* S HP:Hurt MV:Full > At a Vine-Carved Door A broad strip of white runs from east to west here. At the western extreme is a large, vine-carved stone door, standing alone in the black like a tiny piece of wall in the night. The other end lies under a blanket of darkness in the midst of the Ways. [ obvious exits: D ] There are some tracks of a human leaving down. There are some tracks of a trolloc leaving up. There are some tracks of a human leaving up. There are some tracks of a trolloc leaving down. An intricately carved stone Avendesora leaf is worked into the door. * S HP:Hurt MV:Full > cam You attempt to camouflage yourself. * S HP:Hurt MV:Full > Ominous winds carry screams, howling songs, melodies to die for... * S HP:Hurt MV:Full > Ominous winds breeze by with songs, howling screams, sweet tunes of death... * S HP:Hurt MV:Full > Ominous winds carry screams, howling songs, melodies to die for... * S HP:Hurt MV:Full > Ominous winds carry screams, howling songs, melodies to die for... * S HP:Hurt MV:Full > Raydan narrates ' the death scalp of Kerrigan it really brings a tear to your eye *sniff* *cackle*' * S HP:Hurt MV:Full > Ominous winds breeze by with songs, howling screams, sweet tunes of death... * S HP:Hurt MV:Fresh > pull leaf u camo bt The vine-carved door mysteriously opens. * S HP:Hurt MV:Fresh > Blighted Grove Large pine trees form a grove here, a dark and unwholesome place. The crowns are so close as to suffocate all the undergrowth, making the place dark and gloomy. The trees are specked with lurid red fungi and splotches of black growth, covering the trees in clumps of red matter. The fungi pulse slightly, and it has little to do with the wind blowing. [ obvious exits: N E S W D ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. *Phaede* is standing here. A pale maggot is burrowing through the roots and undergrowth here. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * S HP:Hurt MV:Full > You attempt to camouflage yourself. [ba trolloc] You silently approach your victim... *Phaede* makes a strange sound but is suddenly very silent as you place a jeweled dagger in his back! *Phaede* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Phaede*'s death cry. * S HP:Hurt MV:Full > get all corpse You get a pair of animal-fur boots from the corpse of Phaede. You get a pair of silken hose from the corpse of Phaede. You get a belt with a white flame buckle from the corpse of Phaede. You get a silver sai from the corpse of Phaede. You get a dull black shield from the corpse of Phaede. You get a wide leather wristband from the corpse of Phaede. You get a golden bracelet from the corpse of Phaede. You get a pair of dark gloves from the corpse of Phaede. You get a yellow shawl from the corpse of Phaede. You gw et a backpack from the corpse of Phaede. You get a cloak of shifting colors from the corpse of Phaede. You get a satin blouse from the corpse of Phaede. You get a necklace of dark ivy from the corpse of Phaede. You get a thin, black chain from the corpse of Phaede. You get a shoufa with a black veil from the corpse of Phaede. You get a cheap brass ring from the corpse of Phaede. You get a cheap brass ring from the corpse of Phaede. * S HP:Hurt MV:Full > Rayven narrates 'Good work Child Raydan/' * S HP:Hurt MV:Full > A shivering tree hits your left leg hard. A shivering tree joins a shivering tree's fight! A shivering tree joins a shivering tree's fight! A shivering tree joins a shivering tree's fight! A strange portal closes into nothingness. No way! You're fighting for your life! * S HP:Hurt MV:Full - a shivering tree: Healthy > f PANIC! You couldn't escape! * S HP:Hurt MV:Full - a shivering tree: Healthy > A shivering tree hits your body. A pale maggot leaves east. A shivering tree hits your right arm hard. A shivering tree hits your left foot hard. You pierce a shivering tree's trunk. A shivering tree hits your left leg very hard. pull leaf * S HP:Wounded MV:Full - a shivering tree: Healthy > f No way! You're fighting for your life! * S HP:Wounded MV:Full - a shivering tree: Healthy > pull leaf pull leaf You panic and attempt to flee! You flee head over heels. The Dark Road The road passes between a hill to the west and a grove of tall pines to the east. This area is covered in a short, ugly black grass that covers the spare ground. The road is covered in black slates, polished quite smooth with the passage of time and countless armies. [ obvious exits: N E S ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A shortsword is lying here on the ground. * S HP:Wounded MV:Full > You can't do that here. * S HP:Wounded MV:Full > You can't do that here. * S HP:Wounded MV:Full > e pull leaf pull leaf d Blighted Grove Large pine trees form a grove here, a dark and unwholesome place. The crowns are so close as to suffocate all the undergrowth, making the place dark and gloomy. The trees are specked with lurid red fungi and splotches of black growth, covering the trees in clumps of red matter. The fungi pulse slightly, and it has little to do with the wind blowing. [ obvious exits: N E S W ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. The corpse of Phaede is lying here. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * S HP:Wounded MV:Full > You don't see that here. * S HP:Wounded MV:Full > You don't see that here. * S HP:Wounded MV:Full > Alas, you cannot go that way... * S HP:Wounded MV:Full > w You swiftly dodge a shivering tree's attempt to hit you. A shivering tree joins a shivering tree's fight! A shivering tree joins a shivering tree's fight! A shivering tree joins a shivering tree's fight! No way! You're fighting for your life! e pull leaf pull leaf d * S HP:Wounded MV:Full - a shivering tree: Healthy > No way! You're fighting for your life! f * S HP:Wounded MV:Full - a shivering tree: Healthy > A shivering tree hits your left leg. A shivering tree barely tickles your body with its hit. A shivering tree tickles your left leg with its hit. You pierce a shivering tree's roots very hard. A shivering tree tries to hit you, but you parry successfully. No way! You're fighting for your life! * S HP:Wounded MV:Full - a shivering tree: Scratched > No way! You're fighting for your life! * S HP:Wounded MV:Full - a shivering tree: Scratched > No way! You're fighting for your life! * S HP:Wounded MV:Full - a shivering tree: Scratched > PANIC! You couldn't escape! * S HP:Wounded MV:Full - a shivering tree: Scratched > f You panic and attempt to flee! Reanne narrates 'yeah especially since you didn't kill her. You turn that in I hope you get docked.' A shivering tree hits your body hard. A shivering tree hits your left leg very hard. A shivering tree hits your left foot very hard. A shivering tree hits your left foot hard. change mood wimpy change wimpy 30 You flee head over heels. Desolate Plains These plains are covered with a black, wicked grass. It feels unhealthy to walk on, and it is reminiscent of walking on a carpet of maggoty parasites. It seems to be making low, squelchy sounds as you step on the grass. A large, ugly fence is to the north. [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. The corpse of the writhing grass is lying here. A pale maggot is burrowing through the roots and undergrowth here. A titanic creature of the Shadow is here, wrapped in lightning. Mood changed to: Wimpy Wimpy reset to: 147 hit points. * S HP:Battered MV:Full > You will now flee if you go below 30 hit points. * S HP:Battered MV:Full > w w Blighted Grove Large pine trees form a grove here, a dark and unwholesome place. The crowns are so close as to suffocate all the undergrowth, making the place dark and gloomy. The trees are specked with lurid red fungi and splotches of black growth, covering the trees in clumps of red matter. The fungi pulse slightly, and it has little to do with the wind blowing. [ obvious exits: N E S W ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. The corpse of Phaede is lying here. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * S HP:Battered MV:Full > The Dark Road The road passes between a hill to the west and a grove of tall pines to the east. This area is covered in a short, ugly black grass that covers the spare ground. The road is covered in black slates, polished quite smooth with the passage of time and countless armies. [ obvious exits: N E S ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A shortsword is lying here on the ground. * S HP:Battered MV:Strong > e pull leaf pull leaf d Blighted Grove Large pine trees form a grove here, a dark and unwholesome place. The crowns are so close as to suffocate all the undergrowth, making the place dark and gloomy. The trees are specked with lurid red fungi and splotches of black growth, covering the trees in clumps of red matter. The fungi pulse slightly, and it has little to do with the wind blowing. [ obvious exits: N E S W ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. The corpse of Phaede is lying here. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * S HP:Battered MV:Strong > A strange portal opens out of seemingly nowhere. * S HP:Battered MV:Strong > Ok. Nothing Happens. * S HP:Battered MV:Strong > At a Vine-Carved Door A broad strip of white runs from east to west here. At the western extreme is a large, vine-carved stone door, standing alone in the black like a tiny piece of wall in the night. The other end lies under a blanket of darkness in the midst of the Ways. [ obvious exits: U D ] There are some tracks of a human leaving up. There are some tracks of a human leaving down. There are some tracks of a human leaving up. There are some tracks of a trolloc leaving down. An intricately carved stone Avendesora leaf is worked into the door. * S HP:Battered MV:Strong > Raydan narrates 'im not turning it in' rest * S HP:Battered MV:Strong > You sit down and rest your tired bones. * S