A *human* has arrived from the east, riding a gray palfrey. * HP:Wounded MV:Haggard > e *Tevenkar* leaves east riding a gray palfrey. A *human* leaves east riding a gray palfrey. * HP:Wounded MV:Haggard > x x Skirting the Arid Hill [ obvious exits: E W ] *Andric* is here, fighting the brigand sergeant, riding a warhorse. The brigand sergeant is here, fighting Andric. The brigand trooper is here, fighting Andric. The brigand trooper is here, fighting Andric. The brigand trooper is here, fighting Andric. The brigand trooper is here, fighting Andric. The brigand trooper is here, fighting Andric. The brigand sergeant is here, fighting Andric. The brigand leader is here, fighting Andric. x * HP:Wounded MV:Haggard > x The brigand leader barely smites Andric's left leg. The brigand sergeant tickles Andric's body with his hit. The brigand trooper barely slashes Andric's body. The brigand trooper barely slashes Andric's right arm. The brigand trooper barely slashes Andric's right arm. The brigand trooper tickles Andric's left leg with his slash. The brigand trooper barely slashes Andric's left foot. *Andric* crushes the brigand sergeant's right arm. *Andric* crushes the brigand trooper's body hard. *Andric* crushes the brigand trooper's body hard. *Andric* crushes the brigand trooper's right arm very hard. *Andric* crushes the brigand trooper's right leg very hard. *Andric* crushes the brigand trooper's right hand hard. *Andric* crushes the brigand sergeant's body hard. *Andric* crushes the brigand leader's body very hard. The brigand sergeant barely hits Andric's right leg. [k human] You crush *Andric*'s body. * HP:Wounded MV:Haggard - the brigand sergeant: Scratched - Andric: Battered > [k human] You do the best you can! * HP:Wounded MV:Haggard - the brigand sergeant: Scratched - Andric: Battered > x [k human] You do the best you can! * HP:Wounded MV:Haggard - the brigand sergeant: Scratched - Andric: Battered > [k human] You do the best you can! * HP:Wounded MV:Haggard - the brigand sergeant: Scratched - Andric: Battered > x [k human] You do the best you can! *Andric* panics, and attempts to flee! * HP:Wounded MV:Haggard - the brigand sergeant: Scratched - Andric: Battered > *Andric* leaves east riding a warhorse. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > k andric e k andric s k andric k andric They aren't here. * HP:Wounded MV:Haggard > k andric Base of an Arid Hill [ obvious exits: S W ] The corpse of the brigand leader is lying here. The corpse of the brigand sergeant is lying here. [2] The corpse of the brigand trooper is lying here. [3] *Andric* is standing here, riding a warhorse. * HP:Wounded MV:Haggard > k andric You crush *Andric*'s left arm hard. * HP:Wounded MV:Haggard - Andric: Battered > No way! You're fighting for your life! * HP:Wounded MV:Haggard - Andric: Battered > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Battered > You do the best you can! * HP:Wounded MV:Haggard - Andric: Battered > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Battered > You do the best you can! * HP:Wounded MV:Haggard - Andric: Battered > You do the best you can! * HP:Wounded MV:Haggard - Andric: Battered > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Battered > k andric k andric k andric k andric k andric *Andric* tickles your body with his crush. You crush *Andric*'s left hand hard. Your heartbeat calms down more as you feel less panicked. The corpse of the brigand trooper has decayed into a pile of dust. You do the best you can! *Andric* panics, and attempts to flee! * HP:Wounded MV:Haggard - Andric: Battered > You do the best you can! * HP:Wounded MV:Haggard - Andric: Battered > You do the best you can! *Andric* leaves west riding a warhorse. * HP:Wounded MV:Haggard > k andric k andric k andric They aren't here. * HP:Wounded MV:Haggard > k andric They aren't here. * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > k andric k andric They aren't here. k andric * HP:Wounded MV:Haggard > k andric k andric k andric k andric They aren't here. * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > k andric They aren't here. * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > k andric They aren't here. * HP:Wounded MV:Haggard > k andric They aren't here. * HP:Wounded MV:Haggard > k andric They aren't here. * HP:Wounded MV:Haggard > k andric They aren't here. * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > k andric k andric k andric They aren't here. k andric * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > k andric k andric They aren't here. * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > k andric They aren't here. * HP:Wounded MV:Haggard > k andric They aren't here. * HP:Wounded MV:Haggard > k andric They aren't here. * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > k andric k andric k andric They aren't here. *Andric* has arrived from the west, riding a warhorse. * HP:Wounded MV:Haggard > k andric You crush *Andric*'s body hard. * HP:Wounded MV:Haggard - Andric: Battered > You do the best you can! * HP:Wounded MV:Haggard - Andric: Battered > You do the best you can! * HP:Wounded MV:Haggard - Andric: Battered > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Battered > You do the best you can! * HP:Wounded MV:Haggard - Andric: Battered > k andric *Andric* barely tickles your body with his crush. You crush *Andric*'s right leg hard. You do the best you can! * HP:Wounded MV:Haggard - Andric: Battered > You do the best you can! * HP:Wounded MV:Haggard - Andric: Battered > You do the best you can! * HP:Wounded MV:Haggard - Andric: Battered > k andric k andric The brigand leader has arrived from the west. The brigand sergeant has arrived from the west. The brigand trooper has arrived from the west. The brigand trooper has arrived from the west. The brigand trooper has arrived from the west. The brigand trooper has arrived from the west. The brigand leader says '_Cj FyvlHda@N ZXJ gWwf WuC @eALSX cGU@ KD?Asl ' The brigand leader tickles Andric's head with his smite. You do the best you can! *Andric* panics, and attempts to flee! k andric * HP:Wounded MV:Haggard - Andric: Battered > You do the best you can! * HP:Wounded MV:Haggard - Andric: Battered > You do the best you can! * HP:Wounded MV:Haggard - Andric: Battered > k andric *Andric* leaves south riding a warhorse. * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > k andric k andric s k andric k andric They aren't here. * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > Around an Arid Hill [ obvious exits: N E ] A pair of soft leather sandals lie atop one another. A pair of black pants lies here. [3] A rapier is lying here. [3] A jet black shirt of satin is here. [3] A large slab of meat has been placed here. [11] * HP:Wounded MV:Haggard > k andric They aren't here. * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > e k andric They aren't here. e k andric * HP:Wounded MV:Haggard > k andric Between Arid Hills [ obvious exits: E W ] A timber wolf is here, snarling hungrily. k andric * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > Twisting through the Arid Hills [ obvious exits: E W ] A stealthy cougar gracefully makes its way through the terrain. e k andric * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > k andric They aren't here. * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > k andric Bend in the Track [ obvious exits: E S W ] *Andric* is standing here, riding a warhorse. * HP:Wounded MV:Haggard > You crush *Andric*'s left arm very hard. * HP:Wounded MV:Haggard - Andric: Beaten > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Beaten > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Beaten > *Andric* barely tickles your body with his crush. You crush *Andric*'s right hand. You do the best you can! k andric * HP:Wounded MV:Haggard - Andric: Beaten > You do the best you can! * HP:Wounded MV:Haggard - Andric: Beaten > k andric k andric You do the best you can! k andric * HP:Wounded MV:Haggard - Andric: Beaten > You do the best you can! * HP:Wounded MV:Haggard - Andric: Beaten > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Beaten > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Beaten > k andric You do the best you can! *Andric* panics, and attempts to flee! *Htor* has arrived from the south. * HP:Wounded MV:Haggard - Andric: Beaten > k andric *Andric* barely crushes your body. You crush *Andric*'s body. You do the best you can! * HP:Wounded MV:Haggard - Andric: Beaten > *Htor* leaves west. * HP:Wounded MV:Haggard - Andric: Beaten > You do the best you can! * HP:Wounded MV:Haggard - Andric: Beaten > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Beaten > k andric k andric You do the best you can! *Htor* has arrived from the west. k andric * HP:Wounded MV:Haggard - Andric: Beaten > You do the best you can! * HP:Wounded MV:Haggard - Andric: Beaten > You do the best you can! *Htor* barely slashes your body. k andric * HP:Wounded MV:Haggard - Andric: Beaten > You do the best you can! * HP:Wounded MV:Haggard - Andric: Beaten > k andric *Htor* tickles your left arm with his slash. *Andric* crushes your right leg. You crush *Andric*'s body hard. You crush *Htor*'s left arm very hard. * HP:Wounded MV:Haggard - Andric: Beaten > You do the best you can! * HP:Wounded MV:Haggard - Andric: Beaten > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Beaten > k andric You do the best you can! k andric * HP:Wounded MV:Haggard - Andric: Beaten > You do the best you can! * HP:Wounded MV:Haggard - Andric: Beaten > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Beaten > k andric You do the best you can! k andric * HP:Wounded MV:Haggard - Andric: Beaten > *Htor* tickles your right arm with his slash. *Andric* barely crushes your left arm. You crush *Andric*'s left arm hard. *Andric* panics, and attempts to flee! You crush *Htor*'s body hard. * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > *Andric* leaves west riding a warhorse. * HP:Wounded MV:Haggard - Htor: Wounded > k andric They aren't here. * HP:Wounded MV:Haggard - Htor: Wounded > 1 fle 3 They aren't here. * HP:Wounded MV:Haggard - Htor: Wounded > You crush *Htor*'s body. *Htor* barely slashes your body. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 208 hit points. k andric k andric * HP:Wounded MV:Haggard - Htor: Wounded > You panic and attempt to flee! k andric You flee head over heels. Twisting Track [ obvious exits: N E W ] [change mood brave] Mood changed to: Brave Wimpy reset to: 124 hit points. * HP:Wounded MV:Haggard > w k andric They aren't here. * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > w k andric w They aren't here. * HP:Wounded MV:Haggard > k andric w Bend in the Track [ obvious exits: E S W ] *Htor* is standing here. * HP:Wounded MV:Haggard > k andric w They aren't here. * HP:Wounded MV:Haggard > k andric k andric Twisting through the Arid Hills [ obvious exits: E W ] *Andric* is standing here, riding a warhorse. A timber wolf is here, snarling hungrily. A stealthy cougar gracefully makes its way through the terrain. *Andric* leaves west riding a warhorse. * HP:Wounded MV:Haggard > k andric k andric They aren't here. k andric * HP:Wounded MV:Haggard > Between Arid Hills [ obvious exits: E W ] *Andric* is standing here, riding a warhorse. *Andric* leaves west riding a warhorse. * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > Around an Arid Hill [ obvious exits: N E ] A pair of soft leather sandals lie atop one another. A pair of black pants lies here. [3] A rapier is lying here. [3] A jet black shirt of satin is here. [3] A large slab of meat has been placed here. [11] *Andric* is standing here, riding a warhorse. * HP:Wounded MV:Haggard > k andric k andric You crush *Andric*'s body. *Andric* panics, and attempts to flee! * HP:Wounded MV:Haggard - Andric: Critical > No way! You're fighting for your life! * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! *Andric* leaves north riding a warhorse. * HP:Wounded MV:Haggard > k andric They aren't here. Khellendros tells you 'later on you feel like raiding?' * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > k andric They aren't here. * HP:Wounded MV:Haggard > k andric They aren't here. k andric * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > k andric They aren't here. * HP:Wounded MV:Haggard > k andric k andric They aren't here. *Andric* has arrived from the north, riding a warhorse. * HP:Wounded MV:Haggard > You crush *Andric*'s body. *Andric* panics, and attempts to flee! * HP:Wounded MV:Haggard - Andric: Critical > k andric You do the best you can! k andric * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > You crush *Andric*'s body hard. * HP:Wounded MV:Haggard - Andric: Critical > k andric k andric k andric k andric *Andric* leaves north riding a warhorse. * HP:Wounded MV:Haggard > k andric k andric k andric k andric They aren't here. k andric k andric k andric * HP:Wounded MV:Haggard > They aren't here. *Andric* has arrived from the north, riding a warhorse. * HP:Wounded MV:Haggard > k andric You crush *Andric*'s body. *Andric* panics, and attempts to flee! * HP:Wounded MV:Haggard - Andric: Critical > k andric You do the best you can! k andric * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > k andric k andric k andric You crush *Andric*'s right leg hard. *Andric* is incapacitated and will slowly die, if not aided. You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > k andric You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > You do the best you can! * HP:Wounded MV:Haggard - Andric: Critical > narr andric rip You crush *Andric*'s head very hard. *Andric* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Andric*'s death cry. * HP:Wounded MV:Haggard > get all corpse 3 x x x x x You get a pair of thin metal boots from the corpse of Andric. You get a set of riveted chainmail leggings from the corpse of Andric. You get a water skin from the corpse of Andric. You get a plain brown belt from the corpse of Andric. You get an iron morning star from the corpse of Andric. You get a pair of steel-backed gauntlets from the corpse of Andric. You get a pair of ebony-steel plate vambraces from the corpse of Andric. You get a dark, hooded cloak from the corpse of Andric. You get a shining steel breastplate from the corpse of Andric. You get a full metal helmet and visor from the corpse of Andric. You get a ring of silver from the corpse of Andric. You get a backpack from the corpse of Andric. * HP:Wounded MV:Haggard > [change mood brave] Mood changed to: Brave Wimpy reset to: 124 hit points. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > 3 [k human] They aren't here. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > x x [k human] They aren't here. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > [change mood brave] Mood changed to: Brave Wimpy reset to: 124 hit points. * HP:Wounded MV:Haggard > where 3 [k human] They aren't here. * HP:Wounded MV:Haggard > x x x x [k human] They aren't here. x * HP:Wounded MV:Haggard > Players in your Zone -------------------- Atvar - Around an Arid Hill You catch a smell of horses nearby. * HP:Wounded MV:Haggard > [change mood brave] Mood changed to: Brave Wimpy reset to: 124 hit points. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > x [k human] They aren't here. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > x [k human] They aren't here. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > x [k human] They aren't here. * HP:Wounded MV:Haggard > x x [k human] They aren't here. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > narr was 4 of them doing brigands kandor where 3 x x x Players in your Zone -------------------- Atvar - Around an Arid Hill You catch a smell of horses nearby. * HP:Wounded MV:Haggard > Your heartbeat calms down more as you feel less panicked. [change mood brave] Mood changed to: Brave Wimpy reset to: 124 hit points. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > narr took on them all! [k human] They aren't here. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > where 3 x x x Players in your Zone -------------------- Atvar - Around an Arid Hill You catch a smell of horses nearby. x * HP:Wounded MV:Haggard > [change mood brave] Mood changed to: Brave Wimpy reset to: 124 hit points. * HP:Wounded MV:Haggard > x where 3 [k human] They aren't here. x x * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > x [k human] They aren't here. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > x [k human] They aren't here. * HP:Wounded MV:Haggard > x Players in your Zone -------------------- Atvar - Around an Arid Hill You catch a smell of horses nearby. * HP:Wounded MV:Haggard > [change mood brave] Mood changed to: Brave Wimpy reset to: 124 hit points. * HP:Wounded MV:Haggard > x [k human] They aren't here. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > where 3 [k human] They aren't here. x * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > x [k human] They aren't here. * HP:Wounded MV:Haggard > Players in your Zone -------------------- Atvar - Around an Arid Hill You catch a smell of horses nearby. * HP:Wounded MV:Haggard > stat [change mood brave] Mood changed to: Brave Wimpy reset to: 124 hit points. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > where 3 [k human] They aren't here. * HP:Wounded MV:Haggard > You are a 126 year old male trolloc warrior. Your height is 6 feet, 10 inches, and you weigh 244.0 lbs. You are carrying 77.1 lbs and wearing 76.3 lbs, heavy. Your base abilities are: Str:21 Int:10 Wil:6 Dex:14 Con:19. Offensive bonus: 177, Dodging bonus: 19, Parrying bonus: 1 Your mood is: Brave. You will flee below: 124 Hit Points Your posture is: Offensive. Your armor absorbs about 80% on average. You are subjected to the following effects: - STRENGTH - NO QUIT * HP:Wounded MV:Haggard > x x Players in your Zone -------------------- Atvar - Around an Arid Hill You catch a smell of horses nearby. x * HP:Wounded MV:Haggard > [change mood brave] Mood changed to: Brave Wimpy reset to: 124 hit points. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > x [k human] They aren't here. * HP:Wounded MV:Haggard > [k human] They aren't here. x x * HP:Wounded MV:Haggard > [k human] They aren't here. n * HP:Wounded MV:Haggard > w w [k human] They aren't here. * HP:Wounded MV:Haggard > Base of an Arid Hill [ obvious exits: S W ] The corpse of the brigand leader is lying here. The corpse of the brigand sergeant is lying here. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand sergeant stands here, grinning at you. The brigand leader lounges here, fingering the scar on his cheek. * HP:Wounded MV:Haggard > Skirting the Arid Hill [ obvious exits: E W ] The brigand sergeant stands here, grinning at you. The brigand trooper crouches here, eyeing you warily. * HP:Wounded MV:Haggard > drop all Base of an Arid Rise [ obvious exits: E ] * HP:Wounded MV:Haggard > You drop a backpack. You drop a ring of silver. You drop a full metal helmet and visor. You drop a shining steel breastplate. You drop a dark, hooded cloak. You drop a pair of ebony-steel plate vambraces. You drop a pair of steel-backed gauntlets. You drop an iron morning star. You drop a plain brown belt. You drop a water skin. You drop a set of riveted chainmail leggings. You drop a pair of thin metal boots. * HP:Wounded MV:Haggard > e e s Skirting the Arid Hill [ obvious exits: E W ] The brigand sergeant stands here, grinning at you. The brigand trooper crouches here, eyeing you warily. where 3 * HP:Wounded MV:Haggard > Base of an Arid Hill [ obvious exits: S W ] The corpse of the brigand leader is lying here. The corpse of the brigand sergeant is lying here. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand sergeant stands here, grinning at you. The brigand leader lounges here, fingering the scar on his cheek. * HP:Wounded MV:Haggard > x x Around an Arid Hill [ obvious exits: N E ] The corpse of Andric is lying here. A pair of soft leather sandals lie atop one another. A pair of black pants lies here. [3] A rapier is lying here. [3] A jet black shirt of satin is here. [3] A large slab of meat has been placed here. [11] A warhorse is here, stamping his feet impatiently. * HP:Wounded MV:Haggard > x Players in your Zone -------------------- Atvar - Around an Arid Hill You catch a smell of horses nearby. x * HP:Wounded MV:Haggard > [change mood brave] Mood changed to: Brave Wimpy reset to: 124 hit points. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > x [k human] They aren't here. * HP:Wounded MV:Haggard > x [k human] They aren't here. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > e x e [k human] They aren't here. * HP:Wounded MV:Haggard > x Between Arid Hills [ obvious exits: E W ] e x * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > x Twisting through the Arid Hills [ obvious exits: E W ] A stealthy cougar gracefully makes its way through the terrain. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > x Bend in the Track [ obvious exits: E S W ] *Htor* is standing here. A timber wolf is here, snarling hungrily. * HP:Wounded MV:Haggard > [k human] You crush *Htor*'s left foot. * HP:Wounded MV:Haggard - Htor: Wounded > x [k human] You do the best you can! * HP:Wounded MV:Haggard - Htor: Wounded > [k human] You do the best you can! * HP:Wounded MV:Haggard - Htor: Wounded > z A timber wolf barely tickles your body with his hit. [k human] You do the best you can! * HP:Wounded MV:Haggard - Htor: Wounded > [bash ] -= A timber wolf barely tickles your head with his hit. +**+=- *Htor* panics, and attempts to flee! *Htor* leaves east. -e = They're not here anymore! * HP:Wounded MV:Haggard - a timber wolf: Scratched > You crush a timber wolf's left leg very hard. A timber wolf tickles your right leg with his hit. * HP:Wounded MV:Haggard - a timber wolf: Hurt > x No way! You're fighting for your life! *Htor* has arrived from the east. * HP:Wounded MV:Haggard - a timber wolf: Hurt > *Htor* leaves south. * HP:Wounded MV:Haggard - a timber wolf: Hurt > 1 fle 3 x [k human] They aren't here. * HP:Wounded MV:Haggard - a timber wolf: Hurt > x [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 208 hit points. * HP:Wounded MV:Haggard - a timber wolf: Hurt > You panic and attempt to flee! get vial pack quaff vial You flee head over heels. Northward Track Near the Hills [ obvious exits: N W ] [change mood brave] Mood changed to: Brave Wimpy reset to: 124 hit points. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > [k human] They aren't here. * HP:Wounded MV:Haggard > 3 x You get a thin vial of yellow fluid from a backpack. * HP:Wounded MV:Haggard > You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * HP:Wounded MV:Strong > w [change mood brave] Mood changed to: Brave Wimpy reset to: 124 hit points. * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > s Northward Track [ obvious exits: E S ] A stealthy cougar gracefully makes its way through the terrain. * HP:Wounded MV:Strong > e Faint Track [ obvious exits: N E W ] e e * HP:Wounded MV:Strong > e e Rolling Dry Plains [ obvious exits: E W ] An antelope blends into the scenery. * HP:Wounded MV:Strong > e South of the Arid Hills [ obvious exits: E W ] A *female human* is standing here, riding a gray palfrey. *Tevenkar* is standing here, riding a gray palfrey. A nimble gazelle hops around here, nibbling at the grass A nimble gazelle hops around here, nibbling at the grass * HP:Wounded MV:Strong > e x Thirsty Grassland [ obvious exits: E W ] *Htor* is standing here. A nimble gazelle hops around here, nibbling at the grass A nimble gazelle hops around here, nibbling at the grass * HP:Wounded MV:Strong > Stunted Plains [ obvious exits: E S W ] A nimble gazelle hops around here, nibbling at the grass * HP:Wounded MV:Strong > Sparse Plains [ obvious exits: E W ] A brazen young hare thumps his powerful hind legs nearby. * HP:Wounded MV:Strong > x Among the Sparse Grass [ obvious exits: N W ] * HP:Wounded MV:Strong > Alas, you cannot go that way... * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > x [k human] They aren't here. * HP:Wounded MV:Strong > w x w [k human] They aren't here. x x * HP:Wounded MV:Strong > Sparse Plains [ obvious exits: E W ] A brazen young hare thumps his powerful hind legs nearby. * HP:Wounded MV:Strong > x x [k human] They aren't here. x * HP:Wounded MV:Strong > x x Stunted Plains [ obvious exits: E S W ] A nimble gazelle hops around here, nibbling at the grass * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > x [k human] They aren't here. * HP:Wounded MV:Strong > w x [k human] They aren't here. z * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > Thirsty Grassland [ obvious exits: E W ] *Htor* is standing here. A nimble gazelle hops around here, nibbling at the grass A nimble gazelle hops around here, nibbling at the grass *Htor* tickles your body with his slash. * HP:Wounded MV:Strong - Htor: Wounded > [k human] You do the best you can! * HP:Wounded MV:Strong - Htor: Wounded > [bash ] -=+**+=- -= As *Htor* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Strong > z *Htor* sends you sprawling with a powerful bash! * HP:Wounded MV:Strong - Htor: Wounded > *Htor* tickles your left leg with his slash. * HP:Wounded MV:Strong - Htor: Wounded > [bash ] - *Htor* barely slashes your left hand. =+* *Htor* looks at you. *+=- -= Your bash at *Htor* sends him sprawling! * HP:Wounded MV:Strong - Htor: Wounded > narr on the others now You crush *Htor*'s left leg very hard. * HP:Wounded MV:Strong - Htor: Wounded > z You crush *Htor*'s body. * HP:Wounded MV:Strong - Htor: Battered > [bash ] They already seem to be stunned. * HP:Wounded MV:Strong - Htor: Battered > z [bash ] They already seem to be stunned. * HP:Wounded MV:Strong - Htor: Battered > z You crush *Htor*'s body. *Htor* barely tickles your right leg with his slash. [bash ] *Htor* panics, and attempts to flee! -=+* *Htor* panics, and attempts to flee! *+ *Htor* leaves east. =- e x -= They're not here anymore! * HP:Wounded MV:Strong > s x x x Stunted Plains [ obvious exits: E S W ] A nimble gazelle hops around here, nibbling at the grass x * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > Edge of the Dry Hills [ obvious exits: N W ] * HP:Wounded MV:Strong > x [k human] They aren't here. * HP:Wounded MV:Strong > n x e [k human] They aren't here. * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > x e x x x x x Your heartbeat calms down more as you feel less panicked. [k human] They aren't here. x * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > Stunted Plains [ obvious exits: E S W ] A nimble gazelle hops around here, nibbling at the grass * HP:Wounded MV:Strong > x [k human] They aren't here. * HP:Wounded MV:Strong > Sparse Plains [ obvious exits: E W ] A brazen young hare thumps his powerful hind legs nearby. * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > Among the Sparse Grass [ obvious exits: N W ] * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > n x e x e x n x e x e x x [k human] They aren't here. * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > Bordering the Dry Hills [ obvious exits: E S ] A nimble gazelle hops around here, nibbling at the grass * HP:Wounded MV:Strong > x [k human] They aren't here. * HP:Wounded MV:Strong > Along the Dry Hills [ obvious exits: N W ] * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > Alas, you cannot go that way... * HP:Wounded MV:Strong > e x [k human] They aren't here. * HP:Wounded MV:Strong > w w w In the Dry Hills [ obvious exits: E S ] A brazen young hare thumps his powerful hind legs nearby. An antelope blends into the scenery. * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > Edge of the Arid Hills [ obvious exits: E W ] A brazen young hare thumps his powerful hind legs nearby. An antelope blends into the scenery. * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > Bordering the Arid Hills [ obvious exits: S W ] * HP:Wounded MV:Strong > w [k human] They aren't here. * HP:Wounded MV:Strong > s [k human] They aren't here. * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > w s Alas, you cannot go that way... * HP:Wounded MV:Strong > w w [k human] They aren't here. * HP:Wounded MV:Strong > Edge of the Arid Hills [ obvious exits: E W ] A brazen young hare thumps his powerful hind legs nearby. An antelope