HP:Battered MV:Strong > sta You stop resting, and stand up. * S HP:Battered MV:Strong > whois phaede A vine-carved door mysteriously closes. Ominous winds carry screams, howling songs, melodies to die for... * S HP:Battered MV:Strong > Phaede the Trolloc is a trolloc. * S HP:Battered MV:Strong > Raydan narrates 'im going to wear it around as a prized possession' * S HP:Battered MV:Strong > pull leaf u scalp corpse d The vine-carved door mysteriously opens. * S HP:Battered MV:Strong > Blighted Grove Large pine trees form a grove here, a dark and unwholesome place. The crowns are so close as to suffocate all the undergrowth, making the place dark and gloomy. The trees are specked with lurid red fungi and splotches of black growth, covering the trees in clumps of red matter. The fungi pulse slightly, and it has little to do with the wind blowing. [ obvious exits: N E S W D ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. The corpse of Phaede is lying here. A titanic creature of the Shadow is here, wrapped in lightning. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. The Wheel of Time turns... * S HP:Battered MV:Strong > You lean over and cut the bloody scalp from the corpse of Phaede. * S HP:Battered MV:Strong > At a Vine-Carved Door A broad strip of white runs from east to west here. At the western extreme is a large, vine-carved stone door, standing alone in the black like a tiny piece of wall in the night. The other end lies under a blanket of darkness in the midst of the Ways. [ obvious exits: U D ] There are some tracks of a human leaving up. There are some tracks of a human leaving down. There are some tracks of a human leaving up. There are some tracks of a trolloc leaving down. An intricately carved stone Avendesora leaf is worked into the door. * S HP:Battered MV:Strong > d A vine-carved door mysteriously closes. Ominous winds carry screams, howling songs, melodies to die for... * S HP:Battered MV:Strong > Deep in the Ways Signs of age and weatherless decay in the stone of these walkways take the form of cracks and crevices that continually threaten to devour the ancient structures. Jagged fissures and rifts have claimed portions of the Ways, allowing a glimpse at the very frailty of these paths. The ends of this particular bridge seem to be swallowed in the darkness. [ obvious exits: N S W U D ] There are some tracks of a human leaving up. There are some tracks of a trolloc leaving up. There are some tracks of a trolloc leaving west. Whispering and rushing with sinister songs, the black wind approaches. * S HP:Battered MV:Strong > w n w Amid the Ways Deep gouges have formed in the stone of this walkway, as cracks and chips slowly pulverize the ancient masonry. Wide enough to pass two horses, the Ways once found use by travellers, but they have since fallen into obscurity and darkness. [ obvious exits: N S W U D ] There are some tracks of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving up. There are some tracks of a trolloc leaving north. * S HP:Battered MV:Strong > Amid the Ways Caught in an unknown but hideous death, the twisted and broken form of some roughly humanoid figure lies partially buried in the twisted and bubbled surface of this walkway. The Ways extend in all directions, hidden behind a constant darkness that muffles all sound. [ obvious exits: E S W U ] There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. * S HP:Battered MV:Strong > The Ways Seeming to double back over itself and wind at impossible angles through the black distances of the Ways, this path passes through the timeless depths of unnatural darkness. No sign of life or nurture exists in this realm, only stillness and decay. [ obvious exits: N E S W U ] There are some tracks of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving up. u * S HP:Battered MV:Strong > At a Vine-Carved Door A broad strip of white runs from east to west here. At the western extreme is a large, vine-carved stone door, standing alone in the black like a tiny piece of wall in the night. The other end lies under a blanket of darkness in the midst of the Ways. [ obvious exits: D ] There are some tracks of a human leaving down. There are some tracks of a trolloc leaving up. There are some tracks of a trolloc leaving down. An intricately carved stone Avendesora leaf is worked into thepull leaf u door. * S HP:Battered MV:Strong > The vine-carved door mysteriously opens. * S HP:Battered MV:Strong > Thinning of the Wood A few scattered birch and dogwoods provide the local vegetation as the wood thins out here. A black bush grows in the center of this clearing. Travel is impossible in most directions. [ obvious exits: N D ] There are some tracks of a human leaving down. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving down. The corpse of the hog is lying here. A dun mare is here, snorting angrily. A shaggy brown mare stands here. * S HP:Battered MV:Tiring > nar phaede rip Ok.