blends into the scenery. * HP:Wounded MV:Strong > In the Dry Hills [ obvious exits: E S ] A brazen young hare thumps his powerful hind legs nearby. An antelope blends into the scenery. * HP:Wounded MV:Strong > Alas, you cannot go that way... * HP:Wounded MV:Strong > Alas, you cannot go that way... * HP:Wounded MV:Strong > Along the Dry Hills [ obvious exits: N W ] * HP:Wounded MV:Strong > Bordering the Dry Hills [ obvious exits: E S ] A nimble gazelle hops around here, nibbling at the grass * HP:Wounded MV:Strong > where Among the Sparse Grass [ obvious exits: N W ] * HP:Wounded MV:Strong > Sparse Plains [ obvious exits: E W ] A brazen young hare thumps his powerful hind legs nearby. * HP:Wounded MV:Strong > Stunted Plains [ obvious exits: E S W ] A nimble gazelle hops around here, nibbling at the grass * HP:Wounded MV:Tiring > w Players in your Zone -------------------- Atvar - Stunted Plains You catch a smell of horses nearby. * HP:Wounded MV:Tiring > w 3 Thirsty Grassland [ obvious exits: E W ] *Htor* is standing here. A nimble gazelle hops around here, nibbling at the grass A nimble gazelle hops around here, nibbling at the grass x * HP:Wounded MV:Tiring > e x x x -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 From: Bashinopolis Posted: 2004-05-19 23:14 -------------------------------------------------------------------------------- South of the Arid Hills [ obvious exits: E W ] A *female human* is standing here, riding a gray palfrey. *Tevenkar* is standing here, riding a gray palfrey. A nimble gazelle hops around here, nibbling at the grass A nimble gazelle hops around here, nibbling at the grass * HP:Wounded MV:Tiring > [change mood brave] Mood changed to: Brave Wimpy reset to: 124 hit points. *Htor* has arrived from the east. * HP:Wounded MV:Tiring > [k human] You crush *Htor*'s body. *Tevenkar* leaves east riding a gray palfrey. A *human* leaves east riding a gray palfrey. * HP:Wounded MV:Tiring - Htor: Battered > x No way! You're fighting for your life! *Tevenkar* has arrived from the east, riding a gray palfrey. A *human* has arrived from the east, riding a gray palfrey. A *human* hacks your body. x * HP:Wounded MV:Tiring - Htor: Battered > [k human] You do the best you can! * HP:Wounded MV:Tiring - Htor: Battered > [k human] You do the best you can! * HP:Wounded MV:Tiring - Htor: Battered > [k human] You do the best you can! * HP:Wounded MV:Tiring - Htor: Battered > [k human] You do the best you can! * HP:Wounded MV:Tiring - Htor: Battered > 3 [k human] You do the best you can! * HP:Wounded MV:Tiring - Htor: Battered > 3 x x x x A *human* hacks your body. *Htor* barely slashes your body. You crush *Htor*'s right hand hard. You crush A *human*'s head extremely hard. [change mood brave] Mood changed to: Brave Wimpy reset to: 124 hit points. x * HP:Wounded MV:Tiring - Htor: Battered > *Tevenkar* barely cleaves your right leg. * HP:Wounded MV:Tiring - Htor: Battered > x [change mood brave] Mood changed to: Brave Wimpy reset to: 124 hit points. * HP:Wounded MV:Tiring - Htor: Battered > x [k human] You do the best you can! * HP:Wounded MV:Tiring - Htor: Battered > [k human] You do the best you can! *Korien* has arrived from the west, riding a gray palfrey. * HP:Wounded MV:Tiring - Htor: Battered > x [k human] You do the best you can! * HP:Wounded MV:Tiring - Htor: Battered > [k human] You do the best you can! * HP:Wounded MV:Tiring - Htor: Battered > x [k human] You do the best you can! * HP:Wounded MV:Tiring - Htor: Battered > [k human] You do the best you can! * HP:Wounded MV:Tiring - Htor: Battered > x [k human] You do the best you can! * HP:Wounded MV:Tiring - Htor: Battered > *Tevenkar* tickles your right foot with his cleave. A *human* hacks your left arm hard. You crush *Htor*'s body hard. You crush A *human*'s body very hard. You crush *Tevenkar*'s right leg very hard. [k human] You do the best you can! * HP:Battered MV:Tiring - Htor: Battered > x [k human] You do the best you can! * HP:Battered MV:Tiring - Htor: Battered > x [k human] You do the best you can! You dodge a bash from *Htor* who loses his balance and falls! * HP:Battered MV:Tiring - Htor: Battered > x x x [k human] You do the best you can! * HP:Battered MV:Tiring - Htor: Battered > *Korien* smites your right leg. * HP:Battered MV:Tiring - Htor: Battered > x x *Korien* barely tickles your left foot with his smite. *Tevenkar* tickles your body with his cleave. A *human* hacks your right hand. You crush *Htor*'s body. You crush *Korien*'s right arm very hard. You crush A *human*'s left leg hard. You crush *Tevenkar*'s right foot. * HP:Battered MV:Tiring - Htor: Battered > x x x [k human] You do the best you can! * HP:Battered MV:Tiring - Htor: Battered > [k human] You do the best you can! *Htor* panics, and attempts to flee! * HP:Battered MV:Tiring - Htor: Battered > x [k human] You do the best you can! * HP:Battered MV:Tiring - Htor: Battered > [k human] You do the best you can! *Htor* leaves west. * HP:Battered MV:Tiring - Korien: Wounded > [k human] You do the best you can! * HP:Battered MV:Tiring - Korien: Wounded > x [k human] You do the best you can! * HP:Battered MV:Tiring - Korien: Wounded > x You crush *Korien*'s left leg into bloody fragments! You crush A *human*'s right leg hard. You crush *Tevenkar*'s body hard. *Tevenkar* tickles your left leg with his cleave. A *human* hacks your body. [k human] You do the best you can! * HP:Battered MV:Tiring - Korien: Wounded > [k human] You do the best you can! * HP:Battered MV:Tiring - Korien: Wounded > [k human] You do the best you can! * HP:Battered MV:Tiring - Korien: Wounded > [k human] You do the best you can! *Korien* sends you sprawling with a powerful bash! * HP:Battered MV:Tiring - Korien: Wounded > 1 fle *Htor* has arrived from the west. * HP:Battered MV:Tiring - Korien: Wounded > w w w *Korien* barely tickles your body with his smite. *Tevenkar* tickles your body with his cleave. A *human* hacks your body hard. You're hit in solar plexus, wow, this is breathtaking!! * HP:Battered MV:Tiring - Korien: Wounded > w w *Tevenkar* barely cleaves your right arm. A *human* hacks your body. *Korien* wipes his boots in your face! * HP:Battered MV:Tiring - Korien: Wounded > [k human] You do the best you can! * HP:Battered MV:Tiring - Korien: Wounded > [k human] You do the best you can! * HP:Battered MV:Tiring - Korien: Wounded > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 208 hit points. * HP:Battered MV:Tiring - Korien: Wounded > You panic and attempt to flee! w You flee head over heels. Thirsty Grassland [ obvious exits: E W ] A nimble gazelle hops around here, nibbling at the grass A nimble gazelle hops around here, nibbling at the grass South of the Arid Hills [ obvious exits: E W ] *Htor* is standing here. *Korien* is standing here, riding a gray palfrey. A *female human* is standing here, riding a gray palfrey. *Tevenkar* is standing here, riding a gray palfrey. A nimble gazelle hops around here, nibbling at the grass A nimble gazelle hops around here, nibbling at the grass * HP:Battered MV:Tiring > Rolling Dry Plains [ obvious exits: E W ] An antelope blends into the scenery. * HP:Battered MV:Tiring > n Faint Track [ obvious exits: N E W ] * HP:Battered MV:Tiring > Near the Faint Track [ obvious exits: E W ] * HP:Battered MV:Tiring > Dry Rolling Plains [ obvious exits: E W ] * HP:Battered MV:Tiring > Dry Arroyo [ obvious exits: N E ] A raven is visible flying high in the sky. * HP:Battered MV:Tiring > Twisted Arroyo [ obvious exits: S W ] * HP:Battered MV:Tiring > s e e n n e n Dry Arroyo [ obvious exits: N E ] A raven is visible flying high in the sky. n n * HP:Battered MV:Tiring > Dry Rolling Plains [ obvious exits: E W ] * HP:Battered MV:Tiring > Near the Faint Track [ obvious exits: E W ] * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > n Faint Track [ obvious exits: N E W ] * HP:Battered MV:Tiring > Northward Track [ obvious exits: E S ] * HP:Battered MV:Tiring > e Alas, you cannot go that way... * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > n *Kiel* has arrived from the south, riding a warhorse. Alas, you cannot go that way... * HP:Battered MV:Tiring > *Kiel* leaves east riding a warhorse. Northward Track Near the Hills [ obvious exits: N W ] *Kiel* is standing here, riding a warhorse. A stealthy cougar gracefully makes its way through the terrain. * HP:Battered MV:Tiring > w w Bend in the Track [ obvious exits: E S W ] A timber wolf is here, snarling hungrily. * HP:Battered MV:Tiring > w w w w Twisting through the Arid Hills [ obvious exits: E W ] A stealthy cougar gracefully makes its way through the terrain. w * HP:Battered MV:Tiring > Between Arid Hills [ obvious exits: E W ] * HP:Battered MV:Tiring > Around an Arid Hill [ obvious exits: N E ] The corpse of Andric is lying here. A pair of soft leather sandals lie atop one another. A pair of black pants lies here. [3] A rapier is lying here. [3] A jet black shirt of satin is here. [3] A large slab of meat has been placed here. [11] A warhorse is here, stamping his feet impatiently. HEAPS OF SPAMMING * HP:Battered MV:Tiring > *Htor* has arrived from the east. * HP:Battered MV:Tiring > x x Players in your Zone -------------------- Atvar - Around an Arid Hill You catch a smell of horses nearby. * HP:Battered MV:Tiring > [change mood brave] Mood changed to: Brave Wimpy reset to: 124 hit points. * HP:Battered MV:Tiring > [k human] You crush *Htor*'s body very hard. * HP:Battered MV:Tiring - Htor: Battered > [k human] You do the best you can! * HP:Battered MV:Tiring - Htor: Battered > z [k human] You do the best you can! * HP:Battered MV:Tiring - Htor: Battered > [k human] You do the best you can! * HP:Battered MV:Tiring - Htor: Battered > [k human] You do the best you can! * HP:Battered MV:Tiring - Htor: Battered > [bash ] *Htor* tickles your right leg with his slash. -=+**+ *Htor* panics, and attempts to flee! = *Htor* leaves east. - -= They're not here anymore! * HP:Battered MV:Tiring > e x z Between Arid Hills [ obvious exits: E W ] *Htor* is standing here. * HP:Battered MV:Tiring > [k human] You crush *Htor*'s body hard. * HP:Battered MV:Tiring - Htor: Battered > [bash ] - *Htor* tickles your right leg with his slash. =+**+=- -= As *Htor* avoids your bash, you topple over and fall to the ground! *Htor* panics, and attempts to flee! * HP:Battered MV:Tiring - Htor: Battered > *Htor* leaves west. * HP:Battered MV:Tiring > w x z Around an Arid Hill [ obvious exits: N E ] The corpse of Andric is lying here. A pair of soft leather sandals lie atop one another. A pair of black pants lies here. [3] A rapier is lying here. [3] A jet black shirt of satin is here. [3] A large slab of meat has been placed here. [11] *Htor* is standing here. A warhorse is here, stamping his feet impatiently. * HP:Battered MV:Tiring > [k human] You crush *Htor*'s body hard. * HP:Battered MV:Tiring - Htor: Battered > [bash ] -=+* *Htor* panics, and attempts to flee! *+= *Htor* leaves north. - x -= They're not here anymore! * HP:Battered MV:Tiring > x x x x *Htor* has arrived from the north. * HP:Battered MV:Tiring > x x x [k human] You crush *Htor*'s right hand extremely hard. * HP:Battered MV:Tiring - Htor: Beaten > [k human] You do the best you can! * HP:Battered MV:Tiring - Htor: Beaten > [k human] You do the best you can! * HP:Battered MV:Tiring - Htor: Beaten > [k human] You do the best you can! * HP:Battered MV:Tiring - Htor: Beaten > *Htor* barely tickles your right leg with his slash. You crush *Htor*'s left arm hard. [k human] You do the best you can! *Htor* panics, and attempts to flee! * HP:Battered MV:Tiring - Htor: Beaten > 3 x x [k human] You do the best you can! * HP:Battered MV:Tiring - Htor: Beaten > [k human] You do the best you can! * HP:Battered MV:Tiring - Htor: Beaten > x [k human] You do the best you can! * HP:Battered MV:Tiring - Htor: Beaten > x x [change mood brave] Mood changed to: Brave Wimpy reset to: 124 hit points. *Htor* leaves east. e * HP:Battered MV:Tiring > [k human] They aren't here. * HP:Battered MV:Tiring > [k human] They aren't here. * HP:Battered MV:Tiring > x e x e x [k human] They aren't here. * HP:Battered MV:Tiring > e x [k human] They aren't here. * HP:Battered MV:Tiring > [k human] They aren't here. * HP:Battered MV:Tiring > Between Arid Hills [ obvious exits: E W ] * HP:Battered MV:Tiring > [k human] They aren't here. * HP:Battered MV:Tiring > Twisting through the Arid Hills [ obvious exits: E W ] A stealthy cougar gracefully makes its way through the terrain. * HP:Battered MV:Tiring > [k human] They aren't here. * HP:Battered MV:Tiring > x e x e x Bend in the Track [ obvious exits: E S W ] A timber wolf is here, snarling hungrily. * HP:Battered MV:Tiring > [k human] They aren't here. * HP:Battered MV:Tiring > Twisting Track [ obvious exits: N E W ] A stealthy cougar gracefully makes its way through the terrain. * HP:Battered MV:Tiring > x x [k human] They aren't here. * HP:Battered MV:Tiring > [k human] They aren't here. * HP:Battered MV:Tiring > Near the Dry Track [ obvious exits: E W ] * HP:Battered MV:Tiring > [k human] They aren't here. * HP:Battered MV:Tiring > Arid Hills [ obvious exits: E W ] * HP:Battered MV:Tiring > x [k human] They aren't here. * HP:Battered MV:Tiring > [k human] They aren't here. * HP:Battered MV:Tiring > [k human] They aren't here. * HP:Battered MV:Tiring > e x e x [k human] They aren't here. * HP:Battered MV:Tiring > e x Circling an Arid Hill [ obvious exits: N W ] x * HP:Battered MV:Tiring > [k human] They aren't here. * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > [k human] They aren't here. * HP:Battered MV:Tiring > n x e x Alas, you cannot go that way... * HP:Battered MV:Tiring > [k human] They aren't here. * HP:Battered MV:Tiring > [k human] They aren't here. * HP:Battered MV:Tiring > w x Around a Small Arid Hill [ obvious exits: E S ] * HP:Battered MV:Tiring > [k human] They aren't here. * HP:Battered MV:Tiring > Under a Steep Ridge [ obvious exits: W ] A giant scorpion curls its jointed tail in preparation to attack. A giant scorpion curls its jointed tail in preparation to attack. * HP:Battered MV:Tiring > s x [k human] They aren't here. * HP:Battered MV:Tiring > A giant scorpion tickles your left arm with his hit. A giant scorpion joins a giant scorpion's fight! No way! You're fighting for your life! w * HP:Battered MV:Tiring - a giant scorpion: Scratched > [k human] They aren't here. * HP:Battered MV:Tiring - a giant scorpion: Scratched > No way! You're fighting for your life! * HP:Battered MV:Tiring - a giant scorpion: Scratched > [k human] They aren't here. * HP:Battered MV:Tiring - a giant scorpion: Scratched > A giant scorpion barely hits your left leg. You crush a giant scorpion's right foreleg into bloody fragments! You crush a giant scorpion's body into bloody fragments! A giant scorpion barely tickles your right leg with his hit. * HP:Battered MV:Tiring - a giant scorpion: Hurt > 1 fle s w w No way! You're fighting for your life! * HP:Battered MV:Tiring - a giant scorpion: Hurt > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 208 hit points. * HP:Battered MV:Tiring - a giant scorpion: Hurt > You panic and attempt to flee! A giant scorpion hits your right arm. A giant scorpion barely tickles your body with his hit. You flee head over heels. Around a Small Arid Hill [ obvious exits: E S ] Circling an Arid Hill [ obvious exits: N W ] * HP:Beaten MV:Tiring > Arid Hills [ obvious exits: E W ] * HP:Beaten MV:Winded > Near the Dry Track [ obvious exits: E W ] * HP:Beaten MV:Winded > w where 3 x Twisting Track [ obvious exits: N E W ] A stealthy cougar gracefully makes its way through the terrain. * HP:Beaten MV:Winded > Players in your Zone -------------------- Atvar - Twisting Track You catch a smell of horses nearby. * HP:Beaten MV:Winded > [change mood brave] Mood changed to: Brave Wimpy reset to: 124 hit points. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > change wimpy 0 w s w s s s You won't flee from any fight now. s * HP:Beaten MV:Winded > Bend in the Track [ obvious exits: E S W ] A timber wolf is here, snarling hungrily. * HP:Beaten MV:Winded > Northward Track Near the Hills [ obvious exits: N W ] *Kiel* is here, fighting a cougar, riding a warhorse. *Htor* is standing here. A cougar is sitting here. * HP:Beaten MV:Winded > e *Kiel* smites a cougar's body into bloody fragments! Your heartbeat calms down more as you feel less panicked. *Kiel* says 'Hvf' Northward Track [ obvious exits: E S ] e * HP:Battered MV:Tiring > Faint Track [ obvious exits: N E W ] * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > e Alas, you cannot go that way... * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > Rolling Dry Plains [ obvious exits: E W ] An antelope blends into the scenery. * HP:Battered MV:Tiring > e e e South of the Arid Hills [ obvious exits: E W ] A nimble gazelle hops around here, nibbling at the grass A nimble gazelle hops around here, nibbling at the grass * HP:Battered MV:Tiring > Thirsty Grassland [ obvious exits: E W ] A nimble gazelle hops around here, nibbling at the grass A nimble gazelle hops around here, nibbling at the grass * HP:Battered MV:Tiring > 3 x Stunted Plains [ obvious exits: E S W ] * HP:Battered MV:Tiring > Sparse Plains [ obvious exits: E W ] A brazen young hare thumps his powerful hind legs nearby. * HP:Battered MV:Tiring > Among the Sparse Grass [ obvious exits: N W ] An antelope blends into the scenery. A nimble gazelle hops around here, nibbling at the grass * HP:Battered MV:Winded > w w [change mood brave] Mood changed to: Brave * HP:Battered MV:Winded > [k human] They aren't here. * HP:Battered MV:Winded > w w Sparse Plains [ obvious exits: E W ] A brazen young hare thumps his powerful hind legs nearby. w k htor * HP:Battered MV:Winded > Stunted Plains [ obvious exits: E S W ] * HP:Battered MV:Winded > w Thirsty Grassland [ obvious exits: E W ] A nimble gazelle hops around here, nibbling at the grass A nimble gazelle hops around here, nibbling at the grass * HP:Battered MV:Winded > South of the Arid Hills [ obvious exits: E W ] A nimble gazelle hops around here, nibbling at the grass A nimble gazelle hops around here, nibbling at the grass * HP:Battered MV:Winded > k htor n k htor Rolling Dry Plains [ obvious exits: E W ] An antelope blends into the scenery. k htor * HP:Battered MV:Winded > They aren't here. * HP:Battered MV:Winded > w n k htor Faint Track [ obvious exits: N E W ] * HP:Battered MV:Winded > They aren't here. * HP:Battered MV:Winded > k htor e Northward Track [ obvious exits: E S ] * HP:Battered MV:Winded > They aren't here. * HP:Battered MV:Winded > k htor They aren't here. * HP:Battered MV:Winded > k htor Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > k htor They aren't here. * HP:Battered MV:Winded > They aren't here. * HP:Battered MV:Winded > k htor Northward Track Near the Hills [ obvious exits: N W ] *Kiel* is here, fighting a cougar, riding a warhorse. *Htor* is here, fighting a cougar. A cougar is here, fighting Kiel. * HP:Battered MV:Winded > k htor *Kiel* panics, and attempts to flee! You crush *Htor*'s right leg. * HP:Battered MV:Winded - a cougar: Critical - Htor: Beaten > k htor *Kiel* leaves west riding a warhorse. You do the best you can! * HP:Battered MV:Winded - a cougar: Critical - Htor: Beaten > You do the best you can! * HP:Battered MV:Winded - a cougar: Critical - Htor: Beaten > k htor You do the best you can! * HP:Battered MV:Winded - a cougar: Critical - Htor: Beaten > k htor You do the best you can! * HP:Battered MV:Winded - a cougar: Critical - Htor: Beaten > You do the best you can! * HP:Battered MV:Winded - a cougar: Critical - Htor: Beaten > w k htor k htor You do the best you can! * HP:Battered MV:Winded - a cougar: Critical - Htor: Beaten > k htor A cougar tries to hit Htor, but he parries successfully. You crush *Htor*'s right arm hard. *Htor* slashes a cougar's left foreleg very hard. A cougar is dead! R.I.P. Your blood freezes as you hear a cougar's death cry. * HP:Battered MV:Winded - Htor: Beaten > You do the best you can! * HP:Battered MV:Winded - Htor: Beaten > k htor No way! You're fighting for your life! * HP:Battered MV:Winded - Htor: Beaten > k htor You do the best you can! * HP:Battered MV:Winded - Htor: Beaten > You do the best you can! * HP:Battered MV:Winded - Htor: Beaten > k htor You do the best you can! *Htor* panics, and attempts to flee! * HP:Battered MV:Winded - Htor: Beaten > k htor You do the best you can! * HP:Battered MV:Winded - Htor: Beaten > You do the best you can! * HP:Battered MV:Winded - Htor: Beaten > You do the best you can! * HP:Battered MV:Winded - Htor: Beaten > w k htor You do the best you can! * HP:Battered MV:Winded - Htor: Beaten > s k htor You crush *Htor*'s right arm hard. No way! You're fighting for your life! *Htor* panics, and attempts to flee! w k htor * HP:Battered MV:Winded - Htor: Beaten > You do the best you can! * HP:Battered MV:Winded - Htor: Beaten > No way! You're fighting for your life! *Htor* leaves west. * HP:Battered MV:Winded > They aren't here. * HP:Battered MV:Winded > k htor Northward Track [ obvious exits: E S ] *Htor* is standing here. *Kiel* is standing here, riding a warhorse. s k htor e * HP:Battered MV:Winded > You crush *Htor*'s body. * HP:Battered MV:Winded - Htor: Critical > k htor k htor You do the best you can! * HP:Battered MV:Winded - Htor: Critical > k htor No way! You're fighting for your life! k htor * HP:Battered MV:Winded - Htor: Critical > *Htor* barely slashes your left arm. You crush *Htor*'s body hard. You do the best you can! *Htor* panics, and attempts to flee! * HP:Battered MV:Winded - Htor: Critical > k htor No way! You're fighting for your life! * HP:Battered MV:Winded - Htor: Critical > You do the best you can! * HP:Battered MV:Winded - Htor: Critical > You do the best you can! * HP:Battered MV:Winded - Htor: Critical > You do the best you can! *Htor* leaves south. * HP:Battered MV:Winded > k htor They aren't here. * HP:Battered MV:Winded > They aren't here. * HP:Battered MV:Winded > s k htor e k htor e k htor e They aren't here. k htor e k htor * HP:Battered MV:Winded > Faint Track [ obvious exits: N E W ] *Htor* is standing here. * HP:Battered MV:Winded > e k htor e You crush *Htor*'s right leg. * HP:Battered MV:Winded - Htor: Critical > No way! You're fighting for your life! * HP:Battered MV:Winded - Htor: Critical > k htor k htor *Htor* barely tickles your left leg with his slash. You crush *Htor*'s left leg. You do the best you can! * HP:Battered MV:Winded - Htor: Critical > No way! You're fighting for your life! * HP:Battered MV:Winded - Htor: Critical > You do the best you can! * HP:Battered MV:Winded - Htor: Critical > k htor No way! You're fighting for your life! * HP:Battered MV:Winded - Htor: Critical > You do the best you can! * HP:Battered MV:Winded - Htor: Critical > k htor No way! You're fighting for your life! * HP:Battered MV:Winded - Htor: Critical > k htor k htor You do the best you can! * HP:Battered MV:Winded - Htor: Critical > No way! You're fighting for your life! * HP:Battered MV:Winded - Htor: Critical > k htor k htor You do the best you can! * HP:Battered MV:Winded - Htor: Critical > No way! You're fighting for your life! * HP:Battered MV:Winded - Htor: Critical > You do the best you can! * HP:Battered MV:Winded - Htor: Critical > k htor You do the best you can! * HP:Battered MV:Winded - Htor: Critical > *Htor* tickles your right leg with his slash. You crush *Htor*'s left foot hard. You do the best you can! * HP:Beaten MV:Winded - Htor: Critical > k htor You do the best you can! * HP:Beaten MV:Winded - Htor: Critical > You do the best you can! * HP:Beaten MV:Winded - Htor: Critical > k htor You do the best you can! * HP:Beaten MV:Winded - Htor: Critical > k htor k htor You do the best you can! * HP:Beaten MV:Winded - Htor: Critical > You do the best you can! * HP:Beaten MV:Winded - Htor: Critical > You do the best you can! * HP:Beaten MV:Winded - Htor: Critical > k htor You do the best you can! * HP:Beaten MV:Winded - Htor: Critical > You do the best you can! * HP:Beaten MV:Winded - Htor: Critical > You do the best you can! * HP:Beaten MV:Winded - Htor: Critical > k htor *Kiel* has arrived from the north, riding a warhorse. You do the best you can! * HP:Beaten MV:Winded - Htor: Critical > k htor k htor *Htor* slashes your left arm. You barely crush *Htor*'s body. You do the best you can! * HP:Beaten MV:Winded - Htor: Critical > You do the best you can! * HP:Beaten MV:Winded - Htor: Critical > k htor You do the best you can! * HP:Beaten MV:Winded - Htor: Critical > k htor You do the best you can! * HP:Beaten MV:Winded - Htor: Critical > k htor You do the best you can! * HP:Beaten MV:Winded - Htor: Critical > k htor k htor k htor You do the best you can! *Tevenkar* has arrived from the east, riding a gray palfrey. A *human* has arrived from the east, riding a gray palfrey. * HP:Beaten MV:Winded - Htor: Critical > *Htor* panics, and attempts to flee! * HP:Beaten MV:Winded - Htor: Critical > k htor You crush *Htor*'s body hard. *Htor* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Three times is the charm! Your blood freezes as you hear *Htor*'s death cry. * HP:Beaten MV:Winded > *Kiel* barely smites your left leg. They aren't here. * HP:Beaten MV:Winded - Kiel: Scratched > They aren't here. * HP:Beaten MV:Winded - Kiel: Scratched > k htor They aren't here. * HP:Beaten MV:Winded - Kiel: Scratched > They aren't here. * HP:Beaten MV:Winded - Kiel: Scratched > 1 fle They aren't here. * HP:Beaten MV:Winded - Kiel: Scratched > s e e They aren't here. * HP:Beaten MV:Winded - Kiel: Scratched > e e e [change mood wimpy] Mood changed to: Wimpy * HP:Beaten MV:Winded - Kiel: Scratched > You panic and attempt to flee! *Kiel* tickles your right hand with his smite. e e You flee head over heels. Near the Faint Track [ obvious exits: E W ] Alas, you cannot go that way... * HP:Beaten MV:Winded > Faint Track [ obvious exits: N E W ] The corpse of Htor is lying here. A *female human* is standing here, riding a gray palfrey. *Tevenkar* is standing here, riding a gray palfrey. *Kiel* is standing here, riding a warhorse. * HP:Beaten MV:Winded > Rolling Dry Plains [ obvious exits: E W ] An antelope blends into the scenery. * HP:Beaten MV:Winded > South of the Arid Hills [ obvious exits: E W ] A nimble gazelle hops around here, nibbling at the grass A nimble gazelle hops around here, nibbling at the grass * HP:Beaten MV:Winded > e Thirsty Grassland [ obvious exits: E W ] A nimble gazelle hops around here, nibbling at the grass * HP:Beaten MV:Winded > Stunted Plains [ obvious exits: E S W ] A nimble gazelle hops around here, nibbling at the grass * HP:Beaten MV:Winded > Sparse Plains [ obvious exits: E W ] A brazen young hare thumps his powerful hind legs nearby. * HP:Beaten MV:Winded > Among the Sparse Grass [ obvious exits: N W ] An antelope blends into the scenery. A nimble gazelle hops around here, nibbling at the grass * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > narr htor rip n e e score Bordering the Dry Hills [ obvious exits: E S ] A nimble gazelle hops around here, nibbling at the grass * HP:Beaten MV:Winded > Along the Dry Hills [ obvious exits: N W ] * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > You have 108(416) hit and 85(251) movement points. You have scored 36360237 experience points and 1549 quest points. You need 139763 exp to level and 1451 qp to rank. You have amassed 279 Turn points to date. You have played 4294967176 days and 10 hours (real time). This ranks you as Atvar the Master Torturer [Dhai'mon 7] (Level 35). You are standing. * HP:Beaten MV:Winded > score where 3 x x x x You have 108(416) hit and 85(251) movement points. You have scored 36360237 experience points and 1549 quest points. You need 139763 exp to level and 1451 qp to rank. You have amassed 279 Turn points to date. You have played 4294967176 days and 10 hours (real time). This ranks you as Atvar the Master Torturer [Dhai'mon 7] (Level 35). You are standing. x x * HP:Beaten MV:Winded > Players in your Zone -------------------- Atvar - Along the Dry Hills You catch a smell of horses nearby. * HP:Beaten MV:Winded > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > x [k human] They aren't here. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > where 3 x x [k human] They aren't here. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > x x [k human] They aren't here. * HP:Beaten MV:Winded > Players in your Zone -------------------- Atvar - Along the Dry Hills You catch a smell of horses nearby. * HP:Beaten MV:Winded > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Winded > nar i beat [k human] They aren't here. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > where 3 [k human] They aren't here. * HP:Beaten MV:Winded > x x x x x Players in your Zone -------------------- Atvar - Along the Dry Hills You catch a smell of horses nearby. * HP:Beaten MV:Winded > x x [change mood brave] Mood changed to: Brave Obderlorn tells you 'where are you' * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > x [k human] They aren't here. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > x [k human] They aren't here. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > rep west of kandor where 3 x x x x x x x x You reply to Obderlorn 'west of kandor' * HP:Beaten MV:Winded > Players in your Zone -------------------- Atvar - Along the Dry Hills You catch a smell of horses nearby. * HP:Beaten MV:Winded > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Winded > x [k human] They aren't here. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > where 3 [k human] They aren't here. * HP:Beaten MV:Winded > x x x [k human] They aren't here. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > narr 3 left [k human] They aren't here. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > where 3 [k human] They aren't here. * HP:Beaten MV:Winded > x x Players in your Zone -------------------- Atvar - Along the Dry Hills You catch a smell of horses nearby. * HP:Beaten MV:Winded > x [change mood brave] Mood changed to: Brave * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > x [k human] They aren't here. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > x Players in your Zone -------------------- Atvar - Along the Dry Hills You catch a smell of horses nearby. * HP:Beaten MV:Winded > x [change mood brave] Mood changed to: Brave * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > where [k human] They aren't here. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > 3 x [k human] They aren't here. * HP:Beaten MV:Winded > x stat [k human] They aren't here. * HP:Beaten MV:Winded > Players in your Zone -------------------- Atvar - Along the Dry Hills You catch a smell of horses nearby. * HP:Beaten MV:Winded > where [change mood brave] Mood changed to: Brave 3 x * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > x x [k human] They aren't here. * HP:Beaten MV:Winded > You are a 126 year old male trolloc warrior. Your height is 6 feet, 10 inches, and you weigh 244.0 lbs. You are carrying 0.0 lbs and wearing 75.7 lbs, light. Your base abilities are: Str:21 Int:10 Wil:6 Dex:14 Con:19. Offensive bonus: 189, Dodging bonus: 23, Parrying bonus: 1 Your mood is: Brave. You will flee below: 0 Hit Points Your posture is: Offensive. Your armor absorbs about 80% on average. You are subjected to the following effects: - STRENGTH - NO QUIT * HP:Beaten MV:Winded > x Players in your Zone -------------------- Atvar - Along the Dry Hills You catch a smell of horses nearby. * HP:Beaten MV:Winded > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Winded > x [k human] They aren't here. x where * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > 3 x x x x Your heartbeat calms down more as you feel less panicked. [k human] They aren't here. * HP:Battered MV:Winded > [k human] They aren't here. * HP:Battered MV:Winded > x [k human] They aren't here. * HP:Battered MV:Winded > Players in your Zone -------------------- Atvar - Along the Dry Hills You catch a smell of horses nearby. * HP:Battered MV:Winded > [change mood brave] Mood changed to: Brave * HP:Battered MV:Winded > w x s [k human] They aren't here. * HP:Battered MV:Winded > [k human] They aren't here. * HP:Battered MV:Winded > [k human] They aren't here. * HP:Battered MV:Winded > w x [k human] They aren't here. * HP:Battered MV:Winded > w [k human] They aren't here. x * HP:Battered MV:Winded > Bordering the Dry Hills [ obvious exits: E S ] An antelope blends into the scenery. A nimble gazelle hops around here, nibbling at the grass * HP:Battered MV:Winded > [k human] They aren't here. * HP:Battered MV:Winded > w Among the Sparse Grass [ obvious exits: N W ] *Kiel* is standing here, riding a warhorse. A nimble gazelle hops around here, nibbling at the grass * HP:Battered MV:Winded > Sparse Plains [ obvious exits: E W ] A brazen young hare thumps his powerful hind legs nearby. * HP:Battered MV:Winded > x [k human] They aren't here. * HP:Battered MV:Winded > Stunted Plains [ obvious exits: E S W ] A nimble gazelle hops around here, nibbling at the grass * HP:Battered MV:Winded > e x e x [k human] They aren't here. * HP:Battered MV:Winded > Thirsty Grassland [ obvious exits: E W ] A nimble gazelle hops around here, nibbling at the grass * HP:Battered MV:Winded > [k human] They aren't here. * HP:Battered MV:Winded > e x e Stunted Plains [ obvious exits: E S W ] A nimble gazelle hops around here, nibbling at the grass x * HP:Battered MV:Winded > [k human] They aren't here. * HP:Battered MV:Winded > Sparse Plains [ obvious exits: E W ] A brazen young hare thumps his powerful hind legs nearby. * HP:Battered MV:Winded > x x [k human] They aren't here. * HP:Battered MV:Winded > Among the Sparse Grass [ obvious exits: N W ] *Kiel* is standing here, riding a warhorse. A nimble gazelle hops around here, nibbling at the grass * HP:Battered MV:Winded > *Kiel* barely smites your body. [k human] You do the best you can! * HP:Beaten MV:Winded - Kiel: Healthy > No way! You're fighting for your life! * HP:Beaten MV:Winded - Kiel: Healthy > x [k human] You do the best you can! * HP:Beaten MV:Winded - Kiel: Healthy > [k human] You do the best you can! * HP:Beaten MV:Winded - Kiel: Healthy > [k human] You do the best you can! * HP:Beaten MV:Winded - Kiel: Healthy > z [k human] You do the best you can! * HP:Beaten MV:Winded - Kiel: Healthy > You crush *Kiel*'s body. *Kiel* tickles your body with his smite. [bash ] -=+**+=- - *Kiel* barely smites your left arm. = As *Kiel* avoids your bash, you topple over and fall to the ground! * HP:Beaten MV:Winded > 1 fle e n e n e n *Kiel* barely smites your body. * HP:Beaten MV:Winded - Kiel: Scratched > [change mood wimpy] Mood changed to: Wimpy * HP:Beaten MV:Winded - Kiel: Scratched > You panic and attempt to flee! You flee head over heels. Bordering the Dry Hills [ obvious exits: E S ] An antelope blends into the scenery. A nimble gazelle hops around here, nibbling at the grass Along the Dry Hills [ obvious exits: N W ] * HP:Beaten MV:Winded > In the Dry Hills [ obvious exits: E S ] An antelope blends into the scenery. A brazen young hare thumps his powerful hind legs nearby. * HP:Beaten MV:Winded > e n Edge of the Arid Hills [ obvious exits: E W ] A brazen young hare thumps his powerful hind legs nearby. * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > e Bordering the Arid Hills [ obvious exits: S W ] A nimble gazelle hops around here, nibbling at the grass * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > s Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > where 3 x x Outside the Arid Hills [ obvious exits: N E ] A brazen young hare thumps his powerful hind legs nearby. HEAPS OF SPAMMING AGAIN * HP:Battered MV:Winded > [k human] They aren't here. n x w * HP:Battered MV:Winded > [k human] They aren't here. * HP:Battered MV:Winded > x w x Bordering the Arid Hills [ obvious exits: S W ] *Kiel* is standing here, riding a warhorse. A nimble gazelle hops around here, nibbling at the grass x * HP:Battered MV:Winded > [k human] You crush *Kiel*'s right arm very hard. * HP:Battered MV:Winded - Kiel: Scratched > No way! You're fighting for your life! * HP:Battered MV:Winded - Kiel: Scratched > [k human] You do the best you can! * HP:Battered MV:Winded - Kiel: Scratched > No way! You're fighting for your life! * HP:Battered MV:Winded - Kiel: Scratched > [k human] You do the best you can! * HP:Battered MV:Winded - Kiel: Scratched > z [k human] You do the best you can! * HP:Battered MV:Winded - Kiel: Scratched > [bash ] *Kiel* smites your left arm. -=+**+=- -= *Kiel* tickles your left leg with his smite. You crush *Kiel*'s right foot. Your bash at *Kiel* sends him sprawling! * HP:Beaten MV:Winded - Kiel: Scratched > 3 score [change mood brave] Mood changed to: Brave * HP:Beaten MV:Winded - Kiel: Scratched > You crush *Kiel*'s body hard. HP:Beaten MP:Winded You have scored 36361184 experience points and 1549 quest points. You need 138816 exp to level and 1451 qp to rank. You have amassed 279 Turn points to date. You have played 4294967176 days and 10 hours (real time). This ranks you as Atvar the Master Torturer [Dhai'mon 7] (Level 35). You are fighting Kiel. * HP:Beaten MV:Winded - Kiel: Hurt > z [bash ] They already seem to be stunned. * HP:Beaten MV:Winded - Kiel: Hurt > z You crush *Kiel*'s left foot. * HP:Beaten MV:Winded - Kiel: Hurt > [bash ] -=+**+=- *Kiel* tickles your left foot with his smite. -= As *Kiel* avoids your bash, you topple over and fall to the ground! * HP:Beaten MV:Winded - Kiel: Hurt > narr on kiel z *Kiel* tickles your body with his smite. * HP:Beaten MV:Winded - Kiel: Hurt > [bash ] -=+** *Kiel* tickles your body with his smite. Saving all threads of this weave of the Wheel. This will take a few moments... +Auto-save complete. =- -= As *Kiel* avoids your bash, you topple over and fall to the ground! * HP:Beaten MV:Tiring - Kiel: Hurt > z *Kiel* sends you sprawling with a powerful bash! * HP:Beaten MV:Tiring - Kiel: Hurt > *Kiel* barely smites your body. * HP:Beaten MV:Tiring - Kiel: Hurt > [bash ] -=+**+=- -= Your bash at *Kiel* sends him sprawling! * HP:Beaten MV:Tiring - Kiel: Hurt > where Players in your Zone -------------------- Atvar - Bordering the Arid Hills You catch a smell of horses nearby. * HP:Beaten MV:Tiring - Kiel: Hurt > You crush *Kiel*'s body hard. * HP:Beaten MV:Tiring - Kiel: Hurt > z [bash ] They already seem to be stunned. z * HP:Beaten MV:Tiring - Kiel: Hurt > You crush *Kiel*'s left leg very hard. * HP:Beaten MV:Tiring - Kiel: Hurt > [bash ] They already seem to be stunned. * HP:Beaten MV:Tiring - Kiel: Hurt > z [bash ] -=+**+= *Kiel* sends you sprawling with a powerful bash! * HP:Beaten MV:Tiring - Kiel: Hurt > *Kiel* barely smites your body. * HP:Beaten MV:Tiring - Kiel: Hurt > z *Kiel* smites your body. * HP:Beaten MV:Tiring - Kiel: Hurt > [bash ] -=+**+=- -= Your bash at *Kiel* sends him sprawling! * HP:Beaten MV:Tiring - Kiel: Hurt > You crush *Kiel*'s right hand hard. * HP:Beaten MV:Tiring - Kiel: Wounded > nar he wounded i beat You crush *Kiel*'s right leg extremely hard. * HP:Beaten MV:Tiring - Kiel: Wounded > z [bash ] They already seem to be stunned. * HP:Beaten MV:Tiring - Kiel: Wounded > z [bash ] -=+**+=- -= As *Kiel* avoids your bash, you topple over and fall to the ground! * HP:Beaten MV:Tiring - Kiel: Wounded > z *Kiel* sends you sprawling with a powerful bash! * HP:Beaten MV:Tiring - Kiel: Wounded > *Kiel* barely tickles your right leg with his smite. * HP:Beaten MV:Tiring - Kiel: Wounded > [bash ] -=+**+=- -= Your bash at *Kiel* sends him sprawling! * HP:Beaten MV:Tiring - Kiel: Wounded > You crush *Kiel*'s body. * HP:Beaten MV:Tiring - Kiel: Wounded > z You crush *Kiel*'s left leg hard. * HP:Beaten MV:Tiring - Kiel: Wounded > [bash ] They already seem to be stunned. * HP:Beaten MV:Tiring - Kiel: Wounded > z [bash ] -=+**+=- -= Your bash at *Kiel* sends him sprawling! * HP:Beaten MV:Tiring - Kiel: Wounded > You crush *Kiel*'s head. * HP:Beaten MV:Tiring - Kiel: Wounded > z You crush *Kiel*'s left arm very hard. [bash ] They already seem to be stunned. z * HP:Beaten MV:Tiring - Kiel: Wounded > [bash ] -=+**+=- -= As *Kiel* avoids your bash, you topple over and fall to the ground! * HP:Beaten MV:Tiring > z *Kiel* sends you sprawling with a powerful bash! * HP:Beaten MV:Tiring - Kiel: Wounded > *Kiel* barely smites your body. * HP:Beaten MV:Tiring - Kiel: Wounded > [bash ] Khellendros tells you 'wher eu at' -=+**+=- -= Your bash at *Kiel* sends him sprawling! * HP:Beaten MV:Tiring - Kiel: Wounded > You crush *Kiel*'s body hard. * HP:Beaten MV:Tiring - Kiel: Wounded > rep west of kandor You reply to Khellendros 'west of kandor' where * HP:Beaten MV:Tiring - Kiel: Wounded > You crush *Kiel*'s body very hard. Players in your Zone -------------------- Atvar - Bordering the Arid Hills You catch a smell of horses nearby. z * HP:Beaten MV:Tiring - Kiel: Battered > [bash ] They already seem to be stunned. z * HP:Beaten MV:Tiring - Kiel: Battered > You crush *Kiel*'s left arm very hard. *Kiel* tickles your head with his smite. * HP:Beaten MV:Tiring - Kiel: Battered > [bash ] -=+**+=- -= Your bash at *Kiel* sends him sprawling! * HP:Beaten MV:Tiring - Kiel: Battered > anrr i beat he batt Khellendros tells you 'we near sh, low mvs' * HP:Beaten MV:Tiring - Kiel: Battered > You crush *Kiel*'s body hard. * HP:Beaten MV:Tiring - Kiel: Battered > [narr ] * HP:Beaten MV:Tiring - Kiel: Battered > z You crush *Kiel*'s body very hard. [bash ] They already seem to be stunned. z * HP:Beaten MV:Tiring - Kiel: Battered > [bash ] -=+* *Kiel* barely smites your body. *+=- -= Your bash at *Kiel* sends him sprawling! * HP:Beaten MV:Tiring - Kiel: Battered > You crush *Kiel*'s right leg hard. *Kiel* panics, and attempts to flee! * HP:Beaten MV:Tiring - Kiel: Beaten > x x w x w x w x You crush *Kiel*'s head hard. *Kiel* panics, and attempts to flee! * HP:Beaten MV:Tiring - Kiel: Beaten > [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Beaten > w x [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Beaten > No way! You're fighting for your life! * HP:Beaten MV:Tiring - Kiel: Beaten > [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Beaten > No way! You're fighting for your life! * HP:Beaten MV:Tiring - Kiel: Beaten > w x [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Beaten > *Kiel* panics, and attempts to flee! No way! You're fighting for your life! * HP:Beaten MV:Tiring - Kiel: Beaten > [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Beaten > You crush *Kiel*'s head. *Kiel* panics, and attempts to flee! *Kiel* barely tickles your body with his smite. *Kiel* leaves west riding a warhorse. Edge of the Arid Hills [ obvious exits: E W ] *Kiel* is standing here, riding a warhorse. A brazen young hare thumps his powerful hind legs nearby. * HP:Beaten MV:Tiring > *Kiel* leaves west riding a warhorse. [k human] They aren't here. * HP:Beaten MV:Tiring > w x x x In the Dry Hills [ obvious exits: E S ] *Kiel* is standing here, riding a warhorse. A brazen young hare thumps his powerful hind legs nearby. s x x * HP:Beaten MV:Tiring > [k human] You crush *Kiel*'s head. *Kiel* panics, and attempts to flee! * HP:Beaten MV:Tiring - Kiel: Beaten > x No way! You're fighting for your life! * HP:Beaten MV:Tiring - Kiel: Beaten > [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Beaten > *Kiel* leaves east riding a warhorse. *Kiel* has arrived from the east, riding a warhorse. [k human] You crush *Kiel*'s body hard. *Kiel* panics, and attempts to flee! * HP:Beaten MV:Tiring - Kiel: Beaten > s x w x [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Beaten > You crush *Kiel*'s right leg hard. No way! You're fighting for your life! * HP:Beaten MV:Tiring - Kiel: Critical > [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Critical > s x w x [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Critical > [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Critical > w x s *Kiel* leaves east riding a warhorse. *Kiel* has arrived from the east, riding a warhorse. Along the Dry Hills [ obvious exits: N W ] A nimble gazelle hops around here, nibbling at the grass An antelope blends into the scenery. * HP:Beaten MV:Tiring > [k human] They aren't here. * HP:Beaten MV:Tiring > Bordering the Dry Hills [ obvious exits: E S ] An antelope blends into the scenery. * HP:Beaten MV:Tiring > w x x x [k human] They aren't here. * HP:Beaten MV:Tiring > Among the Sparse Grass [ obvious exits: N W ] A nimble gazelle hops around here, nibbling at the grass * HP:Beaten MV:Tiring > [k human] They aren't here. * HP:Beaten MV:Tiring > x x *Kiel* has arrived from the north, riding a warhorse. Sparse Plains [ obvious exits: E W ] A brazen young hare thumps his powerful hind legs nearby. * HP:Beaten MV:Tiring > *Kiel* has arrived from the east, riding a warhorse. [k human] You crush *Kiel*'s body hard. *Kiel* panics, and attempts to flee! * HP:Beaten MV:Tiring - Kiel: Critical > x x x x You crush *Kiel*'s body very hard. No way! You're fighting for your life! w x * HP:Beaten MV:Tiring - Kiel: Critical > [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Critical > No way! You're fighting for your life! * HP:Beaten MV:Tiring - Kiel: Critical > No way! You're fighting for your life! * HP:Beaten MV:Tiring - Kiel: Critical > [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Critical > w x [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Critical > *Kiel* leaves east riding a warhorse. *Kiel* has arrived from the east, riding a warhorse. [k human] You crush *Kiel*'s body. *Kiel* panics, and attempts to flee! * HP:Beaten MV:Tiring - Kiel: Critical > w x [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Critical > [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Critical > [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Critical > x x [k human] You do the best you can! x * HP:Beaten MV:Tiring - Kiel: Critical > [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Critical > x You barely crush *Kiel*'s body. *Kiel* is mortally wounded, and will die soon, if not aided. [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Incapacitated > No way! You're fighting for your life! * HP:Beaten MV:Tiring - Kiel: Incapacitated > [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Incapacitated > No way! You're fighting for your life! * HP:Beaten MV:Tiring - Kiel: Incapacitated > [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Incapacitated > No way! You're fighting for your life! * HP:Beaten MV:Tiring - Kiel: Incapacitated > [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Incapacitated > [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Incapacitated > [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Incapacitated > [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Incapacitated > narr kiel rip [k human] You do the best you can! * HP:Beaten MV:Tiring - Kiel: Incapacitated > where 3 x x You crush *Kiel*'s left arm into bloody fragments! *Kiel* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Oh, much better the second time around. Your blood freezes as you hear *Kiel*'s death cry.